@shapediver/viewer.rendering-engine.light-engine
Advanced tools
Comparing version 2.12.8 to 3.0.0
@@ -1,5 +0,5 @@ | ||
import { UuidGenerator } from '@shapediver/viewer.shared.services'; | ||
import { AbstractTreeNodeData, ITreeNode } from '@shapediver/viewer.shared.node-tree'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { ILight, LIGHT_TYPE } from '../interface/ILight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { UuidGenerator } from '@shapediver/viewer.shared.services'; | ||
export declare abstract class AbstractLight extends AbstractTreeNodeData implements ILight { | ||
@@ -25,8 +25,8 @@ #private; | ||
set order(value: number | undefined); | ||
get parentNode(): ITreeNode | undefined; | ||
set parentNode(value: ITreeNode | undefined); | ||
get parentNode(): ITreeNode | undefined; | ||
get type(): LIGHT_TYPE; | ||
get useNodeData(): boolean; | ||
set useNodeData(value: boolean); | ||
get useNodeData(): boolean; | ||
} | ||
//# sourceMappingURL=AbstractLight.d.ts.map |
@@ -13,13 +13,13 @@ "use strict"; | ||
}; | ||
var _AbstractLight_type, _AbstractLight_color, _AbstractLight_intensity, _AbstractLight_name, _AbstractLight_order, _AbstractLight_useNodeData, _AbstractLight_parentNode; | ||
var _AbstractLight_type, _AbstractLight_color, _AbstractLight_intensity, _AbstractLight_name, _AbstractLight_order, _AbstractLight_parentNode, _AbstractLight_useNodeData; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.AbstractLight = void 0; | ||
const viewer_shared_node_tree_1 = require("@shapediver/viewer.shared.node-tree"); | ||
const viewer_shared_services_1 = require("@shapediver/viewer.shared.services"); | ||
const viewer_shared_node_tree_1 = require("@shapediver/viewer.shared.node-tree"); | ||
class AbstractLight extends viewer_shared_node_tree_1.AbstractTreeNodeData { | ||
// #endregion Properties (6) | ||
// #endregion Properties (8) | ||
// #region Constructors (1) | ||
constructor(properties) { | ||
super(properties.id, properties.version); | ||
// #region Properties (6) | ||
// #region Properties (8) | ||
_AbstractLight_type.set(this, void 0); | ||
@@ -30,4 +30,4 @@ _AbstractLight_color.set(this, void 0); | ||
_AbstractLight_order.set(this, void 0); | ||
_AbstractLight_parentNode.set(this, void 0); | ||
_AbstractLight_useNodeData.set(this, false); | ||
_AbstractLight_parentNode.set(this, void 0); | ||
this._uuidGenerator = viewer_shared_services_1.UuidGenerator.instance; | ||
@@ -41,3 +41,3 @@ __classPrivateFieldSet(this, _AbstractLight_color, properties.color, "f"); | ||
// #endregion Constructors (1) | ||
// #region Public Accessors (9) | ||
// #region Public Getters And Setters (13) | ||
get color() { | ||
@@ -79,20 +79,20 @@ return __classPrivateFieldGet(this, _AbstractLight_color, "f"); | ||
} | ||
get parentNode() { | ||
return __classPrivateFieldGet(this, _AbstractLight_parentNode, "f"); | ||
} | ||
set parentNode(value) { | ||
__classPrivateFieldSet(this, _AbstractLight_parentNode, value, "f"); | ||
} | ||
get parentNode() { | ||
return __classPrivateFieldGet(this, _AbstractLight_parentNode, "f"); | ||
} | ||
get type() { | ||
return __classPrivateFieldGet(this, _AbstractLight_type, "f"); | ||
} | ||
get useNodeData() { | ||
return __classPrivateFieldGet(this, _AbstractLight_useNodeData, "f"); | ||
} | ||
set useNodeData(value) { | ||
__classPrivateFieldSet(this, _AbstractLight_useNodeData, value, "f"); | ||
} | ||
get useNodeData() { | ||
return __classPrivateFieldGet(this, _AbstractLight_useNodeData, "f"); | ||
} | ||
} | ||
exports.AbstractLight = AbstractLight; | ||
_AbstractLight_type = new WeakMap(), _AbstractLight_color = new WeakMap(), _AbstractLight_intensity = new WeakMap(), _AbstractLight_name = new WeakMap(), _AbstractLight_order = new WeakMap(), _AbstractLight_useNodeData = new WeakMap(), _AbstractLight_parentNode = new WeakMap(); | ||
_AbstractLight_type = new WeakMap(), _AbstractLight_color = new WeakMap(), _AbstractLight_intensity = new WeakMap(), _AbstractLight_name = new WeakMap(), _AbstractLight_order = new WeakMap(), _AbstractLight_parentNode = new WeakMap(), _AbstractLight_useNodeData = new WeakMap(); | ||
//# sourceMappingURL=AbstractLight.js.map |
import { SettingsEngine } from '@shapediver/viewer.shared.services'; | ||
import { LightScene } from './LightScene'; | ||
import { ILightEngine } from '../interface/ILightEngine'; | ||
import { ILightScene } from '../interface/ILightScene'; | ||
import { IRenderingEngine } from '@shapediver/viewer.rendering-engine.rendering-engine'; | ||
import { LightScene } from './LightScene'; | ||
export declare class LightEngine implements ILightEngine { | ||
@@ -7,0 +7,0 @@ private readonly _renderingEngine; |
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.LightEngine = void 0; | ||
const gl_matrix_1 = require("gl-matrix"); | ||
const AmbientLight_1 = require("./types/AmbientLight"); | ||
const viewer_shared_services_1 = require("@shapediver/viewer.shared.services"); | ||
const AmbientLight_1 = require("./types/AmbientLight"); | ||
const DirectionalLight_1 = require("./types/DirectionalLight"); | ||
const HemisphereLight_1 = require("./types/HemisphereLight"); | ||
const ILight_1 = require("../interface/ILight"); | ||
const viewer_shared_node_tree_1 = require("@shapediver/viewer.shared.node-tree"); | ||
const LightScene_1 = require("./LightScene"); | ||
const PointLight_1 = require("./types/PointLight"); | ||
const SpotLight_1 = require("./types/SpotLight"); | ||
const LightScene_1 = require("./LightScene"); | ||
const ILight_1 = require("../interface/ILight"); | ||
const viewer_shared_node_tree_1 = require("@shapediver/viewer.shared.node-tree"); | ||
const gl_matrix_1 = require("gl-matrix"); | ||
class LightEngine { | ||
// #endregion Properties (6) | ||
// #endregion Properties (7) | ||
// #region Constructors (1) | ||
constructor(_renderingEngine) { | ||
this._renderingEngine = _renderingEngine; | ||
// #region Properties (6) | ||
// #region Properties (7) | ||
this._converter = viewer_shared_services_1.Converter.instance; | ||
@@ -29,3 +29,3 @@ this._lightNode = new viewer_shared_node_tree_1.TreeNode('lights'); | ||
// #endregion Constructors (1) | ||
// #region Public Accessors (2) | ||
// #region Public Getters And Setters (4) | ||
get lightScene() { | ||
@@ -43,11 +43,11 @@ return this._lightScene; | ||
} | ||
// #endregion Public Accessors (2) | ||
// #endregion Public Getters And Setters (4) | ||
// #region Public Methods (6) | ||
applySettings(settingsEngine) { | ||
this._lightScenes = {}; | ||
for (let lightSceneId in settingsEngine.light.lightScenes) { | ||
for (const lightSceneId in settingsEngine.light.lightScenes) { | ||
const lightSceneUUID = this._uuidGenerator.validate(lightSceneId) ? lightSceneId : this._uuidGenerator.create(); | ||
const lightSceneName = settingsEngine.light.lightScenes[lightSceneId].name ? settingsEngine.light.lightScenes[lightSceneId].name : lightSceneId; | ||
const ls = new LightScene_1.LightScene(this._renderingEngine, { id: lightSceneUUID, name: lightSceneName }); | ||
for (let lightId in settingsEngine.light.lightScenes[lightSceneId].lights) { | ||
for (const lightId in settingsEngine.light.lightScenes[lightSceneId].lights) { | ||
const lightUUID = this._uuidGenerator.validate(lightId) ? lightId : this._uuidGenerator.create(); | ||
@@ -150,3 +150,3 @@ const light = settingsEngine.light.lightScenes[lightSceneId].lights[lightId]; | ||
if (!this._lightScenes[id]) { | ||
for (let lightSceneId in this._lightScenes) { | ||
for (const lightSceneId in this._lightScenes) { | ||
const lightScene = this._lightScenes[lightSceneId]; | ||
@@ -190,3 +190,3 @@ const lightSceneName = lightScene.name || lightSceneId; | ||
if (!this._lightScenes[id]) { | ||
for (let lightSceneId in this._lightScenes) { | ||
for (const lightSceneId in this._lightScenes) { | ||
const lightScene = this._lightScenes[lightSceneId]; | ||
@@ -215,3 +215,3 @@ const lightSceneName = lightScene.name || lightSceneId; | ||
const converted = {}; | ||
for (let lightSceneId in this._lightScenes) { | ||
for (const lightSceneId in this._lightScenes) { | ||
const lightScene = this._lightScenes[lightSceneId]; | ||
@@ -223,3 +223,3 @@ const lightSceneName = lightScene.name || lightSceneId; | ||
}; | ||
for (let lightId in lightScene.lights) { | ||
for (const lightId in lightScene.lights) { | ||
const light = lightScene.lights[lightId]; | ||
@@ -226,0 +226,0 @@ let properties; |
@@ -0,6 +1,5 @@ | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { IAmbientLight } from '../../interface/types/IAmbientLight'; | ||
import { AbstractLight } from '../AbstractLight'; | ||
export declare class AmbientLight extends AbstractLight implements IAmbientLight { | ||
#private; | ||
constructor(properties: { | ||
@@ -14,7 +13,4 @@ color?: Color; | ||
}); | ||
get threeJsObject(): { | ||
[key: string]: THREE.AmbientLight; | ||
}; | ||
clone(): IAmbientLight; | ||
} | ||
//# sourceMappingURL=AmbientLight.d.ts.map |
"use strict"; | ||
var __classPrivateFieldGet = (this && this.__classPrivateFieldGet) || function (receiver, state, kind, f) { | ||
if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a getter"); | ||
if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot read private member from an object whose class did not declare it"); | ||
return kind === "m" ? f : kind === "a" ? f.call(receiver) : f ? f.value : state.get(receiver); | ||
}; | ||
var _AmbientLight_threeJsObject; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.AmbientLight = void 0; | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
const ILight_1 = require("../../interface/ILight"); | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
class AmbientLight extends AbstractLight_1.AbstractLight { | ||
// #endregion Properties (1) | ||
// #region Constructors (1) | ||
@@ -25,11 +18,4 @@ constructor(properties) { | ||
}); | ||
// #region Properties (1) | ||
_AmbientLight_threeJsObject.set(this, {}); | ||
} | ||
// #endregion Constructors (1) | ||
// #region Public Accessors (1) | ||
get threeJsObject() { | ||
return __classPrivateFieldGet(this, _AmbientLight_threeJsObject, "f"); | ||
} | ||
// #endregion Public Accessors (1) | ||
// #region Public Methods (1) | ||
@@ -48,3 +34,2 @@ clone() { | ||
exports.AmbientLight = AmbientLight; | ||
_AmbientLight_threeJsObject = new WeakMap(); | ||
//# sourceMappingURL=AmbientLight.js.map |
@@ -1,5 +0,5 @@ | ||
import { vec3 } from 'gl-matrix'; | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { IDirectionalLight } from '../../interface/types/IDirectionalLight'; | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { vec3 } from 'gl-matrix'; | ||
export declare class DirectionalLight extends AbstractLight implements IDirectionalLight { | ||
@@ -27,7 +27,4 @@ #private; | ||
set shadowMapResolution(value: number); | ||
get threeJsObject(): { | ||
[key: string]: THREE.DirectionalLight; | ||
}; | ||
clone(): IDirectionalLight; | ||
} | ||
//# sourceMappingURL=DirectionalLight.d.ts.map |
@@ -13,8 +13,8 @@ "use strict"; | ||
}; | ||
var _DirectionalLight_castShadow, _DirectionalLight_direction, _DirectionalLight_shadowMapBias, _DirectionalLight_shadowMapResolution, _DirectionalLight_threeJsObject; | ||
var _DirectionalLight_castShadow, _DirectionalLight_direction, _DirectionalLight_shadowMapBias, _DirectionalLight_shadowMapResolution; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.DirectionalLight = void 0; | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
const ILight_1 = require("../../interface/ILight"); | ||
const gl_matrix_1 = require("gl-matrix"); | ||
const ILight_1 = require("../../interface/ILight"); | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
class DirectionalLight extends AbstractLight_1.AbstractLight { | ||
@@ -38,3 +38,2 @@ // #endregion Properties (4) | ||
_DirectionalLight_shadowMapResolution.set(this, 1024); | ||
_DirectionalLight_threeJsObject.set(this, {}); | ||
if (properties.direction) | ||
@@ -50,3 +49,3 @@ __classPrivateFieldSet(this, _DirectionalLight_direction, properties.direction, "f"); | ||
// #endregion Constructors (1) | ||
// #region Public Accessors (8) | ||
// #region Public Getters And Setters (8) | ||
get castShadow() { | ||
@@ -88,6 +87,3 @@ return __classPrivateFieldGet(this, _DirectionalLight_castShadow, "f"); | ||
} | ||
get threeJsObject() { | ||
return __classPrivateFieldGet(this, _DirectionalLight_threeJsObject, "f"); | ||
} | ||
// #endregion Public Accessors (8) | ||
// #endregion Public Getters And Setters (8) | ||
// #region Public Methods (1) | ||
@@ -110,3 +106,3 @@ clone() { | ||
exports.DirectionalLight = DirectionalLight; | ||
_DirectionalLight_castShadow = new WeakMap(), _DirectionalLight_direction = new WeakMap(), _DirectionalLight_shadowMapBias = new WeakMap(), _DirectionalLight_shadowMapResolution = new WeakMap(), _DirectionalLight_threeJsObject = new WeakMap(); | ||
_DirectionalLight_castShadow = new WeakMap(), _DirectionalLight_direction = new WeakMap(), _DirectionalLight_shadowMapBias = new WeakMap(), _DirectionalLight_shadowMapResolution = new WeakMap(); | ||
//# sourceMappingURL=DirectionalLight.js.map |
@@ -0,4 +1,4 @@ | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { IHemisphereLight } from '../../interface/types/IHemisphereLight'; | ||
import { AbstractLight } from '../AbstractLight'; | ||
export declare class HemisphereLight extends AbstractLight implements IHemisphereLight { | ||
@@ -17,7 +17,4 @@ #private; | ||
set groundColor(value: Color); | ||
get threeJsObject(): { | ||
[key: string]: THREE.HemisphereLight; | ||
}; | ||
clone(): IHemisphereLight; | ||
} | ||
//# sourceMappingURL=HemisphereLight.d.ts.map |
@@ -13,7 +13,7 @@ "use strict"; | ||
}; | ||
var _HemisphereLight_groundColor, _HemisphereLight_threeJsObject; | ||
var _HemisphereLight_groundColor; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.HemisphereLight = void 0; | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
const ILight_1 = require("../../interface/ILight"); | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
class HemisphereLight extends AbstractLight_1.AbstractLight { | ||
@@ -34,3 +34,2 @@ // #endregion Properties (1) | ||
_HemisphereLight_groundColor.set(this, '#000000'); | ||
_HemisphereLight_threeJsObject.set(this, {}); | ||
if (properties.groundColor) | ||
@@ -40,3 +39,3 @@ __classPrivateFieldSet(this, _HemisphereLight_groundColor, properties.groundColor, "f"); | ||
// #endregion Constructors (1) | ||
// #region Public Accessors (2) | ||
// #region Public Getters And Setters (2) | ||
get groundColor() { | ||
@@ -51,6 +50,3 @@ return __classPrivateFieldGet(this, _HemisphereLight_groundColor, "f"); | ||
} | ||
get threeJsObject() { | ||
return __classPrivateFieldGet(this, _HemisphereLight_threeJsObject, "f"); | ||
} | ||
// #endregion Public Accessors (2) | ||
// #endregion Public Getters And Setters (2) | ||
// #region Public Methods (1) | ||
@@ -70,3 +66,3 @@ clone() { | ||
exports.HemisphereLight = HemisphereLight; | ||
_HemisphereLight_groundColor = new WeakMap(), _HemisphereLight_threeJsObject = new WeakMap(); | ||
_HemisphereLight_groundColor = new WeakMap(); | ||
//# sourceMappingURL=HemisphereLight.js.map |
@@ -1,5 +0,5 @@ | ||
import { vec3 } from 'gl-matrix'; | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { IPointLight } from '../../interface/types/IPointLight'; | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { vec3 } from 'gl-matrix'; | ||
export declare class PointLight extends AbstractLight implements IPointLight { | ||
@@ -24,7 +24,4 @@ #private; | ||
set position(value: vec3); | ||
get threeJsObject(): { | ||
[key: string]: THREE.PointLight; | ||
}; | ||
clone(): IPointLight; | ||
} | ||
//# sourceMappingURL=PointLight.d.ts.map |
@@ -13,8 +13,8 @@ "use strict"; | ||
}; | ||
var _PointLight_decay, _PointLight_distance, _PointLight_position, _PointLight_threeJsObject; | ||
var _PointLight_decay, _PointLight_distance, _PointLight_position; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.PointLight = void 0; | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
const ILight_1 = require("../../interface/ILight"); | ||
const gl_matrix_1 = require("gl-matrix"); | ||
const ILight_1 = require("../../interface/ILight"); | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
class PointLight extends AbstractLight_1.AbstractLight { | ||
@@ -37,3 +37,2 @@ // #endregion Properties (3) | ||
_PointLight_position.set(this, gl_matrix_1.vec3.fromValues(0, 0, 0)); | ||
_PointLight_threeJsObject.set(this, {}); | ||
if (properties.position) | ||
@@ -47,3 +46,3 @@ __classPrivateFieldSet(this, _PointLight_position, properties.position, "f"); | ||
// #endregion Constructors (1) | ||
// #region Public Accessors (6) | ||
// #region Public Getters And Setters (6) | ||
get decay() { | ||
@@ -76,6 +75,3 @@ return __classPrivateFieldGet(this, _PointLight_decay, "f"); | ||
} | ||
get threeJsObject() { | ||
return __classPrivateFieldGet(this, _PointLight_threeJsObject, "f"); | ||
} | ||
// #endregion Public Accessors (6) | ||
// #endregion Public Getters And Setters (6) | ||
// #region Public Methods (1) | ||
@@ -97,3 +93,3 @@ clone() { | ||
exports.PointLight = PointLight; | ||
_PointLight_decay = new WeakMap(), _PointLight_distance = new WeakMap(), _PointLight_position = new WeakMap(), _PointLight_threeJsObject = new WeakMap(); | ||
_PointLight_decay = new WeakMap(), _PointLight_distance = new WeakMap(), _PointLight_position = new WeakMap(); | ||
//# sourceMappingURL=PointLight.js.map |
@@ -1,5 +0,5 @@ | ||
import { vec3 } from 'gl-matrix'; | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { ISpotLight } from '../../interface/types/ISpotLight'; | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { vec3 } from 'gl-matrix'; | ||
export declare class SpotLight extends AbstractLight implements ISpotLight { | ||
@@ -33,7 +33,4 @@ #private; | ||
set target(value: vec3); | ||
get threeJsObject(): { | ||
[key: string]: THREE.SpotLight; | ||
}; | ||
clone(): ISpotLight; | ||
} | ||
//# sourceMappingURL=SpotLight.d.ts.map |
@@ -13,8 +13,8 @@ "use strict"; | ||
}; | ||
var _SpotLight_angle, _SpotLight_decay, _SpotLight_distance, _SpotLight_penumbra, _SpotLight_position, _SpotLight_target, _SpotLight_threeJsObject; | ||
var _SpotLight_angle, _SpotLight_decay, _SpotLight_distance, _SpotLight_penumbra, _SpotLight_position, _SpotLight_target; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.SpotLight = void 0; | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
const ILight_1 = require("../../interface/ILight"); | ||
const gl_matrix_1 = require("gl-matrix"); | ||
const ILight_1 = require("../../interface/ILight"); | ||
const AbstractLight_1 = require("../AbstractLight"); | ||
class SpotLight extends AbstractLight_1.AbstractLight { | ||
@@ -40,3 +40,2 @@ // #endregion Properties (6) | ||
_SpotLight_target.set(this, gl_matrix_1.vec3.fromValues(0, 0, 0)); | ||
_SpotLight_threeJsObject.set(this, {}); | ||
if (properties.position) | ||
@@ -56,3 +55,3 @@ __classPrivateFieldSet(this, _SpotLight_position, properties.position, "f"); | ||
// #endregion Constructors (1) | ||
// #region Public Accessors (12) | ||
// #region Public Getters And Setters (12) | ||
get angle() { | ||
@@ -112,6 +111,3 @@ return __classPrivateFieldGet(this, _SpotLight_angle, "f"); | ||
} | ||
get threeJsObject() { | ||
return __classPrivateFieldGet(this, _SpotLight_threeJsObject, "f"); | ||
} | ||
// #endregion Public Accessors (12) | ||
// #endregion Public Getters And Setters (12) | ||
// #region Public Methods (1) | ||
@@ -136,3 +132,3 @@ clone() { | ||
exports.SpotLight = SpotLight; | ||
_SpotLight_angle = new WeakMap(), _SpotLight_decay = new WeakMap(), _SpotLight_distance = new WeakMap(), _SpotLight_penumbra = new WeakMap(), _SpotLight_position = new WeakMap(), _SpotLight_target = new WeakMap(), _SpotLight_threeJsObject = new WeakMap(); | ||
_SpotLight_angle = new WeakMap(), _SpotLight_decay = new WeakMap(), _SpotLight_distance = new WeakMap(), _SpotLight_penumbra = new WeakMap(), _SpotLight_position = new WeakMap(), _SpotLight_target = new WeakMap(); | ||
//# sourceMappingURL=SpotLight.js.map |
{ | ||
"name": "@shapediver/viewer.rendering-engine.light-engine", | ||
"version": "2.12.8", | ||
"version": "3.0.0", | ||
"description": "", | ||
@@ -42,10 +42,10 @@ "keywords": [], | ||
"dependencies": { | ||
"@shapediver/viewer.rendering-engine.rendering-engine": "2.12.8", | ||
"@shapediver/viewer.settings": "0.5.7", | ||
"@shapediver/viewer.shared.node-tree": "2.12.8", | ||
"@shapediver/viewer.shared.services": "2.12.8", | ||
"@shapediver/viewer.shared.types": "2.12.8", | ||
"@shapediver/viewer.rendering-engine.rendering-engine": "3.0.0", | ||
"@shapediver/viewer.settings": "1.0.1", | ||
"@shapediver/viewer.shared.node-tree": "3.0.0", | ||
"@shapediver/viewer.shared.services": "3.0.0", | ||
"@shapediver/viewer.shared.types": "3.0.0", | ||
"gl-matrix": "3.3.0" | ||
}, | ||
"gitHead": "615c459595cdea9ceeca8a307d469c617ce36684" | ||
"gitHead": "b6b0010bf5d5652aa338df8016405d97f33fcabb" | ||
} |
@@ -1,10 +0,8 @@ | ||
import { vec3 } from 'gl-matrix' | ||
import { UuidGenerator } from '@shapediver/viewer.shared.services' | ||
import { AbstractTreeNodeData, ITreeNode } from '@shapediver/viewer.shared.node-tree' | ||
import { AbstractTreeNodeData, ITreeNode } from '@shapediver/viewer.shared.node-tree'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { ILight, LIGHT_TYPE } from '../interface/ILight'; | ||
import { UuidGenerator } from '@shapediver/viewer.shared.services'; | ||
import { ILight, LIGHT_TYPE } from '../interface/ILight' | ||
import { Color } from '@shapediver/viewer.shared.types' | ||
export abstract class AbstractLight extends AbstractTreeNodeData implements ILight { | ||
// #region Properties (6) | ||
// #region Properties (8) | ||
@@ -17,8 +15,8 @@ readonly #type: LIGHT_TYPE; | ||
#order?: number; | ||
#parentNode?: ITreeNode; | ||
#useNodeData: boolean = false; | ||
#parentNode?: ITreeNode; | ||
protected readonly _uuidGenerator: UuidGenerator = UuidGenerator.instance; | ||
// #endregion Properties (6) | ||
// #endregion Properties (8) | ||
@@ -46,3 +44,3 @@ // #region Constructors (1) | ||
// #region Public Accessors (9) | ||
// #region Public Getters And Setters (13) | ||
@@ -56,3 +54,3 @@ public get color(): Color { | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -67,3 +65,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -78,3 +76,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -89,5 +87,9 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
public get parentNode(): ITreeNode | undefined { | ||
return this.#parentNode; | ||
} | ||
public set parentNode(value: ITreeNode | undefined) { | ||
@@ -97,6 +99,2 @@ this.#parentNode = value; | ||
public get parentNode(): ITreeNode | undefined { | ||
return this.#parentNode; | ||
} | ||
public get type(): LIGHT_TYPE { | ||
@@ -106,2 +104,6 @@ return this.#type; | ||
public get useNodeData(): boolean { | ||
return this.#useNodeData; | ||
} | ||
public set useNodeData(value: boolean) { | ||
@@ -111,7 +113,3 @@ this.#useNodeData = value; | ||
public get useNodeData(): boolean { | ||
return this.#useNodeData; | ||
} | ||
// #endregion Public Accessors (9) | ||
// #endregion Public Getters And Setters (13) | ||
} |
@@ -1,20 +0,35 @@ | ||
import { vec3 } from 'gl-matrix' | ||
import { Converter, UuidGenerator, SettingsEngine, StateEngine } from '@shapediver/viewer.shared.services' | ||
import { AbstractLight } from './AbstractLight'; | ||
import { AmbientLight } from './types/AmbientLight'; | ||
import { | ||
Converter, | ||
SettingsEngine, | ||
UuidGenerator | ||
} from '@shapediver/viewer.shared.services'; | ||
import { DirectionalLight } from './types/DirectionalLight'; | ||
import { HemisphereLight } from './types/HemisphereLight'; | ||
import { | ||
IAmbientLightProperties, | ||
IDirectionalLightProperties, | ||
IHemisphereLightProperties, | ||
ILightSceneSettings, | ||
IPointLightProperties, | ||
ISpotLightProperties | ||
} from '@shapediver/viewer.settings'; | ||
import { LIGHT_TYPE } from '../interface/ILight'; | ||
import { ILightEngine } from '../interface/ILightEngine'; | ||
import { ILightScene } from '../interface/ILightScene'; | ||
import { IRenderingEngine } from '@shapediver/viewer.rendering-engine.rendering-engine'; | ||
import { | ||
ITree, | ||
ITreeNode, | ||
Tree, | ||
TreeNode | ||
} from '@shapediver/viewer.shared.node-tree'; | ||
import { LightScene } from './LightScene'; | ||
import { PointLight } from './types/PointLight'; | ||
import { SpotLight } from './types/SpotLight'; | ||
import { vec3 } from 'gl-matrix'; | ||
import { AmbientLight } from './types/AmbientLight' | ||
import { DirectionalLight } from './types/DirectionalLight' | ||
import { HemisphereLight } from './types/HemisphereLight' | ||
import { PointLight } from './types/PointLight' | ||
import { SpotLight } from './types/SpotLight' | ||
import { LightScene } from './LightScene' | ||
import { AbstractLight } from './AbstractLight' | ||
import { ILightEngine } from '../interface/ILightEngine' | ||
import { ILight, LIGHT_TYPE } from '../interface/ILight' | ||
import { ILightScene } from '../interface/ILightScene' | ||
import { IAmbientLightPropertiesV3, IDirectionalLightPropertiesV3, IHemisphereLightPropertiesV3, ILightSceneSettingsV3, IPointLightPropertiesV3, ISpotLightPropertiesV3 } from '@shapediver/viewer.settings' | ||
import { ITree, ITreeNode, Tree, TreeNode } from '@shapediver/viewer.shared.node-tree' | ||
import { IRenderingEngine } from '@shapediver/viewer.rendering-engine.rendering-engine' | ||
export class LightEngine implements ILightEngine { | ||
// #region Properties (6) | ||
// #region Properties (7) | ||
@@ -30,3 +45,3 @@ private readonly _converter: Converter = Converter.instance; | ||
// #endregion Properties (6) | ||
// #endregion Properties (7) | ||
@@ -42,3 +57,3 @@ // #region Constructors (1) | ||
// #region Public Accessors (2) | ||
// #region Public Getters And Setters (4) | ||
@@ -63,3 +78,3 @@ public get lightScene(): LightScene | null { | ||
// #endregion Public Accessors (2) | ||
// #endregion Public Getters And Setters (4) | ||
@@ -71,7 +86,7 @@ // #region Public Methods (6) | ||
for (let lightSceneId in settingsEngine.light.lightScenes) { | ||
for (const lightSceneId in settingsEngine.light.lightScenes) { | ||
const lightSceneUUID = this._uuidGenerator.validate(lightSceneId) ? lightSceneId : this._uuidGenerator.create(); | ||
const lightSceneName = settingsEngine.light.lightScenes[lightSceneId].name ? settingsEngine.light.lightScenes[lightSceneId].name : lightSceneId; | ||
const ls = new LightScene(this._renderingEngine, {id: lightSceneUUID, name: lightSceneName}); | ||
for (let lightId in settingsEngine.light.lightScenes[lightSceneId].lights) { | ||
const ls = new LightScene(this._renderingEngine, { id: lightSceneUUID, name: lightSceneName }); | ||
for (const lightId in settingsEngine.light.lightScenes[lightSceneId].lights) { | ||
const lightUUID = this._uuidGenerator.validate(lightId) ? lightId : this._uuidGenerator.create(); | ||
@@ -83,6 +98,6 @@ const light = settingsEngine.light.lightScenes[lightSceneId].lights[lightId]; | ||
l = new DirectionalLight({ | ||
color: this._converter.toHexColor((<IDirectionalLightPropertiesV3>light.properties).color), | ||
intensity: (<IDirectionalLightPropertiesV3>light.properties).intensity, | ||
direction: this._converter.toVec3((<IDirectionalLightPropertiesV3>light.properties).direction), | ||
castShadow: (<IDirectionalLightPropertiesV3>light.properties).castShadow, | ||
color: this._converter.toHexColor((<IDirectionalLightProperties>light.properties).color), | ||
intensity: (<IDirectionalLightProperties>light.properties).intensity, | ||
direction: this._converter.toVec3((<IDirectionalLightProperties>light.properties).direction), | ||
castShadow: (<IDirectionalLightProperties>light.properties).castShadow, | ||
name: light.name ? light.name : lightId, | ||
@@ -95,5 +110,5 @@ order: light.order, | ||
l = new HemisphereLight({ | ||
color: this._converter.toHexColor((<IHemisphereLightPropertiesV3>light.properties).skyColor), | ||
intensity: (<IHemisphereLightPropertiesV3>light.properties).intensity, | ||
groundColor: this._converter.toHexColor((<IHemisphereLightPropertiesV3>light.properties).groundColor), | ||
color: this._converter.toHexColor((<IHemisphereLightProperties>light.properties).skyColor), | ||
intensity: (<IHemisphereLightProperties>light.properties).intensity, | ||
groundColor: this._converter.toHexColor((<IHemisphereLightProperties>light.properties).groundColor), | ||
name: light.name ? light.name : lightId, | ||
@@ -106,7 +121,7 @@ order: light.order, | ||
l = new PointLight({ | ||
color: this._converter.toHexColor((<IPointLightPropertiesV3>light.properties).color), | ||
intensity: (<IPointLightPropertiesV3>light.properties).intensity, | ||
position: this._converter.toVec3((<IPointLightPropertiesV3>light.properties).position), | ||
distance: (<IPointLightPropertiesV3>light.properties).distance, | ||
decay: (<IPointLightPropertiesV3>light.properties).decay, | ||
color: this._converter.toHexColor((<IPointLightProperties>light.properties).color), | ||
intensity: (<IPointLightProperties>light.properties).intensity, | ||
position: this._converter.toVec3((<IPointLightProperties>light.properties).position), | ||
distance: (<IPointLightProperties>light.properties).distance, | ||
decay: (<IPointLightProperties>light.properties).decay, | ||
name: light.name ? light.name : lightId, | ||
@@ -119,10 +134,10 @@ order: light.order, | ||
l = new SpotLight({ | ||
color: this._converter.toHexColor((<ISpotLightPropertiesV3>light.properties).color), | ||
intensity: (<ISpotLightPropertiesV3>light.properties).intensity, | ||
position: this._converter.toVec3((<ISpotLightPropertiesV3>light.properties).position), | ||
target: this._converter.toVec3((<ISpotLightPropertiesV3>light.properties).target), | ||
distance: (<ISpotLightPropertiesV3>light.properties).distance, | ||
decay: (<ISpotLightPropertiesV3>light.properties).decay, | ||
angle: (<ISpotLightPropertiesV3>light.properties).angle, | ||
penumbra: (<ISpotLightPropertiesV3>light.properties).penumbra, | ||
color: this._converter.toHexColor((<ISpotLightProperties>light.properties).color), | ||
intensity: (<ISpotLightProperties>light.properties).intensity, | ||
position: this._converter.toVec3((<ISpotLightProperties>light.properties).position), | ||
target: this._converter.toVec3((<ISpotLightProperties>light.properties).target), | ||
distance: (<ISpotLightProperties>light.properties).distance, | ||
decay: (<ISpotLightProperties>light.properties).decay, | ||
angle: (<ISpotLightProperties>light.properties).angle, | ||
penumbra: (<ISpotLightProperties>light.properties).penumbra, | ||
name: light.name ? light.name : lightId, | ||
@@ -136,4 +151,4 @@ order: light.order, | ||
l = new AmbientLight({ | ||
color: this._converter.toHexColor((<IAmbientLightPropertiesV3>light.properties).color), | ||
intensity: (<IAmbientLightPropertiesV3>light.properties).intensity, | ||
color: this._converter.toHexColor((<IAmbientLightProperties>light.properties).color), | ||
intensity: (<IAmbientLightProperties>light.properties).intensity, | ||
name: light.name ? light.name : lightId, | ||
@@ -150,9 +165,9 @@ order: light.order, | ||
// there is a light scene but no id is saved (old viewer) | ||
if(settingsEngine.light.lightSceneId === undefined && Object.values(settingsEngine.light.lightScenes).length > 0) { | ||
if (settingsEngine.light.lightSceneId === undefined && Object.values(settingsEngine.light.lightScenes).length > 0) { | ||
const res = this.assignLightScene(Object.keys(settingsEngine.light.lightScenes)[0]); | ||
if(res === false){ | ||
if (res === false) { | ||
const ls = <LightScene>this.createLightScene({ name: settingsEngine.light.lightSceneId === 'default' ? 'default' : 'standard' }); | ||
ls.addLight(new AmbientLight({color: '#ffffff', intensity: 0.5, name: 'ambient0'})); | ||
ls.addLight(new DirectionalLight({color: '#ffffff', intensity: 0.75, direction: vec3.fromValues(.5774, -.5774, .5774), castShadow: true, name: 'directional0'})); | ||
ls.addLight(new DirectionalLight({color: '#ffffff', intensity: 0.35, direction: vec3.fromValues(.25, -1, 1), castShadow: false, name: 'directional1'})); | ||
ls.addLight(new AmbientLight({ color: '#ffffff', intensity: 0.5, name: 'ambient0' })); | ||
ls.addLight(new DirectionalLight({ color: '#ffffff', intensity: 0.75, direction: vec3.fromValues(.5774, -.5774, .5774), castShadow: true, name: 'directional0' })); | ||
ls.addLight(new DirectionalLight({ color: '#ffffff', intensity: 0.35, direction: vec3.fromValues(.25, -1, 1), castShadow: false, name: 'directional1' })); | ||
this._lightScenes[ls.id] = ls; | ||
@@ -163,12 +178,12 @@ } | ||
const res = this.assignLightScene(settingsEngine.light.lightSceneId); | ||
if(res === false){ | ||
if (res === false) { | ||
const ls = <LightScene>this.createLightScene({ name: settingsEngine.light.lightSceneId === 'default' ? 'default' : 'standard' }); | ||
ls.addLight(new AmbientLight({color: '#ffffff', intensity: 0.5, name: 'ambient0'})); | ||
ls.addLight(new DirectionalLight({color: '#ffffff', intensity: 0.75, direction: vec3.fromValues(.5774, -.5774, .5774), castShadow: true, name: 'directional0'})); | ||
ls.addLight(new DirectionalLight({color: '#ffffff', intensity: 0.35, direction: vec3.fromValues(.25, -1, 1), castShadow: false, name: 'directional1'})); | ||
ls.addLight(new AmbientLight({ color: '#ffffff', intensity: 0.5, name: 'ambient0' })); | ||
ls.addLight(new DirectionalLight({ color: '#ffffff', intensity: 0.75, direction: vec3.fromValues(.5774, -.5774, .5774), castShadow: true, name: 'directional0' })); | ||
ls.addLight(new DirectionalLight({ color: '#ffffff', intensity: 0.35, direction: vec3.fromValues(.25, -1, 1), castShadow: false, name: 'directional1' })); | ||
this._lightScenes[ls.id] = ls; | ||
} | ||
} | ||
} | ||
// this can only be the case if the settings were completely empty, therefore we assign the new light scene | ||
else if(JSON.stringify(settingsEngine.settingsJson) == JSON.stringify({})) { | ||
else if (JSON.stringify(settingsEngine.settingsJson) == JSON.stringify({})) { | ||
const ls = <LightScene>this.createLightScene({ name: 'standard', standard: true }); | ||
@@ -178,3 +193,3 @@ this._lightScenes[ls.id] = ls; | ||
if(this._update) this._update(); | ||
if (this._update) this._update(); | ||
} | ||
@@ -184,6 +199,6 @@ | ||
if (!this._lightScenes[id]) { | ||
for(let lightSceneId in this._lightScenes) { | ||
for (const lightSceneId in this._lightScenes) { | ||
const lightScene = this._lightScenes[lightSceneId]; | ||
const lightSceneName = lightScene.name || lightSceneId; | ||
if(lightSceneName === id) { | ||
if (lightSceneName === id) { | ||
const res = this.assignLightScene(lightSceneId); | ||
@@ -196,7 +211,7 @@ return res; | ||
this._lightScene = this._lightScenes[id]; | ||
while(this._lightNode.children.length > 0) | ||
while (this._lightNode.children.length > 0) | ||
this._lightNode.removeChild(this._lightNode.children[0]); | ||
this._lightNode.addChild(this._lightScene!.node); | ||
this._lightNode.updateVersion(); | ||
return true; | ||
@@ -209,17 +224,17 @@ } | ||
public createLightScene(properties: {name?: string, standard?: boolean}): ILightScene { | ||
public createLightScene(properties: { name?: string, standard?: boolean }): ILightScene { | ||
const lightSceneId = this._uuidGenerator.create(); | ||
const lightScene = new LightScene(this._renderingEngine, {id: lightSceneId, name: properties.name}); | ||
const lightScene = new LightScene(this._renderingEngine, { id: lightSceneId, name: properties.name }); | ||
if (properties.standard === true) { | ||
lightScene.addLight(new DirectionalLight({color: '#ffffff', intensity: 2.5, direction: vec3.fromValues(.5774, -.5774, .5774), castShadow: true, name: 'directional0'})); | ||
lightScene.addLight(new AmbientLight({color: '#ffffff', intensity: 0.3, name: 'ambient0'})); | ||
lightScene.addLight(new DirectionalLight({ color: '#ffffff', intensity: 2.5, direction: vec3.fromValues(.5774, -.5774, .5774), castShadow: true, name: 'directional0' })); | ||
lightScene.addLight(new AmbientLight({ color: '#ffffff', intensity: 0.3, name: 'ambient0' })); | ||
} | ||
this._lightScenes[lightSceneId] = lightScene; | ||
this._lightScene = lightScene; | ||
while(this._lightNode.children.length > 0) | ||
while (this._lightNode.children.length > 0) | ||
this._lightNode.removeChild(this._lightNode.children[0]); | ||
this._lightNode.addChild(this._lightScene!.node) | ||
this._lightNode.addChild(this._lightScene!.node); | ||
this._lightNode.updateVersion(); | ||
if(this._update) this._update(); | ||
if (this._update) this._update(); | ||
return lightScene; | ||
@@ -230,6 +245,6 @@ } | ||
if (!this._lightScenes[id]) { | ||
for(let lightSceneId in this._lightScenes) { | ||
for (const lightSceneId in this._lightScenes) { | ||
const lightScene = this._lightScenes[lightSceneId]; | ||
const lightSceneName = lightScene.name || lightSceneId; | ||
if(lightSceneName === id) { | ||
if (lightSceneName === id) { | ||
const res = this.removeLightScene(lightSceneId); | ||
@@ -242,3 +257,3 @@ return res; | ||
if(this._lightScene && this._lightScene.id === id) { | ||
if (this._lightScene && this._lightScene.id === id) { | ||
(<any>this._lightScene) = undefined; | ||
@@ -258,5 +273,5 @@ | ||
settingsEngine.light.lightSceneId = this.lightScene ? this.lightScene.id : undefined; | ||
const converted: ILightSceneSettingsV3 = {}; | ||
for(let lightSceneId in this._lightScenes) { | ||
const converted: ILightSceneSettings = {}; | ||
for (const lightSceneId in this._lightScenes) { | ||
const lightScene = this._lightScenes[lightSceneId]; | ||
@@ -268,5 +283,5 @@ const lightSceneName = lightScene.name || lightSceneId; | ||
}; | ||
for(let lightId in lightScene.lights) { | ||
for (const lightId in lightScene.lights) { | ||
const light = lightScene.lights[lightId]; | ||
let properties; | ||
@@ -282,3 +297,3 @@ switch (light.type) { | ||
shadowMapBias: (<DirectionalLight>light).shadowMapBias | ||
} | ||
}; | ||
break; | ||
@@ -290,3 +305,3 @@ case LIGHT_TYPE.HEMISPHERE: | ||
groundColor: this._converter.toHexColor((<HemisphereLight>light).groundColor) | ||
} | ||
}; | ||
break; | ||
@@ -300,3 +315,3 @@ case LIGHT_TYPE.POINT: | ||
decay: (<PointLight>light).decay | ||
} | ||
}; | ||
break; | ||
@@ -313,3 +328,3 @@ case LIGHT_TYPE.SPOT: | ||
penumbra: (<SpotLight>light).penumbra | ||
} | ||
}; | ||
break; | ||
@@ -321,3 +336,3 @@ case LIGHT_TYPE.AMBIENT: | ||
intensity: light.intensity | ||
} | ||
}; | ||
} | ||
@@ -328,4 +343,4 @@ converted[lightSceneId].lights[lightId] = { | ||
properties | ||
} | ||
if(light.order !== undefined) | ||
}; | ||
if (light.order !== undefined) | ||
converted[lightSceneId].lights[lightId].order = light.order; | ||
@@ -332,0 +347,0 @@ } |
@@ -1,15 +0,7 @@ | ||
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { LIGHT_TYPE } from '../../interface/ILight' | ||
import { IAmbientLight } from '../../interface/types/IAmbientLight'; | ||
import { AbstractLight } from '../AbstractLight' | ||
import { LIGHT_TYPE } from '../../interface/ILight'; | ||
export class AmbientLight extends AbstractLight implements IAmbientLight { | ||
// #region Properties (1) | ||
#threeJsObject: { [key: string]: THREE.AmbientLight } = {}; | ||
// #endregion Properties (1) | ||
// #region Constructors (1) | ||
@@ -26,4 +18,4 @@ | ||
super({ | ||
color: properties.color || '#ffffff', | ||
intensity: properties.intensity !== undefined ? properties.intensity : 1, | ||
color: properties.color || '#ffffff', | ||
intensity: properties.intensity !== undefined ? properties.intensity : 1, | ||
type: LIGHT_TYPE.AMBIENT, | ||
@@ -39,10 +31,2 @@ name: properties.name, | ||
// #region Public Accessors (1) | ||
public get threeJsObject(): { [key: string]: THREE.AmbientLight } { | ||
return this.#threeJsObject; | ||
} | ||
// #endregion Public Accessors (1) | ||
// #region Public Methods (1) | ||
@@ -52,4 +36,4 @@ | ||
return new AmbientLight({ | ||
color: this.color || '#ffffff', | ||
intensity: this.intensity || 0.5, | ||
color: this.color || '#ffffff', | ||
intensity: this.intensity || 0.5, | ||
name: this.name, | ||
@@ -56,0 +40,0 @@ order: this.order, |
@@ -1,8 +0,6 @@ | ||
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { LIGHT_TYPE } from '../../interface/ILight' | ||
import { IDirectionalLight } from '../../interface/types/IDirectionalLight'; | ||
import { AbstractLight } from '../AbstractLight' | ||
import { LIGHT_TYPE } from '../../interface/ILight'; | ||
import { vec3 } from 'gl-matrix'; | ||
@@ -16,3 +14,2 @@ export class DirectionalLight extends AbstractLight implements IDirectionalLight { | ||
#shadowMapResolution: number = 1024; | ||
#threeJsObject: { [key: string]: THREE.DirectionalLight } = {}; | ||
@@ -36,4 +33,4 @@ // #endregion Properties (4) | ||
super({ | ||
color: properties.color || '#ffffff', | ||
intensity: properties.intensity !== undefined ? properties.intensity : 1, | ||
color: properties.color || '#ffffff', | ||
intensity: properties.intensity !== undefined ? properties.intensity : 1, | ||
type: LIGHT_TYPE.DIRECTIONAL, | ||
@@ -46,6 +43,6 @@ name: properties.name, | ||
if(properties.direction) this.#direction = properties.direction; | ||
if(properties.castShadow !== undefined) this.#castShadow = properties.castShadow; | ||
if(properties.shadowMapResolution) this.#shadowMapResolution = properties.shadowMapResolution; | ||
if(properties.shadowMapBias) this.#shadowMapBias = properties.shadowMapBias; | ||
if (properties.direction) this.#direction = properties.direction; | ||
if (properties.castShadow !== undefined) this.#castShadow = properties.castShadow; | ||
if (properties.shadowMapResolution) this.#shadowMapResolution = properties.shadowMapResolution; | ||
if (properties.shadowMapBias) this.#shadowMapBias = properties.shadowMapBias; | ||
} | ||
@@ -55,3 +52,3 @@ | ||
// #region Public Accessors (8) | ||
// #region Public Getters And Setters (8) | ||
@@ -65,3 +62,3 @@ public get castShadow(): boolean { | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -76,3 +73,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -87,3 +84,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -98,11 +95,7 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
public get threeJsObject(): { [key: string]: THREE.DirectionalLight } { | ||
return this.#threeJsObject; | ||
} | ||
// #endregion Public Getters And Setters (8) | ||
// #endregion Public Accessors (8) | ||
// #region Public Methods (1) | ||
@@ -109,0 +102,0 @@ |
@@ -1,8 +0,5 @@ | ||
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { LIGHT_TYPE } from '../../interface/ILight' | ||
import { IHemisphereLight } from '../../interface/types/IHemisphereLight'; | ||
import { AbstractLight } from '../AbstractLight' | ||
import { LIGHT_TYPE } from '../../interface/ILight'; | ||
@@ -13,3 +10,2 @@ export class HemisphereLight extends AbstractLight implements IHemisphereLight { | ||
#groundColor: Color = '#000000'; | ||
#threeJsObject: { [key: string]: THREE.HemisphereLight } = {}; | ||
@@ -44,3 +40,3 @@ // #endregion Properties (1) | ||
// #region Public Accessors (2) | ||
// #region Public Getters And Setters (2) | ||
@@ -54,11 +50,7 @@ public get groundColor(): Color { | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
public get threeJsObject(): { [key: string]: THREE.HemisphereLight } { | ||
return this.#threeJsObject; | ||
} | ||
// #endregion Public Getters And Setters (2) | ||
// #endregion Public Accessors (2) | ||
// #region Public Methods (1) | ||
@@ -65,0 +57,0 @@ |
@@ -1,8 +0,6 @@ | ||
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { LIGHT_TYPE } from '../../interface/ILight' | ||
import { IPointLight } from '../../interface/types/IPointLight'; | ||
import { AbstractLight } from '../AbstractLight' | ||
import { LIGHT_TYPE } from '../../interface/ILight'; | ||
import { vec3 } from 'gl-matrix'; | ||
@@ -15,3 +13,2 @@ export class PointLight extends AbstractLight implements IPointLight { | ||
#position: vec3 = vec3.fromValues(0, 0, 0); | ||
#threeJsObject: { [key: string]: THREE.PointLight } = {}; | ||
@@ -49,3 +46,3 @@ // #endregion Properties (3) | ||
// #region Public Accessors (6) | ||
// #region Public Getters And Setters (6) | ||
@@ -59,3 +56,3 @@ public get decay(): number { | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -70,3 +67,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -81,11 +78,7 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
public get threeJsObject(): { [key: string]: THREE.PointLight } { | ||
return this.#threeJsObject; | ||
} | ||
// #endregion Public Getters And Setters (6) | ||
// #endregion Public Accessors (6) | ||
// #region Public Methods (1) | ||
@@ -92,0 +85,0 @@ |
@@ -1,8 +0,6 @@ | ||
import { ITreeNodeData } from '@shapediver/viewer.shared.node-tree' | ||
import { vec3 } from 'gl-matrix' | ||
import { AbstractLight } from '../AbstractLight'; | ||
import { Color } from '@shapediver/viewer.shared.types'; | ||
import { LIGHT_TYPE } from '../../interface/ILight' | ||
import { ISpotLight } from '../../interface/types/ISpotLight'; | ||
import { AbstractLight } from '../AbstractLight' | ||
import { LIGHT_TYPE } from '../../interface/ILight'; | ||
import { vec3 } from 'gl-matrix'; | ||
@@ -18,3 +16,2 @@ export class SpotLight extends AbstractLight implements ISpotLight { | ||
#target: vec3 = vec3.fromValues(0, 0, 0); | ||
#threeJsObject: { [key: string]: THREE.SpotLight } = {}; | ||
@@ -58,3 +55,3 @@ // #endregion Properties (6) | ||
// #region Public Accessors (12) | ||
// #region Public Getters And Setters (12) | ||
@@ -68,3 +65,3 @@ public get angle(): number { | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -79,3 +76,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -90,3 +87,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -101,3 +98,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -112,3 +109,3 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
@@ -123,11 +120,7 @@ | ||
this.updateVersion(); | ||
if(this.parentNode) this.parentNode.updateVersion(); | ||
if (this.parentNode) this.parentNode.updateVersion(); | ||
} | ||
public get threeJsObject(): { [key: string]: THREE.SpotLight } { | ||
return this.#threeJsObject; | ||
} | ||
// #endregion Public Getters And Setters (12) | ||
// #endregion Public Accessors (12) | ||
// #region Public Methods (1) | ||
@@ -134,0 +127,0 @@ |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
151208
2298
+ Added@shapediver/viewer.rendering-engine.rendering-engine@3.0.0(transitive)
+ Added@shapediver/viewer.settings@1.0.1(transitive)
+ Added@shapediver/viewer.shared.build-data@3.0.0(transitive)
+ Added@shapediver/viewer.shared.math@3.0.0(transitive)
+ Added@shapediver/viewer.shared.node-tree@3.0.0(transitive)
+ Added@shapediver/viewer.shared.services@3.0.0(transitive)
+ Added@shapediver/viewer.shared.types@3.0.0(transitive)
+ Addedzod@3.23.8(transitive)
- Removed@hapi/hoek@9.3.0(transitive)
- Removed@hapi/topo@5.1.0(transitive)
- Removed@shapediver/viewer.rendering-engine.rendering-engine@2.12.8(transitive)
- Removed@shapediver/viewer.settings@0.5.7(transitive)
- Removed@shapediver/viewer.shared.build-data@2.12.8(transitive)
- Removed@shapediver/viewer.shared.math@2.12.8(transitive)
- Removed@shapediver/viewer.shared.node-tree@2.12.8(transitive)
- Removed@shapediver/viewer.shared.services@2.12.8(transitive)
- Removed@shapediver/viewer.shared.types@2.12.8(transitive)
- Removed@sideway/address@4.1.5(transitive)
- Removed@sideway/formula@3.0.1(transitive)
- Removed@sideway/pinpoint@2.0.0(transitive)
- Removed@tweenjs/tween.js@18.6.4(transitive)
- Removed@types/stats.js@0.17.3(transitive)
- Removed@types/three@0.152.0(transitive)
- Removed@types/webxr@0.5.20(transitive)
- Removedfflate@0.6.10(transitive)
- Removedjoi@17.13.3(transitive)
- Removedlil-gui@0.17.0(transitive)
- Removedthree@0.152.2(transitive)
Updated@shapediver/viewer.rendering-engine.rendering-engine@3.0.0