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A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
This is a node client for the game Adventure Land - The Code MMORPG.
This code is NOT compatible with scripts written directly in the game. If you are just looking for a way to run your code headless, or with fewer resources, I recommend trying caracAL.
npm init and enter prompts. Check out this link for more information.npm install typescript. Save your files as .ts files instead of .js files.npx tsc.In your tsconfig.json, make sure "esModuleInterop": true is set.
In your package.json, make sure "type": "module" is set.
npm install alclient.credentials.json file that looks like this:{
"email": "hyprkookeez@gmail.com",
"password": "thisisnotmyrealpasswordlol"
}
You can also optionally add a Mongo URI to track various data with a mongo database.
{
"email": "hyprkookeez@gmail.com",
"password": "thisisnotmyrealpasswordlol",
"mongo": "mongodb://localhost:27017/alclient"
}
import AL from "alclient"
async function run() {
await Promise.all([AL.Game.loginJSONFile("../credentials.json"), AL.Game.getGData()])
await AL.Pathfinder.prepare(AL.Game.G)
// Set `<<MERCHANT_NAME>>` to your merchant
const merchant = await AL.Game.startMerchant("<<MERCHANT_NAME>>", "ASIA", "I")
console.log("Moving to main")
await merchant.smartMove("main")
console.log("Moving to cyberland")
await merchant.smartMove("cyberland")
console.log("Moving to halloween")
await merchant.smartMove("halloween")
merchant.disconnect()
}
run()
move() are on the Character in alclient.import AL from "alclient"
async function run() {
await AL.Game.loginJSONFile("../credentials.json")
const ranger = await AL.Game.startRanger("earthiverse", "US", "I")
while (true) {
await ranger.move(50, 50)
await ranger.move(50, -50)
await ranger.move(-50, -50)
await ranger.move(-50, 50)
}
}
run()
attack() is basicAttack().import AL from "alclient"
async function run() {
await Promise.all([AL.Game.loginJSONFile("../credentials.json"), AL.Game.getGData()])
await AL.Pathfinder.prepare(AL.Game.G)
const ranger = await AL.Game.startRanger("earthiverse", "US", "I")
await ranger.smartMove("hen")
while (true) {
if (ranger.canUse("attack") && ranger.isPVP()) {
// We can attack players
for (const [, player] of ranger.players) {
if (AL.Tools.distance(ranger, player) > ranger.range) continue // Too far to attack
// We found a player to attack!
await ranger.basicAttack(player.id)
break
}
}
if (ranger.canUse("attack")) {
for (const [, entity] of ranger.entities) {
if (AL.Tools.distance(ranger, entity) > ranger.range) continue // Too far to attack
// We found an entity to attack!
await ranger.basicAttack(entity.id)
break
}
}
}
}
run()
FAQs
A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
The npm package alclient receives a total of 12 weekly downloads. As such, alclient popularity was classified as not popular.
We found that alclient demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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