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    aframe

A web framework for building virtual reality experiences.


Version published
Weekly downloads
11K
decreased by-0.27%
Maintainers
5
Created
Weekly downloads
 

Changelog

Source

1.3.0 (Feb 4, 2022)

Huge pile of fixes!

Sponsor A-Frame to help us move the 3D Web forward.

You can also buy a cool t-shirt 👕

Major Changes

  • Update to THREE r137 (@dmarcos)

Fixes

  • Don't try to use hit test in VR. API only available in AR mode (#5005) (@AdaRoseCannon)
  • Fix canvas size calculation on embedded mode (fix #4911) (@s-light)
  • Fix reference space for WebXR Layers (#4991)
  • Fix problem when material map doesn't reflect the offset and repeat properties set via setAttribute (#4985) (@diarmidmackenzie @arturitu)
  • More robust componentchanged event. We were skipping the last component state transition event during a component change burst if last modification happens within throttle interval. (fix #4972) (@diarmidmackenzie @dmarcos)
  • Emit mouseenter, mouseleave, click cursor events component when order of intersected entities changes (fix #4978) (@diarmidmackenzie @dmarcos)
  • Prevent render loop to start before the camera is ready (#4967) (@wtodd1)
  • Fix mouse based cursor entity intersection when used with ortographic camera (#4935) (@kfarr)
  • Fix wrapping on distortion maps (#4932) (@AdaRoseCannon)
  • Remove checks to prompt the user to switch to mobile mode on mobile browsers disguised as desktop (e.g: iPad) Browsers now ship with DeviceOrientationEvent API enabled. (fix #4798) (@PlumCantaloupe @dmarcos)
  • Adds support for glTF models compressed with EXT_meshopt_compression (#4910) (@donmccurdy)
  • Add missing dependency to fix 360 image gallery example fade animation (#4896) (@vincentmi)
  • Fix hand model to accommodate changes in the hand tracking API implementation (66e0c624) (@dmarcos)
  • Fix hit-test logic on model-viewer example (db633024) (@dmarcos)
  • Fix SDF text shader for WebGL1 devices (fix #4827) (@Dirk-27)
  • Replace SphericalReflectionMapping (now deprecated in THREE) with EquirectangularReflectionMapping (fix #4818) ( @diarmidmackenzie)
  • Automatic generation of environment map (#4797) (@AdaRoseCannon)
  • Fix copy in device orientation permission dialog (#4794) (@antoninklopp)

Enhancements

  • Add phong shader to material component (#5001) (@AdaRoseCannon)
  • Allow newer npm version in package.json (#4870) (@cwadrupldijjit)
  • Add support for AR hit-test for Augmented Reality headsets and handsets (#4892) (@AdaRoseCannon)
  • Add some default styling to WebXR DOM-Overlay (#4901) (@AdaRoseCannon)
  • Add some default styling to DOM-Overlay (#4901) (@AdaRoseCannon)
  • Integrate WebXR background lighting estimation API and environment maps for AR scenes (#4890) (@AdaRoseCannon)
  • Use THREE.Cache API with a-assets.js (#4864) (@takahirox)
  • Add Reverb G2 Support (#4845) (@zach-capalbo)
  • Remove workaround to match Vive profile id with the one returned by Chrome. Chrome is now reporting the id matching the official WebXR profile (fix #4846) (@juliusikkala, @dmarcos)
  • Replace live-server by five-server (#4836) (@yandeu)
  • Add sRGB encoding to perspective screenshot (#4822) (@kfarr)
  • Add registerShader texture example (#4795) (@mordof)
  • Docs improvements (@epic-developer @jacob-willden @barthy-koeln @vincentfretin @RobinMglsk @a0m0rajab @kfarr @technobotanist @cao-jacky @schmelto @jlecordier @oneWaveAdrian @danbuckland @diarmidmackenzie @dmarcos)

Readme

Source

A-Frame

A-Frame

A web framework for building virtual reality experiences.

Build Status Coverage Status Downloads Version License

SiteDocsSchoolSlackBlogNewsletter

Special Sponsors

Examples

Supercraft A-Painter Supermedium A-Blast A-Saturday-Night Musical Forest by @googlecreativelab

Find more examples on the homepage, A Week of A-Frame, and WebVR Directory.

Features

:eyeglasses: Virtual Reality Made Simple: A-Frame handles the 3D and WebVR boilerplate required to get running across platforms including mobile, desktop, Vive, and Rift just by dropping in <a-scene>.

:heart: Declarative HTML: HTML is easy to read and copy-and-paste. Since A-Frame can be used from HTML, A-Frame is accessible to everyone: web developers, VR enthusiasts, educators, artists, makers, kids.

:electric_plug: Entity-Component Architecture: A-Frame is a powerful framework on top of three.js, providing a declarative, composable, reusable entity-component structure for three.js. While A-Frame can be used from HTML, developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and WebGL.

:zap: Performance: A-Frame is a thin framework on top of three.js. Although A-Frame uses the DOM, A-Frame does not touch the browser layout engine. Performance is a top priority, being battle-tested on highly interactive WebVR experiences.

:globe_with_meridians: Cross-Platform: Build VR applications for Vive, Rift, Daydream, GearVR, and Cardboard. Don't have a headset or controllers? No problem! A-Frame still works on standard desktop and smartphones.

:mag: Visual Inspector: A-Frame provides a built-in visual 3D inspector with a workflow similar to a browser's developer tools and interface similar to Unity. Open up any A-Frame scene and hit <ctrl> + <alt> + i.

:runner: Features: Hit the ground running with A-Frame's built-in components such as geometries, materials, lights, animations, models, raycasters, shadows, positional audio, tracked controllers. Get even further with community components such as particle systems, physics, multiuser, oceans, mountains, speech recognition, or teleportation!

Usage

Example

Build VR scenes in the browser with just a few lines of HTML! To start playing and publishing now, remix the starter example on:

Remix Fork

<html>
  <head>
    <script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
  </head>
  <body>
    <a-scene>
      <a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
      <a-sky color="#ECECEC"></a-sky>
    </a-scene>
  </body>
</html>

With A-Frame's entity-component architecture, we can drop in community components from the ecosystem (e.g., ocean, physics) and plug them into our objects straight from HTML:

Remix Fork

<html>
  <head>
    <script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
    <script src="https://unpkg.com/aframe-particle-system-component@1.0.x/dist/aframe-particle-system-component.min.js"></script>
    <script src="https://unpkg.com/aframe-extras.ocean@%5E3.5.x/dist/aframe-extras.ocean.min.js"></script>
    <script src="https://unpkg.com/aframe-gradient-sky@1.3.0/dist/gradientsky.min.js"></script>
  </head>
  <body>
    <a-scene>
      <a-entity id="rain" particle-system="preset: rain; color: #24CAFF; particleCount: 5000"></a-entity>

      <a-entity id="sphere" geometry="primitive: sphere"
                material="color: #EFEFEF; shader: flat"
                position="0 0.15 -5"
                light="type: point; intensity: 5"
                animation="property: position; easing: easeInOutQuad; dir: alternate; dur: 1000; to: 0 -0.10 -5; loop: true"></a-entity>

      <a-entity id="ocean" ocean="density: 20; width: 50; depth: 50; speed: 4"
                material="color: #9CE3F9; opacity: 0.75; metalness: 0; roughness: 1"
                rotation="-90 0 0"></a-entity>

      <a-entity id="sky" geometry="primitive: sphere; radius: 5000"
                material="shader: gradient; topColor: 235 235 245; bottomColor: 185 185 210"
                scale="-1 1 1"></a-entity>

      <a-entity id="light" light="type: ambient; color: #888"></a-entity>
    </a-scene>
  </body>
</html>

Builds

To use the latest stable build of A-Frame, include aframe.min.js:

<head>
  <script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
</head>

To check out the stable and master builds, see the dist/ folder.

npm

npm install --save aframe
# Or yarn add aframe
require('aframe')  // e.g., with Browserify or Webpack.

Local Development

git clone https://github.com/aframevr/aframe.git  # Clone the repository.
cd aframe && npm install  # Install dependencies.
npm start  # Start the local development server.

And open in your browser http://localhost:9000.

Generating Builds

npm run dist

Questions

For questions and support, ask on StackOverflow.

Stay in Touch

And get in touch with the maintainers!

Contributing

Get involved! Check out the Contributing Guide for how to get started.

You can also support development by buying a gorgeous A-Frame t-shirt with exclusive designs

License

This program is free software and is distributed under an MIT License.

Keywords

FAQs

Last updated on 04 Feb 2022

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