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@pixi/mixin-cache-as-bitmap

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@pixi/mixin-cache-as-bitmap - npm Package Compare versions

Comparing version 5.0.0-alpha.2 to 5.0.0-alpha.3

12

lib/mixin-cache-as-bitmap.es.js
/*!
* @pixi/mixin-cache-as-bitmap - v5.0.0-alpha.2
* Compiled Sat, 17 Mar 2018 17:48:48 UTC
* @pixi/mixin-cache-as-bitmap - v5.0.0-alpha.3
* Compiled Tue, 03 Jul 2018 04:08:21 UTC
*

@@ -48,5 +48,5 @@ * @pixi/mixin-cache-as-bitmap is licensed under the MIT License.

* provide a performance benefit for complex static displayObjects.
* To remove simply set this property to 'false'
* To remove simply set this property to `false`
*
* IMPORTANT GOTCHA - make sure that all your textures are preloaded BEFORE setting this property to true
* IMPORTANT GOTCHA - Make sure that all your textures are preloaded BEFORE setting this property to true
* as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.

@@ -186,3 +186,3 @@ *

// for now we cache the current renderTarget that the webGL renderer is currently using.
// this could be more elegent..
// this could be more elegant..
var cachedRenderTarget = renderer._activeRenderTarget;

@@ -281,3 +281,3 @@ // We also store the filter stack - I will definitely look to change how this works a little later down the line.

// TODO this can be the same as the webGL verison.. will need to do a little tweaking first though..
// TODO this can be the same as the webGL version.. will need to do a little tweaking first though..
/**

@@ -284,0 +284,0 @@ * Prepares the Canvas renderer to cache the sprite

/*!
* @pixi/mixin-cache-as-bitmap - v5.0.0-alpha.2
* Compiled Sat, 17 Mar 2018 17:48:48 UTC
* @pixi/mixin-cache-as-bitmap - v5.0.0-alpha.3
* Compiled Tue, 03 Jul 2018 04:08:21 UTC
*

@@ -50,5 +50,5 @@ * @pixi/mixin-cache-as-bitmap is licensed under the MIT License.

* provide a performance benefit for complex static displayObjects.
* To remove simply set this property to 'false'
* To remove simply set this property to `false`
*
* IMPORTANT GOTCHA - make sure that all your textures are preloaded BEFORE setting this property to true
* IMPORTANT GOTCHA - Make sure that all your textures are preloaded BEFORE setting this property to true
* as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.

@@ -188,3 +188,3 @@ *

// for now we cache the current renderTarget that the webGL renderer is currently using.
// this could be more elegent..
// this could be more elegant..
var cachedRenderTarget = renderer._activeRenderTarget;

@@ -283,3 +283,3 @@ // We also store the filter stack - I will definitely look to change how this works a little later down the line.

// TODO this can be the same as the webGL verison.. will need to do a little tweaking first though..
// TODO this can be the same as the webGL version.. will need to do a little tweaking first though..
/**

@@ -286,0 +286,0 @@ * Prepares the Canvas renderer to cache the sprite

{
"name": "@pixi/mixin-cache-as-bitmap",
"version": "5.0.0-alpha.2",
"version": "5.0.0-alpha.3",
"main": "lib/mixin-cache-as-bitmap.js",

@@ -28,7 +28,7 @@ "module": "lib/mixin-cache-as-bitmap.es.js",

"dependencies": {
"@pixi/core": "^5.0.0-alpha.2",
"@pixi/display": "^5.0.0-alpha.2",
"@pixi/math": "^5.0.0-alpha.2",
"@pixi/sprite": "^5.0.0-alpha.2",
"@pixi/utils": "^5.0.0-alpha.2"
"@pixi/core": "^5.0.0-alpha.3",
"@pixi/display": "^5.0.0-alpha.3",
"@pixi/math": "^5.0.0-alpha.3",
"@pixi/sprite": "^5.0.0-alpha.3",
"@pixi/utils": "^5.0.0-alpha.3"
},

@@ -35,0 +35,0 @@ "devDependencies": {

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