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@tweenjs/tween.js

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@tweenjs/tween.js - npm Package Compare versions

Comparing version 23.1.1 to 23.1.2

139

dist/tween.amd.js

@@ -12,9 +12,9 @@ define(['exports'], (function (exports) { 'use strict';

In: function (amount) {
return this.None(amount);
return amount;
},
Out: function (amount) {
return this.None(amount);
return amount;
},
InOut: function (amount) {
return this.None(amount);
return amount;
},

@@ -682,3 +682,2 @@ }),

Tween.prototype.update = function (time, autoStart) {
var _this = this;
var _a;

@@ -689,3 +688,2 @@ if (time === void 0) { time = now(); }

return true;
var property;
var endTime = this._startTime + this._duration;

@@ -717,69 +715,82 @@ if (!this._goToEnd && !this._isPlaying) {

var totalTime = this._duration + this._repeat * durationAndDelay;
var calculateElapsedPortion = function () {
if (_this._duration === 0)
return 1;
if (elapsedTime > totalTime) {
return 1;
}
var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);
var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;
// TODO use %?
// const timeIntoCurrentRepeat = elapsedTime % durationAndDelay
var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);
if (portion === 0 && elapsedTime === _this._duration) {
return 1;
}
return portion;
};
var elapsed = calculateElapsedPortion();
var elapsed = this._calculateElapsedPortion(elapsedTime, durationAndDelay, totalTime);
var value = this._easingFunction(elapsed);
// properties transformations
var status = this._calculateCompletionStatus(elapsedTime, durationAndDelay);
if (status === 'repeat') {
// the current update is happening after the instant the tween repeated
this._processRepetition(elapsedTime, durationAndDelay);
}
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
if (status === 'about-to-repeat') {
// the current update is happening at the exact instant the tween is going to repeat
// the values should match the end of the tween, not the beginning,
// that's why _processRepetition happens after _updateProperties
this._processRepetition(elapsedTime, durationAndDelay);
}
if (this._onUpdateCallback) {
this._onUpdateCallback(this._object, elapsed);
}
if (this._duration === 0 || elapsedTime >= this._duration) {
if (this._repeat > 0) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
// Reassign starting values, restart by making startTime = now
for (property in this._valuesStartRepeat) {
if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
this._valuesStartRepeat[property] =
// eslint-disable-next-line
// @ts-ignore FIXME?
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
this._onEveryStartCallbackFired = false;
return true;
if (status === 'repeat' || status === 'about-to-repeat') {
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
else {
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
this._isPlaying = false;
return false;
this._onEveryStartCallbackFired = false;
}
else if (status === 'completed') {
this._isPlaying = false;
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
}
return true;
return status !== 'completed';
};
Tween.prototype._calculateElapsedPortion = function (elapsedTime, durationAndDelay, totalTime) {
if (this._duration === 0 || elapsedTime > totalTime) {
return 1;
}
var timeIntoCurrentRepeat = elapsedTime % durationAndDelay;
var portion = Math.min(timeIntoCurrentRepeat / this._duration, 1);
if (portion === 0 && elapsedTime !== 0 && elapsedTime % this._duration === 0) {
return 1;
}
return portion;
};
Tween.prototype._calculateCompletionStatus = function (elapsedTime, durationAndDelay) {
if (this._duration !== 0 && elapsedTime < this._duration) {
return 'playing';
}
if (this._repeat <= 0) {
return 'completed';
}
if (elapsedTime === this._duration) {
return 'about-to-repeat';
}
return 'repeat';
};
Tween.prototype._processRepetition = function (elapsedTime, durationAndDelay) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
// Reassign starting values, restart by making startTime = now
for (var property in this._valuesStartRepeat) {
var valueEnd = this._valuesEnd[property];
if (!this._yoyo && typeof valueEnd === 'string') {
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(valueEnd);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
};
Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {

@@ -839,3 +850,3 @@ for (var property in _valuesEnd) {

var VERSION = '23.1.1';
var VERSION = '23.1.2';

@@ -842,0 +853,0 @@ /**

@@ -140,2 +140,5 @@ type EasingFunction = (amount: number) => number;

update(time?: number, autoStart?: boolean): boolean;
private _calculateElapsedPortion;
private _calculateCompletionStatus;
private _processRepetition;
private _updateProperties;

@@ -157,3 +160,3 @@ private _handleRelativeValue;

declare const VERSION = "23.1.1";
declare const VERSION = "23.1.2";

@@ -160,0 +163,0 @@ declare const nextId: typeof Sequence.nextId;

@@ -10,9 +10,9 @@ /**

In: function (amount) {
return this.None(amount);
return amount;
},
Out: function (amount) {
return this.None(amount);
return amount;
},
InOut: function (amount) {
return this.None(amount);
return amount;
},

@@ -680,3 +680,2 @@ }),

Tween.prototype.update = function (time, autoStart) {
var _this = this;
var _a;

@@ -687,3 +686,2 @@ if (time === void 0) { time = now(); }

return true;
var property;
var endTime = this._startTime + this._duration;

@@ -715,69 +713,82 @@ if (!this._goToEnd && !this._isPlaying) {

var totalTime = this._duration + this._repeat * durationAndDelay;
var calculateElapsedPortion = function () {
if (_this._duration === 0)
return 1;
if (elapsedTime > totalTime) {
return 1;
}
var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);
var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;
// TODO use %?
// const timeIntoCurrentRepeat = elapsedTime % durationAndDelay
var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);
if (portion === 0 && elapsedTime === _this._duration) {
return 1;
}
return portion;
};
var elapsed = calculateElapsedPortion();
var elapsed = this._calculateElapsedPortion(elapsedTime, durationAndDelay, totalTime);
var value = this._easingFunction(elapsed);
// properties transformations
var status = this._calculateCompletionStatus(elapsedTime, durationAndDelay);
if (status === 'repeat') {
// the current update is happening after the instant the tween repeated
this._processRepetition(elapsedTime, durationAndDelay);
}
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
if (status === 'about-to-repeat') {
// the current update is happening at the exact instant the tween is going to repeat
// the values should match the end of the tween, not the beginning,
// that's why _processRepetition happens after _updateProperties
this._processRepetition(elapsedTime, durationAndDelay);
}
if (this._onUpdateCallback) {
this._onUpdateCallback(this._object, elapsed);
}
if (this._duration === 0 || elapsedTime >= this._duration) {
if (this._repeat > 0) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
// Reassign starting values, restart by making startTime = now
for (property in this._valuesStartRepeat) {
if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
this._valuesStartRepeat[property] =
// eslint-disable-next-line
// @ts-ignore FIXME?
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
this._onEveryStartCallbackFired = false;
return true;
if (status === 'repeat' || status === 'about-to-repeat') {
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
else {
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
this._isPlaying = false;
return false;
this._onEveryStartCallbackFired = false;
}
else if (status === 'completed') {
this._isPlaying = false;
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
}
return true;
return status !== 'completed';
};
Tween.prototype._calculateElapsedPortion = function (elapsedTime, durationAndDelay, totalTime) {
if (this._duration === 0 || elapsedTime > totalTime) {
return 1;
}
var timeIntoCurrentRepeat = elapsedTime % durationAndDelay;
var portion = Math.min(timeIntoCurrentRepeat / this._duration, 1);
if (portion === 0 && elapsedTime !== 0 && elapsedTime % this._duration === 0) {
return 1;
}
return portion;
};
Tween.prototype._calculateCompletionStatus = function (elapsedTime, durationAndDelay) {
if (this._duration !== 0 && elapsedTime < this._duration) {
return 'playing';
}
if (this._repeat <= 0) {
return 'completed';
}
if (elapsedTime === this._duration) {
return 'about-to-repeat';
}
return 'repeat';
};
Tween.prototype._processRepetition = function (elapsedTime, durationAndDelay) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
// Reassign starting values, restart by making startTime = now
for (var property in this._valuesStartRepeat) {
var valueEnd = this._valuesEnd[property];
if (!this._yoyo && typeof valueEnd === 'string') {
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(valueEnd);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
};
Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {

@@ -837,3 +848,3 @@ for (var property in _valuesEnd) {

var VERSION = '23.1.1';
var VERSION = '23.1.2';

@@ -840,0 +851,0 @@ /**

@@ -16,9 +16,9 @@ (function (global, factory) {

In: function (amount) {
return this.None(amount);
return amount;
},
Out: function (amount) {
return this.None(amount);
return amount;
},
InOut: function (amount) {
return this.None(amount);
return amount;
},

@@ -686,3 +686,2 @@ }),

Tween.prototype.update = function (time, autoStart) {
var _this = this;
var _a;

@@ -693,3 +692,2 @@ if (time === void 0) { time = now(); }

return true;
var property;
var endTime = this._startTime + this._duration;

@@ -721,69 +719,82 @@ if (!this._goToEnd && !this._isPlaying) {

var totalTime = this._duration + this._repeat * durationAndDelay;
var calculateElapsedPortion = function () {
if (_this._duration === 0)
return 1;
if (elapsedTime > totalTime) {
return 1;
}
var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);
var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;
// TODO use %?
// const timeIntoCurrentRepeat = elapsedTime % durationAndDelay
var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);
if (portion === 0 && elapsedTime === _this._duration) {
return 1;
}
return portion;
};
var elapsed = calculateElapsedPortion();
var elapsed = this._calculateElapsedPortion(elapsedTime, durationAndDelay, totalTime);
var value = this._easingFunction(elapsed);
// properties transformations
var status = this._calculateCompletionStatus(elapsedTime, durationAndDelay);
if (status === 'repeat') {
// the current update is happening after the instant the tween repeated
this._processRepetition(elapsedTime, durationAndDelay);
}
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
if (status === 'about-to-repeat') {
// the current update is happening at the exact instant the tween is going to repeat
// the values should match the end of the tween, not the beginning,
// that's why _processRepetition happens after _updateProperties
this._processRepetition(elapsedTime, durationAndDelay);
}
if (this._onUpdateCallback) {
this._onUpdateCallback(this._object, elapsed);
}
if (this._duration === 0 || elapsedTime >= this._duration) {
if (this._repeat > 0) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
// Reassign starting values, restart by making startTime = now
for (property in this._valuesStartRepeat) {
if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
this._valuesStartRepeat[property] =
// eslint-disable-next-line
// @ts-ignore FIXME?
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
this._onEveryStartCallbackFired = false;
return true;
if (status === 'repeat' || status === 'about-to-repeat') {
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
else {
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
this._isPlaying = false;
return false;
this._onEveryStartCallbackFired = false;
}
else if (status === 'completed') {
this._isPlaying = false;
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
}
return true;
return status !== 'completed';
};
Tween.prototype._calculateElapsedPortion = function (elapsedTime, durationAndDelay, totalTime) {
if (this._duration === 0 || elapsedTime > totalTime) {
return 1;
}
var timeIntoCurrentRepeat = elapsedTime % durationAndDelay;
var portion = Math.min(timeIntoCurrentRepeat / this._duration, 1);
if (portion === 0 && elapsedTime !== 0 && elapsedTime % this._duration === 0) {
return 1;
}
return portion;
};
Tween.prototype._calculateCompletionStatus = function (elapsedTime, durationAndDelay) {
if (this._duration !== 0 && elapsedTime < this._duration) {
return 'playing';
}
if (this._repeat <= 0) {
return 'completed';
}
if (elapsedTime === this._duration) {
return 'about-to-repeat';
}
return 'repeat';
};
Tween.prototype._processRepetition = function (elapsedTime, durationAndDelay) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
// Reassign starting values, restart by making startTime = now
for (var property in this._valuesStartRepeat) {
var valueEnd = this._valuesEnd[property];
if (!this._yoyo && typeof valueEnd === 'string') {
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(valueEnd);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
};
Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {

@@ -843,3 +854,3 @@ for (var property in _valuesEnd) {

var VERSION = '23.1.1';
var VERSION = '23.1.2';

@@ -846,0 +857,0 @@ /**

{
"name": "@tweenjs/tween.js",
"description": "Simple and fast tweening engine with optimised Robert Penner's equations.",
"version": "23.1.1",
"version": "23.1.2",
"type": "module",

@@ -42,6 +42,6 @@ "main": "dist/tween.cjs",

"examples": "npx serve .",
"test": "npm run build && npm run test-lint && npm run test-unit",
"test": "npm run build && npm run format-check && npm run test-unit",
"test-unit": "nodeunit test/unit/nodeunitheadless.cjs",
"test-lint": "npm run prettier -- --check",
"lint": "npm run prettier -- --write",
"format-check": "npm run prettier -- --check",
"format": "npm run prettier -- --write",
"prettier": "prettier .",

@@ -48,0 +48,0 @@ "prepare": "npm run build",

@@ -12,3 +12,3 @@ # tween.js

---
# Example

@@ -52,4 +52,7 @@ ```html

[Try this example on CodePen](https://codepen.io/trusktr/pen/KKGaBVz?editors=1000)
[Try the above example on CodePen](https://codepen.io/trusktr/pen/KKGaBVz?editors=1000)
Animate numbers in any JavaScript object. For example, [rotate a 3D box made
with Three.js](https://codepen.io/trusktr/pen/ExJqvgZ):
# Installation

@@ -56,0 +59,0 @@

Sorry, the diff of this file is not supported yet

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