Socket
Socket
Sign inDemoInstall

@pixi/display

Package Overview
Dependencies
Maintainers
3
Versions
119
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@pixi/display - npm Package Compare versions

Comparing version 5.0.0-alpha.3 to 5.0.0-rc

321

lib/display.es.js
/*!
* @pixi/display - v5.0.0-alpha.3
* Compiled Tue, 03 Jul 2018 04:08:21 UTC
* @pixi/display - v5.0.0-rc
* Compiled Fri, 01 Feb 2019 04:50:10 UTC
*

@@ -8,3 +8,4 @@ * @pixi/display is licensed under the MIT License.

*/
import { Rectangle, Transform } from '@pixi/math';
import { settings } from '@pixi/settings';
import { Rectangle, RAD_TO_DEG, DEG_TO_RAD, Transform } from '@pixi/math';
import EventEmitter from 'eventemitter3';

@@ -14,6 +15,28 @@ import removeItems from 'remove-array-items';

/**
* 'Builder' pattern for bounds rectangles
* Axis-Aligned Bounding Box
* It is not a shape! Its mutable thing, no 'EMPTY' or that kind of problems
* Sets the default value for the container property 'sortableChildren'.
* If set to true, the container will sort its children by zIndex value
* when updateTransform() is called, or manually if sortChildren() is called.
*
* This actually changes the order of elements in the array, so should be treated
* as a basic solution that is not performant compared to other solutions,
* such as @link https://github.com/pixijs/pixi-display
*
* Also be aware of that this may not work nicely with the addChildAt() function,
* as the zIndex sorting may cause the child to automatically sorted to another position.
*
* @static
* @constant
* @name SORTABLE_CHILDREN
* @memberof PIXI.settings
* @type {boolean}
* @default false
*/
settings.SORTABLE_CHILDREN = false;
/**
* 'Builder' pattern for bounds rectangles.
*
* This could be called an Axis-Aligned Bounding Box.
* It is not an actual shape. It is a mutable thing; no 'EMPTY' or those kind of problems.
*
* @class

@@ -162,3 +185,3 @@ * @memberof PIXI

*
* @param {PIXI.TransformBase} transform - TODO
* @param {PIXI.Transform} transform - TODO
* @param {number} x0 - TODO

@@ -220,9 +243,40 @@ * @param {number} y0 - TODO

/**
* Add an array of vertices
* Adds screen vertices from array
*
* @param {PIXI.TransformBase} transform - TODO
* @param {Float32Array} vertices - TODO
* @param {number} beginOffset - TODO
* @param {number} endOffset - TODO
* @param {Float32Array} vertexData - calculated vertices
* @param {number} beginOffset - begin offset
* @param {number} endOffset - end offset, excluded
*/
Bounds.prototype.addVertexData = function addVertexData (vertexData, beginOffset, endOffset)
{
var minX = this.minX;
var minY = this.minY;
var maxX = this.maxX;
var maxY = this.maxY;
for (var i = beginOffset; i < endOffset; i += 2)
{
var x = vertexData[i];
var y = vertexData[i + 1];
minX = x < minX ? x : minX;
minY = y < minY ? y : minY;
maxX = x > maxX ? x : maxX;
maxY = y > maxY ? y : maxY;
}
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
};
/**
* Add an array of mesh vertices
*
* @param {PIXI.Transform} transform - mesh transform
* @param {Float32Array} vertices - mesh coordinates in array
* @param {number} beginOffset - begin offset
* @param {number} endOffset - end offset, excluded
*/
Bounds.prototype.addVertices = function addVertices (transform, vertices, beginOffset, endOffset)

@@ -338,9 +392,10 @@ {

* The base class for all objects that are rendered on the screen.
* This is an abstract class and should not be used on its own rather it should be extended.
*
* This is an abstract class and should not be used on its own; rather it should be extended.
*
* @class
* @extends EventEmitter
* @extends PIXI.utils.EventEmitter
* @memberof PIXI
*/
var DisplayObject = (function (EventEmitter$$1) {
var DisplayObject = /*@__PURE__*/(function (EventEmitter$$1) {
function DisplayObject()

@@ -357,3 +412,3 @@ {

*
* @member {PIXI.TransformBase}
* @member {PIXI.Transform}
*/

@@ -406,2 +461,20 @@ this.transform = new Transform();

/**
* Which index in the children array the display component was before the previous zIndex sort.
* Used by containers to help sort objects with the same zIndex, by using previous array index as the decider.
*
* @member {number}
* @protected
*/
this._lastSortedIndex = 0;
/**
* The zIndex of the displayObject.
* A higher value will mean it will be rendered on top of other displayObjects within the same container.
*
* @member {number}
* @protected
*/
this._zIndex = 0;
/**
* The area the filter is applied to. This is used as more of an optimization

@@ -412,3 +485,3 @@ * rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.

*
* @member {PIXI.Rectangle}
* @member {?PIXI.Rectangle}
*/

@@ -422,3 +495,3 @@ this.filterArea = null;

*
* @member {PIXI.Filter[]}
* @member {?PIXI.Filter[]}
*/

@@ -431,4 +504,4 @@ this.filters = null;

*
* @member {PIXI.Rectangle}
* @private
* @member {PIXI.Bounds}
* @protected
*/

@@ -445,3 +518,3 @@ this._bounds = new Bounds();

* @member {PIXI.Graphics|PIXI.Sprite}
* @private
* @protected
*/

@@ -451,11 +524,2 @@ this._mask = null;

/**
* If the object has been destroyed via destroy(). If true, it should not be used.
*
* @member {boolean}
* @private
* @readonly
*/
this._destroyed = false;
/**
* Fired when this DisplayObject is added to a Container.

@@ -473,2 +537,16 @@ *

*/
/**
* If the object has been destroyed via destroy(). If true, it should not be used.
*
* @member {boolean}
* @protected
*/
this._destroyed = false;
/**
* used to fast check if a sprite is.. a sprite!
* @member {boolean}
*/
this.isSprite = false;
}

@@ -480,6 +558,6 @@

var prototypeAccessors = { _tempDisplayObjectParent: { configurable: true },x: { configurable: true },y: { configurable: true },worldTransform: { configurable: true },localTransform: { configurable: true },position: { configurable: true },scale: { configurable: true },pivot: { configurable: true },skew: { configurable: true },rotation: { configurable: true },worldVisible: { configurable: true },mask: { configurable: true } };
var prototypeAccessors = { _tempDisplayObjectParent: { configurable: true },x: { configurable: true },y: { configurable: true },worldTransform: { configurable: true },localTransform: { configurable: true },position: { configurable: true },scale: { configurable: true },pivot: { configurable: true },skew: { configurable: true },rotation: { configurable: true },angle: { configurable: true },zIndex: { configurable: true },worldVisible: { configurable: true },mask: { configurable: true } };
/**
* @private
* @protected
* @member {PIXI.DisplayObject}

@@ -531,6 +609,6 @@ */

*
* @param {boolean} skipUpdate - Setting to `true` will stop the transforms of the scene graph from
* @param {boolean} [skipUpdate] - Setting to `true` will stop the transforms of the scene graph from
* being updated. This means the calculation returned MAY be out of date BUT will give you a
* nice performance boost.
* @param {PIXI.Rectangle} rect - Optional rectangle to store the result of the bounds calculation.
* @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation.
* @return {PIXI.Rectangle} The rectangular bounding area.

@@ -608,7 +686,7 @@ */

*
* @param {PIXI.Point} position - The world origin to calculate from.
* @param {PIXI.Point} [point] - A Point object in which to store the value, optional
* @param {PIXI.IPoint} position - The world origin to calculate from.
* @param {PIXI.IPoint} [point] - A Point object in which to store the value, optional
* (otherwise will create a new Point).
* @param {boolean} [skipUpdate=false] - Should we skip the update transform.
* @return {PIXI.Point} A point object representing the position of this object.
* @return {PIXI.IPoint} A point object representing the position of this object.
*/

@@ -645,8 +723,8 @@ DisplayObject.prototype.toGlobal = function toGlobal (position, point, skipUpdate)

*
* @param {PIXI.Point} position - The world origin to calculate from.
* @param {PIXI.IPoint} position - The world origin to calculate from.
* @param {PIXI.DisplayObject} [from] - The DisplayObject to calculate the global position from.
* @param {PIXI.Point} [point] - A Point object in which to store the value, optional
* @param {PIXI.IPoint} [point] - A Point object in which to store the value, optional
* (otherwise will create a new Point).
* @param {boolean} [skipUpdate=false] - Should we skip the update transform
* @return {PIXI.Point} A point object representing the position of this object
* @return {PIXI.IPoint} A point object representing the position of this object
*/

@@ -838,3 +916,3 @@ DisplayObject.prototype.toLocal = function toLocal (position, from, point, skipUpdate)

*
* @member {PIXI.Point|PIXI.ObservablePoint}
* @member {PIXI.IPoint}
*/

@@ -855,3 +933,3 @@ prototypeAccessors.position.get = function ()

*
* @member {PIXI.Point|PIXI.ObservablePoint}
* @member {PIXI.IPoint}
*/

@@ -872,3 +950,3 @@ prototypeAccessors.scale.get = function ()

*
* @member {PIXI.Point|PIXI.ObservablePoint}
* @member {PIXI.IPoint}
*/

@@ -903,2 +981,3 @@ prototypeAccessors.pivot.get = function ()

* The rotation of the object in radians.
* 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
*

@@ -918,2 +997,40 @@ * @member {number}

/**
* The angle of the object in degrees.
* 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
*
* @member {number}
*/
prototypeAccessors.angle.get = function ()
{
return this.transform.rotation * RAD_TO_DEG;
};
prototypeAccessors.angle.set = function (value) // eslint-disable-line require-jsdoc
{
this.transform.rotation = value * DEG_TO_RAD;
};
/**
* The zIndex of the displayObject.
* If a container has the sortableChildren property set to true, children will be automatically
* sorted by zIndex value; a higher value will mean it will be moved towards the end of the array,
* and thus rendered on top of other displayObjects within the same container.
*
* @member {number}
*/
prototypeAccessors.zIndex.get = function ()
{
return this._zIndex;
};
prototypeAccessors.zIndex.set = function (value) // eslint-disable-line require-jsdoc
{
this._zIndex = value;
if (this.parent)
{
this.parent.sortDirty = true;
}
};
/**
* Indicates if the object is globally visible.

@@ -943,3 +1060,3 @@ *

* Sets a mask for the displayObject. A mask is an object that limits the visibility of an
* object to the shape of the mask applied to it. In PIXI a regular mask must be a
* object to the shape of the mask applied to it. In PixiJS a regular mask must be a
* {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it

@@ -991,6 +1108,17 @@ * utilities shape clipping. To remove a mask, set this property to `null`.

function sortChildren(a, b)
{
if (a.zIndex === b.zIndex)
{
return a._lastSortedIndex - b._lastSortedIndex;
}
return a.zIndex - b.zIndex;
}
/**
* A Container represents a collection of display objects.
* It is the base class of all display objects that act as a container for other objects.
*
* It is the base class of all display objects that act as a container for other objects (like Sprites).
*
*```js

@@ -1005,3 +1133,3 @@ * let container = new PIXI.Container();

*/
var Container = (function (DisplayObject$$1) {
var Container = /*@__PURE__*/(function (DisplayObject$$1) {
function Container()

@@ -1018,2 +1146,27 @@ {

this.children = [];
/**
* If set to true, the container will sort its children by zIndex value
* when updateTransform() is called, or manually if sortChildren() is called.
*
* This actually changes the order of elements in the array, so should be treated
* as a basic solution that is not performant compared to other solutions,
* such as @link https://github.com/pixijs/pixi-display
*
* Also be aware of that this may not work nicely with the addChildAt() function,
* as the zIndex sorting may cause the child to automatically sorted to another position.
*
* @see PIXI.settings.SORTABLE_CHILDREN
*
* @member {boolean}
*/
this.sortableChildren = settings.SORTABLE_CHILDREN;
/**
* Should children be sorted by zIndex at the next updateTransform call.
* Will get automatically set to true if a new child is added, or if a child's zIndex changes.
*
* @member {boolean}
*/
this.sortDirty = false;
}

@@ -1030,3 +1183,3 @@

*
* @private
* @protected
*/

@@ -1049,3 +1202,2 @@ Container.prototype.onChildrenChange = function onChildrenChange ()

var arguments$1 = arguments;
var this$1 = this;

@@ -1061,3 +1213,3 @@ var argumentsLength = arguments.length;

{
this$1.addChild(arguments$1[i]);
this.addChild(arguments$1[i]);
}

@@ -1074,2 +1226,4 @@ }

child.parent = this;
this.sortDirty = true;
// ensure child transform will be recalculated

@@ -1111,2 +1265,4 @@ child.transform._parentID = -1;

child.parent = this;
this.sortDirty = true;
// ensure child transform will be recalculated

@@ -1212,3 +1368,2 @@ child.transform._parentID = -1;

var arguments$1 = arguments;
var this$1 = this;

@@ -1224,3 +1379,3 @@ var argumentsLength = arguments.length;

{
this$1.removeChild(arguments$1[i]);
this.removeChild(arguments$1[i]);
}

@@ -1284,3 +1439,2 @@ }

{
var this$1 = this;
if ( beginIndex === void 0 ) beginIndex = 0;

@@ -1312,3 +1466,3 @@

{
removed[i$1].emit('removed', this$1);
removed[i$1].emit('removed', this);
}

@@ -1327,2 +1481,29 @@

/**
* Sorts children by zIndex. Previous order is mantained for 2 children with the same zIndex.
*/
Container.prototype.sortChildren = function sortChildren$1 ()
{
var sortRequired = false;
for (var i = 0, j = this.children.length; i < j; ++i)
{
var child = this.children[i];
child._lastSortedIndex = i;
if (!sortRequired && child.zIndex !== 0)
{
sortRequired = true;
}
}
if (sortRequired && this.children.length > 1)
{
this.children.sort(sortChildren);
}
this.sortDirty = false;
};
/**
* Updates the transform on all children of this container for rendering

@@ -1332,3 +1513,6 @@ */

{
var this$1 = this;
if (this.sortableChildren && this.sortDirty)
{
this.sortChildren();
}

@@ -1344,3 +1528,3 @@ this._boundsID++;

{
var child = this$1.children[i];
var child = this.children[i];

@@ -1360,4 +1544,2 @@ if (child.visible)

{
var this$1 = this;
this._bounds.clear();

@@ -1369,3 +1551,3 @@

{
var child = this$1.children[i];
var child = this.children[i];

@@ -1383,11 +1565,11 @@ if (!child.visible || !child.renderable)

child._mask.calculateBounds();
this$1._bounds.addBoundsMask(child._bounds, child._mask._bounds);
this._bounds.addBoundsMask(child._bounds, child._mask._bounds);
}
else if (child.filterArea)
{
this$1._bounds.addBoundsArea(child._bounds, child.filterArea);
this._bounds.addBoundsArea(child._bounds, child.filterArea);
}
else
{
this$1._bounds.addBounds(child._bounds);
this._bounds.addBounds(child._bounds);
}

@@ -1403,2 +1585,3 @@ }

*
* @protected
*/

@@ -1417,4 +1600,2 @@ Container.prototype._calculateBounds = function _calculateBounds ()

{
var this$1 = this;
// if the object is not visible or the alpha is 0 then no need to render this element

@@ -1438,3 +1619,3 @@ if (!this.visible || this.worldAlpha <= 0 || !this.renderable)

{
this$1.children[i].render(renderer);
this.children[i].render(renderer);
}

@@ -1447,3 +1628,3 @@ }

*
* @private
* @protected
* @param {PIXI.Renderer} renderer - The renderer

@@ -1453,4 +1634,2 @@ */

{
var this$1 = this;
renderer.batch.flush();

@@ -1475,3 +1654,3 @@

{
this$1._enabledFilters.push(filters[i]);
this._enabledFilters.push(filters[i]);
}

@@ -1497,3 +1676,3 @@ }

{
this$1.children[i$1].render(renderer);
this.children[i$1].render(renderer);
}

@@ -1517,3 +1696,3 @@

*
* @private
* @protected
* @param {PIXI.Renderer} renderer - The renderer

@@ -1543,2 +1722,4 @@ */

this.sortDirty = false;
var destroyChildren = typeof options === 'boolean' ? options : options && options.children;

@@ -1545,0 +1726,0 @@

/*!
* @pixi/display - v5.0.0-alpha.3
* Compiled Tue, 03 Jul 2018 04:08:21 UTC
* @pixi/display - v5.0.0-rc
* Compiled Fri, 01 Feb 2019 04:50:10 UTC
*

@@ -14,2 +14,3 @@ * @pixi/display is licensed under the MIT License.

var settings = require('@pixi/settings');
var math = require('@pixi/math');

@@ -20,6 +21,28 @@ var EventEmitter = _interopDefault(require('eventemitter3'));

/**
* 'Builder' pattern for bounds rectangles
* Axis-Aligned Bounding Box
* It is not a shape! Its mutable thing, no 'EMPTY' or that kind of problems
* Sets the default value for the container property 'sortableChildren'.
* If set to true, the container will sort its children by zIndex value
* when updateTransform() is called, or manually if sortChildren() is called.
*
* This actually changes the order of elements in the array, so should be treated
* as a basic solution that is not performant compared to other solutions,
* such as @link https://github.com/pixijs/pixi-display
*
* Also be aware of that this may not work nicely with the addChildAt() function,
* as the zIndex sorting may cause the child to automatically sorted to another position.
*
* @static
* @constant
* @name SORTABLE_CHILDREN
* @memberof PIXI.settings
* @type {boolean}
* @default false
*/
settings.settings.SORTABLE_CHILDREN = false;
/**
* 'Builder' pattern for bounds rectangles.
*
* This could be called an Axis-Aligned Bounding Box.
* It is not an actual shape. It is a mutable thing; no 'EMPTY' or those kind of problems.
*
* @class

@@ -168,3 +191,3 @@ * @memberof PIXI

*
* @param {PIXI.TransformBase} transform - TODO
* @param {PIXI.Transform} transform - TODO
* @param {number} x0 - TODO

@@ -226,9 +249,40 @@ * @param {number} y0 - TODO

/**
* Add an array of vertices
* Adds screen vertices from array
*
* @param {PIXI.TransformBase} transform - TODO
* @param {Float32Array} vertices - TODO
* @param {number} beginOffset - TODO
* @param {number} endOffset - TODO
* @param {Float32Array} vertexData - calculated vertices
* @param {number} beginOffset - begin offset
* @param {number} endOffset - end offset, excluded
*/
Bounds.prototype.addVertexData = function addVertexData (vertexData, beginOffset, endOffset)
{
var minX = this.minX;
var minY = this.minY;
var maxX = this.maxX;
var maxY = this.maxY;
for (var i = beginOffset; i < endOffset; i += 2)
{
var x = vertexData[i];
var y = vertexData[i + 1];
minX = x < minX ? x : minX;
minY = y < minY ? y : minY;
maxX = x > maxX ? x : maxX;
maxY = y > maxY ? y : maxY;
}
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
};
/**
* Add an array of mesh vertices
*
* @param {PIXI.Transform} transform - mesh transform
* @param {Float32Array} vertices - mesh coordinates in array
* @param {number} beginOffset - begin offset
* @param {number} endOffset - end offset, excluded
*/
Bounds.prototype.addVertices = function addVertices (transform, vertices, beginOffset, endOffset)

@@ -344,9 +398,10 @@ {

* The base class for all objects that are rendered on the screen.
* This is an abstract class and should not be used on its own rather it should be extended.
*
* This is an abstract class and should not be used on its own; rather it should be extended.
*
* @class
* @extends EventEmitter
* @extends PIXI.utils.EventEmitter
* @memberof PIXI
*/
var DisplayObject = (function (EventEmitter$$1) {
var DisplayObject = /*@__PURE__*/(function (EventEmitter$$1) {
function DisplayObject()

@@ -363,3 +418,3 @@ {

*
* @member {PIXI.TransformBase}
* @member {PIXI.Transform}
*/

@@ -412,2 +467,20 @@ this.transform = new math.Transform();

/**
* Which index in the children array the display component was before the previous zIndex sort.
* Used by containers to help sort objects with the same zIndex, by using previous array index as the decider.
*
* @member {number}
* @protected
*/
this._lastSortedIndex = 0;
/**
* The zIndex of the displayObject.
* A higher value will mean it will be rendered on top of other displayObjects within the same container.
*
* @member {number}
* @protected
*/
this._zIndex = 0;
/**
* The area the filter is applied to. This is used as more of an optimization

@@ -418,3 +491,3 @@ * rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.

*
* @member {PIXI.Rectangle}
* @member {?PIXI.Rectangle}
*/

@@ -428,3 +501,3 @@ this.filterArea = null;

*
* @member {PIXI.Filter[]}
* @member {?PIXI.Filter[]}
*/

@@ -437,4 +510,4 @@ this.filters = null;

*
* @member {PIXI.Rectangle}
* @private
* @member {PIXI.Bounds}
* @protected
*/

@@ -451,3 +524,3 @@ this._bounds = new Bounds();

* @member {PIXI.Graphics|PIXI.Sprite}
* @private
* @protected
*/

@@ -457,11 +530,2 @@ this._mask = null;

/**
* If the object has been destroyed via destroy(). If true, it should not be used.
*
* @member {boolean}
* @private
* @readonly
*/
this._destroyed = false;
/**
* Fired when this DisplayObject is added to a Container.

@@ -479,2 +543,16 @@ *

*/
/**
* If the object has been destroyed via destroy(). If true, it should not be used.
*
* @member {boolean}
* @protected
*/
this._destroyed = false;
/**
* used to fast check if a sprite is.. a sprite!
* @member {boolean}
*/
this.isSprite = false;
}

@@ -486,6 +564,6 @@

var prototypeAccessors = { _tempDisplayObjectParent: { configurable: true },x: { configurable: true },y: { configurable: true },worldTransform: { configurable: true },localTransform: { configurable: true },position: { configurable: true },scale: { configurable: true },pivot: { configurable: true },skew: { configurable: true },rotation: { configurable: true },worldVisible: { configurable: true },mask: { configurable: true } };
var prototypeAccessors = { _tempDisplayObjectParent: { configurable: true },x: { configurable: true },y: { configurable: true },worldTransform: { configurable: true },localTransform: { configurable: true },position: { configurable: true },scale: { configurable: true },pivot: { configurable: true },skew: { configurable: true },rotation: { configurable: true },angle: { configurable: true },zIndex: { configurable: true },worldVisible: { configurable: true },mask: { configurable: true } };
/**
* @private
* @protected
* @member {PIXI.DisplayObject}

@@ -537,6 +615,6 @@ */

*
* @param {boolean} skipUpdate - Setting to `true` will stop the transforms of the scene graph from
* @param {boolean} [skipUpdate] - Setting to `true` will stop the transforms of the scene graph from
* being updated. This means the calculation returned MAY be out of date BUT will give you a
* nice performance boost.
* @param {PIXI.Rectangle} rect - Optional rectangle to store the result of the bounds calculation.
* @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation.
* @return {PIXI.Rectangle} The rectangular bounding area.

@@ -614,7 +692,7 @@ */

*
* @param {PIXI.Point} position - The world origin to calculate from.
* @param {PIXI.Point} [point] - A Point object in which to store the value, optional
* @param {PIXI.IPoint} position - The world origin to calculate from.
* @param {PIXI.IPoint} [point] - A Point object in which to store the value, optional
* (otherwise will create a new Point).
* @param {boolean} [skipUpdate=false] - Should we skip the update transform.
* @return {PIXI.Point} A point object representing the position of this object.
* @return {PIXI.IPoint} A point object representing the position of this object.
*/

@@ -651,8 +729,8 @@ DisplayObject.prototype.toGlobal = function toGlobal (position, point, skipUpdate)

*
* @param {PIXI.Point} position - The world origin to calculate from.
* @param {PIXI.IPoint} position - The world origin to calculate from.
* @param {PIXI.DisplayObject} [from] - The DisplayObject to calculate the global position from.
* @param {PIXI.Point} [point] - A Point object in which to store the value, optional
* @param {PIXI.IPoint} [point] - A Point object in which to store the value, optional
* (otherwise will create a new Point).
* @param {boolean} [skipUpdate=false] - Should we skip the update transform
* @return {PIXI.Point} A point object representing the position of this object
* @return {PIXI.IPoint} A point object representing the position of this object
*/

@@ -844,3 +922,3 @@ DisplayObject.prototype.toLocal = function toLocal (position, from, point, skipUpdate)

*
* @member {PIXI.Point|PIXI.ObservablePoint}
* @member {PIXI.IPoint}
*/

@@ -861,3 +939,3 @@ prototypeAccessors.position.get = function ()

*
* @member {PIXI.Point|PIXI.ObservablePoint}
* @member {PIXI.IPoint}
*/

@@ -878,3 +956,3 @@ prototypeAccessors.scale.get = function ()

*
* @member {PIXI.Point|PIXI.ObservablePoint}
* @member {PIXI.IPoint}
*/

@@ -909,2 +987,3 @@ prototypeAccessors.pivot.get = function ()

* The rotation of the object in radians.
* 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
*

@@ -924,2 +1003,40 @@ * @member {number}

/**
* The angle of the object in degrees.
* 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
*
* @member {number}
*/
prototypeAccessors.angle.get = function ()
{
return this.transform.rotation * math.RAD_TO_DEG;
};
prototypeAccessors.angle.set = function (value) // eslint-disable-line require-jsdoc
{
this.transform.rotation = value * math.DEG_TO_RAD;
};
/**
* The zIndex of the displayObject.
* If a container has the sortableChildren property set to true, children will be automatically
* sorted by zIndex value; a higher value will mean it will be moved towards the end of the array,
* and thus rendered on top of other displayObjects within the same container.
*
* @member {number}
*/
prototypeAccessors.zIndex.get = function ()
{
return this._zIndex;
};
prototypeAccessors.zIndex.set = function (value) // eslint-disable-line require-jsdoc
{
this._zIndex = value;
if (this.parent)
{
this.parent.sortDirty = true;
}
};
/**
* Indicates if the object is globally visible.

@@ -949,3 +1066,3 @@ *

* Sets a mask for the displayObject. A mask is an object that limits the visibility of an
* object to the shape of the mask applied to it. In PIXI a regular mask must be a
* object to the shape of the mask applied to it. In PixiJS a regular mask must be a
* {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it

@@ -997,6 +1114,17 @@ * utilities shape clipping. To remove a mask, set this property to `null`.

function sortChildren(a, b)
{
if (a.zIndex === b.zIndex)
{
return a._lastSortedIndex - b._lastSortedIndex;
}
return a.zIndex - b.zIndex;
}
/**
* A Container represents a collection of display objects.
* It is the base class of all display objects that act as a container for other objects.
*
* It is the base class of all display objects that act as a container for other objects (like Sprites).
*
*```js

@@ -1011,3 +1139,3 @@ * let container = new PIXI.Container();

*/
var Container = (function (DisplayObject$$1) {
var Container = /*@__PURE__*/(function (DisplayObject$$1) {
function Container()

@@ -1024,2 +1152,27 @@ {

this.children = [];
/**
* If set to true, the container will sort its children by zIndex value
* when updateTransform() is called, or manually if sortChildren() is called.
*
* This actually changes the order of elements in the array, so should be treated
* as a basic solution that is not performant compared to other solutions,
* such as @link https://github.com/pixijs/pixi-display
*
* Also be aware of that this may not work nicely with the addChildAt() function,
* as the zIndex sorting may cause the child to automatically sorted to another position.
*
* @see PIXI.settings.SORTABLE_CHILDREN
*
* @member {boolean}
*/
this.sortableChildren = settings.settings.SORTABLE_CHILDREN;
/**
* Should children be sorted by zIndex at the next updateTransform call.
* Will get automatically set to true if a new child is added, or if a child's zIndex changes.
*
* @member {boolean}
*/
this.sortDirty = false;
}

@@ -1036,3 +1189,3 @@

*
* @private
* @protected
*/

@@ -1055,3 +1208,2 @@ Container.prototype.onChildrenChange = function onChildrenChange ()

var arguments$1 = arguments;
var this$1 = this;

@@ -1067,3 +1219,3 @@ var argumentsLength = arguments.length;

{
this$1.addChild(arguments$1[i]);
this.addChild(arguments$1[i]);
}

@@ -1080,2 +1232,4 @@ }

child.parent = this;
this.sortDirty = true;
// ensure child transform will be recalculated

@@ -1117,2 +1271,4 @@ child.transform._parentID = -1;

child.parent = this;
this.sortDirty = true;
// ensure child transform will be recalculated

@@ -1218,3 +1374,2 @@ child.transform._parentID = -1;

var arguments$1 = arguments;
var this$1 = this;

@@ -1230,3 +1385,3 @@ var argumentsLength = arguments.length;

{
this$1.removeChild(arguments$1[i]);
this.removeChild(arguments$1[i]);
}

@@ -1290,3 +1445,2 @@ }

{
var this$1 = this;
if ( beginIndex === void 0 ) beginIndex = 0;

@@ -1318,3 +1472,3 @@

{
removed[i$1].emit('removed', this$1);
removed[i$1].emit('removed', this);
}

@@ -1333,2 +1487,29 @@

/**
* Sorts children by zIndex. Previous order is mantained for 2 children with the same zIndex.
*/
Container.prototype.sortChildren = function sortChildren$1 ()
{
var sortRequired = false;
for (var i = 0, j = this.children.length; i < j; ++i)
{
var child = this.children[i];
child._lastSortedIndex = i;
if (!sortRequired && child.zIndex !== 0)
{
sortRequired = true;
}
}
if (sortRequired && this.children.length > 1)
{
this.children.sort(sortChildren);
}
this.sortDirty = false;
};
/**
* Updates the transform on all children of this container for rendering

@@ -1338,3 +1519,6 @@ */

{
var this$1 = this;
if (this.sortableChildren && this.sortDirty)
{
this.sortChildren();
}

@@ -1350,3 +1534,3 @@ this._boundsID++;

{
var child = this$1.children[i];
var child = this.children[i];

@@ -1366,4 +1550,2 @@ if (child.visible)

{
var this$1 = this;
this._bounds.clear();

@@ -1375,3 +1557,3 @@

{
var child = this$1.children[i];
var child = this.children[i];

@@ -1389,11 +1571,11 @@ if (!child.visible || !child.renderable)

child._mask.calculateBounds();
this$1._bounds.addBoundsMask(child._bounds, child._mask._bounds);
this._bounds.addBoundsMask(child._bounds, child._mask._bounds);
}
else if (child.filterArea)
{
this$1._bounds.addBoundsArea(child._bounds, child.filterArea);
this._bounds.addBoundsArea(child._bounds, child.filterArea);
}
else
{
this$1._bounds.addBounds(child._bounds);
this._bounds.addBounds(child._bounds);
}

@@ -1409,2 +1591,3 @@ }

*
* @protected
*/

@@ -1423,4 +1606,2 @@ Container.prototype._calculateBounds = function _calculateBounds ()

{
var this$1 = this;
// if the object is not visible or the alpha is 0 then no need to render this element

@@ -1444,3 +1625,3 @@ if (!this.visible || this.worldAlpha <= 0 || !this.renderable)

{
this$1.children[i].render(renderer);
this.children[i].render(renderer);
}

@@ -1453,3 +1634,3 @@ }

*
* @private
* @protected
* @param {PIXI.Renderer} renderer - The renderer

@@ -1459,4 +1640,2 @@ */

{
var this$1 = this;
renderer.batch.flush();

@@ -1481,3 +1660,3 @@

{
this$1._enabledFilters.push(filters[i]);
this._enabledFilters.push(filters[i]);
}

@@ -1503,3 +1682,3 @@ }

{
this$1.children[i$1].render(renderer);
this.children[i$1].render(renderer);
}

@@ -1523,3 +1702,3 @@

*
* @private
* @protected
* @param {PIXI.Renderer} renderer - The renderer

@@ -1549,2 +1728,4 @@ */

this.sortDirty = false;
var destroyChildren = typeof options === 'boolean' ? options : options && options.children;

@@ -1551,0 +1732,0 @@

{
"name": "@pixi/display",
"version": "5.0.0-alpha.3",
"version": "5.0.0-rc",
"main": "lib/display.js",
"module": "lib/display.es.js",
"description": "PixiJS Application",
"description": "Core display functionality",
"author": "Mat Groves",

@@ -28,4 +28,5 @@ "contributors": [

"dependencies": {
"@pixi/math": "^5.0.0-alpha.3",
"@pixi/utils": "^5.0.0-alpha.3",
"@pixi/math": "^5.0.0-rc",
"@pixi/settings": "^5.0.0-rc",
"@pixi/utils": "^5.0.0-rc",
"eventemitter3": "^2.0.0",

@@ -35,4 +36,5 @@ "remove-array-items": "^1.0.0"

"devDependencies": {
"floss": "^2.1.3"
}
"floss": "^2.1.5"
},
"gitHead": "9026a1bbca9a9d86b7a3b6d5eb4fa2c3145c2b85"
}

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc