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@tsparticles/updater-out-modes

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@tsparticles/updater-out-modes - npm Package Compare versions

Comparing version 3.0.0-beta.5 to 3.0.0

10

browser/OutOutMode.js

@@ -60,3 +60,3 @@ import { Vector, calculateBounds, getDistances, getRandom, isPointInside, randomInRange, } from "@tsparticles/engine";

case "normal": {
const wrap = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
const warp = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
bottom: canvasSize.height + particle.getRadius() + particle.offset.y,

@@ -71,3 +71,3 @@ left: -particle.getRadius() - particle.offset.x,

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = getRandom() * canvasSize.height;

@@ -80,3 +80,3 @@ particle.initialPosition.y = particle.position.y;

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = getRandom() * canvasSize.height;

@@ -88,3 +88,3 @@ particle.initialPosition.y = particle.position.y;

nextBounds.top > canvasSize.height + particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = getRandom() * canvasSize.width;

@@ -97,3 +97,3 @@ particle.initialPosition.x = particle.position.x;

else if (direction === "top" && nextBounds.bottom < -particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = getRandom() * canvasSize.width;

@@ -100,0 +100,0 @@ particle.initialPosition.x = particle.position.x;

@@ -63,3 +63,3 @@ "use strict";

case "normal": {
const wrap = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
const warp = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
bottom: canvasSize.height + particle.getRadius() + particle.offset.y,

@@ -74,3 +74,3 @@ left: -particle.getRadius() - particle.offset.x,

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = (0, engine_1.getRandom)() * canvasSize.height;

@@ -83,3 +83,3 @@ particle.initialPosition.y = particle.position.y;

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = (0, engine_1.getRandom)() * canvasSize.height;

@@ -91,3 +91,3 @@ particle.initialPosition.y = particle.position.y;

nextBounds.top > canvasSize.height + particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = (0, engine_1.getRandom)() * canvasSize.width;

@@ -100,3 +100,3 @@ particle.initialPosition.x = particle.position.x;

else if (direction === "top" && nextBounds.bottom < -particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = (0, engine_1.getRandom)() * canvasSize.width;

@@ -103,0 +103,0 @@ particle.initialPosition.x = particle.position.x;

@@ -60,3 +60,3 @@ import { Vector, calculateBounds, getDistances, getRandom, isPointInside, randomInRange, } from "@tsparticles/engine";

case "normal": {
const wrap = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
const warp = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
bottom: canvasSize.height + particle.getRadius() + particle.offset.y,

@@ -71,3 +71,3 @@ left: -particle.getRadius() - particle.offset.x,

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = getRandom() * canvasSize.height;

@@ -80,3 +80,3 @@ particle.initialPosition.y = particle.position.y;

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = getRandom() * canvasSize.height;

@@ -88,3 +88,3 @@ particle.initialPosition.y = particle.position.y;

nextBounds.top > canvasSize.height + particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = getRandom() * canvasSize.width;

@@ -97,3 +97,3 @@ particle.initialPosition.x = particle.position.x;

else if (direction === "top" && nextBounds.bottom < -particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = getRandom() * canvasSize.width;

@@ -100,0 +100,0 @@ particle.initialPosition.x = particle.position.x;

{
"name": "@tsparticles/updater-out-modes",
"version": "3.0.0-beta.5",
"version": "3.0.0",
"description": "tsParticles particles out modes updater",

@@ -90,3 +90,3 @@ "homepage": "https://particles.js.org",

"dependencies": {
"@tsparticles/engine": "^3.0.0-beta.5"
"@tsparticles/engine": "^3.0.0"
},

@@ -93,0 +93,0 @@ "publishConfig": {

@@ -7,3 +7,3 @@ /*!

* How to use? : Check the GitHub README
* v3.0.0-beta.5
* v3.0.0
*/

@@ -355,3 +355,3 @@ (function webpackUniversalModuleDefinition(root, factory) {

{
const wrap = particle.options.move.warp,
const warp = particle.options.move.warp,
canvasSize = container.canvas.size,

@@ -369,3 +369,3 @@ newPos = {

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = (0,engine_root_window_.getRandom)() * canvasSize.height;

@@ -377,3 +377,3 @@ particle.initialPosition.y = particle.position.y;

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = (0,engine_root_window_.getRandom)() * canvasSize.height;

@@ -384,3 +384,3 @@ particle.initialPosition.y = particle.position.y;

if (direction === "bottom" && nextBounds.top > canvasSize.height + particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = (0,engine_root_window_.getRandom)() * canvasSize.width;

@@ -392,3 +392,3 @@ particle.initialPosition.x = particle.position.x;

} else if (direction === "top" && nextBounds.bottom < -particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = (0,engine_root_window_.getRandom)() * canvasSize.width;

@@ -395,0 +395,0 @@ particle.initialPosition.x = particle.position.x;

@@ -1,1 +0,1 @@

/*! tsParticles Out Modes Updater v3.0.0-beta.5 by Matteo Bruni */
/*! tsParticles Out Modes Updater v3.0.0 by Matteo Bruni */

@@ -72,3 +72,3 @@ (function (factory) {

case "normal": {
const wrap = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
const warp = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
bottom: canvasSize.height + particle.getRadius() + particle.offset.y,

@@ -83,3 +83,3 @@ left: -particle.getRadius() - particle.offset.x,

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = (0, engine_1.getRandom)() * canvasSize.height;

@@ -92,3 +92,3 @@ particle.initialPosition.y = particle.position.y;

particle.initialPosition.x = particle.position.x;
if (!wrap) {
if (!warp) {
particle.position.y = (0, engine_1.getRandom)() * canvasSize.height;

@@ -100,3 +100,3 @@ particle.initialPosition.y = particle.position.y;

nextBounds.top > canvasSize.height + particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = (0, engine_1.getRandom)() * canvasSize.width;

@@ -109,3 +109,3 @@ particle.initialPosition.x = particle.position.x;

else if (direction === "top" && nextBounds.bottom < -particle.offset.y) {
if (!wrap) {
if (!warp) {
particle.position.x = (0, engine_1.getRandom)() * canvasSize.width;

@@ -112,0 +112,0 @@ particle.initialPosition.x = particle.position.x;

Sorry, the diff of this file is not supported yet

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