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bastion-siege-logic

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bastion-siege-logic - npm Package Compare versions

Comparing version 2.5.1 to 2.5.2

1

dist/source/battle.js
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.nextBattleTimestamp = exports.calcBuildingCostPerWinchance = exports.BATTLE_ODDS = void 0;
const cost_1 = require("./buildings/cost");

@@ -4,0 +5,0 @@ exports.BATTLE_ODDS = {

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.sameBattleResourceAssumption = exports.uniqueBattlereportIdentifier = void 0;
function uniqueBattlereportIdentifier(report) {

@@ -4,0 +5,0 @@ const time = Math.floor(report.time / 60);

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.BUILDING_COST_FACTORS = exports.CONSTRUCTIONS = exports.WORKSHOP = exports.BUILDINGS = void 0;
exports.BUILDINGS = ['townhall', 'storage', 'houses', 'farm', 'sawmill', 'mine', 'barracks', 'wall'];

@@ -4,0 +5,0 @@ exports.WORKSHOP = ['trebuchet', 'ballista'];

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.calcMinutesNeededForUpgrade = exports.calcWallRepairCost = exports.calcBuildingCostUntil = exports.calcBuildingCost = void 0;
const resources_1 = require("../resources");

@@ -4,0 +5,0 @@ const building_types_1 = require("./building-types");

21

dist/source/buildings/index.js
"use strict";
function __export(m) {
for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
}
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
__export(require("./building-types"));
__export(require("./cost"));
__export(require("./people"));
__export(require("./required"));
__exportStar(require("./building-types"), exports);
__exportStar(require("./cost"), exports);
__exportStar(require("./people"), exports);
__exportStar(require("./required"), exports);
//# sourceMappingURL=index.js.map
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.calcRecoveryMissingPeople = exports.calcWallArcherCapacity = exports.calcBarracksNeeded = exports.calcBarracksCapacity = exports.calcHousesPeopleIncome = exports.calcHousesCapacity = void 0;
const resources_1 = require("../resources");

@@ -4,0 +5,0 @@ function calcHousesCapacity(housesLevel) {

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.calcTownhallLevelNeededForGold = exports.calcMaxBuildingLevelWithTownhall = exports.calcMaxBuildingLevelWithStorage = exports.calcMaxBuildingLevel = exports.calcTownhallLevelNeededForUpgrade = exports.calcStorageLevelNeededForUpgrade = void 0;
const resources_1 = require("../resources");

@@ -4,0 +5,0 @@ const building_types_1 = require("./building-types");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.CASTLE_BONUS = exports.CASTLE_HOLD_SECONDS = exports.CASTLE_SIEGE_SECONDS = exports.CASTLES = void 0;
exports.CASTLES = ['diamond', 'ruby', 'sapphire'];

@@ -4,0 +5,0 @@ exports.CASTLE_SIEGE_SECONDS = 5 * 60 * 60; // 5 hours

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.determineCastle = exports.castleGametext = void 0;
const gametext_1 = require("./gametext");

@@ -4,0 +5,0 @@ function castleGametext(castle, language) {

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.EMOJI = void 0;
exports.EMOJI = {

@@ -4,0 +5,0 @@ gold: '💰',

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.battlereport = void 0;
const emoji_1 = require("./emoji");

@@ -36,3 +37,3 @@ const mystics_1 = require("./mystics");

const { name: enemy, alliance: enemyAlliance } = regexHelper.getPlayer(content, /Битва с (?:альянсом )?([\s\S]+) окончена/);
const winnersLosers = getWinnersLosersFromAllianceAttack(content, 'Победители', 'Проигравшие', '\nДля');
const winnersLosers = getWinnersLosersFromAllianceAttack(content, 'Победители', 'Проигравшие', ['\nДля', '\nПолучен новый эффект']);
const soldiers = getSoldiers(content, {

@@ -56,3 +57,3 @@ normal: `(\\d+)${REGEX_ARMY} из (\\d+)${REGEX_ARMY}`,

const { name: enemy, alliance: enemyAlliance } = regexHelper.getPlayer(content, /battle with (?:alliance )?([\s\S]+) complete/);
const winnersLosers = getWinnersLosersFromAllianceAttack(content, 'Winners', 'Losers', '\nFor');
const winnersLosers = getWinnersLosersFromAllianceAttack(content, 'Winners', 'Losers', ['\nFor', '\nA new effect is obtained']);
const soldiers = getSoldiers(content, {

@@ -69,3 +70,3 @@ normal: `(\\d+)${REGEX_ARMY} of (\\d+)${REGEX_ARMY}`,

}
function getWinnersLosersFromAllianceAttack(content, winnersString, losersString, losersAbortString) {
function getWinnersLosersFromAllianceAttack(content, winnersString, losersString, losersAbortStrings) {
if (!contentFilter.includesAll(content, winnersString, losersString)) {

@@ -76,3 +77,3 @@ return {};

const losersStartIndex = content.indexOf(losersString + ': ');
const loserAbortIndex = content.includes(losersAbortString) ? content.indexOf(losersAbortString) : content.length;
const loserAbortIndex = Math.min(content.length, ...losersAbortStrings.map(o => content.indexOf(o)).filter(o => o > 0));
const winnersSubstring = content.slice(winnersStartIndex + winnersString.length + 2, losersStartIndex - 1);

@@ -79,0 +80,0 @@ const winners = winnersSubstring.split(', ')

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.resources = exports.otherConstructions = exports.storage = exports.workshop = exports.buildings = exports.main = void 0;
const emoji_1 = require("./emoji");

@@ -4,0 +5,0 @@ const gametext_1 = require("./gametext");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.nextCastleSiege = exports.participants = exports.joined = exports.siegeEnds = exports.siegeStarts = exports.siegeAvailable = void 0;
const castle_1 = require("./castle");

@@ -4,0 +5,0 @@ const emoji_1 = require("./emoji");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.parseGamescreen = exports.parseGamescreenContent = void 0;
const battlereport = require("./gamescreen.battlereport");

@@ -4,0 +5,0 @@ const buildings = require("./gamescreen.buildings");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.allianceMembers = exports.ranking = void 0;
const emoji_1 = require("./emoji");

@@ -4,0 +5,0 @@ const regex_1 = require("./helpers/regex");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.siegeStarted = exports.dig = exports.getChat = exports.getPatrolreport = exports.war = exports.effects = void 0;
const emoji_1 = require("./emoji");

@@ -4,0 +5,0 @@ const player_1 = require("./player");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.netRecoveredFromFight = exports.alreadyInFight = exports.personalAllianceOverview = exports.serverStatistics = exports.attackscout = exports.attackIncoming = exports.allianceJoinRequest = exports.allianceBattleSupport = exports.allianceBattleStart = void 0;
const emoji_1 = require("./emoji");

@@ -4,0 +5,0 @@ const mystics_1 = require("./mystics");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GAMETEXT = void 0;
exports.GAMETEXT = {

@@ -4,0 +5,0 @@ townhall: {

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.startsWithGametext = exports.endsAny = exports.includesAny = exports.startsAny = exports.endsAll = exports.includesAll = exports.startsAll = exports.ends = exports.includes = exports.starts = void 0;
const emoji_1 = require("../emoji");

@@ -4,0 +5,0 @@ const gametext_1 = require("../gametext");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.getPlayer = exports.getNumberStrict = exports.getStrict = exports.getOptionalNumber = exports.getOptional = exports.generateRegex = void 0;
const player_1 = require("../player");

@@ -4,0 +5,0 @@ function generateRegex(pattern) {

"use strict";
function __export(m) {
for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
}
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
__export(require("./castle"));
__export(require("./emoji"));
__export(require("./gamescreen"));
__export(require("./gametext"));
__export(require("./mystics"));
__export(require("./player"));
__export(require("./text-cleanup"));
__exportStar(require("./castle"), exports);
__exportStar(require("./emoji"), exports);
__exportStar(require("./gamescreen-type"), exports);
__exportStar(require("./gamescreen"), exports);
__exportStar(require("./gametext"), exports);
__exportStar(require("./mystics"), exports);
__exportStar(require("./player"), exports);
__exportStar(require("./text-cleanup"), exports);
//# sourceMappingURL=index.js.map
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.isMystic = exports.MYSTICS_TEXT_RU = exports.MYSTICS_TEXT_EN = exports.MYSTICS = void 0;
const emoji_1 = require("./emoji");

@@ -4,0 +5,0 @@ const text_cleanup_1 = require("./text-cleanup");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.parsePlayer = void 0;
const text_cleanup_1 = require("./text-cleanup");

@@ -4,0 +5,0 @@ const mystics_1 = require("./mystics");

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.inputTextCleanup = exports.ALTERNATIVE_SPACES = exports.NOT_ALLOWED_CHARS = void 0;
exports.NOT_ALLOWED_CHARS = [

@@ -4,0 +5,0 @@ // https://en.wikipedia.org/wiki/Zero-width_space

"use strict";
function __export(m) {
for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
}
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.BASTION_SIEGE_BOT_ID = void 0;
exports.BASTION_SIEGE_BOT_ID = 252148344;
__export(require("./battle"));
__export(require("./battlereport"));
__export(require("./buildings"));
__export(require("./castle"));
__export(require("./gamescreen"));
__export(require("./resources"));
__exportStar(require("./battle"), exports);
__exportStar(require("./battlereport"), exports);
__exportStar(require("./buildings"), exports);
__exportStar(require("./castle"), exports);
__exportStar(require("./gamescreen"), exports);
__exportStar(require("./resources"), exports);
//# sourceMappingURL=index.js.map
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.calcResourcesAfterConstruction = exports.estimateResourcesAfter = exports.calcMinutesNeededToFillStorage = exports.calcMinutesNeeded = exports.calcNeeded = exports.calcSemitotalGoldIncome = exports.calcSemitotalGold = exports.calcProductionFood = exports.calcProduction = exports.calcGoldIncome = exports.calcGoldIncomePerPerson = exports.calcStorageCapacity = exports.calcGoldCapacity = exports.RESOURCES = exports.CONSTRUCTION_RESOURCES = void 0;
exports.CONSTRUCTION_RESOURCES = ['gold', 'wood', 'stone'];

@@ -4,0 +5,0 @@ exports.RESOURCES = ['gold', 'wood', 'stone', 'food'];

{
"name": "bastion-siege-logic",
"version": "2.5.1",
"version": "2.5.2",
"description": "",

@@ -9,3 +9,3 @@ "license": "MIT",

"name": "EdJoPaTo",
"email": "edjopato@gmail.com",
"email": "bastion-siege-logic@edjopato.de",
"url": "https://edjopato.de"

@@ -37,8 +37,8 @@ },

"@sindresorhus/tsconfig": "^0.7.0",
"@types/node": "^13.1.4",
"@types/node": "^14.0.13",
"ava": "^3.5.0",
"del-cli": "^3.0.0",
"nyc": "^15.0.0",
"typescript": "^3.7.4",
"xo": "^0.29.1"
"typescript": "^3.9.5",
"xo": "^0.32.0"
},

@@ -65,9 +65,5 @@ "nyc": {

"ava/no-ignored-test-files": "off",
"import/named": "warn",
"@typescript-eslint/no-unnecessary-condition": [
"error",
{
"ignoreRhs": true
}
]
"unicorn/no-reduce": "off",
"@typescript-eslint/prefer-readonly-parameter-types": "error",
"@typescript-eslint/no-unnecessary-condition": "error"
},

@@ -74,0 +70,0 @@ "overrides": [

@@ -20,5 +20,1 @@ # Bastion Siege Logic

The TypeScript types and method names should help you enough :)
## License
MIT © [EdJoPaTo](https://github.com/EdJoPaTo)

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