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@tensorflow/tfjs-backend-webgl - npm Package Compare versions

Comparing version 2.3.0 to 2.4.0

dist/kernels/Max_test.js.map

5

dist/argminmax_gpu.js

@@ -20,6 +20,3 @@ /**

this.variableNames = ['A'];
const windowSize = reduceInfo.windowSize;
const batchSize = reduceInfo.batchSize;
const inSize = reduceInfo.inSize;
const outSize = Math.ceil(inSize / windowSize);
const { windowSize, batchSize, outSize } = reduceInfo;
if (!firstPass) {

@@ -26,0 +23,0 @@ this.variableNames.push('bestIndicesA');

34

dist/kernel_utils/reduce.js

@@ -19,13 +19,31 @@ /**

import { ReduceProgram } from '../reduce_gpu';
// Returns an array of configuration objects that describe each stage of the
// reduction.
function getReductionStages(inShape) {
const stages = [];
while (stages.length === 0 || stages[stages.length - 1].outSize !== 1) {
const outSize = stages.length ? stages[stages.length - 1].outSize : inShape[1];
const windowSize = backend_util.computeOptimalWindowSize(outSize);
stages.push({
inSize: outSize,
windowSize,
outSize: Math.ceil(outSize / windowSize)
});
}
return stages;
}
export function reduce(x, dtype, reductionType, backend) {
const [batchSize, inSize] = x.shape;
const windowSize = backend_util.computeOptimalWindowSize(inSize);
const reduceInfo = { windowSize, inSize, batchSize };
const program = new ReduceProgram(reduceInfo, reductionType);
const output = backend.runWebGLProgram(program, [x], dtype);
if (output.shape[1] === 1) {
return output;
const reductionStages = getReductionStages(x.shape);
let result = x;
for (let i = 0; i < reductionStages.length; i++) {
const { inSize, windowSize, outSize } = reductionStages[i];
const program = new ReduceProgram({ windowSize, inSize, batchSize: x.shape[0], outSize }, reductionType);
const previousResult = result;
result = backend.runWebGLProgram(program, [result], dtype);
if (previousResult.dataId !== x.dataId) {
backend.disposeData(previousResult.dataId);
}
}
return reduce(output, dtype, reductionType, backend);
return result;
}
//# sourceMappingURL=reduce.js.map

@@ -20,6 +20,3 @@ /**

this.variableNames = ['x'];
const windowSize = reduceInfo.windowSize;
const batchSize = reduceInfo.batchSize;
const inSize = reduceInfo.inSize;
const outSize = Math.ceil(inSize / windowSize);
const { windowSize, batchSize, inSize, outSize } = reduceInfo;
this.outputShape = [batchSize, outSize];

@@ -26,0 +23,0 @@ let initializationValue = '0.0';

/** @license See the LICENSE file. */
declare const version = "2.3.0";
declare const version = "2.4.0";
export { version };
/** @license See the LICENSE file. */
// This code is auto-generated, do not modify this file!
const version = '2.3.0';
const version = '2.4.0';
export { version };
//# sourceMappingURL=version.js.map

@@ -26,4 +26,5 @@ /**

* Enforce use of half precision textures if available on the platform.
*
* @doc {heading: 'Environment', namespace: 'webgl'}
*/
/** @doc {heading: 'Environment', namespace: 'webgl'} */
export declare function forceHalfFloat(): void;

@@ -27,4 +27,5 @@ /**

* Enforce use of half precision textures if available on the platform.
*
* @doc {heading: 'Environment', namespace: 'webgl'}
*/
/** @doc {heading: 'Environment', namespace: 'webgl'} */
export function forceHalfFloat() {

@@ -31,0 +32,0 @@ env().set('WEBGL_FORCE_F16_TEXTURES', true);

{
"name": "@tensorflow/tfjs-backend-webgl",
"version": "2.3.0",
"version": "2.4.0",
"description": "GPU accelerated WebGL backend for TensorFlow.js",

@@ -26,3 +26,3 @@ "private": false,

"@rollup/plugin-typescript": "^3.0.0",
"@tensorflow/tfjs-core": "2.3.0",
"@tensorflow/tfjs-core": "2.4.0",
"@types/jasmine": "~3.0.0",

@@ -71,3 +71,3 @@ "clang-format": "~1.2.4",

"dependencies": {
"@tensorflow/tfjs-backend-cpu": "2.3.0",
"@tensorflow/tfjs-backend-cpu": "2.4.0",
"@types/offscreencanvas": "~2019.3.0",

@@ -80,3 +80,3 @@ "@types/seedrandom": "2.4.27",

"peerDependencies": {
"@tensorflow/tfjs-core": "2.3.0"
"@tensorflow/tfjs-core": "2.4.0"
},

@@ -83,0 +83,0 @@ "browser": {

@@ -29,6 +29,3 @@ /**

firstPass: boolean) {
const windowSize = reduceInfo.windowSize;
const batchSize = reduceInfo.batchSize;
const inSize = reduceInfo.inSize;
const outSize = Math.ceil(inSize / windowSize);
const {windowSize, batchSize, outSize} = reduceInfo;
if (!firstPass) {

@@ -35,0 +32,0 @@ this.variableNames.push('bestIndicesA');

@@ -25,16 +25,42 @@ /**

// Returns an array of configuration objects that describe each stage of the
// reduction.
function getReductionStages(inShape: number[]):
Array<{inSize: number, windowSize: number, outSize: number}> {
const stages = [];
while (stages.length === 0 || stages[stages.length - 1].outSize !== 1) {
const outSize: number =
stages.length ? stages[stages.length - 1].outSize : inShape[1];
const windowSize = backend_util.computeOptimalWindowSize(outSize);
stages.push({
inSize: outSize,
windowSize,
outSize: Math.ceil(outSize / windowSize)
});
}
return stages;
}
export function reduce(
x: TensorInfo, dtype: DataType, reductionType: ReduceTypes,
backend: MathBackendWebGL): TensorInfo {
const [batchSize, inSize] = x.shape;
const windowSize = backend_util.computeOptimalWindowSize(inSize);
const reduceInfo = {windowSize, inSize, batchSize};
const program = new ReduceProgram(reduceInfo, reductionType);
const output = backend.runWebGLProgram(program, [x], dtype);
const reductionStages = getReductionStages(x.shape);
if (output.shape[1] === 1) {
return output;
let result = x;
for (let i = 0; i < reductionStages.length; i++) {
const {inSize, windowSize, outSize} = reductionStages[i];
const program = new ReduceProgram(
{windowSize, inSize, batchSize: x.shape[0], outSize}, reductionType);
const previousResult = result;
result = backend.runWebGLProgram(program, [result], dtype);
if (previousResult.dataId !== x.dataId) {
backend.disposeData(previousResult.dataId);
}
}
return reduce(output, dtype, reductionType, backend);
return result;
}

@@ -29,6 +29,3 @@ /**

reduceType: 'all'|'any'|'max'|'min'|'sum'|'prod') {
const windowSize = reduceInfo.windowSize;
const batchSize = reduceInfo.batchSize;
const inSize = reduceInfo.inSize;
const outSize = Math.ceil(inSize / windowSize);
const {windowSize, batchSize, inSize, outSize} = reduceInfo;
this.outputShape = [batchSize, outSize];

@@ -35,0 +32,0 @@

/** @license See the LICENSE file. */
// This code is auto-generated, do not modify this file!
const version = '2.3.0';
const version = '2.4.0';
export {version};

@@ -32,6 +32,7 @@ /**

* Enforce use of half precision textures if available on the platform.
*
* @doc {heading: 'Environment', namespace: 'webgl'}
*/
/** @doc {heading: 'Environment', namespace: 'webgl'} */
export function forceHalfFloat(): void {
env().set('WEBGL_FORCE_F16_TEXTURES', true);
}

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