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@soundworks/core

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@soundworks/core - npm Package Compare versions

Comparing version 3.0.1 to 3.0.2

1

common/SharedState.js

@@ -64,2 +64,3 @@ "use strict";

client.transport.addListener(`${_sharedStateUtils.UPDATE_NOTIFICATION}-${id}-${this.remoteId}`, updates => {
// cf. https://github.com/collective-soundworks/soundworks/issues/18
this._commit(updates);

@@ -66,0 +67,0 @@ }); // ---------------------------------------------

1

common/SharedStateManagerClient.js

@@ -44,3 +44,2 @@ "use strict";

// ---------------------------------------------
// @todo - ask for schema in request if not cached.

@@ -47,0 +46,0 @@ this.client.transport.addListener(_sharedStateUtils.CREATE_RESPONSE, (reqId, stateId, remoteId, schemaName, schema, initValues) => {

@@ -136,2 +136,3 @@ "use strict";

// several times to the same state.
// i.e. same state -> several remote attach on the same node
const remoteId = generateRemoteId.next().value;

@@ -138,0 +139,0 @@

@@ -70,2 +70,14 @@ "use strict";

// order would be broken,
// we need to handle cases where:
// client state (client.id: 2) sends a request
// server attached state (client.id: -1) spot a problem and overrides the value
// we want the remote client (id: 2) to receive in the right order:
// * 1. the value it requested,
// * 2. the value overriden by the server-side attached state (id: -1)
// this problem could be solved properly with a reducer system:
// if (dirty) {
// -> call (async) reducer
// -> get values from reducer
//. -> dispatch to everybody
// }
for (let [peerRemoteId, peer] of this._attachedClients.entries()) {

@@ -76,10 +88,4 @@ // propagate notification to all other attached clients except server

}
} // handle case where:
// client state (client.id: 2) sends a request
// server attached state (client.id: -1) spot a problem and overrides the value
// we want the remote client (id: 2) to receive in the right order:
// * 1. the value it requested,
// * 2. the value overriden by attached state -1
}
if (client.id !== -1) {

@@ -86,0 +92,0 @@ client.transport.emit(`${_sharedStateUtils.UPDATE_RESPONSE}-${this.id}-${remoteId}`, reqId, updated);

{
"name": "@soundworks/core",
"version": "3.0.1",
"version": "3.0.2",
"description": "full-stack javascript framework for distributed audio visual experiences on the web",

@@ -5,0 +5,0 @@ "authors": [

@@ -231,8 +231,14 @@ "use strict";

send(channel, ...args) {
const msg = (0, _socketsEncoderDecoder.packStringMessage)(channel, ...args);
this.ws.send(msg, err => {
if (err) {
console.error('error sending msg:', channel, args, err);
}
});
const msg = (0, _socketsEncoderDecoder.packStringMessage)(channel, ...args); // 0 CONNECTING Socket has been created. The connection is not yet open.
// 1 OPEN The connection is open and ready to communicate.
// 2 CLOSING The connection is in the process of closing.
// 3 CLOSED The connection is closed or couldn't be opened.
if (this.ws.readyState === 1) {
this.ws.send(msg, err => {
if (err) {
console.error('error sending msg:', channel, args, err);
}
});
}
}

@@ -239,0 +245,0 @@ /**

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