babylon-mmd
Advanced tools
Changelog
0.45.2 (2024-06-06)
Changelog
0.45.1 (2024-06-02)
Changelog
0.45.0 (2024-06-01)
refactor runtime behavior to be more similar to MMD
sub group morph is now ignored when resolving morph target
completly rework the world matrix computation
introduce OiComputeTransformInjector
to update the transform matrix of an mmd model with an unsorted skeleton, without mmd runtime
Changelog
0.43.0
fix pmd model sphere texture loading
fix rigidbody bone index resolution when the bone index is out of range
Changelog
0.42.4
fix MmdAmmoPhysics
rigidbody collision mask not applied when the mask value is zero
fix bpmx evaluated transparency not applied to the material when the material does not have a diffuse texture
Changelog
0.42.3 (2024-05-11)
Changelog
0.42.2 (2024-05-11)
fix MmdAmmoPhysics
rigidbody initialization
fix uv morph load error
Changelog
0.42.1 (2024-05-11)
Changelog
0.42.0 (2024-05-10)
fix mmdOutline not rendered as alpha blended on opaque material
havok physics improve spring constraint initialization
introduce MmdAmmoPhysics
for Ammo.js driven MMD physics simulation