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@pkmn/client

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@pkmn/client


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@pkmn/client

Test Status npm version

Package encapsulating a refactored version of the generic parts of the official Pokémon Showdown's client's engine.

Installation

$ npm install @pkmn/client

Note that either @pkmn/dex or @pkmn/sim must also be installed to provide a Dex implementation.

Usage

@pkmn/client manintains a battle's state based on information contained in the Pokémon Showdown protocol. A Battle can be instantiated with a Dex implementation and used to track the state of a battle by add-ing protocol messages off the wire. The Battle can then be queried to determine information about the sides / field / Pokemon involved and their current status. The state information that can be obtained from the protocol goes beyond the information provided in the |request| messages sent from the server and together both provide a more complete view of the true state of the battle.

import {Battle} from '@pkmn/client';
import {Dex} from '@pkmn/dex';

const battle = new Battle(Dex);

for (const line of lines) {
  battle.add(line);

... // manipulate battle
}

The UI integration test serves as an example for how the @pkmn/client library can be used to display the results of a battle visually. Note how it makes use of multiple Handler's ordered carefully to account for when the Battle state was updated. @pkmn/view's LogFormatter is an example of a Handler which depends on being run before the client's Handler (and has been designed to work hand-in-hand with Battle).

Browser

The recommended way of using @pkmn/client in a web browser is to configure your bundler (Webpack, Rollup, Parcel, etc) to minimize it and package it with the rest of your application.

License

This package is distributed under the terms of the MIT License. Substantial amounts of the code have been derived from the portions of the Pokémon Showdown client which are distributed under the MIT License.

FAQs

Last updated on 14 Sep 2020

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