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babylon-mmd

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0.45.2

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0.45.2 (2024-06-06)

  • use double precision on wasm runtime ik solver computation for jitter free result
noname0310
published 0.45.1 •

Changelog

Source

0.45.1 (2024-06-02)

  • fix wasm runtime ik solver computation
noname0310
published 0.45.0 •

Changelog

Source

0.45.0 (2024-06-01)

  • refactor runtime behavior to be more similar to MMD

    • sub group morph is now ignored when resolving morph target

    • completly rework the world matrix computation

  • introduce OiComputeTransformInjector to update the transform matrix of an mmd model with an unsorted skeleton, without mmd runtime

noname0310
published 0.44.0 •

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0.44.0

  • handle zero volume rigidbody in MmdAmmoPhysics
noname0310
published 0.43.0 •

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Source

0.43.0

  • fix pmd model sphere texture loading

  • fix rigidbody bone index resolution when the bone index is out of range

noname0310
published 0.42.4 •

Changelog

Source

0.42.4

  • fix MmdAmmoPhysics rigidbody collision mask not applied when the mask value is zero

  • fix bpmx evaluated transparency not applied to the material when the material does not have a diffuse texture

noname0310
published 0.42.3 •

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Source

0.42.3 (2024-05-11)

  • fix multiply mode sphere texture with alpha not rendered correctly
noname0310
published 0.42.2 •

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Source

0.42.2 (2024-05-11)

  • fix MmdAmmoPhysics rigidbody initialization

  • fix uv morph load error

noname0310
published 0.42.1 •

Changelog

Source

0.42.1 (2024-05-11)

  • fix physics body transform not applied to bone when models bone are not sorted by index
noname0310
published 0.42.0 •

Changelog

Source

0.42.0 (2024-05-10)

  • fix mmdOutline not rendered as alpha blended on opaque material

  • havok physics improve spring constraint initialization

  • introduce MmdAmmoPhysics for Ammo.js driven MMD physics simulation

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