Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Socket
Sign inDemoInstall

@pixi/constants

Package Overview
Dependencies
Maintainers
2
Versions
114
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@pixi/constants - npm Package Compare versions

Comparing version 6.3.2 to 6.4.0

191

dist/browser/constants.js
/*!
* @pixi/constants - v6.3.2
* Compiled Wed, 04 May 2022 17:49:13 UTC
* @pixi/constants - v6.4.0
* Compiled Wed, 01 Jun 2022 21:14:23 UTC
*

@@ -14,3 +14,2 @@ * @pixi/constants is licensed under the MIT License.

* Different types of environments for WebGL.
*
* @static

@@ -33,3 +32,2 @@ * @memberof PIXI

* Constant to identify the Renderer Type.
*
* @static

@@ -51,3 +49,2 @@ * @memberof PIXI

* Bitwise OR of masks that indicate the buffers to be cleared.
*
* @static

@@ -72,38 +69,37 @@ * @memberof PIXI

* Anything else will silently act like NORMAL.
*
* @memberof PIXI
* @name BLEND_MODES
* @enum {number}
* @property {number} NORMAL
* @property {number} ADD
* @property {number} MULTIPLY
* @property {number} SCREEN
* @property {number} OVERLAY
* @property {number} DARKEN
* @property {number} LIGHTEN
* @property {number} COLOR_DODGE
* @property {number} COLOR_BURN
* @property {number} HARD_LIGHT
* @property {number} SOFT_LIGHT
* @property {number} DIFFERENCE
* @property {number} EXCLUSION
* @property {number} HUE
* @property {number} SATURATION
* @property {number} COLOR
* @property {number} LUMINOSITY
* @property {number} NORMAL_NPM
* @property {number} ADD_NPM
* @property {number} SCREEN_NPM
* @property {number} NONE
* @property {number} SRC_IN
* @property {number} SRC_OUT
* @property {number} SRC_ATOP
* @property {number} DST_OVER
* @property {number} DST_IN
* @property {number} DST_OUT
* @property {number} DST_ATOP
* @property {number} SUBTRACT
* @property {number} SRC_OVER
* @property {number} ERASE
* @property {number} XOR
* @property {number} NORMAL -
* @property {number} ADD -
* @property {number} MULTIPLY -
* @property {number} SCREEN -
* @property {number} OVERLAY -
* @property {number} DARKEN -
* @property {number} LIGHTEN -
* @property {number} COLOR_DODGE -
* @property {number} COLOR_BURN -
* @property {number} HARD_LIGHT -
* @property {number} SOFT_LIGHT -
* @property {number} DIFFERENCE -
* @property {number} EXCLUSION -
* @property {number} HUE -
* @property {number} SATURATION -
* @property {number} COLOR -
* @property {number} LUMINOSITY -
* @property {number} NORMAL_NPM -
* @property {number} ADD_NPM -
* @property {number} SCREEN_NPM -
* @property {number} NONE -
* @property {number} SRC_IN -
* @property {number} SRC_OUT -
* @property {number} SRC_ATOP -
* @property {number} DST_OVER -
* @property {number} DST_IN -
* @property {number} DST_OUT -
* @property {number} DST_ATOP -
* @property {number} SUBTRACT -
* @property {number} SRC_OVER -
* @property {number} ERASE -
* @property {number} XOR -
*/

@@ -148,3 +144,2 @@ exports.BLEND_MODES = void 0;

* under certain situations and renderers.
*
* @memberof PIXI

@@ -154,9 +149,9 @@ * @static

* @enum {number}
* @property {number} POINTS
* @property {number} LINES
* @property {number} LINE_LOOP
* @property {number} LINE_STRIP
* @property {number} TRIANGLES
* @property {number} TRIANGLE_STRIP
* @property {number} TRIANGLE_FAN
* @property {number} POINTS -
* @property {number} LINES -
* @property {number} LINE_LOOP -
* @property {number} LINE_STRIP -
* @property {number} TRIANGLES -
* @property {number} TRIANGLE_STRIP -
* @property {number} TRIANGLE_FAN -
*/

@@ -175,3 +170,2 @@ exports.DRAW_MODES = void 0;

* Various GL texture/resources formats.
*
* @memberof PIXI

@@ -181,15 +175,15 @@ * @static

* @enum {number}
* @property {number} RGBA=6408
* @property {number} RGB=6407
* @property {number} RG=33319
* @property {number} RED=6403
* @property {number} RGBA_INTEGER=36249
* @property {number} RGB_INTEGER=36248
* @property {number} RG_INTEGER=33320
* @property {number} RED_INTEGER=36244
* @property {number} ALPHA=6406
* @property {number} LUMINANCE=6409
* @property {number} LUMINANCE_ALPHA=6410
* @property {number} DEPTH_COMPONENT=6402
* @property {number} DEPTH_STENCIL=34041
* @property {number} [RGBA=6408] -
* @property {number} [RGB=6407] -
* @property {number} [RG=33319] -
* @property {number} [RED=6403] -
* @property {number} [RGBA_INTEGER=36249] -
* @property {number} [RGB_INTEGER=36248] -
* @property {number} [RG_INTEGER=33320] -
* @property {number} [RED_INTEGER=36244] -
* @property {number} [ALPHA=6406] -
* @property {number} [LUMINANCE=6409] -
* @property {number} [LUMINANCE_ALPHA=6410] -
* @property {number} [DEPTH_COMPONENT=6402] -
* @property {number} [DEPTH_STENCIL=34041] -
*/

@@ -214,3 +208,2 @@ exports.FORMATS = void 0;

* Various GL target types.
*
* @memberof PIXI

@@ -220,11 +213,11 @@ * @static

* @enum {number}
* @property {number} TEXTURE_2D=3553
* @property {number} TEXTURE_CUBE_MAP=34067
* @property {number} TEXTURE_2D_ARRAY=35866
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_X=34069
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_X=34070
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_Y=34071
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Y=34072
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
* @property {number} [TEXTURE_2D=3553] -
* @property {number} [TEXTURE_CUBE_MAP=34067] -
* @property {number} [TEXTURE_2D_ARRAY=35866] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_X=34069] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_X=34070] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Y=34071] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Y=34072] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Z=34073] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Z=34074] -
*/

@@ -245,3 +238,2 @@ exports.TARGETS = void 0;

* Various GL data format types.
*
* @memberof PIXI

@@ -251,18 +243,18 @@ * @static

* @enum {number}
* @property {number} UNSIGNED_BYTE=5121
* @property {number} UNSIGNED_SHORT=5123
* @property {number} UNSIGNED_SHORT_5_6_5=33635
* @property {number} UNSIGNED_SHORT_4_4_4_4=32819
* @property {number} UNSIGNED_SHORT_5_5_5_1=32820
* @property {number} UNSIGNED_INT=5125
* @property {number} UNSIGNED_INT_10F_11F_11F_REV=35899
* @property {number} UNSIGNED_INT_2_10_10_10_REV=33640
* @property {number} UNSIGNED_INT_24_8=34042
* @property {number} UNSIGNED_INT_5_9_9_9_REV=35902
* @property {number} BYTE=5120
* @property {number} SHORT=5122
* @property {number} INT=5124
* @property {number} FLOAT=5126
* @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
* @property {number} HALF_FLOAT=36193
* @property {number} [UNSIGNED_BYTE=5121] -
* @property {number} [UNSIGNED_SHORT=5123] -
* @property {number} [UNSIGNED_SHORT_5_6_5=33635] -
* @property {number} [UNSIGNED_SHORT_4_4_4_4=32819] -
* @property {number} [UNSIGNED_SHORT_5_5_5_1=32820] -
* @property {number} [UNSIGNED_INT=5125] -
* @property {number} [UNSIGNED_INT_10F_11F_11F_REV=35899] -
* @property {number} [UNSIGNED_INT_2_10_10_10_REV=33640] -
* @property {number} [UNSIGNED_INT_24_8=34042] -
* @property {number} [UNSIGNED_INT_5_9_9_9_REV=35902] -
* @property {number} [BYTE=5120] -
* @property {number} [SHORT=5122] -
* @property {number} [INT=5124] -
* @property {number} [FLOAT=5126] -
* @property {number} [FLOAT_32_UNSIGNED_INT_24_8_REV=36269] -
* @property {number} [HALF_FLOAT=36193] -
*/

@@ -291,3 +283,2 @@ exports.TYPES = void 0;

* WebGL1 works only with FLOAT.
*
* @memberof PIXI

@@ -297,5 +288,5 @@ * @static

* @enum {number}
* @property {number} FLOAT=0
* @property {number} INT=1
* @property {number} UINT=2
* @property {number} [FLOAT=0] -
* @property {number} [INT=1] -
* @property {number} [UINT=2] -
*/

@@ -313,3 +304,2 @@ exports.SAMPLER_TYPES = void 0;

* It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
*
* @memberof PIXI

@@ -336,3 +326,2 @@ * @static

* This property only affects WebGL.
*
* @name WRAP_MODES

@@ -361,3 +350,2 @@ * @memberof PIXI

* This property only affects WebGL.
*
* @name MIPMAP_MODES

@@ -382,3 +370,2 @@ * @memberof PIXI

* How to treat textures with premultiplied alpha
*
* @name ALPHA_MODES

@@ -413,3 +400,2 @@ * @memberof PIXI

* this and skip clearing as an optimization.
*
* @name CLEAR_MODES

@@ -446,3 +432,2 @@ * @memberof PIXI

* This property only affects WebGL.
*
* @name GC_MODES

@@ -462,3 +447,2 @@ * @enum {number}

* Constants that specify float precision in shaders.
*
* @name PRECISION

@@ -469,5 +453,5 @@ * @memberof PIXI

* @enum {string}
* @property {string} LOW='lowp'
* @property {string} MEDIUM='mediump'
* @property {string} HIGH='highp'
* @property {string} [LOW='lowp'] -
* @property {string} [MEDIUM='mediump'] -
* @property {string} [HIGH='highp'] -
*/

@@ -483,3 +467,2 @@ exports.PRECISION = void 0;

* We use `type` suffix because it leads to very different behaviours
*
* @name MASK_TYPES

@@ -503,5 +486,3 @@ * @memberof PIXI

* Constants for multi-sampling antialiasing.
*
* @see PIXI.Framebuffer#multisample
*
* @name MSAA_QUALITY

@@ -525,5 +506,3 @@ * @memberof PIXI

* Constants for various buffer types in Pixi
*
* @see PIXI.BUFFER_TYPE
*
* @name BUFFER_TYPE

@@ -530,0 +509,0 @@ * @memberof PIXI

/*!
* @pixi/constants - v6.3.2
* Compiled Wed, 04 May 2022 17:49:13 UTC
* @pixi/constants - v6.4.0
* Compiled Wed, 01 Jun 2022 21:14:23 UTC
*

@@ -5,0 +5,0 @@ * @pixi/constants is licensed under the MIT License.

/*!
* @pixi/constants - v6.3.2
* Compiled Wed, 04 May 2022 17:49:13 UTC
* @pixi/constants - v6.4.0
* Compiled Wed, 01 Jun 2022 21:14:23 UTC
*

@@ -14,3 +14,2 @@ * @pixi/constants is licensed under the MIT License.

* Different types of environments for WebGL.
*
* @static

@@ -33,3 +32,2 @@ * @memberof PIXI

* Constant to identify the Renderer Type.
*
* @static

@@ -51,3 +49,2 @@ * @memberof PIXI

* Bitwise OR of masks that indicate the buffers to be cleared.
*
* @static

@@ -72,38 +69,37 @@ * @memberof PIXI

* Anything else will silently act like NORMAL.
*
* @memberof PIXI
* @name BLEND_MODES
* @enum {number}
* @property {number} NORMAL
* @property {number} ADD
* @property {number} MULTIPLY
* @property {number} SCREEN
* @property {number} OVERLAY
* @property {number} DARKEN
* @property {number} LIGHTEN
* @property {number} COLOR_DODGE
* @property {number} COLOR_BURN
* @property {number} HARD_LIGHT
* @property {number} SOFT_LIGHT
* @property {number} DIFFERENCE
* @property {number} EXCLUSION
* @property {number} HUE
* @property {number} SATURATION
* @property {number} COLOR
* @property {number} LUMINOSITY
* @property {number} NORMAL_NPM
* @property {number} ADD_NPM
* @property {number} SCREEN_NPM
* @property {number} NONE
* @property {number} SRC_IN
* @property {number} SRC_OUT
* @property {number} SRC_ATOP
* @property {number} DST_OVER
* @property {number} DST_IN
* @property {number} DST_OUT
* @property {number} DST_ATOP
* @property {number} SUBTRACT
* @property {number} SRC_OVER
* @property {number} ERASE
* @property {number} XOR
* @property {number} NORMAL -
* @property {number} ADD -
* @property {number} MULTIPLY -
* @property {number} SCREEN -
* @property {number} OVERLAY -
* @property {number} DARKEN -
* @property {number} LIGHTEN -
* @property {number} COLOR_DODGE -
* @property {number} COLOR_BURN -
* @property {number} HARD_LIGHT -
* @property {number} SOFT_LIGHT -
* @property {number} DIFFERENCE -
* @property {number} EXCLUSION -
* @property {number} HUE -
* @property {number} SATURATION -
* @property {number} COLOR -
* @property {number} LUMINOSITY -
* @property {number} NORMAL_NPM -
* @property {number} ADD_NPM -
* @property {number} SCREEN_NPM -
* @property {number} NONE -
* @property {number} SRC_IN -
* @property {number} SRC_OUT -
* @property {number} SRC_ATOP -
* @property {number} DST_OVER -
* @property {number} DST_IN -
* @property {number} DST_OUT -
* @property {number} DST_ATOP -
* @property {number} SUBTRACT -
* @property {number} SRC_OVER -
* @property {number} ERASE -
* @property {number} XOR -
*/

@@ -148,3 +144,2 @@ exports.BLEND_MODES = void 0;

* under certain situations and renderers.
*
* @memberof PIXI

@@ -154,9 +149,9 @@ * @static

* @enum {number}
* @property {number} POINTS
* @property {number} LINES
* @property {number} LINE_LOOP
* @property {number} LINE_STRIP
* @property {number} TRIANGLES
* @property {number} TRIANGLE_STRIP
* @property {number} TRIANGLE_FAN
* @property {number} POINTS -
* @property {number} LINES -
* @property {number} LINE_LOOP -
* @property {number} LINE_STRIP -
* @property {number} TRIANGLES -
* @property {number} TRIANGLE_STRIP -
* @property {number} TRIANGLE_FAN -
*/

@@ -175,3 +170,2 @@ exports.DRAW_MODES = void 0;

* Various GL texture/resources formats.
*
* @memberof PIXI

@@ -181,15 +175,15 @@ * @static

* @enum {number}
* @property {number} RGBA=6408
* @property {number} RGB=6407
* @property {number} RG=33319
* @property {number} RED=6403
* @property {number} RGBA_INTEGER=36249
* @property {number} RGB_INTEGER=36248
* @property {number} RG_INTEGER=33320
* @property {number} RED_INTEGER=36244
* @property {number} ALPHA=6406
* @property {number} LUMINANCE=6409
* @property {number} LUMINANCE_ALPHA=6410
* @property {number} DEPTH_COMPONENT=6402
* @property {number} DEPTH_STENCIL=34041
* @property {number} [RGBA=6408] -
* @property {number} [RGB=6407] -
* @property {number} [RG=33319] -
* @property {number} [RED=6403] -
* @property {number} [RGBA_INTEGER=36249] -
* @property {number} [RGB_INTEGER=36248] -
* @property {number} [RG_INTEGER=33320] -
* @property {number} [RED_INTEGER=36244] -
* @property {number} [ALPHA=6406] -
* @property {number} [LUMINANCE=6409] -
* @property {number} [LUMINANCE_ALPHA=6410] -
* @property {number} [DEPTH_COMPONENT=6402] -
* @property {number} [DEPTH_STENCIL=34041] -
*/

@@ -214,3 +208,2 @@ exports.FORMATS = void 0;

* Various GL target types.
*
* @memberof PIXI

@@ -220,11 +213,11 @@ * @static

* @enum {number}
* @property {number} TEXTURE_2D=3553
* @property {number} TEXTURE_CUBE_MAP=34067
* @property {number} TEXTURE_2D_ARRAY=35866
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_X=34069
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_X=34070
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_Y=34071
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Y=34072
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
* @property {number} [TEXTURE_2D=3553] -
* @property {number} [TEXTURE_CUBE_MAP=34067] -
* @property {number} [TEXTURE_2D_ARRAY=35866] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_X=34069] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_X=34070] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Y=34071] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Y=34072] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Z=34073] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Z=34074] -
*/

@@ -245,3 +238,2 @@ exports.TARGETS = void 0;

* Various GL data format types.
*
* @memberof PIXI

@@ -251,18 +243,18 @@ * @static

* @enum {number}
* @property {number} UNSIGNED_BYTE=5121
* @property {number} UNSIGNED_SHORT=5123
* @property {number} UNSIGNED_SHORT_5_6_5=33635
* @property {number} UNSIGNED_SHORT_4_4_4_4=32819
* @property {number} UNSIGNED_SHORT_5_5_5_1=32820
* @property {number} UNSIGNED_INT=5125
* @property {number} UNSIGNED_INT_10F_11F_11F_REV=35899
* @property {number} UNSIGNED_INT_2_10_10_10_REV=33640
* @property {number} UNSIGNED_INT_24_8=34042
* @property {number} UNSIGNED_INT_5_9_9_9_REV=35902
* @property {number} BYTE=5120
* @property {number} SHORT=5122
* @property {number} INT=5124
* @property {number} FLOAT=5126
* @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
* @property {number} HALF_FLOAT=36193
* @property {number} [UNSIGNED_BYTE=5121] -
* @property {number} [UNSIGNED_SHORT=5123] -
* @property {number} [UNSIGNED_SHORT_5_6_5=33635] -
* @property {number} [UNSIGNED_SHORT_4_4_4_4=32819] -
* @property {number} [UNSIGNED_SHORT_5_5_5_1=32820] -
* @property {number} [UNSIGNED_INT=5125] -
* @property {number} [UNSIGNED_INT_10F_11F_11F_REV=35899] -
* @property {number} [UNSIGNED_INT_2_10_10_10_REV=33640] -
* @property {number} [UNSIGNED_INT_24_8=34042] -
* @property {number} [UNSIGNED_INT_5_9_9_9_REV=35902] -
* @property {number} [BYTE=5120] -
* @property {number} [SHORT=5122] -
* @property {number} [INT=5124] -
* @property {number} [FLOAT=5126] -
* @property {number} [FLOAT_32_UNSIGNED_INT_24_8_REV=36269] -
* @property {number} [HALF_FLOAT=36193] -
*/

@@ -291,3 +283,2 @@ exports.TYPES = void 0;

* WebGL1 works only with FLOAT.
*
* @memberof PIXI

@@ -297,5 +288,5 @@ * @static

* @enum {number}
* @property {number} FLOAT=0
* @property {number} INT=1
* @property {number} UINT=2
* @property {number} [FLOAT=0] -
* @property {number} [INT=1] -
* @property {number} [UINT=2] -
*/

@@ -313,3 +304,2 @@ exports.SAMPLER_TYPES = void 0;

* It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
*
* @memberof PIXI

@@ -336,3 +326,2 @@ * @static

* This property only affects WebGL.
*
* @name WRAP_MODES

@@ -361,3 +350,2 @@ * @memberof PIXI

* This property only affects WebGL.
*
* @name MIPMAP_MODES

@@ -382,3 +370,2 @@ * @memberof PIXI

* How to treat textures with premultiplied alpha
*
* @name ALPHA_MODES

@@ -413,3 +400,2 @@ * @memberof PIXI

* this and skip clearing as an optimization.
*
* @name CLEAR_MODES

@@ -446,3 +432,2 @@ * @memberof PIXI

* This property only affects WebGL.
*
* @name GC_MODES

@@ -462,3 +447,2 @@ * @enum {number}

* Constants that specify float precision in shaders.
*
* @name PRECISION

@@ -469,5 +453,5 @@ * @memberof PIXI

* @enum {string}
* @property {string} LOW='lowp'
* @property {string} MEDIUM='mediump'
* @property {string} HIGH='highp'
* @property {string} [LOW='lowp'] -
* @property {string} [MEDIUM='mediump'] -
* @property {string} [HIGH='highp'] -
*/

@@ -483,3 +467,2 @@ exports.PRECISION = void 0;

* We use `type` suffix because it leads to very different behaviours
*
* @name MASK_TYPES

@@ -503,5 +486,3 @@ * @memberof PIXI

* Constants for multi-sampling antialiasing.
*
* @see PIXI.Framebuffer#multisample
*
* @name MSAA_QUALITY

@@ -525,5 +506,3 @@ * @memberof PIXI

* Constants for various buffer types in Pixi
*
* @see PIXI.BUFFER_TYPE
*
* @name BUFFER_TYPE

@@ -530,0 +509,0 @@ * @memberof PIXI

/*!
* @pixi/constants - v6.3.2
* Compiled Wed, 04 May 2022 17:49:13 UTC
* @pixi/constants - v6.4.0
* Compiled Wed, 01 Jun 2022 21:14:23 UTC
*

@@ -5,0 +5,0 @@ * @pixi/constants is licensed under the MIT License.

/*!
* @pixi/constants - v6.3.2
* Compiled Wed, 04 May 2022 17:49:13 UTC
* @pixi/constants - v6.4.0
* Compiled Wed, 01 Jun 2022 21:14:23 UTC
*

@@ -10,3 +10,2 @@ * @pixi/constants is licensed under the MIT License.

* Different types of environments for WebGL.
*
* @static

@@ -29,3 +28,2 @@ * @memberof PIXI

* Constant to identify the Renderer Type.
*
* @static

@@ -47,3 +45,2 @@ * @memberof PIXI

* Bitwise OR of masks that indicate the buffers to be cleared.
*
* @static

@@ -68,38 +65,37 @@ * @memberof PIXI

* Anything else will silently act like NORMAL.
*
* @memberof PIXI
* @name BLEND_MODES
* @enum {number}
* @property {number} NORMAL
* @property {number} ADD
* @property {number} MULTIPLY
* @property {number} SCREEN
* @property {number} OVERLAY
* @property {number} DARKEN
* @property {number} LIGHTEN
* @property {number} COLOR_DODGE
* @property {number} COLOR_BURN
* @property {number} HARD_LIGHT
* @property {number} SOFT_LIGHT
* @property {number} DIFFERENCE
* @property {number} EXCLUSION
* @property {number} HUE
* @property {number} SATURATION
* @property {number} COLOR
* @property {number} LUMINOSITY
* @property {number} NORMAL_NPM
* @property {number} ADD_NPM
* @property {number} SCREEN_NPM
* @property {number} NONE
* @property {number} SRC_IN
* @property {number} SRC_OUT
* @property {number} SRC_ATOP
* @property {number} DST_OVER
* @property {number} DST_IN
* @property {number} DST_OUT
* @property {number} DST_ATOP
* @property {number} SUBTRACT
* @property {number} SRC_OVER
* @property {number} ERASE
* @property {number} XOR
* @property {number} NORMAL -
* @property {number} ADD -
* @property {number} MULTIPLY -
* @property {number} SCREEN -
* @property {number} OVERLAY -
* @property {number} DARKEN -
* @property {number} LIGHTEN -
* @property {number} COLOR_DODGE -
* @property {number} COLOR_BURN -
* @property {number} HARD_LIGHT -
* @property {number} SOFT_LIGHT -
* @property {number} DIFFERENCE -
* @property {number} EXCLUSION -
* @property {number} HUE -
* @property {number} SATURATION -
* @property {number} COLOR -
* @property {number} LUMINOSITY -
* @property {number} NORMAL_NPM -
* @property {number} ADD_NPM -
* @property {number} SCREEN_NPM -
* @property {number} NONE -
* @property {number} SRC_IN -
* @property {number} SRC_OUT -
* @property {number} SRC_ATOP -
* @property {number} DST_OVER -
* @property {number} DST_IN -
* @property {number} DST_OUT -
* @property {number} DST_ATOP -
* @property {number} SUBTRACT -
* @property {number} SRC_OVER -
* @property {number} ERASE -
* @property {number} XOR -
*/

@@ -144,3 +140,2 @@ var BLEND_MODES;

* under certain situations and renderers.
*
* @memberof PIXI

@@ -150,9 +145,9 @@ * @static

* @enum {number}
* @property {number} POINTS
* @property {number} LINES
* @property {number} LINE_LOOP
* @property {number} LINE_STRIP
* @property {number} TRIANGLES
* @property {number} TRIANGLE_STRIP
* @property {number} TRIANGLE_FAN
* @property {number} POINTS -
* @property {number} LINES -
* @property {number} LINE_LOOP -
* @property {number} LINE_STRIP -
* @property {number} TRIANGLES -
* @property {number} TRIANGLE_STRIP -
* @property {number} TRIANGLE_FAN -
*/

@@ -171,3 +166,2 @@ var DRAW_MODES;

* Various GL texture/resources formats.
*
* @memberof PIXI

@@ -177,15 +171,15 @@ * @static

* @enum {number}
* @property {number} RGBA=6408
* @property {number} RGB=6407
* @property {number} RG=33319
* @property {number} RED=6403
* @property {number} RGBA_INTEGER=36249
* @property {number} RGB_INTEGER=36248
* @property {number} RG_INTEGER=33320
* @property {number} RED_INTEGER=36244
* @property {number} ALPHA=6406
* @property {number} LUMINANCE=6409
* @property {number} LUMINANCE_ALPHA=6410
* @property {number} DEPTH_COMPONENT=6402
* @property {number} DEPTH_STENCIL=34041
* @property {number} [RGBA=6408] -
* @property {number} [RGB=6407] -
* @property {number} [RG=33319] -
* @property {number} [RED=6403] -
* @property {number} [RGBA_INTEGER=36249] -
* @property {number} [RGB_INTEGER=36248] -
* @property {number} [RG_INTEGER=33320] -
* @property {number} [RED_INTEGER=36244] -
* @property {number} [ALPHA=6406] -
* @property {number} [LUMINANCE=6409] -
* @property {number} [LUMINANCE_ALPHA=6410] -
* @property {number} [DEPTH_COMPONENT=6402] -
* @property {number} [DEPTH_STENCIL=34041] -
*/

@@ -210,3 +204,2 @@ var FORMATS;

* Various GL target types.
*
* @memberof PIXI

@@ -216,11 +209,11 @@ * @static

* @enum {number}
* @property {number} TEXTURE_2D=3553
* @property {number} TEXTURE_CUBE_MAP=34067
* @property {number} TEXTURE_2D_ARRAY=35866
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_X=34069
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_X=34070
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_Y=34071
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Y=34072
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
* @property {number} [TEXTURE_2D=3553] -
* @property {number} [TEXTURE_CUBE_MAP=34067] -
* @property {number} [TEXTURE_2D_ARRAY=35866] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_X=34069] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_X=34070] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Y=34071] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Y=34072] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Z=34073] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Z=34074] -
*/

@@ -241,3 +234,2 @@ var TARGETS;

* Various GL data format types.
*
* @memberof PIXI

@@ -247,18 +239,18 @@ * @static

* @enum {number}
* @property {number} UNSIGNED_BYTE=5121
* @property {number} UNSIGNED_SHORT=5123
* @property {number} UNSIGNED_SHORT_5_6_5=33635
* @property {number} UNSIGNED_SHORT_4_4_4_4=32819
* @property {number} UNSIGNED_SHORT_5_5_5_1=32820
* @property {number} UNSIGNED_INT=5125
* @property {number} UNSIGNED_INT_10F_11F_11F_REV=35899
* @property {number} UNSIGNED_INT_2_10_10_10_REV=33640
* @property {number} UNSIGNED_INT_24_8=34042
* @property {number} UNSIGNED_INT_5_9_9_9_REV=35902
* @property {number} BYTE=5120
* @property {number} SHORT=5122
* @property {number} INT=5124
* @property {number} FLOAT=5126
* @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
* @property {number} HALF_FLOAT=36193
* @property {number} [UNSIGNED_BYTE=5121] -
* @property {number} [UNSIGNED_SHORT=5123] -
* @property {number} [UNSIGNED_SHORT_5_6_5=33635] -
* @property {number} [UNSIGNED_SHORT_4_4_4_4=32819] -
* @property {number} [UNSIGNED_SHORT_5_5_5_1=32820] -
* @property {number} [UNSIGNED_INT=5125] -
* @property {number} [UNSIGNED_INT_10F_11F_11F_REV=35899] -
* @property {number} [UNSIGNED_INT_2_10_10_10_REV=33640] -
* @property {number} [UNSIGNED_INT_24_8=34042] -
* @property {number} [UNSIGNED_INT_5_9_9_9_REV=35902] -
* @property {number} [BYTE=5120] -
* @property {number} [SHORT=5122] -
* @property {number} [INT=5124] -
* @property {number} [FLOAT=5126] -
* @property {number} [FLOAT_32_UNSIGNED_INT_24_8_REV=36269] -
* @property {number} [HALF_FLOAT=36193] -
*/

@@ -287,3 +279,2 @@ var TYPES;

* WebGL1 works only with FLOAT.
*
* @memberof PIXI

@@ -293,5 +284,5 @@ * @static

* @enum {number}
* @property {number} FLOAT=0
* @property {number} INT=1
* @property {number} UINT=2
* @property {number} [FLOAT=0] -
* @property {number} [INT=1] -
* @property {number} [UINT=2] -
*/

@@ -309,3 +300,2 @@ var SAMPLER_TYPES;

* It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
*
* @memberof PIXI

@@ -332,3 +322,2 @@ * @static

* This property only affects WebGL.
*
* @name WRAP_MODES

@@ -357,3 +346,2 @@ * @memberof PIXI

* This property only affects WebGL.
*
* @name MIPMAP_MODES

@@ -378,3 +366,2 @@ * @memberof PIXI

* How to treat textures with premultiplied alpha
*
* @name ALPHA_MODES

@@ -409,3 +396,2 @@ * @memberof PIXI

* this and skip clearing as an optimization.
*
* @name CLEAR_MODES

@@ -442,3 +428,2 @@ * @memberof PIXI

* This property only affects WebGL.
*
* @name GC_MODES

@@ -458,3 +443,2 @@ * @enum {number}

* Constants that specify float precision in shaders.
*
* @name PRECISION

@@ -465,5 +449,5 @@ * @memberof PIXI

* @enum {string}
* @property {string} LOW='lowp'
* @property {string} MEDIUM='mediump'
* @property {string} HIGH='highp'
* @property {string} [LOW='lowp'] -
* @property {string} [MEDIUM='mediump'] -
* @property {string} [HIGH='highp'] -
*/

@@ -479,3 +463,2 @@ var PRECISION;

* We use `type` suffix because it leads to very different behaviours
*
* @name MASK_TYPES

@@ -499,5 +482,3 @@ * @memberof PIXI

* Constants for multi-sampling antialiasing.
*
* @see PIXI.Framebuffer#multisample
*
* @name MSAA_QUALITY

@@ -521,5 +502,3 @@ * @memberof PIXI

* Constants for various buffer types in Pixi
*
* @see PIXI.BUFFER_TYPE
*
* @name BUFFER_TYPE

@@ -526,0 +505,0 @@ * @memberof PIXI

/*!
* @pixi/constants - v6.3.2
* Compiled Wed, 04 May 2022 17:49:13 UTC
* @pixi/constants - v6.4.0
* Compiled Wed, 01 Jun 2022 21:14:23 UTC
*

@@ -5,0 +5,0 @@ * @pixi/constants is licensed under the MIT License.

@@ -1,5 +0,3 @@

/**
* How to treat textures with premultiplied alpha
*
* @name ALPHA_MODES

@@ -34,38 +32,37 @@ * @memberof PIXI

* Anything else will silently act like NORMAL.
*
* @memberof PIXI
* @name BLEND_MODES
* @enum {number}
* @property {number} NORMAL
* @property {number} ADD
* @property {number} MULTIPLY
* @property {number} SCREEN
* @property {number} OVERLAY
* @property {number} DARKEN
* @property {number} LIGHTEN
* @property {number} COLOR_DODGE
* @property {number} COLOR_BURN
* @property {number} HARD_LIGHT
* @property {number} SOFT_LIGHT
* @property {number} DIFFERENCE
* @property {number} EXCLUSION
* @property {number} HUE
* @property {number} SATURATION
* @property {number} COLOR
* @property {number} LUMINOSITY
* @property {number} NORMAL_NPM
* @property {number} ADD_NPM
* @property {number} SCREEN_NPM
* @property {number} NONE
* @property {number} SRC_IN
* @property {number} SRC_OUT
* @property {number} SRC_ATOP
* @property {number} DST_OVER
* @property {number} DST_IN
* @property {number} DST_OUT
* @property {number} DST_ATOP
* @property {number} SUBTRACT
* @property {number} SRC_OVER
* @property {number} ERASE
* @property {number} XOR
* @property {number} NORMAL -
* @property {number} ADD -
* @property {number} MULTIPLY -
* @property {number} SCREEN -
* @property {number} OVERLAY -
* @property {number} DARKEN -
* @property {number} LIGHTEN -
* @property {number} COLOR_DODGE -
* @property {number} COLOR_BURN -
* @property {number} HARD_LIGHT -
* @property {number} SOFT_LIGHT -
* @property {number} DIFFERENCE -
* @property {number} EXCLUSION -
* @property {number} HUE -
* @property {number} SATURATION -
* @property {number} COLOR -
* @property {number} LUMINOSITY -
* @property {number} NORMAL_NPM -
* @property {number} ADD_NPM -
* @property {number} SCREEN_NPM -
* @property {number} NONE -
* @property {number} SRC_IN -
* @property {number} SRC_OUT -
* @property {number} SRC_ATOP -
* @property {number} DST_OVER -
* @property {number} DST_IN -
* @property {number} DST_OUT -
* @property {number} DST_ATOP -
* @property {number} SUBTRACT -
* @property {number} SRC_OVER -
* @property {number} ERASE -
* @property {number} XOR -
*/

@@ -109,3 +106,2 @@ export declare enum BLEND_MODES {

* Bitwise OR of masks that indicate the buffers to be cleared.
*
* @static

@@ -127,5 +123,3 @@ * @memberof PIXI

* Constants for various buffer types in Pixi
*
* @see PIXI.BUFFER_TYPE
*
* @name BUFFER_TYPE

@@ -150,3 +144,2 @@ * @memberof PIXI

* this and skip clearing as an optimization.
*
* @name CLEAR_MODES

@@ -175,3 +168,2 @@ * @memberof PIXI

* under certain situations and renderers.
*
* @memberof PIXI

@@ -181,9 +173,9 @@ * @static

* @enum {number}
* @property {number} POINTS
* @property {number} LINES
* @property {number} LINE_LOOP
* @property {number} LINE_STRIP
* @property {number} TRIANGLES
* @property {number} TRIANGLE_STRIP
* @property {number} TRIANGLE_FAN
* @property {number} POINTS -
* @property {number} LINES -
* @property {number} LINE_LOOP -
* @property {number} LINE_STRIP -
* @property {number} TRIANGLES -
* @property {number} TRIANGLE_STRIP -
* @property {number} TRIANGLE_FAN -
*/

@@ -202,3 +194,2 @@ export declare enum DRAW_MODES {

* Different types of environments for WebGL.
*
* @static

@@ -221,3 +212,2 @@ * @memberof PIXI

* Various GL texture/resources formats.
*
* @memberof PIXI

@@ -227,15 +217,15 @@ * @static

* @enum {number}
* @property {number} RGBA=6408
* @property {number} RGB=6407
* @property {number} RG=33319
* @property {number} RED=6403
* @property {number} RGBA_INTEGER=36249
* @property {number} RGB_INTEGER=36248
* @property {number} RG_INTEGER=33320
* @property {number} RED_INTEGER=36244
* @property {number} ALPHA=6406
* @property {number} LUMINANCE=6409
* @property {number} LUMINANCE_ALPHA=6410
* @property {number} DEPTH_COMPONENT=6402
* @property {number} DEPTH_STENCIL=34041
* @property {number} [RGBA=6408] -
* @property {number} [RGB=6407] -
* @property {number} [RG=33319] -
* @property {number} [RED=6403] -
* @property {number} [RGBA_INTEGER=36249] -
* @property {number} [RGB_INTEGER=36248] -
* @property {number} [RG_INTEGER=33320] -
* @property {number} [RED_INTEGER=36244] -
* @property {number} [ALPHA=6406] -
* @property {number} [LUMINANCE=6409] -
* @property {number} [LUMINANCE_ALPHA=6410] -
* @property {number} [DEPTH_COMPONENT=6402] -
* @property {number} [DEPTH_STENCIL=34041] -
*/

@@ -269,3 +259,2 @@ export declare enum FORMATS {

* This property only affects WebGL.
*
* @name GC_MODES

@@ -286,3 +275,2 @@ * @enum {number}

* We use `type` suffix because it leads to very different behaviours
*
* @name MASK_TYPES

@@ -313,3 +301,2 @@ * @memberof PIXI

* This property only affects WebGL.
*
* @name MIPMAP_MODES

@@ -334,5 +321,3 @@ * @memberof PIXI

* Constants for multi-sampling antialiasing.
*
* @see PIXI.Framebuffer#multisample
*
* @name MSAA_QUALITY

@@ -356,3 +341,2 @@ * @memberof PIXI

* Constants that specify float precision in shaders.
*
* @name PRECISION

@@ -363,5 +347,5 @@ * @memberof PIXI

* @enum {string}
* @property {string} LOW='lowp'
* @property {string} MEDIUM='mediump'
* @property {string} HIGH='highp'
* @property {string} [LOW='lowp'] -
* @property {string} [MEDIUM='mediump'] -
* @property {string} [HIGH='highp'] -
*/

@@ -376,3 +360,2 @@ export declare enum PRECISION {

* Constant to identify the Renderer Type.
*
* @static

@@ -395,3 +378,2 @@ * @memberof PIXI

* WebGL1 works only with FLOAT.
*
* @memberof PIXI

@@ -401,5 +383,5 @@ * @static

* @enum {number}
* @property {number} FLOAT=0
* @property {number} INT=1
* @property {number} UINT=2
* @property {number} [FLOAT=0] -
* @property {number} [INT=1] -
* @property {number} [UINT=2] -
*/

@@ -417,3 +399,2 @@ export declare enum SAMPLER_TYPES {

* It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
*
* @memberof PIXI

@@ -433,3 +414,2 @@ * @static

* Various GL target types.
*
* @memberof PIXI

@@ -439,11 +419,11 @@ * @static

* @enum {number}
* @property {number} TEXTURE_2D=3553
* @property {number} TEXTURE_CUBE_MAP=34067
* @property {number} TEXTURE_2D_ARRAY=35866
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_X=34069
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_X=34070
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_Y=34071
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Y=34072
* @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
* @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
* @property {number} [TEXTURE_2D=3553] -
* @property {number} [TEXTURE_CUBE_MAP=34067] -
* @property {number} [TEXTURE_2D_ARRAY=35866] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_X=34069] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_X=34070] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Y=34071] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Y=34072] -
* @property {number} [TEXTURE_CUBE_MAP_POSITIVE_Z=34073] -
* @property {number} [TEXTURE_CUBE_MAP_NEGATIVE_Z=34074] -
*/

@@ -464,3 +444,2 @@ export declare enum TARGETS {

* Various GL data format types.
*
* @memberof PIXI

@@ -470,18 +449,18 @@ * @static

* @enum {number}
* @property {number} UNSIGNED_BYTE=5121
* @property {number} UNSIGNED_SHORT=5123
* @property {number} UNSIGNED_SHORT_5_6_5=33635
* @property {number} UNSIGNED_SHORT_4_4_4_4=32819
* @property {number} UNSIGNED_SHORT_5_5_5_1=32820
* @property {number} UNSIGNED_INT=5125
* @property {number} UNSIGNED_INT_10F_11F_11F_REV=35899
* @property {number} UNSIGNED_INT_2_10_10_10_REV=33640
* @property {number} UNSIGNED_INT_24_8=34042
* @property {number} UNSIGNED_INT_5_9_9_9_REV=35902
* @property {number} BYTE=5120
* @property {number} SHORT=5122
* @property {number} INT=5124
* @property {number} FLOAT=5126
* @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
* @property {number} HALF_FLOAT=36193
* @property {number} [UNSIGNED_BYTE=5121] -
* @property {number} [UNSIGNED_SHORT=5123] -
* @property {number} [UNSIGNED_SHORT_5_6_5=33635] -
* @property {number} [UNSIGNED_SHORT_4_4_4_4=32819] -
* @property {number} [UNSIGNED_SHORT_5_5_5_1=32820] -
* @property {number} [UNSIGNED_INT=5125] -
* @property {number} [UNSIGNED_INT_10F_11F_11F_REV=35899] -
* @property {number} [UNSIGNED_INT_2_10_10_10_REV=33640] -
* @property {number} [UNSIGNED_INT_24_8=34042] -
* @property {number} [UNSIGNED_INT_5_9_9_9_REV=35902] -
* @property {number} [BYTE=5120] -
* @property {number} [SHORT=5122] -
* @property {number} [INT=5124] -
* @property {number} [FLOAT=5126] -
* @property {number} [FLOAT_32_UNSIGNED_INT_24_8_REV=36269] -
* @property {number} [HALF_FLOAT=36193] -
*/

@@ -516,3 +495,2 @@ export declare enum TYPES {

* This property only affects WebGL.
*
* @name WRAP_MODES

@@ -519,0 +497,0 @@ * @memberof PIXI

{
"name": "@pixi/constants",
"version": "6.3.2",
"version": "6.4.0",
"main": "dist/cjs/constants.js",
"module": "dist/esm/constants.js",
"bundle": "dist/browser/constants.js",
"types": "index.d.ts",
"exports": {
".": {
"import": {
"default": "./dist/cjs/constants.js",
"types": "./index.d.ts"
},
"require": {
"default": "./dist/esm/constants.js",
"types": "./index.d.ts"
}
}
},
"description": "Constants used across PixiJS",

@@ -27,3 +40,3 @@ "author": "Mat Groves",

],
"gitHead": "87031295631dcd7db3e24b99ed7ceb2c4f963a40"
"gitHead": "e7eaa713b6e0eeb335e90384aec778f5c99c60d5"
}

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc