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@starbeam/shared - npm Package Compare versions

Comparing version 1.3.8-unstable.0b31af0 to 1.3.8-unstable.229fe05

124

CHANGELOG.md

@@ -1,124 +0,2 @@

# @starbeam/shared
# Changelog
## 1.3.7
### Patch Changes
- e459bf2: Fix CJS builds
## 1.3.6
### Patch Changes
- 2a1f728: Improve @starbeam/react
## 1.3.5
### Patch Changes
- 14f961b: Fixes #75
## 1.3.4
### Patch Changes
- ded6421: Add /setup to preact
## 1.3.3
### Patch Changes
- 6502cc7: Remove errant import
## 1.3.2
### Patch Changes
- de755c6: Improve type inference
## 1.3.1
### Patch Changes
- 3bf1221: Prepare for Starbeam 0.8.4
## 1.3.0
### Minor Changes
- 1a553c5: Prepare for 0.8
## 1.2.2
### Patch Changes
- 40844fd: Try to fix the build
## 1.2.1
### Patch Changes
- 50f7a8f: Publish @domtree
## 1.2.0
### Minor Changes
- 58f7974: Starbeam 0.7.0
- Significant improvements to debugging infrastructure
## 1.1.0
### Minor Changes
- Prepare 0.6.0
## 1.0.8
### Patch Changes
- Prepare 0.5.8
## 1.0.7
### Patch Changes
- Fix a bug in the transition from uninitialized to initialized reactive Map
## 1.0.6
### Patch Changes
- Fix ESM package mistakes
## 1.0.5
### Patch Changes
- Another attempt to get the build right
## 1.0.4
### Patch Changes
- The 0.5.3 release was missing dists
## 1.0.3
### Patch Changes
- d21391d: Update resources to support React's three-phase lifecycle
## 1.0.2
### Patch Changes
- 719a6fe: Updated package export maps
## 1.0.1
### Patch Changes
- 2a957e5: Try to fix types
- e03c2a0: Initial publish

307

dist/index.production.js

@@ -1,187 +0,196 @@

/**
* The `UNINITIALIZED` symbol represents a special internal value that can be
* used to differentiate between any user-supplied value and the state of being
* uninitialized.
*
* You do not **need** to import `@starbeam/shared` to get this symbol, as it
* is specified using `Symbol.for`.
*/ let I = Symbol.for("starbeam.UNINITIALIZED"), N = Symbol.for("starbeam.TAG"), o = Symbol.for("starbeam.COORDINATION");
let I = Symbol.for("starbeam.UNINITIALIZED"),
N = Symbol.for("starbeam.TAG"),
o = Symbol.for("starbeam.COORDINATION");
function getCoordination() {
let t = globalThis[o];
return t || (globalThis[o] = t = {}), t;
let t = globalThis[o];
return t || (globalThis[o] = t = {}), t;
}
let e$3 = getCoordination(), i$1 = e$3.id;
let e$3 = getCoordination(),
i$1 = e$3.id;
if (!i$1) {
let t = 1;
i$1 = e$3.id = {
get: ()=>t++
};
let t = 1;
i$1 = e$3.id = { get: () => t++ };
}
let r$2 = i$1;
/**
* Get a fresh unique ID.
*/ function getID() {
return r$2.get();
function getID() {
return r$2.get();
}
let i = getCoordination(), t = i.lifetime, n$2 = 0;
let i = getCoordination(),
t = i.e,
n$2 = 0;
if (!t) {
class e {
#e = new Set();
children = new Set();
#i = !1;
add(e) {
this.#e.add(e);
}
delete(e) {
this.#e.delete(e);
}
finalize() {
if (this.#i) return !1;
for (let e of (this.#i = !0, this.children))e.finalize();
for (let e of this.#e)e();
return this.#e.clear(), !0;
}
isFinalized() {
return this.#i;
}
class e {
#e = new Set();
children = new Set();
#i = !1;
add(e) {
this.#e.add(e);
}
class r {
#t = new WeakMap();
#n;
#r;
#a;
constructor(){
this.#r = ()=>{
let e = i.testing?.registry ?? FinalizationRegistry;
return new e((e)=>void e.finalize());
};
delete(e) {
this.#e.delete(e);
}
i() {
if (this.#i) return !1;
for (let e of ((this.#i = !0), this.children)) e.i();
for (let e of this.#e) e();
return this.#e.clear(), !0;
}
t() {
return this.#i;
}
}
class r {
#t = new WeakMap();
#n;
#r;
#a;
constructor() {
this.#r = () =>
new (i.n?.r ?? FinalizationRegistry)((e) => {
e.i();
});
}
a = (e = { id: n$2++ }) => this.#l(e);
l = (e = { id: n$2++ }) => this.#l(e, { to: "parent" });
o = (e, { parent: i } = {}) => {
if (!this.#n && !i) return () => {};
let t = this.#o(e);
if (i) {
let e = this.#o(i);
return (
e.children.add(t),
() => {
e.children.delete(t);
}
);
}
if (!this.#n) return () => {};
let n = this.#n;
return (
n.children.add(t),
() => {
n.children.delete(t);
}
mountFinalizationScope = (e = {
id: n$2++
})=>this.#l(e);
pushFinalizationScope = (e = {
id: n$2++
})=>this.#l(e, {
to: "parent"
});
linkToFinalizationScope = (e, { parent: i } = {})=>{
if (!this.#n && !i) return ()=>void 0;
let t = this.#o(e);
if (i) {
let e = this.#o(i);
return e.children.add(t), ()=>void e.children.delete(t);
}
if (!this.#n) return ()=>void 0;
let n = this.#n;
return n.children.add(t), ()=>void n.children.delete(t);
};
onFinalize = (e, i)=>{
let t = i && e, n = i ?? e;
if (t) {
let e = this.#o(t);
return e.add(n), ()=>void e.delete(n);
}
if (!this.#n) return ()=>void 0;
let r = this.#n;
return r.add(n), ()=>void r.delete(n);
};
finalize = (e)=>!!e && (this.#t.get(e)?.finalize() ?? !1);
isFinalized = (e)=>this.#t.get(e)?.isFinalized() ?? !1;
#l = (e, i)=>{
let t = this.#n, n = this.#o(e);
return this.#n = n, i?.to === "parent" && t?.children.add(n), ()=>(this.#n = t, e);
};
get #s() {
let e = this.#a;
return e || (e = this.#r(), this.#a = e), e;
);
};
s = (e, i) => {
let t = i && e,
n = i ?? e;
if (t) {
let e = this.#o(t);
return (
e.add(n),
() => {
e.delete(n);
}
);
}
if (!this.#n) return () => {};
let r = this.#n;
return (
r.add(n),
() => {
r.delete(n);
}
#o(i) {
let t = this.#s, n = this.#t.get(i);
return n || (n = new e(), this.#t.set(i, n), t.register(i, n)), n;
}
);
};
i = (e) => !!e && (this.#t.get(e)?.i() ?? !1);
t = (e) => this.#t.get(e)?.t() ?? !1;
#l = (e, i) => {
let t = this.#n,
n = this.#o(e);
return (
(this.#n = n),
"parent" === i?.to && t?.children.add(n),
() => ((this.#n = t), e)
);
};
get #s() {
let e = this.#a;
return e || ((e = this.#r()), (this.#a = e)), e;
}
t = i.lifetime = new r();
#o(i) {
let t = this.#s,
n = this.#t.get(i);
return n || ((n = new e()), this.#t.set(i, n), t.register(i, n)), n;
}
}
t = i.e = new r();
}
let r$1 = t;
function mountFinalizationScope(e) {
return r$1.mountFinalizationScope(e);
return r$1.a(e);
}
function pushFinalizationScope(e) {
return r$1.pushFinalizationScope(e);
return r$1.l(e);
}
function linkToFinalizationScope(e, i) {
return r$1.linkToFinalizationScope(e, i);
return r$1.o(e, i);
}
/**
* Attempt to finalize the given object.
*
* If the object is not finalizable, return false.
* If the object was already finalized, return false.
* Otherwise, finalize the object and return true.
*/ function finalize(e) {
return r$1.finalize(e);
function finalize(e) {
return r$1.i(e);
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
function onFinalize(...e) {
return r$1.onFinalize(...e);
return r$1.s(...e);
}
function isFinalized(e) {
return r$1.isFinalized(e);
return r$1.t(e);
}
/**
* The `CLOCK` constant is a universal monotonically increasing clock. The
* `Timestamp` class is used in `@starbeam/timeline` and `@starbeam/universal`,
* but `Timestamp` defers to this constant. This means that multiple copies of
* `@starbeam/timeline` will still see the same monotonically increasing clock.
*
* The term "timestamp" is used in this context to refer to a monotonically
* increasing number, where each number represents a different moment in time.
*/ let e$2 = getCoordination(), m = e$2.now;
m || (m = e$2.now = {
timestamp: 1
});
let e$2 = getCoordination(),
m = e$2.now;
m || (m = e$2.now = { timestamp: 1 });
let n$1 = m;
/**
* Get the current timestamp.
*/ function now() {
return n$1.timestamp;
function now() {
return n$1.timestamp;
}
/**
* Increment the current timestamp, and return the new one.
*/ function bump() {
return n$1.timestamp = n$1.timestamp + 1, now();
function bump() {
return (n$1.timestamp = n$1.timestamp + 1), now();
}
let e$1 = getCoordination(), n = e$1.stack;
let e$1 = getCoordination(),
n = e$1.stack;
if (!n) {
let t = new Set();
n = e$1.stack = {
start: ()=>{
let e = t;
return t = new Set(), ()=>{
let n = t;
return t = e, n;
};
},
consume: (e)=>void t.add(e)
};
let t = new Set();
n = e$1.stack = {
start: () => {
let e = t;
return (
(t = new Set()),
() => {
let n = t;
return (t = e), n;
}
);
},
t: (e) => {
t.add(e);
},
};
}
let r = n;
function start() {
return r.start();
return r.start();
}
function consume(t) {
r.consume(t);
r.t(t);
}
let e = getCoordination();
function testing(t) {
e.testing = e.testing ?? {}, Object.assign(e.testing, t);
(e.t = e.t ?? {}), Object.assign(e.t, t);
}
export { N as TAG, I as UNINITIALIZED, bump, consume, finalize, getID, isFinalized, linkToFinalizationScope, mountFinalizationScope, now, onFinalize, pushFinalizationScope, start, testing };
export {
N as TAG,
I as UNINITIALIZED,
bump,
consume,
finalize,
getID,
isFinalized,
linkToFinalizationScope,
mountFinalizationScope,
now,
onFinalize,
pushFinalizationScope,
start,
testing,
};
//# sourceMappingURL=index.production.js.map
{
"name": "@starbeam/shared",
"type": "module",
"version": "1.3.8-unstable.0b31af0",
"version": "1.3.8-unstable.229fe05",
"description": "A package that facilitates having multiple copies of Starbeam in a single process that interoperate with each other",

@@ -17,5 +17,5 @@ "main": "dist/index.cjs",

"devDependencies": {
"@starbeam-dev/compile": "^1.0.2",
"@starbeam-dev/eslint-plugin": "^1.0.4",
"rollup": "^4.0.2"
"@starbeam-dev/eslint-plugin": "^1.0.6",
"rollup": "^4.0.2",
"@starbeam-dev/compile": "1.2.0"
},

@@ -22,0 +22,0 @@ "files": [

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