@shapediver/viewer.rendering-engine.light-engine
Advanced tools
Comparing version 2.6.5 to 2.7.0
import { UuidGenerator } from '@shapediver/viewer.shared.services'; | ||
import { AbstractTreeNodeData } from '@shapediver/viewer.shared.node-tree'; | ||
import { ILight, LIGHT_TYPE } from '../interface/ILight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
export declare abstract class AbstractLight extends AbstractTreeNodeData implements ILight { | ||
@@ -8,3 +9,3 @@ #private; | ||
constructor(properties: { | ||
color: string; | ||
color: Color; | ||
intensity: number; | ||
@@ -16,4 +17,4 @@ type: LIGHT_TYPE; | ||
}); | ||
get color(): string; | ||
set color(value: string); | ||
get color(): Color; | ||
set color(value: Color); | ||
get intensity(): number; | ||
@@ -20,0 +21,0 @@ set intensity(value: number); |
@@ -58,3 +58,3 @@ "use strict"; | ||
l = new DirectionalLight_1.DirectionalLight({ | ||
color: this._converter.toColor(light.properties.color), | ||
color: this._converter.toHexColor(light.properties.color), | ||
intensity: light.properties.intensity, | ||
@@ -70,5 +70,5 @@ direction: this._converter.toVec3(light.properties.direction), | ||
l = new HemisphereLight_1.HemisphereLight({ | ||
color: this._converter.toColor(light.properties.skyColor), | ||
color: this._converter.toHexColor(light.properties.skyColor), | ||
intensity: light.properties.intensity, | ||
groundColor: this._converter.toColor(light.properties.groundColor), | ||
groundColor: this._converter.toHexColor(light.properties.groundColor), | ||
name: light.name ? light.name : lightId, | ||
@@ -81,3 +81,3 @@ order: light.order, | ||
l = new PointLight_1.PointLight({ | ||
color: this._converter.toColor(light.properties.color), | ||
color: this._converter.toHexColor(light.properties.color), | ||
intensity: light.properties.intensity, | ||
@@ -94,3 +94,3 @@ position: this._converter.toVec3(light.properties.position), | ||
l = new SpotLight_1.SpotLight({ | ||
color: this._converter.toColor(light.properties.color), | ||
color: this._converter.toHexColor(light.properties.color), | ||
intensity: light.properties.intensity, | ||
@@ -111,3 +111,3 @@ position: this._converter.toVec3(light.properties.position), | ||
l = new AmbientLight_1.AmbientLight({ | ||
color: this._converter.toColor(light.properties.color), | ||
color: this._converter.toHexColor(light.properties.color), | ||
intensity: light.properties.intensity, | ||
@@ -225,3 +225,3 @@ name: light.name ? light.name : lightId, | ||
properties = { | ||
color: light.color, | ||
color: this._converter.toHexColor(light.color), | ||
intensity: light.intensity, | ||
@@ -236,5 +236,5 @@ direction: { x: light.direction[0], y: light.direction[1], z: light.direction[2] }, | ||
properties = { | ||
skyColor: light.color, | ||
skyColor: this._converter.toHexColor(light.color), | ||
intensity: light.intensity, | ||
groundColor: light.groundColor | ||
groundColor: this._converter.toHexColor(light.groundColor) | ||
}; | ||
@@ -244,3 +244,3 @@ break; | ||
properties = { | ||
color: light.color, | ||
color: this._converter.toHexColor(light.color), | ||
intensity: light.intensity, | ||
@@ -254,3 +254,3 @@ position: { x: light.position[0], y: light.position[1], z: light.position[2] }, | ||
properties = { | ||
color: light.color, | ||
color: this._converter.toHexColor(light.color), | ||
intensity: light.intensity, | ||
@@ -268,3 +268,3 @@ position: { x: light.position[0], y: light.position[1], z: light.position[2] }, | ||
properties = { | ||
color: light.color, | ||
color: this._converter.toHexColor(light.color), | ||
intensity: light.intensity | ||
@@ -271,0 +271,0 @@ }; |
import { IRenderingEngine } from '@shapediver/viewer.rendering-engine.rendering-engine'; | ||
import { ITreeNode } from '@shapediver/viewer.shared.node-tree'; | ||
import { vec3 } from 'gl-matrix'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { ILightScene } from '../interface/ILightScene'; | ||
@@ -32,3 +33,3 @@ import { AbstractLight } from './AbstractLight'; | ||
addAmbientLight(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -38,3 +39,3 @@ name?: string; | ||
addDirectionalLight(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -48,5 +49,5 @@ direction?: vec3; | ||
addHemisphereLight(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
groundColor?: string; | ||
groundColor?: Color; | ||
name?: string; | ||
@@ -56,3 +57,3 @@ }): HemisphereLight; | ||
addPointLight(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -65,3 +66,3 @@ position?: vec3; | ||
addSpotLight(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -68,0 +69,0 @@ position?: vec3; |
@@ -0,1 +1,2 @@ | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { IAmbientLight } from '../../interface/types/IAmbientLight'; | ||
@@ -6,3 +7,3 @@ import { AbstractLight } from '../AbstractLight'; | ||
constructor(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -9,0 +10,0 @@ name?: string; |
import { vec3 } from 'gl-matrix'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { IDirectionalLight } from '../../interface/types/IDirectionalLight'; | ||
@@ -7,3 +8,3 @@ import { AbstractLight } from '../AbstractLight'; | ||
constructor(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -10,0 +11,0 @@ direction?: vec3; |
@@ -0,1 +1,2 @@ | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { IHemisphereLight } from '../../interface/types/IHemisphereLight'; | ||
@@ -6,4 +7,4 @@ import { AbstractLight } from '../AbstractLight'; | ||
constructor(properties: { | ||
color?: string; | ||
groundColor?: string; | ||
color?: Color; | ||
groundColor?: Color; | ||
intensity?: number; | ||
@@ -14,4 +15,4 @@ name?: string; | ||
}); | ||
get groundColor(): string; | ||
set groundColor(value: string); | ||
get groundColor(): Color; | ||
set groundColor(value: Color); | ||
get threeJsObject(): { | ||
@@ -18,0 +19,0 @@ [key: string]: THREE.HemisphereLight; |
import { vec3 } from 'gl-matrix'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { IPointLight } from '../../interface/types/IPointLight'; | ||
@@ -7,3 +8,3 @@ import { AbstractLight } from '../AbstractLight'; | ||
constructor(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -10,0 +11,0 @@ position?: vec3; |
import { vec3 } from 'gl-matrix'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { ISpotLight } from '../../interface/types/ISpotLight'; | ||
@@ -7,3 +8,3 @@ import { AbstractLight } from '../AbstractLight'; | ||
constructor(properties: { | ||
color?: string; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -10,0 +11,0 @@ position?: vec3; |
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree'; | ||
import { vec3 } from 'gl-matrix'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
export declare enum LIGHT_TYPE { | ||
@@ -13,3 +13,3 @@ AMBIENT = "ambient", | ||
id: string; | ||
color: string | number | vec3; | ||
color: Color; | ||
intensity: number; | ||
@@ -16,0 +16,0 @@ name?: string; |
import { ITreeNode } from '@shapediver/viewer.shared.node-tree'; | ||
import { vec3 } from 'gl-matrix'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { ILight } from './ILight'; | ||
@@ -13,3 +14,3 @@ export interface ILightScene { | ||
addAmbientLight(properties: { | ||
color?: string | number | vec3; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -20,3 +21,3 @@ id?: string; | ||
addDirectionalLight(properties: { | ||
color?: string | number | vec3; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -31,5 +32,5 @@ direction?: vec3; | ||
addHemisphereLight(properties: { | ||
color?: string | number | vec3; | ||
color?: Color; | ||
intensity?: number; | ||
groundColor?: string | number | vec3; | ||
groundColor?: Color; | ||
id?: string; | ||
@@ -39,3 +40,3 @@ name?: string; | ||
addPointLight(properties: { | ||
color?: string | number | vec3; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -49,3 +50,3 @@ position?: vec3; | ||
addSpotLight(properties: { | ||
color?: string | number | vec3; | ||
color?: Color; | ||
intensity?: number; | ||
@@ -52,0 +53,0 @@ position?: vec3; |
@@ -1,7 +0,7 @@ | ||
import { vec3 } from 'gl-matrix'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { ILight } from '../ILight'; | ||
export interface IHemisphereLight extends ILight { | ||
groundColor: string | number | vec3; | ||
groundColor: Color; | ||
clone(): IHemisphereLight; | ||
} | ||
//# sourceMappingURL=IHemisphereLight.d.ts.map |
{ | ||
"name": "@shapediver/viewer.rendering-engine.light-engine", | ||
"version": "2.6.5", | ||
"version": "2.7.0", | ||
"description": "", | ||
@@ -42,11 +42,11 @@ "keywords": [], | ||
"dependencies": { | ||
"@shapediver/viewer.rendering-engine.rendering-engine": "2.6.5", | ||
"@shapediver/viewer.settings": "0.1.39", | ||
"@shapediver/viewer.shared.node-tree": "2.6.5", | ||
"@shapediver/viewer.shared.services": "2.6.5", | ||
"@shapediver/viewer.shared.types": "2.6.5", | ||
"@shapediver/viewer.rendering-engine.rendering-engine": "2.7.0", | ||
"@shapediver/viewer.settings": "0.2.0", | ||
"@shapediver/viewer.shared.node-tree": "2.7.0", | ||
"@shapediver/viewer.shared.services": "2.7.0", | ||
"@shapediver/viewer.shared.types": "2.7.0", | ||
"gl-matrix": "3.3.0", | ||
"tsyringe": "^4.5.0" | ||
}, | ||
"gitHead": "7de51352cf63478851346dc8f886ad996b14c3c2" | ||
"gitHead": "3fcd319e1a6c41609a0e50d871d17811d36bffe8" | ||
} |
@@ -7,2 +7,3 @@ import { vec3 } from 'gl-matrix' | ||
import { ILight, LIGHT_TYPE } from '../interface/ILight' | ||
import { Color } from '@shapediver/viewer.shared.types' | ||
@@ -14,3 +15,3 @@ export abstract class AbstractLight extends AbstractTreeNodeData implements ILight { | ||
#color: string; | ||
#color: Color; | ||
#intensity: number; | ||
@@ -28,3 +29,3 @@ #name?: string; | ||
constructor(properties: { | ||
color: string, | ||
color: Color, | ||
intensity: number, | ||
@@ -48,7 +49,7 @@ type: LIGHT_TYPE, | ||
public get color(): string { | ||
public get color(): Color { | ||
return this.#color; | ||
} | ||
public set color(value: string) { | ||
public set color(value: Color) { | ||
this.#color = value; | ||
@@ -55,0 +56,0 @@ this.updateVersion(); |
@@ -80,3 +80,3 @@ import { container, singleton } from 'tsyringe' | ||
l = new DirectionalLight({ | ||
color: this._converter.toColor((<IDirectionalLightPropertiesV3>light.properties).color), | ||
color: this._converter.toHexColor((<IDirectionalLightPropertiesV3>light.properties).color), | ||
intensity: (<IDirectionalLightPropertiesV3>light.properties).intensity, | ||
@@ -92,5 +92,5 @@ direction: this._converter.toVec3((<IDirectionalLightPropertiesV3>light.properties).direction), | ||
l = new HemisphereLight({ | ||
color: this._converter.toColor((<IHemisphereLightPropertiesV3>light.properties).skyColor), | ||
color: this._converter.toHexColor((<IHemisphereLightPropertiesV3>light.properties).skyColor), | ||
intensity: (<IHemisphereLightPropertiesV3>light.properties).intensity, | ||
groundColor: this._converter.toColor((<IHemisphereLightPropertiesV3>light.properties).groundColor), | ||
groundColor: this._converter.toHexColor((<IHemisphereLightPropertiesV3>light.properties).groundColor), | ||
name: light.name ? light.name : lightId, | ||
@@ -103,3 +103,3 @@ order: light.order, | ||
l = new PointLight({ | ||
color: this._converter.toColor((<IPointLightPropertiesV3>light.properties).color), | ||
color: this._converter.toHexColor((<IPointLightPropertiesV3>light.properties).color), | ||
intensity: (<IPointLightPropertiesV3>light.properties).intensity, | ||
@@ -116,3 +116,3 @@ position: this._converter.toVec3((<IPointLightPropertiesV3>light.properties).position), | ||
l = new SpotLight({ | ||
color: this._converter.toColor((<ISpotLightPropertiesV3>light.properties).color), | ||
color: this._converter.toHexColor((<ISpotLightPropertiesV3>light.properties).color), | ||
intensity: (<ISpotLightPropertiesV3>light.properties).intensity, | ||
@@ -133,3 +133,3 @@ position: this._converter.toVec3((<ISpotLightPropertiesV3>light.properties).position), | ||
l = new AmbientLight({ | ||
color: this._converter.toColor((<IAmbientLightPropertiesV3>light.properties).color), | ||
color: this._converter.toHexColor((<IAmbientLightPropertiesV3>light.properties).color), | ||
intensity: (<IAmbientLightPropertiesV3>light.properties).intensity, | ||
@@ -258,3 +258,3 @@ name: light.name ? light.name : lightId, | ||
properties = { | ||
color: light.color, | ||
color: this._converter.toHexColor(light.color), | ||
intensity: light.intensity, | ||
@@ -269,5 +269,5 @@ direction: { x: (<DirectionalLight>light).direction[0], y: (<DirectionalLight>light).direction[1], z: (<DirectionalLight>light).direction[2] }, | ||
properties = { | ||
skyColor: light.color, | ||
skyColor: this._converter.toHexColor(light.color), | ||
intensity: light.intensity, | ||
groundColor: (<HemisphereLight>light).groundColor | ||
groundColor: this._converter.toHexColor((<HemisphereLight>light).groundColor) | ||
} | ||
@@ -277,3 +277,3 @@ break; | ||
properties = { | ||
color: light.color, | ||
color: this._converter.toHexColor(light.color), | ||
intensity: light.intensity, | ||
@@ -287,3 +287,3 @@ position: { x: (<PointLight>light).position[0], y: (<PointLight>light).position[1], z: (<PointLight>light).position[2] }, | ||
properties = { | ||
color: light.color, | ||
color: this._converter.toHexColor(light.color), | ||
intensity: light.intensity, | ||
@@ -301,3 +301,3 @@ position: { x: (<SpotLight>light).position[0], y: (<SpotLight>light).position[1], z: (<SpotLight>light).position[2] }, | ||
properties = { | ||
color: light.color, | ||
color: this._converter.toHexColor(light.color), | ||
intensity: light.intensity | ||
@@ -304,0 +304,0 @@ } |
import { IRenderingEngine } from '@shapediver/viewer.rendering-engine.rendering-engine'; | ||
import { ITreeNode, TreeNode } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
@@ -70,3 +71,3 @@ import { ILight } from '../interface/ILight' | ||
public addAmbientLight(properties: {color?: string, intensity?: number, name?: string}): AmbientLight { | ||
public addAmbientLight(properties: {color?: Color, intensity?: number, name?: string}): AmbientLight { | ||
const light = new AmbientLight(properties); | ||
@@ -77,3 +78,3 @@ this.addLight(light); | ||
public addDirectionalLight(properties: {color?: string, intensity?: number, direction?: vec3, castShadow?: boolean, shadowMapResolution?: number, shadowMapBias?: number, name?: string}): DirectionalLight { | ||
public addDirectionalLight(properties: {color?: Color, intensity?: number, direction?: vec3, castShadow?: boolean, shadowMapResolution?: number, shadowMapBias?: number, name?: string}): DirectionalLight { | ||
const light = new DirectionalLight(properties); | ||
@@ -84,3 +85,3 @@ this.addLight(light); | ||
public addHemisphereLight(properties: {color?: string, intensity?: number, groundColor?: string, name?: string}): HemisphereLight { | ||
public addHemisphereLight(properties: {color?: Color, intensity?: number, groundColor?: Color, name?: string}): HemisphereLight { | ||
const light = new HemisphereLight(properties); | ||
@@ -101,3 +102,3 @@ this.addLight(light); | ||
public addPointLight(properties: {color?: string, intensity?: number, position?: vec3, distance?: number, decay?: number, name?: string}): PointLight { | ||
public addPointLight(properties: {color?: Color, intensity?: number, position?: vec3, distance?: number, decay?: number, name?: string}): PointLight { | ||
const light = new PointLight(properties); | ||
@@ -108,3 +109,3 @@ this.addLight(light); | ||
public addSpotLight(properties: {color?: string, intensity?: number, position?: vec3, target?: vec3, distance?: number, decay?: number, angle?: number, penumbra?: number, name?: string}): SpotLight { | ||
public addSpotLight(properties: {color?: Color, intensity?: number, position?: vec3, target?: vec3, distance?: number, decay?: number, angle?: number, penumbra?: number, name?: string}): SpotLight { | ||
const light = new SpotLight(properties); | ||
@@ -111,0 +112,0 @@ this.addLight(light); |
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
@@ -17,3 +18,3 @@ import { LIGHT_TYPE } from '../../interface/ILight' | ||
constructor(properties: { | ||
color?: string, | ||
color?: Color, | ||
intensity?: number, | ||
@@ -20,0 +21,0 @@ name?: string, |
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
@@ -22,3 +23,3 @@ import { LIGHT_TYPE } from '../../interface/ILight' | ||
constructor(properties: { | ||
color?: string, | ||
color?: Color, | ||
intensity?: number, | ||
@@ -25,0 +26,0 @@ direction?: vec3, |
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
@@ -11,3 +12,3 @@ import { LIGHT_TYPE } from '../../interface/ILight' | ||
#groundColor: string = '#000000'; | ||
#groundColor: Color = '#000000'; | ||
#threeJsObject: { [key: string]: THREE.HemisphereLight } = {}; | ||
@@ -20,4 +21,4 @@ | ||
constructor(properties: { | ||
color?: string, | ||
groundColor?: string, | ||
color?: Color, | ||
groundColor?: Color, | ||
intensity?: number, | ||
@@ -44,7 +45,7 @@ name?: string, | ||
public get groundColor(): string { | ||
public get groundColor(): Color { | ||
return this.#groundColor; | ||
} | ||
public set groundColor(value: string) { | ||
public set groundColor(value: Color) { | ||
this.#groundColor = value; | ||
@@ -51,0 +52,0 @@ this.updateVersion(); |
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
@@ -21,3 +22,3 @@ import { LIGHT_TYPE } from '../../interface/ILight' | ||
constructor(properties: { | ||
color?: string, | ||
color?: Color, | ||
intensity?: number, | ||
@@ -24,0 +25,0 @@ position?: vec3, |
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
@@ -24,3 +25,3 @@ import { LIGHT_TYPE } from '../../interface/ILight' | ||
constructor(properties: { | ||
color?: string, | ||
color?: Color, | ||
intensity?: number, | ||
@@ -27,0 +28,0 @@ position?: vec3, |
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { Color } from '@shapediver/viewer.shared.types' | ||
@@ -17,3 +17,3 @@ export enum LIGHT_TYPE { | ||
id: string; | ||
color: string | number | vec3, | ||
color: Color, | ||
intensity: number, | ||
@@ -20,0 +20,0 @@ name?: string |
import { ITreeNode, TreeNode } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { Color } from '@shapediver/viewer.shared.types' | ||
@@ -19,7 +20,7 @@ import { ILight } from './ILight' | ||
addAmbientLight(properties: {color?: string | number | vec3, intensity?: number, id?: string, name?: string}): ILight; | ||
addDirectionalLight(properties: {color?: string | number | vec3, intensity?: number, direction?: vec3, castShadow?: boolean, shadowMapResolution?: number, shadowMapBias?: number, id?: string, name?: string}): ILight; | ||
addHemisphereLight(properties: {color?: string | number | vec3, intensity?: number, groundColor?: string | number | vec3, id?: string, name?: string}): ILight; | ||
addPointLight(properties: {color?: string | number | vec3, intensity?: number, position?: vec3, distance?: number, decay?: number, id?: string, name?: string}): ILight; | ||
addSpotLight(properties: {color?: string | number | vec3, intensity?: number, position?: vec3, target?: vec3, distance?: number, decay?: number, angle?: number, penumbra?: number, id?: string, name?: string}): ILight; | ||
addAmbientLight(properties: {color?: Color, intensity?: number, id?: string, name?: string}): ILight; | ||
addDirectionalLight(properties: {color?: Color, intensity?: number, direction?: vec3, castShadow?: boolean, shadowMapResolution?: number, shadowMapBias?: number, id?: string, name?: string}): ILight; | ||
addHemisphereLight(properties: {color?: Color, intensity?: number, groundColor?: Color, id?: string, name?: string}): ILight; | ||
addPointLight(properties: {color?: Color, intensity?: number, position?: vec3, distance?: number, decay?: number, id?: string, name?: string}): ILight; | ||
addSpotLight(properties: {color?: Color, intensity?: number, position?: vec3, target?: vec3, distance?: number, decay?: number, angle?: number, penumbra?: number, id?: string, name?: string}): ILight; | ||
removeLight(id: string): boolean; | ||
@@ -26,0 +27,0 @@ |
@@ -1,2 +0,2 @@ | ||
import { vec3 } from 'gl-matrix' | ||
import { Color } from '@shapediver/viewer.shared.types' | ||
@@ -6,5 +6,5 @@ import { ILight } from '../ILight' | ||
export interface IHemisphereLight extends ILight { | ||
groundColor: string | number | vec3; | ||
groundColor: Color; | ||
clone(): IHemisphereLight; | ||
} |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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+ Added@shapediver/viewer.rendering-engine.rendering-engine@2.7.0(transitive)
+ Added@shapediver/viewer.settings@0.2.0(transitive)
+ Added@shapediver/viewer.shared.build-data@2.7.0(transitive)
+ Added@shapediver/viewer.shared.math@2.7.0(transitive)
+ Added@shapediver/viewer.shared.node-tree@2.7.0(transitive)
+ Added@shapediver/viewer.shared.services@2.7.0(transitive)
+ Added@shapediver/viewer.shared.types@2.7.0(transitive)
- Removed@shapediver/viewer.rendering-engine.rendering-engine@2.6.5(transitive)
- Removed@shapediver/viewer.settings@0.1.39(transitive)
- Removed@shapediver/viewer.shared.build-data@2.6.5(transitive)
- Removed@shapediver/viewer.shared.math@2.6.5(transitive)
- Removed@shapediver/viewer.shared.node-tree@2.6.5(transitive)
- Removed@shapediver/viewer.shared.services@2.6.5(transitive)
- Removed@shapediver/viewer.shared.types@2.6.5(transitive)
Updated@shapediver/viewer.rendering-engine.rendering-engine@2.7.0