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    @solana/codecs-data-structures

Codecs for various data structures


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@solana/codecs-data-structures

This package contains codecs for various data structures such as arrays, maps, structs, tuples, enums, etc. It can be used standalone, but it is also exported as part of the Solana JavaScript SDK @solana/web3.js@experimental.

This package is also part of the @solana/codecs package which acts as an entry point for all codec packages as well as for their documentation.

Array codec

The getArrayCodec function accepts any codec of type T and returns a codec of type Array<T>. For instance, here’s how we can create a codec for arrays of numbers that each fit in a single byte.

const bytes = getArrayCodec(getU8Codec()).encode([1, 2, 3]);
const array = getArrayCodec(getU8Codec()).decode(bytes);

By default, the size of the array is stored as a u32 prefix before encoding the items.

getArrayCodec(getU8Codec()).encode([1, 2, 3]);
// 0x03000000010203
//   |       └-- 3 items of 1 byte each.
//   └-- 4-byte prefix telling us to read 3 items.

However, you may use the size option to configure this behaviour. It can be one of the following three strategies:

  • Codec<number>: When a number codec is provided, that codec will be used to encode and decode the size prefix.
  • number: When a number is provided, the codec will expect a fixed number of items in the array. An error will be thrown when trying to encode an array of a different length.
  • "remainder": When the string "remainder" is passed as a size, the codec will use the remainder of the bytes to encode/decode its items. This means the size is not stored or known in advance but simply inferred from the rest of the buffer. For instance, if we have an array of u16 numbers and 10 bytes remaining, we know there are 5 items in this array.
getArrayCodec(getU8Codec(), { size: getU16Codec() }).encode([1, 2, 3]);
// 0x0300010203
//   |   └-- 3 items of 1 byte each.
//   └-- 2-byte prefix telling us to read 3 items.

getArrayCodec(getU8Codec(), { size: 3 }).encode([1, 2, 3]);
// 0x010203
//   └-- 3 items of 1 byte each. There must always be 3 items in the array.

getArrayCodec(getU8Codec(), { size: 'remainder' }).encode([1, 2, 3]);
// 0x010203
//   └-- 3 items of 1 byte each. The size is inferred from the remainder of the bytes.

Separate getArrayEncoder and getArrayDecoder functions are also available.

const bytes = getArrayEncoder(getU8Encoder()).encode([1, 2, 3]);
const array = getArrayDecoder(getU8Decoder()).decode(bytes);

Set codec

The getSetCodec function accepts any codec of type T and returns a codec of type Set<T>. For instance, here’s how we can create a codec for sets of numbers that each fit in a single byte.

const bytes = getSetCodec(getU8Codec()).encode(new Set([1, 2, 3]));
const set = getSetCodec(getU8Codec()).decode(bytes);

Just like the array codec, it uses a u32 size prefix by default but can be configured using the size option. See the array codec for more details.

getSetCodec(getU8Codec(), { size: getU16Codec() }).encode(new Set([1, 2, 3]));
getSetCodec(getU8Codec(), { size: 3 }).encode(new Set([1, 2, 3]));
getSetCodec(getU8Codec(), { size: 'remainder' }).encode(new Set([1, 2, 3]));

Separate getSetEncoder and getSetDecoder functions are also available.

const bytes = getSetEncoder(getU8Encoder()).encode(new Set([1, 2, 3]));
const set = getSetDecoder(getU8Decoder()).decode(bytes);

Map codec

The getMapCodec function accepts two codecs of type K and V and returns a codec of type Map<K, V>. For instance, here’s how we can create a codec for maps such that the keys are fixed strings of 8 bytes and the values are u8 numbers.

const keyCodec = fixCodecSize(getUtf8Codec(), 8);
const valueCodec = getU8Codec();
const bytes = getMapCodec(keyCodec, valueCodec).encode(new Map([['alice', 42]]));
const map = getMapCodec(keyCodec, valueCodec).decode(bytes);

Just like the array codec, it uses a u32 size prefix by default.

const keyCodec = fixCodecSize(getUtf8Codec(), 8);
const valueCodec = getU8Codec();
const myMap = new Map<string, number>();
myMap.set('alice', 42);
myMap.set('bob', 5);

getMapCodec(keyCodec, valueCodec).encode(myMap);
// 0x02000000616c6963650000002a626f62000000000005
//   |       |               | |               └-- 2nd entry value (5).
//   |       |               | └-- 2nd entry key ("bob").
//   |       |               └-- 1st entry value (42).
//   |       └-- 1st entry key ("alice").
//   └-- 4-byte prefix telling us to read 2 map entries.

However, it can be configured using the size option. See the size option of the array codec for more details.

getMapCodec(keyCodec, valueCodec, { size: getU16Codec() }).encode(myMap);
getMapCodec(keyCodec, valueCodec, { size: 3 }).encode(myMap);
getMapCodec(keyCodec, valueCodec, { size: 'remainder' }).encode(myMap);

Separate getMapEncoder and getMapDecoder functions are also available.

const bytes = getMapEncoder(keyEncoder, valueEncoder).encode(myMap);
const map = getMapDecoder(keyDecoder, valueDecoder).decode(bytes);

Tuple codec

The getTupleCodec function accepts any number of codecs — T, U, V, etc. — and returns a tuple codec of type [T, U, V, …] such that each item is in the order of the provided codecs.

const codec = getTupleCodec([addCodecSizePrefix(getUtf8Codec(), getU32Codec()), getU8Codec(), getU64Codec()]);
const bytes = codec.encode(['alice', 42, 123]);
const tuple = codec.decode(bytes);

Separate getTupleEncoder and getTupleDecoder functions are also available.

const bytes = getTupleEncoder([getU8Encoder(), getU64Encoder()]).encode([42, 123]);
const tuple = getTupleDecoder([getU8Decoder(), getU64Decoder()]).decode(bytes);

Struct codec

The getStructCodec function accepts any number of field codecs and returns a codec for an object containing all these fields. Each provided field is an array such that the first item is the name of the field and the second item is the codec used to encode and decode that field type.

type Person = { name: string; age: number };
const personCodec: Codec<Person> = getStructCodec([
    ['name', addCodecSizePrefix(getUtf8Codec(), getU32Codec())],
    ['age', getU8Codec()],
]);

const bytes = personCodec.encode({ name: 'alice', age: 42 });
const person = personCodec.decode(bytes);

Separate getStructEncoder and getStructDecoder functions are also available.

const personEncoder: Encoder<Person> = getStructEncoder([
    ['name', addEncoderSizePrefix(getUtf8Encoder(), getU32Encoder())],
    ['age', getU8Encoder()],
]);
const personDecoder: Decoder<Person> = getStructDecoder([
    ['name', addDecoderSizePrefix(getUtf8Decoder(), getU32Decoder())],
    ['age', getU8Decoder()],
]);
const bytes = personEncoder.encode({ name: 'alice', age: 42 });
const person = personDecoder.decode(bytes);

Enum codec

The getEnumCodec function accepts a JavaScript enum constructor and returns a codec for encoding and decoding values of that enum.

enum Direction {
    Left,
    Right,
}

const bytes = getEnumCodec(Direction).encode(Direction.Left);
const direction = getEnumCodec(Direction).decode(bytes);

When encoding an enum, you may either provide the value of the enum variant — e.g. Direction.Left — or its key — e.g. 'Left'.

enum Direction {
    Left,
    Right,
}

getEnumCodec(Direction).encode(Direction.Left); // 0x00
getEnumCodec(Direction).encode(Direction.Right); // 0x01
getEnumCodec(Direction).encode('Left'); // 0x00
getEnumCodec(Direction).encode('Right'); // 0x01

As you can see, by default, a u8 number is being used to store the enum value. However, a number codec may be passed as the size option to configure that behaviour.

const u32DirectionCodec = getEnumCodec(Direction, { size: getU32Codec() });
u32DirectionCodec.encode(Direction.Left); // 0x00000000
u32DirectionCodec.encode(Direction.Right); // 0x01000000

This function also works with lexical enums — e.g. enum Direction { Left = '←' } — explicit numerical enums — e.g. enum Speed { Left = 50 } — and hybrid enums with a mix of both.

enum Numbers {
    One,
    Five = 5,
    Six,
    Nine = 'nine',
}

getEnumCodec(Numbers).encode(Direction.One); // 0x00
getEnumCodec(Numbers).encode(Direction.Five); // 0x01
getEnumCodec(Numbers).encode(Direction.Six); // 0x02
getEnumCodec(Numbers).encode(Direction.Nine); // 0x03
getEnumCodec(Numbers).encode('One'); // 0x00
getEnumCodec(Numbers).encode('Five'); // 0x01
getEnumCodec(Numbers).encode('Six'); // 0x02
getEnumCodec(Numbers).encode('Nine'); // 0x03

Notice how, by default, the index of the enum variant is used to encode the value of the enum. For instance, in the example above, Numbers.Five is encoded as 0x01 even though its value is 5. This is also true for lexical enums.

However, when dealing with numerical enums that have explicit values, you may use the useValuesAsDiscriminators option to encode the value of the enum variant instead of its index.

enum Numbers {
    One,
    Five = 5,
    Six,
    Nine = 9,
}

const codec = getEnumCodec(Numbers, { useValuesAsDiscriminators: true });
codec.encode(Direction.One); // 0x00
codec.encode(Direction.Five); // 0x05
codec.encode(Direction.Six); // 0x06
codec.encode(Direction.Nine); // 0x09
codec.encode('One'); // 0x00
codec.encode('Five'); // 0x05
codec.encode('Six'); // 0x06
codec.encode('Nine'); // 0x09

Note that when using the useValuesAsDiscriminators option on an enum that contains a lexical value, an error will be thrown.

enum Lexical {
    One,
    Two = 'two',
}
getEnumCodec(Lexical, { useValuesAsDiscriminators: true }); // Throws an error.

Separate getEnumEncoder and getEnumDecoder functions are also available.

const bytes = getEnumEncoder(Direction).encode(Direction.Left);
const direction = getEnumDecoder(Direction).decode(bytes);

Literal union codec

The getLiteralUnionCodec function works similarly to the getUnionCodec function but does not require a JavaScript enum to exist.

It accepts an array of literal values — such as string, number, boolean, etc. — and returns a codec that encodes and decodes such values using by using their index in the array. It uses TypeScript unions to represent all the possible values.

const codec = getLiteralUnionCodec(['left', 'right', 'up', 'down']);
// ^? FixedSizeCodec<"left" | "right" | "up" | "down">

const bytes = codec.encode('left'); // 0x00
const value = codec.decode(bytes); // 'left'

As you can see, it uses a u8 number by default to store the index of the value. However, you may provide a number codec as the size option of the getLiteralUnionCodec function to customise that behaviour.

const codec = getLiteralUnionCodec(['left', 'right', 'up', 'down'], {
    size: getU32Codec(),
});

codec.encode('left'); // 0x00000000
codec.encode('right'); // 0x01000000
codec.encode('up'); // 0x02000000
codec.encode('down'); // 0x03000000

Separate getLiteralUnionEncoder and getLiteralUnionDecoder functions are also available.

const bytes = getLiteralUnionEncoder(['left', 'right']).encode('left'); // 0x00
const value = getLiteralUnionDecoder(['left', 'right']).decode(bytes); // 'left'

Discriminated union codec

In Rust, enums are powerful data types whose variants can be one of the following:

  • An empty variant — e.g. enum Message { Quit }.
  • A tuple variant — e.g. enum Message { Write(String) }.
  • A struct variant — e.g. enum Message { Move { x: i32, y: i32 } }.

Whilst we do not have such powerful enums in JavaScript, we can emulate them in TypeScript using a union of objects such that each object is differentiated by a specific field. We call this a discriminated union.

We use a special field named __kind to distinguish between the different variants of a discriminated union. Additionally, since all variants are objects, we can use a fields property to wrap the array of tuple variants. Here is an example.

type Message =
    | { __kind: 'Quit' } // Empty variant.
    | { __kind: 'Write'; fields: [string] } // Tuple variant.
    | { __kind: 'Move'; x: number; y: number }; // Struct variant.

The getDiscriminatedUnionCodec function helps us encode and decode these discriminated unions.

It requires the discriminator and codec of each variant as a first argument. Similarly to the struct codec, these are defined as an array of variant tuples where the first item is the discriminator of the variant and the second item is its codec. Since empty variants do not have data to encode, they simply use the unit codec — documented below — which does nothing.

Here is how we can create a discriminated union codec for our previous example.

const messageCodec = getDiscriminatedUnionCodec([
    // Empty variant.
    ['Quit', getUnitCodec()],

    // Tuple variant.
    ['Write', getStructCodec([['fields', getTupleCodec([addCodecSizePrefix(getUtf8Codec(), getU32Codec())])]])],

    // Struct variant.
    [
        'Move',
        getStructCodec([
            ['x', getI32Codec()],
            ['y', getI32Codec()],
        ]),
    ],
]);

And here’s how we can use such a codec to encode discriminated unions. Notice that by default, they use a u8 number prefix to distinguish between the different types of variants.

messageCodec.encode({ __kind: 'Quit' });
// 0x00
//   └-- 1-byte discriminator (Index 0 — the "Quit" variant).

messageCodec.encode({ __kind: 'Write', fields: ['Hi'] });
// 0x01020000004869
//   | |       └-- utf8 string content ("Hi").
//   | └-- u32 string prefix (2 characters).
//   └-- 1-byte discriminator (Index 1 — the "Write" variant).

messageCodec.encode({ __kind: 'Move', x: 5, y: 6 });
// 0x020500000006000000
//   | |       └-- Field y (6).
//   | └-- Field x (5).
//   └-- 1-byte discriminator (Index 2 — the "Move" variant).

However, you may provide a number codec as the size option of the getDiscriminatedUnionCodec function to customise that behaviour.

const u32MessageCodec = getDiscriminatedUnionCodec([...], {
    size: getU32Codec(),
});

u32MessageCodec.encode({ __kind: 'Quit' });
// 0x00000000
//   └------┘ 4-byte discriminator (Index 0).

u32MessageCodec.encode({ __kind: 'Write', fields: ['Hi'] });
// 0x01000000020000004869
//   └------┘ 4-byte discriminator (Index 1).

u32MessageCodec.encode({ __kind: 'Move', x: 5, y: 6 });
// 0x020000000500000006000000
//   └------┘ 4-byte discriminator (Index 2).

You may also customize the discriminator property — which defaults to __kind — by providing the desired property name as the discriminator option like so:

const messageCodec = getDiscriminatedUnionCodec([...], {
    discriminator: 'message',
});

messageCodec.encode({ message: 'Quit' });
messageCodec.encode({ message: 'Write', fields: ['Hi'] });
messageCodec.encode({ message: 'Move', x: 5, y: 6 });

Note that, the discriminator value of a variant may be any scalar value — such as number, bigint, boolean, a JavaScript enum, etc. For instance, the following is also valid:

enum Message {
    Quit,
    Write,
    Move,
}
const messageCodec = getDiscriminatedUnionCodec([
    [Message.Quit, getUnitCodec()],
    [Message.Write, getStructCodec([...])],
    [Message.Move, getStructCodec([...])],
]);

codec.encode({ __kind: Message.Quit });
codec.encode({ __kind: Message.Write, fields: ['Hi'] });
codec.encode({ __kind: Message.Move, x: 5, y: 6 });

Finally, note that separate getDiscriminatedUnionEncoder and getDiscriminatedUnionDecoder functions are available.

const bytes = getDiscriminatedUnionEncoder(variantEncoders).encode({ __kind: 'Quit' });
const message = getDiscriminatedUnionDecoder(variantDecoders).decode(bytes);

Union codec

The getUnionCodec is a lower-lever codec helper that can be used to encode/decode any TypeScript union.

It accepts the following arguments:

  • An array of codecs, each defining a variant of the union.
  • A getIndexFromValue function which, given a value of the union, returns the index of the codec that should be used to encode that value.
  • A getIndexFromBytes function which, given the byte array to decode at a given offset, returns the index of the codec that should be used to decode the next bytes.
const codec: Codec<number | boolean> = getUnionCodec(
    [getU16Codec(), getBooleanCodec()],
    value => (typeof value === 'number' ? 0 : 1),
    (bytes, offset) => (bytes.slice(offset).length > 1 ? 0 : 1),
);

codec.encode(42); // 0x2a00
codec.encode(true); // 0x01

As usual, separate getUnionEncoder and getUnionDecoder functions are also available.

const bytes = getUnionEncoder(encoders, getIndexFromValue).encode(42);
const value = getUnionDecoder(decoders, getIndexFromBytes).decode(bytes);

Boolean codec

The getBooleanCodec function returns a Codec<boolean> that stores the boolean as 0 or 1 using a u8 number by default.

const bytes = getBooleanCodec().encode(true); // 0x01
const value = getBooleanCodec().decode(bytes); // true

You may configure that behaviour by providing an explicit number codec as the size option of the getBooleanCodec function. That number codec will then be used to encode and decode the values 0 and 1 accordingly.

getBooleanCodec({ size: getU16Codec() }).encode(false); // 0x0000
getBooleanCodec({ size: getU16Codec() }).encode(true); // 0x0100

getBooleanCodec({ size: getU32Codec() }).encode(false); // 0x00000000
getBooleanCodec({ size: getU32Codec() }).encode(true); // 0x01000000

Separate getBooleanEncoder and getBooleanDecoder functions are also available.

const bytes = getBooleanEncoder().encode(true); // 0x01
const value = getBooleanDecoder().decode(bytes); // true

Nullable codec

The getNullableCodec function accepts a codec of type T and returns a codec of type T | null. It stores whether or not the item exists as a boolean prefix using a u8 by default.

const stringCodec = addCodecSizePrefix(getUtf8Codec(), getU32Codec());

getNullableCodec(stringCodec).encode('Hi');
// 0x01020000004869
//   | |       └-- utf8 string content ("Hi").
//   | └-- u32 string prefix (2 characters).
//   └-- 1-byte prefix (true — The item exists).

getNullableCodec(stringCodec).encode(null);
// 0x00
//   └-- 1-byte prefix (false — The item is null).

You may provide a number codec as the prefix option of the getNullableCodec function to configure how to store the boolean prefix.

const u32NullableStringCodec = getNullableCodec(stringCodec, {
    prefix: getU32Codec(),
});

u32NullableStringCodec.encode('Hi');
// 0x01000000020000004869
//   └------┘ 4-byte prefix (true).

u32NullableStringCodec.encode(null);
// 0x00000000
//   └------┘ 4-byte prefix (false).

Additionally, if the item is a FixedSizeCodec, you may set the fixed option to true to also make the returned nullable codec a FixedSizeCodec. To do so, it will pad null values with zeroes to match the length of existing values.

const fixedNullableStringCodec = getNullableCodec(
    fixCodecSize(getUtf8Codec(), 8), // Only works with fixed-size items.
    { fixed: true },
);

fixedNullableStringCodec.encode('Hi');
// 0x014869000000000000
//   | └-- 8-byte utf8 string content ("Hi").
//   └-- 1-byte prefix (true — The item exists).

fixedNullableStringCodec.encode(null);
// 0x000000000000000000
//   | └-- 8-byte of padding to make a fixed-size codec.
//   └-- 1-byte prefix (false — The item is null).

Note that you might be interested in the Rust-like alternative version of nullable codecs, available in the @solana/options package.

Separate getNullableEncoder and getNullableDecoder functions are also available.

const bytes = getNullableEncoder(getU32Encoder()).encode(42);
const value = getNullableDecoder(getU32Decoder()).decode(bytes);

Zeroable nullable codec

Similarly to the getNullableCodec function, The getZeroableNullableCodec function accepts a codec of type T and returns a codec of type T | null. However, instead of relying on a boolean prefix to determine whether the item exists, it uses a zero value to represent null. This means, you may only use this codec with fixed-size items.

const codec = getZeroableNullableCodec(getU16Codec());
codec.encode(42); // 0x2a00
codec.encode(null); // 0x0000
codec.decode(new Uint8Array([42, 0])); // 42
codec.encode(new Uint8Array([0, 0])); // null

As you can see, by default, it uses a Uint8Array of zeroes to represent null. However, you may provide a custom zero value that will be used to encode/decode null values. Note that this zero value must be a Uint8Array of the same length as the codec's fixed size.

const codec = getZeroableNullableCodec(getU16Codec(), {
    zeroValue: new Uint8Array([255, 255]),
});
codec.encode(42); // 0x2a00
codec.encode(null); // 0xfffff
codec.encode(new Uint8Array([0, 0])); // 0
codec.decode(new Uint8Array([42, 0])); // 42
codec.decode(new Uint8Array([255, 255])); // null

Separate getZeroableNullableEncoder and getZeroableNullableDecoder functions are also available.

const bytes = getZeroableNullableEncoder(getU16Encoder()).encode(42);
const value = getZeroableNullableDecoder(getU16Decoder()).decode(bytes);

Bytes codec

The getBytesCodec function returns a Codec<Uint8Array> meaning it converts Uint8Arrays to and from… Uint8Arrays! Whilst this might seem a bit useless, it can be useful when composed into other codecs. For example, you could use it in a struct codec to say that a particular field should be left unserialised.

const bytes = getBytesCodec().encode(new Uint8Array([42])); // 0x2a
const value = getBytesCodec().decode(bytes); // 0x2a

The getBytesCodec function will encode and decode Uint8Arrays using as much bytes as necessary. If you'd like to restrict the number of bytes used by this codec, you may combine it with the fixCodecSize or addCodecSizePrefix primitives.

Here are some examples of how you might use the getBytesCodec function.

// Variable size.
getBytesCodec().encode(new Uint8Array([42]));
// 0x2a
//   └-- Uint8Array content using any bytes available.

// Prefixing the size with a 2-byte u16.
addCodecSizePrefix(getBytesCodec(), getU16Codec()).encode(new Uint8Array([42]));
// 0x01002a
//   |   └-- Uint8Array content.
//   └-- 2-byte prefix telling us to read 1 bytes

// Fixing the size to 5 bytes.
fixCodecSize(getBytesCodec(), 5).encode(new Uint8Array([42]));
// 0x2a00000000
//   └-- Uint8Array content padded to use exactly 5 bytes.

Separate getBytesEncoder and getBytesDecoder functions are also available.

const bytes = getBytesEncoder().encode(new Uint8Array([42]));
const value = getBytesDecoder().decode(bytes);

Bit array codec

The getBitArrayCodec function returns a codec that encodes and decodes an array of booleans such that each boolean is represented by a single bit. It requires the size of the codec in bytes and an optional backward flag that can be used to reverse the order of the bits.

const booleans = [true, false, true, false, true, false, true, false];

getBitArrayCodec(1).encode(booleans);
// 0xaa or 0b10101010

getBitArrayCodec(1, { backward: true }).encode(booleans);
// 0x55 or 0b01010101

Separate getBitArrayEncoder and getBitArrayDecoder functions are also available.

const bytes = getBitArrayEncoder(1).encode(booleans);
const decodedBooleans = getBitArrayDecoder(1).decode(bytes);

Constant codec

The getConstantCodec function accepts any Uint8Array and returns a Codec<void>. When encoding, it will set the provided Uint8Array as-is. When decoding, it will assert that the next bytes contain the provided Uint8Array and move the offset forward.

const codec = getConstantCodec(new Uint8Array([1, 2, 3]));

codec.encode(undefined); // 0x010203
codec.decode(new Uint8Array([1, 2, 3])); // undefined
codec.decode(new Uint8Array([1, 2, 4])); // Throws an error.

Separate getConstantEncoder and getConstantDecoder functions are also available.

getConstantEncoder(new Uint8Array([1, 2, 3])).encode(undefined);
getConstantDecoder(new Uint8Array([1, 2, 3])).decode(new Uint8Array([1, 2, 3]));

Unit codec

The getUnitCodec function returns a Codec<void> that encodes undefined into an empty Uint8Array and returns undefined without consuming any bytes when decoding. This is more of a low-level codec that can be used internally by other codecs. For instance, this is how discriminated union codecs describe the codecs of empty variants.

getUnitCodec().encode(undefined); // Empty Uint8Array
getUnitCodec().decode(anyBytes); // undefined

Separate getUnitEncoder and getUnitDecoder functions are also available.

getUnitEncoder().encode(undefined);
getUnitDecoder().decode(anyBytes);

To read more about the available codecs and how to use them, check out the documentation of the main @solana/codecs package.

Hidden prefix and suffix codec

The getHiddenPrefixCodec and getHiddenSuffixCodec functions allow us to respectively prepend or append a list of hidden Codec<void> to a given codec. When encoding, the hidden codecs will be encoded before or after the main codec and the offset will be moved accordingly. When decoding, the hidden codecs will be decoded but only the result of the main codec will be returned. This is particularly helpful when creating data structures that include constant values that should not be included in the final type.

const codec: Codec<number> = getHiddenPrefixCodec(getU16Codec(), [
    getConstantCodec(new Uint8Array([1, 2, 3])),
    getConstantCodec(new Uint8Array([4, 5, 6])),
]);

codec.encode(42);
// 0x0102030405062a00
//   |     |     └-- Our main u16 codec (value = 42).
//   |     └-- Our second hidden prefix codec.
//   └-- Our first hidden prefix codec.

codec.decode(new Uint8Array([1, 2, 3, 4, 5, 6, 42, 0])); // 42

As usual, separate encoder and decoder functions are also available.

getHiddenPrefixEncoder(encoder, prefixedEncoders);
getHiddenPrefixEncoder(decoder, prefixedDecoders);
getHiddenSuffixEncoder(encoder, suffixedEncoders);
getHiddenSuffixEncoder(decoder, suffixedDecoders);

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Last updated on 09 May 2024

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