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babylonjs-gui

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7.9.0

Diff

Changelog

Source

7.9.0

Core

  • Fix duplicate ImageProcessing defines in NME particles - by sebavan (#15146)
  • Lens flare: Fix off-centered flare in cases where the viewport is not full sized - [Bug Fix] by Popov72 (#15144)
  • Improvements for trailMesh - by lockphase (#15125)
  • Add support for 3D procedural textures - by MiiBond (#15114)
  • Fixing an issue with touch camera initialization - by RaananW (#15141)
  • Reset unneeded dump tools instead of just the dump-engine - by RaananW (#15142)
  • NME FragmentOutputBlock: Fix deserialization - [Bug Fix] by Popov72 (#15143)

GUI

  • Allow changing sampling mode when creating GUI for mesh - by RaananW (#15145)
babylonjs
published 7.8.2 •

babylonjs
published 7.8.1 •

Changelog

Source

7.8.1

Core

Loaders

Serializers

babylonjs
published 7.8.0 •

Changelog

Source

7.8.0

babylonjs
published 7.7.2 •

Changelog

Source

7.7.2

Core

  • Add features object passed as option to C++ native engine for backwards compatibility - by bghgary (#15128)
  • Animation: Use the right weight when calling RuntimeAnimation.goToFrame - [Bug Fix] by Popov72 (#15126)
  • Use FloatArray everywhere - by axeljaeger (#15124)
babylonjs
published 7.7.1 •

Changelog

Source

7.7.1

Core

GUI

babylonjs
published 7.7.0 •

Changelog

Source

7.7.0

babylonjs
published 7.6.2 •

Changelog

Source

7.6.2

Core

  • Add missing code to unbind textures in native engine - by bghgary (#15108)
  • GS - Use the right viewport value for position calculation - by RaananW (#15104)
  • Shadows: Fix shadows in right-handed mode - [Bug Fix] by Popov72 (#15105)
  • GS and physics small fixes - [Bug Fix] by CedricGuillemet (#15097)
  • Avoid setAttribute to prevent style inline - by RaananW (#15100)
  • WebGPU: Fix disabling UA - [Bug Fix] by Popov72 (#15103)
  • Animation: Fix makeAdditiveAnimation - [Bug Fix] by Popov72 (#15099)
  • Allow skipping typekit font loading using options or global variable - by RaananW (#15098)
  • Mesh: Fix convertToUnindexedMesh when stride is not equal to size - [Bug Fix] by Popov72 (#15096)

Inspector

  • Allow skipping typekit font loading using options or global variable - by RaananW (#15098)

Node Editor

babylonjs
published 7.6.1 •

Changelog

Source

7.6.1

Core

  • Add back check to make sure there are active render loops before queuing a new one - by bghgary (#15086)
  • Add directly constructed Nodes to rootNodes - [Bug Fix] by ryantrem (#15089)
  • Set Block - by onekit-boss (#15090)
  • Sprites: Add logarithmic depth support - by Popov72 (#15088)
  • SSAO2: Don't clear post processes if not necessary - by Popov72 (#15085)
  • SSAO2: Fix flash when switching between SSAO2 enabled/disabled - [Bug Fix] by Popov72 (#15084)
  • Material node editor Image source node accepting relative links - by deltakosh (#15083)
  • Fluid renderer: Add compositeMode property - by Popov72 (#15091)

GUI Editor

Inspector

Node Editor

babylonjs
published 7.6.0 •

Changelog

Source

7.6.0

Core

  • Add some unit tests for valid input combinations and dynamically updated output type - by ryantrem (#15082)
  • KTXTextureLoader - Push instead of unshift - by RaananW (#15081)
  • Failproof the snippet reference in NearInteraction - by RaananW (#15078)
  • Fix ammo.js memory leak - by noname0310 (#15075)
  • Allow changing CleanUrl from Tools - by RaananW (#15076)
  • Adding new debug tools to the scene Inspector : copyCommandToClipboar… - by Tricotou (#15066)
  • Allow resetting the default draco instance - by RaananW (#15072)
  • WebGPU: Fix this being undefined in some callbacks - [Bug Fix] by Popov72 (#15073)
  • Update Tensor types, for accuracy - by dr-vortex (#15053)
  • WebGPU: Fix SSAO - [Bug Fix] by Popov72 (#15070)
  • Quick Workaround on thin engine build issues - [Bug Fix] by sebavan (#15069)
  • Fix an issue with native engine function extension. - by RaananW (#15063)
  • Mouse Block - by onekit-boss (#15061)
  • Support older typescript versions - by RaananW (#15068)
  • SSR: Fix in orthographic mode - [Bug Fix] by Popov72 (#15067)
  • Revert "Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode" - by deltakosh (#15065)
  • The disposed engine needs to be the thinengine - by RaananW (#15059)
  • xrCompatible false per default, canvas made compatible on demand - [Breaking Change] by RaananW (#15027)
  • Allow output type changes to propagate through the NME graph - by ryantrem (#15060)
  • Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode - [New Feature] by Tricotou (#15050)
  • Updated engine caps to enable linear sampling from float and half float - by SergioRZMasson (#15052)
  • Fix GetFontOffset missing in ThinEngine - [Bug Fix] by RaananW (#15058)

GUI

  • GUI JSON parse - provide callback to allow updating link URLs from development to production servers - by deltakosh (#15079)
  • Fix GetFontOffset missing in ThinEngine - [Bug Fix] by RaananW (#15058)

GUI Editor

  • Adding new debug tools to the scene Inspector : copyCommandToClipboar… - by Tricotou (#15066)

Inspector

  • Adding new debug tools to the scene Inspector : copyCommandToClipboar… - by Tricotou (#15066)
  • Revert "Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode" - by deltakosh (#15065)
  • Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode - [New Feature] by Tricotou (#15050)

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