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@pixiv/three-vrm-springbone - npm Package Compare versions

Comparing version 1.0.0-beta.14 to 1.0.0-beta.15

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lib/three-vrm-springbone.min.js
/*! (c) 2020-2021 pixiv Inc. - https://github.com/pixiv/three-vrm/blob/release/LICENSE */
!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports,require("three")):"function"==typeof define&&define.amd?define(["exports","three"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE_VRM_SPRINGBONE={},t.THREE)}(this,(function(t,e){"use strict";function i(t){if(t&&t.__esModule)return t;var e=Object.create(null);return t&&Object.keys(t).forEach((function(i){if("default"!==i){var r=Object.getOwnPropertyDescriptor(t,i);Object.defineProperty(e,i,r.get?r:{enumerable:!0,get:function(){return t[i]}})}})),e.default=t,Object.freeze(e)}var r=i(e);class s{}const n=new r.Vector3,o=new r.Vector3;class a extends s{constructor(t){var e,i,s;super(),this.offset=null!==(e=null==t?void 0:t.offset)&&void 0!==e?e:new r.Vector3(0,0,0),this.tail=null!==(i=null==t?void 0:t.tail)&&void 0!==i?i:new r.Vector3(0,0,0),this.radius=null!==(s=null==t?void 0:t.radius)&&void 0!==s?s:0}get type(){return"capsule"}calculateCollision(t,e,i,r){n.copy(this.offset).applyMatrix4(t),o.copy(this.tail).applyMatrix4(t),o.sub(n);const s=o.lengthSq();r.copy(e).sub(n);const a=o.dot(r);a<=0||(s<=a||o.multiplyScalar(a/s),r.sub(o));const l=i+this.radius,h=r.length()-l;return r.normalize(),h}}class l extends s{constructor(t){var e,i;super(),this.offset=null!==(e=null==t?void 0:t.offset)&&void 0!==e?e:new r.Vector3(0,0,0),this.radius=null!==(i=null==t?void 0:t.radius)&&void 0!==i?i:0}get type(){return"sphere"}calculateCollision(t,e,i,r){r.copy(this.offset).applyMatrix4(t),r.negate().add(e);const s=i+this.radius,n=r.length()-s;return r.normalize(),n}}const h=new r.Vector3;class c extends r.BufferGeometry{constructor(t){super(),this._currentRadius=0,this._currentOffset=new r.Vector3,this._currentTail=new r.Vector3,this._shape=t,this._attrPos=new r.BufferAttribute(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new r.BufferAttribute(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._shape.radius&&(this._currentRadius=this._shape.radius,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentTail.equals(this._shape.tail)||(this._currentTail.copy(this._shape.tail),t=!0),t&&this._buildPosition()}_buildPosition(){h.copy(this._currentTail).sub(this._currentOffset);const t=h.length()/this._currentRadius;for(let e=0;e<=16;e++){const i=e/16*Math.PI;this._attrPos.setXYZ(e,-Math.sin(i),-Math.cos(i),0),this._attrPos.setXYZ(17+e,t+Math.sin(i),Math.cos(i),0),this._attrPos.setXYZ(34+e,-Math.sin(i),0,-Math.cos(i)),this._attrPos.setXYZ(51+e,t+Math.sin(i),0,Math.cos(i))}for(let e=0;e<32;e++){const i=e/16*Math.PI;this._attrPos.setXYZ(68+e,0,Math.sin(i),Math.cos(i)),this._attrPos.setXYZ(100+e,t,Math.sin(i),Math.cos(i))}const e=Math.atan2(h.y,Math.sqrt(h.x*h.x+h.z*h.z)),i=-Math.atan2(h.z,h.x);this.rotateZ(e),this.rotateY(i),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){const e=(t+1)%34;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(68+2*t,34+t,34+e)}for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(136+2*t,68+t,68+e),this._attrIndex.setXY(200+2*t,100+t,100+e)}this._attrIndex.needsUpdate=!0}}class d extends r.BufferGeometry{constructor(t){super(),this._currentRadius=0,this._currentOffset=new r.Vector3,this._shape=t,this._attrPos=new r.BufferAttribute(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new r.BufferAttribute(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._shape.radius&&(this._currentRadius=this._shape.radius,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(64+2*t,32+t,32+e),this._attrIndex.setXY(128+2*t,64+t,64+e)}this._attrIndex.needsUpdate=!0}}class u extends r.Group{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof l)this._geometry=new d(this.collider.shape);else{if(!(this.collider.shape instanceof a))throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");this._geometry=new c(this.collider.shape)}const e=new r.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new r.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld),this._geometry.update(),super.updateMatrixWorld(t)}}class p extends r.BufferGeometry{constructor(t){super(),this._currentRadius=0,this._currentTail=new r.Vector3,this._springBone=t,this._attrPos=new r.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new r.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._springBone.settings.hitRadius&&(this._currentRadius=this._springBone.settings.hitRadius,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(64+2*t,32+t,32+e),this._attrIndex.setXY(128+2*t,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}}class _ extends r.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new p(this.springBone);const e=new r.LineBasicMaterial({color:16776960,depthTest:!1,depthWrite:!1});this._line=new r.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld),this._geometry.update(),super.updateMatrixWorld(t)}}class f extends r.Object3D{constructor(t){super(),this.shape=t}}const x=new r.Vector3,g=new r.Vector3;const y=new r.Matrix4;function v(t){return t.invert?t.invert():t.getInverse(y.copy(t)),t}class M{constructor(t){this._inverseCache=new r.Matrix4,this._shouldUpdateInverse=!0,this.matrix=t;const e={set:(t,e,i)=>(this._shouldUpdateInverse=!0,t[e]=i,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(this._inverseCache.copy(this.matrix),v(this._inverseCache),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}}const m=Object.freeze(new r.Matrix4),w=Object.freeze(new r.Quaternion),b=new r.Vector3,S=new r.Vector3,P=new r.Quaternion,R=new r.Matrix4,B=new r.Matrix4;class T{constructor(t,e,i={},s=[]){var n,o,a,l,h,c;this._currentTail=new r.Vector3,this._prevTail=new r.Vector3,this._nextTail=new r.Vector3,this._boneAxis=new r.Vector3,this._centerSpaceBoneLength=0,this._centerSpacePosition=new r.Vector3,this._center=null,this._parentWorldRotation=new r.Quaternion,this._initialLocalMatrix=new r.Matrix4,this._initialLocalRotation=new r.Quaternion,this._initialLocalChildPosition=new r.Vector3,this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:null!==(n=i.hitRadius)&&void 0!==n?n:0,stiffness:null!==(o=i.stiffness)&&void 0!==o?o:1,gravityPower:null!==(a=i.gravityPower)&&void 0!==a?a:0,gravityDir:null!==(h=null===(l=i.gravityDir)||void 0===l?void 0:l.clone())&&void 0!==h?h:new r.Vector3(0,-1,0),dragForce:null!==(c=i.dragForce)&&void 0!==c?c:.4},this.colliderGroups=s}get center(){return this._center}set center(t){var e;this._getMatrixCenterToWorld(R),this._currentTail.applyMatrix4(R),this._prevTail.applyMatrix4(R),this._nextTail.applyMatrix4(R),(null===(e=this._center)||void 0===e?void 0:e.userData.inverseCacheProxy)&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new M(this._center.matrixWorld))),this._getMatrixWorldToCenter(R),this._currentTail.applyMatrix4(R),this._prevTail.applyMatrix4(R),this._nextTail.applyMatrix4(R),R.multiply(this.bone.matrixWorld),this._centerSpacePosition.setFromMatrixPosition(R),this._centerSpaceBoneLength=b.copy(this._initialLocalChildPosition).applyMatrix4(R).sub(this._centerSpacePosition).length()}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:m}setInitState(){this._centerSpacePosition.setFromMatrixPosition(this.bone.matrixWorld),this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07),this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)),this._prevTail.copy(this._currentTail),this._nextTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize(),this._centerSpaceBoneLength=b.copy(this._initialLocalChildPosition).applyMatrix4(this.bone.matrixWorld).sub(this._centerSpacePosition).length()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix),this._centerSpacePosition.setFromMatrixPosition(this.bone.matrixWorld),this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)),this._prevTail.copy(this._currentTail),this._nextTail.copy(this._currentTail)}update(t){if(t<=0)return;var e,i;this.bone.parent?(e=this.bone.parent,i=this._parentWorldRotation,e.matrixWorld.decompose(x,i,g)):this._parentWorldRotation.copy(w),this._getMatrixWorldToCenter(R),R.multiply(this.bone.matrixWorld),this._centerSpacePosition.setFromMatrixPosition(R);const r=this._getMatrixWorldToCenter(B).multiply(this._parentMatrixWorld),s=S.copy(this._boneAxis).applyMatrix4(this._initialLocalMatrix).applyMatrix4(r).sub(this._centerSpacePosition).normalize();this._nextTail.copy(this._currentTail).add(b.copy(this._currentTail).sub(this._prevTail).multiplyScalar(1-this.settings.dragForce)).add(b.copy(s).multiplyScalar(this.settings.stiffness*t)).add(b.copy(this.settings.gravityDir).multiplyScalar(this.settings.gravityPower*t)),this._nextTail.sub(this._centerSpacePosition).normalize().multiplyScalar(this._centerSpaceBoneLength).add(this._centerSpacePosition),this._collision(this._nextTail),this._prevTail.copy(this._currentTail),this._currentTail.copy(this._nextTail);const n=v(R.copy(B.multiply(this._initialLocalMatrix))),o=P.setFromUnitVectors(this._boneAxis,b.copy(this._nextTail).applyMatrix4(n).normalize());this.bone.quaternion.copy(this._initialLocalRotation).multiply(o),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){this.colliderGroups.forEach((e=>{e.colliders.forEach((e=>{this._getMatrixWorldToCenter(R),R.multiply(e.matrixWorld);const i=e.shape.calculateCollision(R,t,this.settings.hitRadius,b);i<0&&(t.add(b.multiplyScalar(-i)),t.sub(this._centerSpacePosition).normalize().multiplyScalar(this._centerSpaceBoneLength).add(this._centerSpacePosition))}))}))}_getMatrixCenterToWorld(t){return this._center?t.copy(this._center.matrixWorld):t.identity(),t}_getMatrixWorldToCenter(t){return this._center?t.copy(this._center.userData.inverseCacheProxy.inverse):t.identity(),t}}
!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports,require("three")):"function"==typeof define&&define.amd?define(["exports","three"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE_VRM_SPRINGBONE={},t.THREE)}(this,(function(t,e){"use strict";function i(t){if(t&&t.__esModule)return t;var e=Object.create(null);return t&&Object.keys(t).forEach((function(i){if("default"!==i){var r=Object.getOwnPropertyDescriptor(t,i);Object.defineProperty(e,i,r.get?r:{enumerable:!0,get:function(){return t[i]}})}})),e.default=t,Object.freeze(e)}var r=i(e);class s{}const n=new r.Vector3,o=new r.Vector3;class a extends s{constructor(t){var e,i,s;super(),this.offset=null!==(e=null==t?void 0:t.offset)&&void 0!==e?e:new r.Vector3(0,0,0),this.tail=null!==(i=null==t?void 0:t.tail)&&void 0!==i?i:new r.Vector3(0,0,0),this.radius=null!==(s=null==t?void 0:t.radius)&&void 0!==s?s:0}get type(){return"capsule"}calculateCollision(t,e,i,r){n.copy(this.offset).applyMatrix4(t),o.copy(this.tail).applyMatrix4(t),o.sub(n);const s=o.lengthSq();r.copy(e).sub(n);const a=o.dot(r);a<=0||(s<=a||o.multiplyScalar(a/s),r.sub(o));const l=i+this.radius,h=r.length()-l;return r.normalize(),h}}class l extends s{constructor(t){var e,i;super(),this.offset=null!==(e=null==t?void 0:t.offset)&&void 0!==e?e:new r.Vector3(0,0,0),this.radius=null!==(i=null==t?void 0:t.radius)&&void 0!==i?i:0}get type(){return"sphere"}calculateCollision(t,e,i,r){r.copy(this.offset).applyMatrix4(t),r.negate().add(e);const s=i+this.radius,n=r.length()-s;return r.normalize(),n}}const h=new r.Vector3;class c extends r.BufferGeometry{constructor(t){super(),this._currentRadius=0,this._currentOffset=new r.Vector3,this._currentTail=new r.Vector3,this._shape=t,this._attrPos=new r.BufferAttribute(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new r.BufferAttribute(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._shape.radius&&(this._currentRadius=this._shape.radius,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentTail.equals(this._shape.tail)||(this._currentTail.copy(this._shape.tail),t=!0),t&&this._buildPosition()}_buildPosition(){h.copy(this._currentTail).sub(this._currentOffset);const t=h.length()/this._currentRadius;for(let e=0;e<=16;e++){const i=e/16*Math.PI;this._attrPos.setXYZ(e,-Math.sin(i),-Math.cos(i),0),this._attrPos.setXYZ(17+e,t+Math.sin(i),Math.cos(i),0),this._attrPos.setXYZ(34+e,-Math.sin(i),0,-Math.cos(i)),this._attrPos.setXYZ(51+e,t+Math.sin(i),0,Math.cos(i))}for(let e=0;e<32;e++){const i=e/16*Math.PI;this._attrPos.setXYZ(68+e,0,Math.sin(i),Math.cos(i)),this._attrPos.setXYZ(100+e,t,Math.sin(i),Math.cos(i))}const e=Math.atan2(h.y,Math.sqrt(h.x*h.x+h.z*h.z)),i=-Math.atan2(h.z,h.x);this.rotateZ(e),this.rotateY(i),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){const e=(t+1)%34;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(68+2*t,34+t,34+e)}for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(136+2*t,68+t,68+e),this._attrIndex.setXY(200+2*t,100+t,100+e)}this._attrIndex.needsUpdate=!0}}class d extends r.BufferGeometry{constructor(t){super(),this._currentRadius=0,this._currentOffset=new r.Vector3,this._shape=t,this._attrPos=new r.BufferAttribute(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new r.BufferAttribute(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._shape.radius&&(this._currentRadius=this._shape.radius,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(64+2*t,32+t,32+e),this._attrIndex.setXY(128+2*t,64+t,64+e)}this._attrIndex.needsUpdate=!0}}class u extends r.Group{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof l)this._geometry=new d(this.collider.shape);else{if(!(this.collider.shape instanceof a))throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");this._geometry=new c(this.collider.shape)}const e=new r.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new r.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld),this._geometry.update(),super.updateMatrixWorld(t)}}class p extends r.BufferGeometry{constructor(t){super(),this._currentRadius=0,this._currentTail=new r.Vector3,this._springBone=t,this._attrPos=new r.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new r.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._springBone.settings.hitRadius&&(this._currentRadius=this._springBone.settings.hitRadius,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(64+2*t,32+t,32+e),this._attrIndex.setXY(128+2*t,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}}class _ extends r.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new p(this.springBone);const e=new r.LineBasicMaterial({color:16776960,depthTest:!1,depthWrite:!1});this._line=new r.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld),this._geometry.update(),super.updateMatrixWorld(t)}}class f extends r.Object3D{constructor(t){super(),this.shape=t}}const x=new r.Vector3,g=new r.Vector3;const y=new r.Matrix4;function v(t){return t.invert?t.invert():t.getInverse(y.copy(t)),t}class M{constructor(t){this._inverseCache=new r.Matrix4,this._shouldUpdateInverse=!0,this.matrix=t;const e={set:(t,e,i)=>(this._shouldUpdateInverse=!0,t[e]=i,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(this._inverseCache.copy(this.matrix),v(this._inverseCache),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}}const m=new r.Matrix4,w=new r.Quaternion,b=new r.Vector3,S=new r.Vector3,P=new r.Quaternion,R=new r.Matrix4,B=new r.Matrix4;class T{constructor(t,e,i={},s=[]){var n,o,a,l,h,c;this._currentTail=new r.Vector3,this._prevTail=new r.Vector3,this._nextTail=new r.Vector3,this._boneAxis=new r.Vector3,this._centerSpaceBoneLength=0,this._centerSpacePosition=new r.Vector3,this._center=null,this._parentWorldRotation=new r.Quaternion,this._initialLocalMatrix=new r.Matrix4,this._initialLocalRotation=new r.Quaternion,this._initialLocalChildPosition=new r.Vector3,this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:null!==(n=i.hitRadius)&&void 0!==n?n:0,stiffness:null!==(o=i.stiffness)&&void 0!==o?o:1,gravityPower:null!==(a=i.gravityPower)&&void 0!==a?a:0,gravityDir:null!==(h=null===(l=i.gravityDir)||void 0===l?void 0:l.clone())&&void 0!==h?h:new r.Vector3(0,-1,0),dragForce:null!==(c=i.dragForce)&&void 0!==c?c:.4},this.colliderGroups=s}get center(){return this._center}set center(t){var e;this._getMatrixCenterToWorld(R),this._currentTail.applyMatrix4(R),this._prevTail.applyMatrix4(R),this._nextTail.applyMatrix4(R),(null===(e=this._center)||void 0===e?void 0:e.userData.inverseCacheProxy)&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new M(this._center.matrixWorld))),this._getMatrixWorldToCenter(R),this._currentTail.applyMatrix4(R),this._prevTail.applyMatrix4(R),this._nextTail.applyMatrix4(R),R.multiply(this.bone.matrixWorld),this._centerSpacePosition.setFromMatrixPosition(R),this._centerSpaceBoneLength=b.copy(this._initialLocalChildPosition).applyMatrix4(R).sub(this._centerSpacePosition).length()}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:m}setInitState(){this._centerSpacePosition.setFromMatrixPosition(this.bone.matrixWorld),this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07),this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)),this._prevTail.copy(this._currentTail),this._nextTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize(),this._centerSpaceBoneLength=b.copy(this._initialLocalChildPosition).applyMatrix4(this.bone.matrixWorld).sub(this._centerSpacePosition).length()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix),this._centerSpacePosition.setFromMatrixPosition(this.bone.matrixWorld),this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)),this._prevTail.copy(this._currentTail),this._nextTail.copy(this._currentTail)}update(t){if(t<=0)return;var e,i;this.bone.parent?(e=this.bone.parent,i=this._parentWorldRotation,e.matrixWorld.decompose(x,i,g)):this._parentWorldRotation.copy(w),this._getMatrixWorldToCenter(R),R.multiply(this.bone.matrixWorld),this._centerSpacePosition.setFromMatrixPosition(R);const r=this._getMatrixWorldToCenter(B).multiply(this._parentMatrixWorld),s=S.copy(this._boneAxis).applyMatrix4(this._initialLocalMatrix).applyMatrix4(r).sub(this._centerSpacePosition).normalize();this._nextTail.copy(this._currentTail).add(b.copy(this._currentTail).sub(this._prevTail).multiplyScalar(1-this.settings.dragForce)).add(b.copy(s).multiplyScalar(this.settings.stiffness*t)).add(b.copy(this.settings.gravityDir).multiplyScalar(this.settings.gravityPower*t)),this._nextTail.sub(this._centerSpacePosition).normalize().multiplyScalar(this._centerSpaceBoneLength).add(this._centerSpacePosition),this._collision(this._nextTail),this._prevTail.copy(this._currentTail),this._currentTail.copy(this._nextTail);const n=v(R.copy(B.multiply(this._initialLocalMatrix))),o=P.setFromUnitVectors(this._boneAxis,b.copy(this._nextTail).applyMatrix4(n).normalize());this.bone.quaternion.copy(this._initialLocalRotation).multiply(o),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){this.colliderGroups.forEach((e=>{e.colliders.forEach((e=>{this._getMatrixWorldToCenter(R),R.multiply(e.matrixWorld);const i=e.shape.calculateCollision(R,t,this.settings.hitRadius,b);i<0&&(t.add(b.multiplyScalar(-i)),t.sub(this._centerSpacePosition).normalize().multiplyScalar(this._centerSpaceBoneLength).add(this._centerSpacePosition))}))}))}_getMatrixCenterToWorld(t){return this._center?t.copy(this._center.matrixWorld):t.identity(),t}_getMatrixWorldToCenter(t){return this._center?t.copy(this._center.userData.inverseCacheProxy.inverse):t.identity(),t}}
/*! *****************************************************************************

@@ -4,0 +4,0 @@ Copyright (c) Microsoft Corporation.

/*! (c) 2020-2021 pixiv Inc. - https://github.com/pixiv/three-vrm/blob/release/LICENSE */
import*as t from"three";class e{}const i=new t.Vector3,r=new t.Vector3;class s extends e{constructor(e){var i,r,s;super(),this.offset=null!==(i=null==e?void 0:e.offset)&&void 0!==i?i:new t.Vector3(0,0,0),this.tail=null!==(r=null==e?void 0:e.tail)&&void 0!==r?r:new t.Vector3(0,0,0),this.radius=null!==(s=null==e?void 0:e.radius)&&void 0!==s?s:0}get type(){return"capsule"}calculateCollision(t,e,s,n){i.copy(this.offset).applyMatrix4(t),r.copy(this.tail).applyMatrix4(t),r.sub(i);const o=r.lengthSq();n.copy(e).sub(i);const a=r.dot(n);a<=0||(o<=a||r.multiplyScalar(a/o),n.sub(r));const l=s+this.radius,h=n.length()-l;return n.normalize(),h}}class n extends e{constructor(e){var i,r;super(),this.offset=null!==(i=null==e?void 0:e.offset)&&void 0!==i?i:new t.Vector3(0,0,0),this.radius=null!==(r=null==e?void 0:e.radius)&&void 0!==r?r:0}get type(){return"sphere"}calculateCollision(t,e,i,r){r.copy(this.offset).applyMatrix4(t),r.negate().add(e);const s=i+this.radius,n=r.length()-s;return r.normalize(),n}}const o=new t.Vector3;class a extends t.BufferGeometry{constructor(e){super(),this._currentRadius=0,this._currentOffset=new t.Vector3,this._currentTail=new t.Vector3,this._shape=e,this._attrPos=new t.BufferAttribute(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new t.BufferAttribute(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._shape.radius&&(this._currentRadius=this._shape.radius,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentTail.equals(this._shape.tail)||(this._currentTail.copy(this._shape.tail),t=!0),t&&this._buildPosition()}_buildPosition(){o.copy(this._currentTail).sub(this._currentOffset);const t=o.length()/this._currentRadius;for(let e=0;e<=16;e++){const i=e/16*Math.PI;this._attrPos.setXYZ(e,-Math.sin(i),-Math.cos(i),0),this._attrPos.setXYZ(17+e,t+Math.sin(i),Math.cos(i),0),this._attrPos.setXYZ(34+e,-Math.sin(i),0,-Math.cos(i)),this._attrPos.setXYZ(51+e,t+Math.sin(i),0,Math.cos(i))}for(let e=0;e<32;e++){const i=e/16*Math.PI;this._attrPos.setXYZ(68+e,0,Math.sin(i),Math.cos(i)),this._attrPos.setXYZ(100+e,t,Math.sin(i),Math.cos(i))}const e=Math.atan2(o.y,Math.sqrt(o.x*o.x+o.z*o.z)),i=-Math.atan2(o.z,o.x);this.rotateZ(e),this.rotateY(i),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){const e=(t+1)%34;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(68+2*t,34+t,34+e)}for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(136+2*t,68+t,68+e),this._attrIndex.setXY(200+2*t,100+t,100+e)}this._attrIndex.needsUpdate=!0}}class l extends t.BufferGeometry{constructor(e){super(),this._currentRadius=0,this._currentOffset=new t.Vector3,this._shape=e,this._attrPos=new t.BufferAttribute(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new t.BufferAttribute(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._shape.radius&&(this._currentRadius=this._shape.radius,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(64+2*t,32+t,32+e),this._attrIndex.setXY(128+2*t,64+t,64+e)}this._attrIndex.needsUpdate=!0}}class h extends t.Group{constructor(e){if(super(),this.matrixAutoUpdate=!1,this.collider=e,this.collider.shape instanceof n)this._geometry=new l(this.collider.shape);else{if(!(this.collider.shape instanceof s))throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");this._geometry=new a(this.collider.shape)}const i=new t.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new t.LineSegments(this._geometry,i),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld),this._geometry.update(),super.updateMatrixWorld(t)}}class c extends t.BufferGeometry{constructor(e){super(),this._currentRadius=0,this._currentTail=new t.Vector3,this._springBone=e,this._attrPos=new t.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new t.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._springBone.settings.hitRadius&&(this._currentRadius=this._springBone.settings.hitRadius,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(64+2*t,32+t,32+e),this._attrIndex.setXY(128+2*t,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}}class d extends t.Group{constructor(e){super(),this.matrixAutoUpdate=!1,this.springBone=e,this._geometry=new c(this.springBone);const i=new t.LineBasicMaterial({color:16776960,depthTest:!1,depthWrite:!1});this._line=new t.LineSegments(this._geometry,i),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld),this._geometry.update(),super.updateMatrixWorld(t)}}class u extends t.Object3D{constructor(t){super(),this.shape=t}}const p=new t.Vector3,_=new t.Vector3;const f=new t.Matrix4;function x(t){return t.invert?t.invert():t.getInverse(f.copy(t)),t}class v{constructor(e){this._inverseCache=new t.Matrix4,this._shouldUpdateInverse=!0,this.matrix=e;const i={set:(t,e,i)=>(this._shouldUpdateInverse=!0,t[e]=i,!0)};this._originalElements=e.elements,e.elements=new Proxy(e.elements,i)}get inverse(){return this._shouldUpdateInverse&&(this._inverseCache.copy(this.matrix),x(this._inverseCache),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}}const y=Object.freeze(new t.Matrix4),g=Object.freeze(new t.Quaternion),m=new t.Vector3,M=new t.Vector3,w=new t.Quaternion,b=new t.Matrix4,P=new t.Matrix4;class S{constructor(e,i,r={},s=[]){var n,o,a,l,h,c;this._currentTail=new t.Vector3,this._prevTail=new t.Vector3,this._nextTail=new t.Vector3,this._boneAxis=new t.Vector3,this._centerSpaceBoneLength=0,this._centerSpacePosition=new t.Vector3,this._center=null,this._parentWorldRotation=new t.Quaternion,this._initialLocalMatrix=new t.Matrix4,this._initialLocalRotation=new t.Quaternion,this._initialLocalChildPosition=new t.Vector3,this.bone=e,this.bone.matrixAutoUpdate=!1,this.child=i,this.settings={hitRadius:null!==(n=r.hitRadius)&&void 0!==n?n:0,stiffness:null!==(o=r.stiffness)&&void 0!==o?o:1,gravityPower:null!==(a=r.gravityPower)&&void 0!==a?a:0,gravityDir:null!==(h=null===(l=r.gravityDir)||void 0===l?void 0:l.clone())&&void 0!==h?h:new t.Vector3(0,-1,0),dragForce:null!==(c=r.dragForce)&&void 0!==c?c:.4},this.colliderGroups=s}get center(){return this._center}set center(t){var e;this._getMatrixCenterToWorld(b),this._currentTail.applyMatrix4(b),this._prevTail.applyMatrix4(b),this._nextTail.applyMatrix4(b),(null===(e=this._center)||void 0===e?void 0:e.userData.inverseCacheProxy)&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new v(this._center.matrixWorld))),this._getMatrixWorldToCenter(b),this._currentTail.applyMatrix4(b),this._prevTail.applyMatrix4(b),this._nextTail.applyMatrix4(b),b.multiply(this.bone.matrixWorld),this._centerSpacePosition.setFromMatrixPosition(b),this._centerSpaceBoneLength=m.copy(this._initialLocalChildPosition).applyMatrix4(b).sub(this._centerSpacePosition).length()}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:y}setInitState(){this._centerSpacePosition.setFromMatrixPosition(this.bone.matrixWorld),this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07),this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)),this._prevTail.copy(this._currentTail),this._nextTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize(),this._centerSpaceBoneLength=m.copy(this._initialLocalChildPosition).applyMatrix4(this.bone.matrixWorld).sub(this._centerSpacePosition).length()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix),this._centerSpacePosition.setFromMatrixPosition(this.bone.matrixWorld),this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)),this._prevTail.copy(this._currentTail),this._nextTail.copy(this._currentTail)}update(t){if(t<=0)return;var e,i;this.bone.parent?(e=this.bone.parent,i=this._parentWorldRotation,e.matrixWorld.decompose(p,i,_)):this._parentWorldRotation.copy(g),this._getMatrixWorldToCenter(b),b.multiply(this.bone.matrixWorld),this._centerSpacePosition.setFromMatrixPosition(b);const r=this._getMatrixWorldToCenter(P).multiply(this._parentMatrixWorld),s=M.copy(this._boneAxis).applyMatrix4(this._initialLocalMatrix).applyMatrix4(r).sub(this._centerSpacePosition).normalize();this._nextTail.copy(this._currentTail).add(m.copy(this._currentTail).sub(this._prevTail).multiplyScalar(1-this.settings.dragForce)).add(m.copy(s).multiplyScalar(this.settings.stiffness*t)).add(m.copy(this.settings.gravityDir).multiplyScalar(this.settings.gravityPower*t)),this._nextTail.sub(this._centerSpacePosition).normalize().multiplyScalar(this._centerSpaceBoneLength).add(this._centerSpacePosition),this._collision(this._nextTail),this._prevTail.copy(this._currentTail),this._currentTail.copy(this._nextTail);const n=x(b.copy(P.multiply(this._initialLocalMatrix))),o=w.setFromUnitVectors(this._boneAxis,m.copy(this._nextTail).applyMatrix4(n).normalize());this.bone.quaternion.copy(this._initialLocalRotation).multiply(o),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){this.colliderGroups.forEach((e=>{e.colliders.forEach((e=>{this._getMatrixWorldToCenter(b),b.multiply(e.matrixWorld);const i=e.shape.calculateCollision(b,t,this.settings.hitRadius,m);i<0&&(t.add(m.multiplyScalar(-i)),t.sub(this._centerSpacePosition).normalize().multiplyScalar(this._centerSpaceBoneLength).add(this._centerSpacePosition))}))}))}_getMatrixCenterToWorld(t){return this._center?t.copy(this._center.matrixWorld):t.identity(),t}_getMatrixWorldToCenter(t){return this._center?t.copy(this._center.userData.inverseCacheProxy.inverse):t.identity(),t}}
import*as t from"three";class e{}const i=new t.Vector3,r=new t.Vector3;class s extends e{constructor(e){var i,r,s;super(),this.offset=null!==(i=null==e?void 0:e.offset)&&void 0!==i?i:new t.Vector3(0,0,0),this.tail=null!==(r=null==e?void 0:e.tail)&&void 0!==r?r:new t.Vector3(0,0,0),this.radius=null!==(s=null==e?void 0:e.radius)&&void 0!==s?s:0}get type(){return"capsule"}calculateCollision(t,e,s,n){i.copy(this.offset).applyMatrix4(t),r.copy(this.tail).applyMatrix4(t),r.sub(i);const o=r.lengthSq();n.copy(e).sub(i);const a=r.dot(n);a<=0||(o<=a||r.multiplyScalar(a/o),n.sub(r));const l=s+this.radius,h=n.length()-l;return n.normalize(),h}}class n extends e{constructor(e){var i,r;super(),this.offset=null!==(i=null==e?void 0:e.offset)&&void 0!==i?i:new t.Vector3(0,0,0),this.radius=null!==(r=null==e?void 0:e.radius)&&void 0!==r?r:0}get type(){return"sphere"}calculateCollision(t,e,i,r){r.copy(this.offset).applyMatrix4(t),r.negate().add(e);const s=i+this.radius,n=r.length()-s;return r.normalize(),n}}const o=new t.Vector3;class a extends t.BufferGeometry{constructor(e){super(),this._currentRadius=0,this._currentOffset=new t.Vector3,this._currentTail=new t.Vector3,this._shape=e,this._attrPos=new t.BufferAttribute(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new t.BufferAttribute(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._shape.radius&&(this._currentRadius=this._shape.radius,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentTail.equals(this._shape.tail)||(this._currentTail.copy(this._shape.tail),t=!0),t&&this._buildPosition()}_buildPosition(){o.copy(this._currentTail).sub(this._currentOffset);const t=o.length()/this._currentRadius;for(let e=0;e<=16;e++){const i=e/16*Math.PI;this._attrPos.setXYZ(e,-Math.sin(i),-Math.cos(i),0),this._attrPos.setXYZ(17+e,t+Math.sin(i),Math.cos(i),0),this._attrPos.setXYZ(34+e,-Math.sin(i),0,-Math.cos(i)),this._attrPos.setXYZ(51+e,t+Math.sin(i),0,Math.cos(i))}for(let e=0;e<32;e++){const i=e/16*Math.PI;this._attrPos.setXYZ(68+e,0,Math.sin(i),Math.cos(i)),this._attrPos.setXYZ(100+e,t,Math.sin(i),Math.cos(i))}const e=Math.atan2(o.y,Math.sqrt(o.x*o.x+o.z*o.z)),i=-Math.atan2(o.z,o.x);this.rotateZ(e),this.rotateY(i),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){const e=(t+1)%34;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(68+2*t,34+t,34+e)}for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(136+2*t,68+t,68+e),this._attrIndex.setXY(200+2*t,100+t,100+e)}this._attrIndex.needsUpdate=!0}}class l extends t.BufferGeometry{constructor(e){super(),this._currentRadius=0,this._currentOffset=new t.Vector3,this._shape=e,this._attrPos=new t.BufferAttribute(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new t.BufferAttribute(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._shape.radius&&(this._currentRadius=this._shape.radius,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(64+2*t,32+t,32+e),this._attrIndex.setXY(128+2*t,64+t,64+e)}this._attrIndex.needsUpdate=!0}}class h extends t.Group{constructor(e){if(super(),this.matrixAutoUpdate=!1,this.collider=e,this.collider.shape instanceof n)this._geometry=new l(this.collider.shape);else{if(!(this.collider.shape instanceof s))throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");this._geometry=new a(this.collider.shape)}const i=new t.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new t.LineSegments(this._geometry,i),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld),this._geometry.update(),super.updateMatrixWorld(t)}}class c extends t.BufferGeometry{constructor(e){super(),this._currentRadius=0,this._currentTail=new t.Vector3,this._springBone=e,this._attrPos=new t.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new t.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this._springBone.settings.hitRadius&&(this._currentRadius=this._springBone.settings.hitRadius,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(2*t,t,e),this._attrIndex.setXY(64+2*t,32+t,32+e),this._attrIndex.setXY(128+2*t,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}}class d extends t.Group{constructor(e){super(),this.matrixAutoUpdate=!1,this.springBone=e,this._geometry=new c(this.springBone);const i=new t.LineBasicMaterial({color:16776960,depthTest:!1,depthWrite:!1});this._line=new t.LineSegments(this._geometry,i),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld),this._geometry.update(),super.updateMatrixWorld(t)}}class u extends t.Object3D{constructor(t){super(),this.shape=t}}const p=new t.Vector3,_=new t.Vector3;const f=new t.Matrix4;function x(t){return t.invert?t.invert():t.getInverse(f.copy(t)),t}class v{constructor(e){this._inverseCache=new t.Matrix4,this._shouldUpdateInverse=!0,this.matrix=e;const i={set:(t,e,i)=>(this._shouldUpdateInverse=!0,t[e]=i,!0)};this._originalElements=e.elements,e.elements=new Proxy(e.elements,i)}get inverse(){return this._shouldUpdateInverse&&(this._inverseCache.copy(this.matrix),x(this._inverseCache),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}}const y=new t.Matrix4,g=new t.Quaternion,m=new t.Vector3,M=new t.Vector3,w=new t.Quaternion,b=new t.Matrix4,P=new t.Matrix4;class S{constructor(e,i,r={},s=[]){var n,o,a,l,h,c;this._currentTail=new t.Vector3,this._prevTail=new t.Vector3,this._nextTail=new t.Vector3,this._boneAxis=new t.Vector3,this._centerSpaceBoneLength=0,this._centerSpacePosition=new t.Vector3,this._center=null,this._parentWorldRotation=new t.Quaternion,this._initialLocalMatrix=new t.Matrix4,this._initialLocalRotation=new t.Quaternion,this._initialLocalChildPosition=new t.Vector3,this.bone=e,this.bone.matrixAutoUpdate=!1,this.child=i,this.settings={hitRadius:null!==(n=r.hitRadius)&&void 0!==n?n:0,stiffness:null!==(o=r.stiffness)&&void 0!==o?o:1,gravityPower:null!==(a=r.gravityPower)&&void 0!==a?a:0,gravityDir:null!==(h=null===(l=r.gravityDir)||void 0===l?void 0:l.clone())&&void 0!==h?h:new t.Vector3(0,-1,0),dragForce:null!==(c=r.dragForce)&&void 0!==c?c:.4},this.colliderGroups=s}get center(){return this._center}set center(t){var e;this._getMatrixCenterToWorld(b),this._currentTail.applyMatrix4(b),this._prevTail.applyMatrix4(b),this._nextTail.applyMatrix4(b),(null===(e=this._center)||void 0===e?void 0:e.userData.inverseCacheProxy)&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new v(this._center.matrixWorld))),this._getMatrixWorldToCenter(b),this._currentTail.applyMatrix4(b),this._prevTail.applyMatrix4(b),this._nextTail.applyMatrix4(b),b.multiply(this.bone.matrixWorld),this._centerSpacePosition.setFromMatrixPosition(b),this._centerSpaceBoneLength=m.copy(this._initialLocalChildPosition).applyMatrix4(b).sub(this._centerSpacePosition).length()}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:y}setInitState(){this._centerSpacePosition.setFromMatrixPosition(this.bone.matrixWorld),this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07),this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)),this._prevTail.copy(this._currentTail),this._nextTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize(),this._centerSpaceBoneLength=m.copy(this._initialLocalChildPosition).applyMatrix4(this.bone.matrixWorld).sub(this._centerSpacePosition).length()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix),this._centerSpacePosition.setFromMatrixPosition(this.bone.matrixWorld),this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)),this._prevTail.copy(this._currentTail),this._nextTail.copy(this._currentTail)}update(t){if(t<=0)return;var e,i;this.bone.parent?(e=this.bone.parent,i=this._parentWorldRotation,e.matrixWorld.decompose(p,i,_)):this._parentWorldRotation.copy(g),this._getMatrixWorldToCenter(b),b.multiply(this.bone.matrixWorld),this._centerSpacePosition.setFromMatrixPosition(b);const r=this._getMatrixWorldToCenter(P).multiply(this._parentMatrixWorld),s=M.copy(this._boneAxis).applyMatrix4(this._initialLocalMatrix).applyMatrix4(r).sub(this._centerSpacePosition).normalize();this._nextTail.copy(this._currentTail).add(m.copy(this._currentTail).sub(this._prevTail).multiplyScalar(1-this.settings.dragForce)).add(m.copy(s).multiplyScalar(this.settings.stiffness*t)).add(m.copy(this.settings.gravityDir).multiplyScalar(this.settings.gravityPower*t)),this._nextTail.sub(this._centerSpacePosition).normalize().multiplyScalar(this._centerSpaceBoneLength).add(this._centerSpacePosition),this._collision(this._nextTail),this._prevTail.copy(this._currentTail),this._currentTail.copy(this._nextTail);const n=x(b.copy(P.multiply(this._initialLocalMatrix))),o=w.setFromUnitVectors(this._boneAxis,m.copy(this._nextTail).applyMatrix4(n).normalize());this.bone.quaternion.copy(this._initialLocalRotation).multiply(o),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){this.colliderGroups.forEach((e=>{e.colliders.forEach((e=>{this._getMatrixWorldToCenter(b),b.multiply(e.matrixWorld);const i=e.shape.calculateCollision(b,t,this.settings.hitRadius,m);i<0&&(t.add(m.multiplyScalar(-i)),t.sub(this._centerSpacePosition).normalize().multiplyScalar(this._centerSpaceBoneLength).add(this._centerSpacePosition))}))}))}_getMatrixCenterToWorld(t){return this._center?t.copy(this._center.matrixWorld):t.identity(),t}_getMatrixWorldToCenter(t){return this._center?t.copy(this._center.userData.inverseCacheProxy.inverse):t.identity(),t}}
/*! *****************************************************************************

@@ -4,0 +4,0 @@ Copyright (c) Microsoft Corporation.

{
"name": "@pixiv/three-vrm-springbone",
"version": "1.0.0-beta.14",
"version": "1.0.0-beta.15",
"description": "Spring bone module for @pixiv/three-vrm",

@@ -44,13 +44,13 @@ "license": "MIT",

"dependencies": {
"@pixiv/types-vrm-0.0": "1.0.0-beta.14",
"@pixiv/types-vrmc-springbone-1.0": "1.0.0-beta.14"
"@pixiv/types-vrm-0.0": "1.0.0-beta.15",
"@pixiv/types-vrmc-springbone-1.0": "1.0.0-beta.15"
},
"devDependencies": {
"lint-staged": "10.4.2",
"three": "^0.137.4"
"three": "^0.140.2"
},
"peerDependencies": {
"three": "^0.137.4"
"three": "^0.140.2"
},
"gitHead": "cc5082afff02f6e535de326a89e6378ad4f315c1"
"gitHead": "3ff3b7ba6ee1c5357e50e361b7552d0e82160cfd"
}

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