@shapediver/viewer.shared.math
Advanced tools
Comparing version 2.10.1-rc.0 to 2.11.0
@@ -1,13 +0,16 @@ | ||
import { mat4, vec3, vec4 } from 'gl-matrix'; | ||
import { Sphere } from '..'; | ||
export class Box { | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.Box = void 0; | ||
const gl_matrix_1 = require("gl-matrix"); | ||
const __1 = require(".."); | ||
class Box { | ||
// #endregion Properties (2) | ||
// #region Constructors (1) | ||
constructor(_min = vec3.fromValues(Infinity, Infinity, Infinity), _max = vec3.fromValues(-Infinity, -Infinity, -Infinity)) { | ||
constructor(_min = gl_matrix_1.vec3.fromValues(Infinity, Infinity, Infinity), _max = gl_matrix_1.vec3.fromValues(-Infinity, -Infinity, -Infinity)) { | ||
this._min = _min; | ||
this._max = _max; | ||
// #region Properties (2) | ||
this._boundingSphere = new Sphere(); | ||
this._boundingSphere = new __1.Sphere(); | ||
this._boundingSphereState = { | ||
min: vec3.create(), max: vec3.create() | ||
min: gl_matrix_1.vec3.create(), max: gl_matrix_1.vec3.create() | ||
}; | ||
@@ -57,4 +60,4 @@ } | ||
this._boundingSphereState = { | ||
min: vec3.clone(this.min), | ||
max: vec3.clone(this.max) | ||
min: gl_matrix_1.vec3.clone(this.min), | ||
max: gl_matrix_1.vec3.clone(this.max) | ||
}; | ||
@@ -80,15 +83,15 @@ } | ||
const points = []; | ||
points.push(vec3.transformMat4(vec3.create(), vec3.fromValues(this.min[0], this.min[1], this.min[2]), matrix)); | ||
points.push(vec3.transformMat4(vec3.create(), vec3.fromValues(this.min[0], this.min[1], this.max[2]), matrix)); | ||
points.push(vec3.transformMat4(vec3.create(), vec3.fromValues(this.min[0], this.max[1], this.min[2]), matrix)); | ||
points.push(vec3.transformMat4(vec3.create(), vec3.fromValues(this.min[0], this.max[1], this.max[2]), matrix)); | ||
points.push(vec3.transformMat4(vec3.create(), vec3.fromValues(this.max[0], this.min[1], this.min[2]), matrix)); | ||
points.push(vec3.transformMat4(vec3.create(), vec3.fromValues(this.max[0], this.min[1], this.max[2]), matrix)); | ||
points.push(vec3.transformMat4(vec3.create(), vec3.fromValues(this.max[0], this.max[1], this.min[2]), matrix)); | ||
points.push(vec3.transformMat4(vec3.create(), vec3.fromValues(this.max[0], this.max[1], this.max[2]), matrix)); | ||
this.min = vec3.fromValues(Infinity, Infinity, Infinity); | ||
this.max = vec3.fromValues(-Infinity, -Infinity, -Infinity); | ||
points.push(gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.fromValues(this.min[0], this.min[1], this.min[2]), matrix)); | ||
points.push(gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.fromValues(this.min[0], this.min[1], this.max[2]), matrix)); | ||
points.push(gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.fromValues(this.min[0], this.max[1], this.min[2]), matrix)); | ||
points.push(gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.fromValues(this.min[0], this.max[1], this.max[2]), matrix)); | ||
points.push(gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.fromValues(this.max[0], this.min[1], this.min[2]), matrix)); | ||
points.push(gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.fromValues(this.max[0], this.min[1], this.max[2]), matrix)); | ||
points.push(gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.fromValues(this.max[0], this.max[1], this.min[2]), matrix)); | ||
points.push(gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.fromValues(this.max[0], this.max[1], this.max[2]), matrix)); | ||
this.min = gl_matrix_1.vec3.fromValues(Infinity, Infinity, Infinity); | ||
this.max = gl_matrix_1.vec3.fromValues(-Infinity, -Infinity, -Infinity); | ||
for (let i = 0, il = points.length; i < il; i++) { | ||
this.min = vec3.fromValues(Math.min(this.min[0], points[i][0]), Math.min(this.min[1], points[i][1]), Math.min(this.min[2], points[i][2])); | ||
this.max = vec3.fromValues(Math.max(this.max[0], points[i][0]), Math.max(this.max[1], points[i][1]), Math.max(this.max[2], points[i][2])); | ||
this.min = gl_matrix_1.vec3.fromValues(Math.min(this.min[0], points[i][0]), Math.min(this.min[1], points[i][1]), Math.min(this.min[2], points[i][2])); | ||
this.max = gl_matrix_1.vec3.fromValues(Math.max(this.max[0], points[i][0]), Math.max(this.max[1], points[i][1]), Math.max(this.max[2], points[i][2])); | ||
} | ||
@@ -98,3 +101,3 @@ return this; | ||
clone() { | ||
return new Box(vec3.clone(this.min), vec3.clone(this.max)); | ||
return new Box(gl_matrix_1.vec3.clone(this.min), gl_matrix_1.vec3.clone(this.max)); | ||
} | ||
@@ -112,3 +115,3 @@ containsPoint(point) { | ||
} | ||
setFromAttributeArray(array, stride, bytes, matrix = mat4.create()) { | ||
setFromAttributeArray(array, stride, bytes, matrix = gl_matrix_1.mat4.create()) { | ||
let transformedArray = []; | ||
@@ -118,3 +121,3 @@ const length = (Math.floor(array.length / 3) * 3); | ||
for (let i = 0; i < length; i += byteStride) { | ||
let point = vec4.transformMat4(vec4.create(), vec4.fromValues(array[i], array[i + 1], array[i + 2], 1), matrix); | ||
let point = gl_matrix_1.vec4.transformMat4(gl_matrix_1.vec4.create(), gl_matrix_1.vec4.fromValues(array[i], array[i + 1], array[i + 2], 1), matrix); | ||
transformedArray.push([point[0] / point[3], point[1] / point[3], point[2] / point[3]]); | ||
@@ -125,4 +128,4 @@ } | ||
let z_coords = transformedArray.map(p => p[2]); | ||
this.min = vec3.fromValues(Math.min(...x_coords), Math.min(...y_coords), Math.min(...z_coords)); | ||
this.max = vec3.fromValues(Math.max(...x_coords), Math.max(...y_coords), Math.max(...z_coords)); | ||
this.min = gl_matrix_1.vec3.fromValues(Math.min(...x_coords), Math.min(...y_coords), Math.min(...z_coords)); | ||
this.max = gl_matrix_1.vec3.fromValues(Math.max(...x_coords), Math.max(...y_coords), Math.max(...z_coords)); | ||
return this; | ||
@@ -150,10 +153,11 @@ } | ||
reset() { | ||
vec3.zero(this._boundingSphere.center); | ||
gl_matrix_1.vec3.zero(this._boundingSphere.center); | ||
this._boundingSphere.radius = 0; | ||
vec3.zero(this._boundingSphereState.min); | ||
vec3.zero(this._boundingSphereState.max); | ||
vec3.set(this._min, Infinity, Infinity, Infinity); | ||
vec3.set(this._max, -Infinity, -Infinity, -Infinity); | ||
gl_matrix_1.vec3.zero(this._boundingSphereState.min); | ||
gl_matrix_1.vec3.zero(this._boundingSphereState.max); | ||
gl_matrix_1.vec3.set(this._min, Infinity, Infinity, Infinity); | ||
gl_matrix_1.vec3.set(this._max, -Infinity, -Infinity, -Infinity); | ||
} | ||
} | ||
exports.Box = Box; | ||
//# sourceMappingURL=Box.js.map |
@@ -1,5 +0,8 @@ | ||
import { mat3, vec3 } from 'gl-matrix'; | ||
export class Plane { | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.Plane = void 0; | ||
const gl_matrix_1 = require("gl-matrix"); | ||
class Plane { | ||
// #region Constructors (1) | ||
constructor(_normal = vec3.fromValues(1, 0, 0), _constant = 0) { | ||
constructor(_normal = gl_matrix_1.vec3.fromValues(1, 0, 0), _constant = 0) { | ||
this._normal = _normal; | ||
@@ -25,6 +28,6 @@ this._constant = _constant; | ||
applyMatrix(matrix) { | ||
const normalMatrix = mat3.transpose(mat3.create(), mat3.invert(mat3.create(), mat3.fromMat4(mat3.create(), matrix))); | ||
const p = vec3.transformMat4(vec3.create(), vec3.multiply(vec3.create(), vec3.clone(this.normal), vec3.fromValues(this._constant, this._constant, this._constant)), matrix); | ||
this._normal = vec3.normalize(vec3.create(), vec3.transformMat3(vec3.create(), this._normal, normalMatrix)); | ||
this.constant = -vec3.dot(p, this._normal); | ||
const normalMatrix = gl_matrix_1.mat3.transpose(gl_matrix_1.mat3.create(), gl_matrix_1.mat3.invert(gl_matrix_1.mat3.create(), gl_matrix_1.mat3.fromMat4(gl_matrix_1.mat3.create(), matrix))); | ||
const p = gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.clone(this.normal), gl_matrix_1.vec3.fromValues(this._constant, this._constant, this._constant)), matrix); | ||
this._normal = gl_matrix_1.vec3.normalize(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.transformMat3(gl_matrix_1.vec3.create(), this._normal, normalMatrix)); | ||
this.constant = -gl_matrix_1.vec3.dot(p, this._normal); | ||
return this; | ||
@@ -34,3 +37,3 @@ } | ||
const d = -this.distanceToPoint(point); | ||
return vec3.add(vec3.create(), vec3.multiply(vec3.create(), this.normal, vec3.fromValues(d, d, d)), point); | ||
return gl_matrix_1.vec3.add(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), this.normal, gl_matrix_1.vec3.fromValues(d, d, d)), point); | ||
} | ||
@@ -44,6 +47,6 @@ clone() { | ||
distanceToPoint(point) { | ||
return vec3.dot(this.normal, point) + this.constant; | ||
return gl_matrix_1.vec3.dot(this.normal, point) + this.constant; | ||
} | ||
intersect(origin, direction) { | ||
const denominator = vec3.dot(this.normal, direction); | ||
const denominator = gl_matrix_1.vec3.dot(this.normal, direction); | ||
if (denominator === 0) { | ||
@@ -56,3 +59,3 @@ // line is coplanar, return origin | ||
} | ||
const t = -(vec3.dot(origin, this.normal) + this.constant) / denominator; | ||
const t = -(gl_matrix_1.vec3.dot(origin, this.normal) + this.constant) / denominator; | ||
if (t < 0) | ||
@@ -63,11 +66,12 @@ return null; | ||
setFromNormalAndCoplanarPoint(normal, point) { | ||
vec3.copy(this.normal, normal); | ||
this.constant = -vec3.dot(point, this.normal); | ||
gl_matrix_1.vec3.copy(this.normal, normal); | ||
this.constant = -gl_matrix_1.vec3.dot(point, this.normal); | ||
return this; | ||
} | ||
reset() { | ||
this._normal = vec3.fromValues(1, 0, 0); | ||
this._normal = gl_matrix_1.vec3.fromValues(1, 0, 0); | ||
this._constant = 0; | ||
} | ||
} | ||
exports.Plane = Plane; | ||
//# sourceMappingURL=Plane.js.map |
@@ -1,5 +0,8 @@ | ||
import { vec3 } from 'gl-matrix'; | ||
export class Sphere { | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.Sphere = void 0; | ||
const gl_matrix_1 = require("gl-matrix"); | ||
class Sphere { | ||
// #region Constructors (1) | ||
constructor(_center = vec3.create(), _radius = 0) { | ||
constructor(_center = gl_matrix_1.vec3.create(), _radius = 0) { | ||
this._center = _center; | ||
@@ -25,3 +28,3 @@ this._radius = _radius; | ||
applyMatrix(matrix) { | ||
this._center = vec3.transformMat4(vec3.create(), this._center, matrix); | ||
this._center = gl_matrix_1.vec3.transformMat4(gl_matrix_1.vec3.create(), this._center, matrix); | ||
const scaleXSq = matrix[0] * matrix[0] + matrix[1] * matrix[1] + matrix[2] * matrix[2]; | ||
@@ -35,6 +38,6 @@ const scaleYSq = matrix[4] * matrix[4] + matrix[5] * matrix[5] + matrix[6] * matrix[6]; | ||
clone() { | ||
return new Sphere(vec3.clone(this._center), this._radius); | ||
return new Sphere(gl_matrix_1.vec3.clone(this._center), this._radius); | ||
} | ||
containsPoint(point) { | ||
return (vec3.squaredDistance(point, this.center) <= (this.radius * this.radius)); | ||
return (gl_matrix_1.vec3.squaredDistance(point, this.center) <= (this.radius * this.radius)); | ||
} | ||
@@ -46,7 +49,7 @@ clampPoint(point) { | ||
// vector from ray origin to sphere center | ||
const rayToSphere = vec3.sub(vec3.create(), this.center, origin); | ||
const rayToSphere = gl_matrix_1.vec3.sub(gl_matrix_1.vec3.create(), this.center, origin); | ||
// project rayToSphere onto direction | ||
const projection = vec3.dot(rayToSphere, direction); | ||
const projection = gl_matrix_1.vec3.dot(rayToSphere, direction); | ||
// distance from sphere center to projection | ||
const distanceToProjection = vec3.squaredDistance(rayToSphere, vec3.multiply(vec3.create(), direction, vec3.fromValues(projection, projection, projection))); | ||
const distanceToProjection = gl_matrix_1.vec3.squaredDistance(rayToSphere, gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), direction, gl_matrix_1.vec3.fromValues(projection, projection, projection))); | ||
// check if the distance to projection is less than the radius | ||
@@ -63,20 +66,21 @@ if (distanceToProjection <= this.radius * this.radius) { | ||
// vector from ray origin to sphere center | ||
const rayToSphere = vec3.sub(vec3.create(), this.center, origin); | ||
const rayToSphere = gl_matrix_1.vec3.sub(gl_matrix_1.vec3.create(), this.center, origin); | ||
// project rayToSphere onto direction | ||
const projection = vec3.dot(rayToSphere, direction); | ||
const projection = gl_matrix_1.vec3.dot(rayToSphere, direction); | ||
// distance from sphere center to projection | ||
const distanceToProjection = vec3.squaredDistance(rayToSphere, vec3.multiply(vec3.create(), direction, vec3.fromValues(projection, projection, projection))); | ||
const distanceToProjection = gl_matrix_1.vec3.squaredDistance(rayToSphere, gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), direction, gl_matrix_1.vec3.fromValues(projection, projection, projection))); | ||
return distanceToProjection <= this.radius * this.radius; | ||
} | ||
setFromBox(box) { | ||
vec3.add(this.center, box.min, box.max); | ||
vec3.scale(this.center, this.center, 0.5); | ||
this.radius = vec3.dist(box.min, box.max) * 0.5; | ||
gl_matrix_1.vec3.add(this.center, box.min, box.max); | ||
gl_matrix_1.vec3.scale(this.center, this.center, 0.5); | ||
this.radius = gl_matrix_1.vec3.dist(box.min, box.max) * 0.5; | ||
return this; | ||
} | ||
reset() { | ||
this._center = vec3.create(); | ||
this._center = gl_matrix_1.vec3.create(); | ||
this._radius = 0; | ||
} | ||
} | ||
exports.Sphere = Sphere; | ||
//# sourceMappingURL=Sphere.js.map |
@@ -1,3 +0,6 @@ | ||
import { vec3 } from 'gl-matrix'; | ||
export class Spherical { | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.Spherical = void 0; | ||
const gl_matrix_1 = require("gl-matrix"); | ||
class Spherical { | ||
constructor(_radius = 1, _phi = 0, _theta = 0) { | ||
@@ -45,5 +48,6 @@ this._radius = _radius; | ||
const sinPhiRadius = Math.sin(this.phi) * this.radius; | ||
return vec3.fromValues(sinPhiRadius * Math.sin(this.theta), Math.cos(this.phi) * this.radius, sinPhiRadius * Math.cos(this.theta)); | ||
return gl_matrix_1.vec3.fromValues(sinPhiRadius * Math.sin(this.theta), Math.cos(this.phi) * this.radius, sinPhiRadius * Math.cos(this.theta)); | ||
} | ||
} | ||
exports.Spherical = Spherical; | ||
//# sourceMappingURL=Spherical.js.map |
@@ -1,4 +0,7 @@ | ||
import { vec3 } from 'gl-matrix'; | ||
export class Triangle { | ||
constructor(_v0 = vec3.create(), _v1 = vec3.create(), _v2 = vec3.create()) { | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.Triangle = void 0; | ||
const gl_matrix_1 = require("gl-matrix"); | ||
class Triangle { | ||
constructor(_v0 = gl_matrix_1.vec3.create(), _v1 = gl_matrix_1.vec3.create(), _v2 = gl_matrix_1.vec3.create()) { | ||
this._v0 = _v0; | ||
@@ -9,9 +12,9 @@ this._v1 = _v1; | ||
applyMatrix(matrix) { | ||
vec3.transformMat4(this._v0, this._v0, matrix); | ||
vec3.transformMat4(this._v1, this._v1, matrix); | ||
vec3.transformMat4(this._v2, this._v2, matrix); | ||
gl_matrix_1.vec3.transformMat4(this._v0, this._v0, matrix); | ||
gl_matrix_1.vec3.transformMat4(this._v1, this._v1, matrix); | ||
gl_matrix_1.vec3.transformMat4(this._v2, this._v2, matrix); | ||
return this; | ||
} | ||
clone() { | ||
return new Triangle(vec3.clone(this._v0), vec3.clone(this._v1), vec3.clone(this._v2)); | ||
return new Triangle(gl_matrix_1.vec3.clone(this._v0), gl_matrix_1.vec3.clone(this._v1), gl_matrix_1.vec3.clone(this._v2)); | ||
} | ||
@@ -21,27 +24,28 @@ // Möller–Trumbore intersection algorithm | ||
const EPSILON = 0.0000001; | ||
const edge1 = vec3.sub(vec3.create(), this._v1, this._v0); | ||
const edge2 = vec3.sub(vec3.create(), this._v2, this._v0); | ||
const h = vec3.cross(vec3.create(), direction, edge2); | ||
const a = vec3.dot(edge1, h); | ||
const edge1 = gl_matrix_1.vec3.sub(gl_matrix_1.vec3.create(), this._v1, this._v0); | ||
const edge2 = gl_matrix_1.vec3.sub(gl_matrix_1.vec3.create(), this._v2, this._v0); | ||
const h = gl_matrix_1.vec3.cross(gl_matrix_1.vec3.create(), direction, edge2); | ||
const a = gl_matrix_1.vec3.dot(edge1, h); | ||
if (a > -EPSILON && a < EPSILON) | ||
return null; // This ray is parallel to this triangle. | ||
const f = 1.0 / a; | ||
const s = vec3.sub(vec3.create(), origin, this._v0); | ||
const u = f * vec3.dot(s, h); | ||
const s = gl_matrix_1.vec3.sub(gl_matrix_1.vec3.create(), origin, this._v0); | ||
const u = f * gl_matrix_1.vec3.dot(s, h); | ||
if (u < 0.0 || u > 1.0) | ||
return null; | ||
const q = vec3.cross(vec3.create(), s, edge1); | ||
const v = f * vec3.dot(direction, q); | ||
const q = gl_matrix_1.vec3.cross(gl_matrix_1.vec3.create(), s, edge1); | ||
const v = f * gl_matrix_1.vec3.dot(direction, q); | ||
if (v < 0.0 || u + v > 1.0) | ||
return null; | ||
// At this stage we can compute t to find out where the intersection point is on the line. | ||
const t = f * vec3.dot(edge2, q); | ||
return t > EPSILON ? vec3.add(vec3.create(), vec3.multiply(vec3.create(), direction, vec3.fromValues(t, t, t)), origin) : null; | ||
const t = f * gl_matrix_1.vec3.dot(edge2, q); | ||
return t > EPSILON ? gl_matrix_1.vec3.add(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), direction, gl_matrix_1.vec3.fromValues(t, t, t)), origin) : null; | ||
} | ||
reset() { | ||
this._v0 = vec3.create(); | ||
this._v1 = vec3.create(); | ||
this._v2 = vec3.create(); | ||
this._v0 = gl_matrix_1.vec3.create(); | ||
this._v1 = gl_matrix_1.vec3.create(); | ||
this._v2 = gl_matrix_1.vec3.create(); | ||
} | ||
} | ||
exports.Triangle = Triangle; | ||
//# sourceMappingURL=Triangle.js.map |
@@ -1,7 +0,14 @@ | ||
import { Box } from './implementation/Box'; | ||
import { Plane } from './implementation/Plane'; | ||
import { Sphere } from './implementation/Sphere'; | ||
import { Spherical } from './implementation/Spherical'; | ||
import { Triangle } from './implementation/Triangle'; | ||
export { Box, Sphere, Spherical, Plane, Triangle }; | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.Triangle = exports.Plane = exports.Spherical = exports.Sphere = exports.Box = void 0; | ||
const Box_1 = require("./implementation/Box"); | ||
Object.defineProperty(exports, "Box", { enumerable: true, get: function () { return Box_1.Box; } }); | ||
const Plane_1 = require("./implementation/Plane"); | ||
Object.defineProperty(exports, "Plane", { enumerable: true, get: function () { return Plane_1.Plane; } }); | ||
const Sphere_1 = require("./implementation/Sphere"); | ||
Object.defineProperty(exports, "Sphere", { enumerable: true, get: function () { return Sphere_1.Sphere; } }); | ||
const Spherical_1 = require("./implementation/Spherical"); | ||
Object.defineProperty(exports, "Spherical", { enumerable: true, get: function () { return Spherical_1.Spherical; } }); | ||
const Triangle_1 = require("./implementation/Triangle"); | ||
Object.defineProperty(exports, "Triangle", { enumerable: true, get: function () { return Triangle_1.Triangle; } }); | ||
//# sourceMappingURL=index.js.map |
@@ -1,2 +0,3 @@ | ||
export {}; | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
//# sourceMappingURL=IBox.js.map |
@@ -1,2 +0,3 @@ | ||
export {}; | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
//# sourceMappingURL=IGeometry.js.map |
@@ -1,2 +0,3 @@ | ||
export {}; | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
//# sourceMappingURL=IPlane.js.map |
@@ -1,2 +0,3 @@ | ||
export {}; | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
//# sourceMappingURL=ISphere.js.map |
@@ -1,2 +0,3 @@ | ||
export {}; | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
//# sourceMappingURL=ISpherical.js.map |
@@ -1,2 +0,3 @@ | ||
export {}; | ||
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
//# sourceMappingURL=ITriangle.js.map |
{ | ||
"name": "@shapediver/viewer.shared.math", | ||
"version": "2.10.1-rc.0", | ||
"version": "2.11.0", | ||
"description": "", | ||
@@ -42,6 +42,6 @@ "keywords": [], | ||
"dependencies": { | ||
"@shapediver/viewer.shared.services": "2.10.1-rc.0", | ||
"@shapediver/viewer.shared.services": "2.11.0", | ||
"gl-matrix": "3.3.0" | ||
}, | ||
"gitHead": "7d6e75b740536d82351b9f4d1c2b0722bbde5a87" | ||
"gitHead": "abc828ee5f772bc79b737c994716b8ec372503ef" | ||
} |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
No v1
QualityPackage is not semver >=1. This means it is not stable and does not support ^ ranges.
Found 1 instance in 1 package
85843
1083
1
+ Added@shapediver/viewer.settings@0.5.7(transitive)
+ Added@shapediver/viewer.shared.build-data@2.11.0(transitive)
+ Added@shapediver/viewer.shared.services@2.11.0(transitive)
- Removed@shapediver/viewer.settings@0.5.5(transitive)
- Removed@shapediver/viewer.shared.build-data@2.10.1-rc.0(transitive)
- Removed@shapediver/viewer.shared.services@2.10.1-rc.0(transitive)