claygl-next
Advanced tools
Comparing version 2.0.0-alpha.15 to 2.0.0-alpha.16
@@ -48,5 +48,4 @@ import Texture2D from '../Texture2D'; | ||
private _frameBuffer; | ||
private _gBufferMaterial1; | ||
private _gBufferMaterial2; | ||
private _gBufferMaterial3; | ||
private _outputs; | ||
private _gBufferMaterial?; | ||
private _debugPass; | ||
@@ -53,0 +52,0 @@ constructor(opts?: Partial<DeferredGBufferOpts>); |
@@ -11,3 +11,3 @@ import Texture2D from '../Texture2D'; | ||
import { optional } from '../core/util'; | ||
import { gBuffer1Fragment, gBuffer2Fragment, gBuffer3Fragment, gBufferDebugFragment, gBufferVertex } from '../shader/source/deferred/gbuffer.glsl'; | ||
import { createGBufferFrag, gBufferDebugFragment, gBufferVertex } from '../shader/source/deferred/gbuffer.glsl'; | ||
import { isPixelSource } from '../Texture'; | ||
@@ -25,62 +25,20 @@ const renderableGBufferData = new WeakMap(); | ||
// TODO Performance improvement | ||
function getGetUniformHook1(defaultNormalMap, defaultRoughnessMap, defaultDiffuseMap) { | ||
function getGetUniformHook(defaultDiffuseMap, defaultNormalMap, defaultRoughnessMap, defaultMetalnessMap) { | ||
return function (renderable, gBufferMat, symbol) { | ||
var _a, _b, _c, _d; | ||
const standardMaterial = renderable.material; | ||
if (symbol === 'doubleSided') { | ||
return standardMaterial.isDefined('fragment', 'DOUBLE_SIDED'); | ||
} | ||
else if (symbol === 'uvRepeat' || symbol === 'uvOffset' || symbol === 'alpha') { | ||
return standardMaterial.get(symbol); | ||
} | ||
else if (symbol === 'normalMap') { | ||
return standardMaterial.get(symbol) || defaultNormalMap; | ||
} | ||
else if (symbol === 'diffuseMap') { | ||
return standardMaterial.get(symbol) || defaultDiffuseMap; | ||
} | ||
else if (symbol === 'alphaCutoff') { | ||
// TODO DIFFUSEMAP_ALPHA_ALPHA | ||
if (standardMaterial.isDefined('fragment', 'ALPHA_TEST')) { | ||
const alphaCutoff = standardMaterial.get('alphaCutoff'); | ||
return alphaCutoff || 0; | ||
} | ||
return 0; | ||
} | ||
else { | ||
const useRoughnessWorkflow = standardMaterial.isDefined('fragment', 'USE_ROUGHNESS'); | ||
const roughGlossMap = useRoughnessWorkflow | ||
? standardMaterial.get('roughnessMap') | ||
: standardMaterial.get('glossinessMap'); | ||
switch (symbol) { | ||
case 'glossiness': | ||
return useRoughnessWorkflow | ||
? 1.0 - standardMaterial.get('roughness') | ||
: standardMaterial.get('glossiness'); | ||
case 'roughGlossMap': | ||
return roughGlossMap; | ||
case 'useRoughGlossMap': | ||
return !!roughGlossMap; | ||
case 'useRoughness': | ||
return useRoughnessWorkflow; | ||
case 'roughGlossChannel': | ||
return useRoughnessWorkflow | ||
? standardMaterial.getDefine('fragment', 'ROUGHNESS_CHANNEL') | ||
: standardMaterial.getDefine('fragment', 'GLOSSINESS_CHANNEL'); | ||
} | ||
} | ||
}; | ||
} | ||
function getGetUniformHook2(defaultDiffuseMap, defaultMetalnessMap) { | ||
return function (renderable, gBufferMat, symbol) { | ||
const standardMaterial = renderable.material; | ||
switch (symbol) { | ||
case 'color': | ||
case 'doubleSided': | ||
return standardMaterial.isDefined('fragment', 'DOUBLE_SIDED'); | ||
case 'uvRepeat': | ||
case 'uvOffset': | ||
case 'alpha': | ||
case 'color': | ||
return standardMaterial.get(symbol); | ||
case 'normalMap': | ||
return standardMaterial.get(symbol) || defaultNormalMap; | ||
case 'diffuseMap': | ||
return standardMaterial.get(symbol) || defaultDiffuseMap; | ||
case 'metalness': | ||
return standardMaterial.get('metalness') || 0; | ||
case 'diffuseMap': | ||
return standardMaterial.get(symbol) || defaultDiffuseMap; | ||
case 'metalnessMap': | ||
@@ -96,5 +54,36 @@ return standardMaterial.get(symbol) || defaultMetalnessMap; | ||
const alphaCutoff = standardMaterial.get('alphaCutoff'); | ||
return alphaCutoff || 0.0; | ||
return alphaCutoff || 0; | ||
} | ||
return 0.0; | ||
return 0; | ||
case 'prevWorldViewProjection': | ||
return (_a = renderableGBufferData.get(renderable)) === null || _a === void 0 ? void 0 : _a.prevWorldViewProjection; | ||
case 'prevSkinMatrix': | ||
return (_b = renderableGBufferData.get(renderable)) === null || _b === void 0 ? void 0 : _b.prevSkinMatricesArray; | ||
case 'prevSkinMatricesTexture': | ||
return (_c = renderableGBufferData.get(renderable)) === null || _c === void 0 ? void 0 : _c.prevSkinMatricesTexture; | ||
case 'firstRender': | ||
return !((_d = renderableGBufferData.get(renderable)) === null || _d === void 0 ? void 0 : _d.prevWorldViewProjection); | ||
default: | ||
const useRoughnessWorkflow = !standardMaterial.isDefined('fragment', 'SPECULAR_WORKFLOW'); | ||
const roughGlossMap = useRoughnessWorkflow | ||
? standardMaterial.get('roughnessMap') | ||
: standardMaterial.get('glossinessMap'); | ||
switch (symbol) { | ||
case 'glossiness': | ||
return useRoughnessWorkflow | ||
? 1.0 - standardMaterial.get('roughness') | ||
: standardMaterial.get('glossiness'); | ||
case 'roughGlossMap': | ||
// PENDING defaultGlossinessMap? | ||
return roughGlossMap || defaultRoughnessMap; | ||
case 'useRoughGlossMap': | ||
return !!roughGlossMap; | ||
case 'useRoughness': | ||
return useRoughnessWorkflow; | ||
case 'roughGlossChannel': | ||
return standardMaterial.getDefine('fragment', useRoughnessWorkflow ? 'ROUGHNESS_CHANNEL' : 'GLOSSINESS_CHANNEL'); | ||
default: | ||
// Return directly | ||
return standardMaterial.get(symbol); | ||
} | ||
} | ||
@@ -155,26 +144,3 @@ }; | ||
this._frameBuffer = new FrameBuffer(); | ||
this._gBufferMaterial1 = new Material(new Shader(gBufferVertex, gBuffer1Fragment), { | ||
vertexDefines: { | ||
FIRST_PASS: null | ||
}, | ||
fragmentDefines: { | ||
FIRST_PASS: null | ||
} | ||
}); | ||
this._gBufferMaterial2 = new Material(new Shader(gBufferVertex, gBuffer2Fragment), { | ||
vertexDefines: { | ||
SECOND_PASS: null | ||
}, | ||
fragmentDefines: { | ||
SECOND_PASS: null | ||
} | ||
}); | ||
this._gBufferMaterial3 = new Material(new Shader(gBufferVertex, gBuffer3Fragment), { | ||
vertexDefines: { | ||
THIRD_PASS: null | ||
}, | ||
fragmentDefines: { | ||
THIRD_PASS: null | ||
} | ||
}); | ||
this._outputs = []; | ||
this._debugPass = new FullscreenQuadPass(gBufferDebugFragment); | ||
@@ -293,54 +259,43 @@ opts = opts || {}; | ||
} | ||
const outputs = []; | ||
// PENDING, scene.boundingBoxLastFrame needs be updated if have shadow | ||
if (enableTargetTexture1) { | ||
// Pass 1 | ||
frameBuffer.attach(opts.targetTexture1 || this._gBufferTex1); | ||
const gBufferMaterial1 = this._gBufferMaterial1; | ||
const renderHooks = { | ||
prepare(gl) { | ||
clearViewport(); | ||
}, | ||
getMaterial() { | ||
return gBufferMaterial1; | ||
}, | ||
getMaterialUniform: getGetUniformHook1(this._defaultNormalMap, this._defaultRoughnessMap, this._defaultDiffuseMap), | ||
isMaterialChanged, | ||
sortCompare: Renderer.opaqueSortCompare | ||
}; | ||
// FIXME Use MRT if possible | ||
renderer.renderPass(gBufferRenderList, camera, frameBuffer, renderHooks, scene); | ||
frameBuffer.attach(opts.targetTexture1 || this._gBufferTex1, gl.COLOR_ATTACHMENT0); | ||
outputs.push('color0'); | ||
} | ||
if (enableTargetTexture3) { | ||
// Pass 2 | ||
frameBuffer.attach(opts.targetTexture3 || this._gBufferTex3); | ||
const gBufferMaterial2 = this._gBufferMaterial2; | ||
const renderHooks = { | ||
prepare(gl) { | ||
clearViewport(); | ||
}, | ||
getMaterial() { | ||
return gBufferMaterial2; | ||
}, | ||
getMaterialUniform: getGetUniformHook2(this._defaultDiffuseMap, this._defaultMetalnessMap), | ||
isMaterialChanged: isMaterialChanged, | ||
sortCompare: Renderer.opaqueSortCompare | ||
}; | ||
renderer.renderPass(gBufferRenderList, camera, frameBuffer, renderHooks, scene); | ||
frameBuffer.attach(opts.targetTexture3 || this._gBufferTex3, gl.COLOR_ATTACHMENT1); | ||
outputs.push('color1'); | ||
} | ||
if (enableTargetTexture4) { | ||
frameBuffer.attach(opts.targetTexture4 || this._gBufferTex4); | ||
// Remove jittering in temporal aa. | ||
// PENDING. Better solution? | ||
camera.update(); | ||
const gBufferMaterial3 = this._gBufferMaterial3; | ||
const cameraViewProj = mat4.create(); | ||
mat4.multiply(cameraViewProj, camera.projectionMatrix.array, camera.viewMatrix.array); | ||
const renderHooks = { | ||
prepare(gl) { | ||
clearViewport(); | ||
}, | ||
getMaterial() { | ||
return gBufferMaterial3; | ||
}, | ||
afterRender(renderable) { | ||
frameBuffer.attach(opts.targetTexture4 || this._gBufferTex4, gl.COLOR_ATTACHMENT2); | ||
outputs.push('color2'); | ||
} | ||
const cameraViewProj = mat4.create(); | ||
mat4.multiply(cameraViewProj, camera.projectionMatrix.array, camera.viewMatrix.array); | ||
let gBufferMaterial = this._gBufferMaterial; | ||
if (!gBufferMaterial || this._outputs.join('') !== outputs.join('')) { | ||
gBufferMaterial = this._gBufferMaterial = new Material(new Shader(gBufferVertex, createGBufferFrag(outputs))); | ||
if (enableTargetTexture1) { | ||
gBufferMaterial.define('USE_TARGET_TEXTURE1'); | ||
} | ||
if (enableTargetTexture3) { | ||
gBufferMaterial.define('USE_TARGET_TEXTURE3'); | ||
} | ||
if (enableTargetTexture4) { | ||
gBufferMaterial.define('USE_TARGET_TEXTURE4'); | ||
} | ||
} | ||
const renderHooks = { | ||
prepare(gl) { | ||
clearViewport(); | ||
}, | ||
getMaterial() { | ||
return gBufferMaterial; | ||
}, | ||
getMaterialUniform: getGetUniformHook(this._defaultDiffuseMap, this._defaultNormalMap, this._defaultRoughnessMap, this._defaultMetalnessMap), | ||
isMaterialChanged, | ||
sortCompare: Renderer.opaqueSortCompare, | ||
afterRender(renderable) { | ||
if (enableTargetTexture4) { | ||
let gbufferData = renderableGBufferData.get(renderable); | ||
@@ -404,29 +359,6 @@ if (!gbufferData) { | ||
} | ||
}, | ||
getMaterialUniform(renderable, gBufferMat, symbol) { | ||
const gbufferData = renderableGBufferData.get(renderable); | ||
if (symbol === 'prevWorldViewProjection') { | ||
return gbufferData && gbufferData.prevWorldViewProjection; | ||
} | ||
else if (symbol === 'prevSkinMatrix') { | ||
return gbufferData && gbufferData.prevSkinMatricesArray; | ||
} | ||
else if (symbol === 'prevSkinMatricesTexture') { | ||
return gbufferData && gbufferData.prevSkinMatricesTexture; | ||
} | ||
else if (symbol === 'firstRender') { | ||
return !(gbufferData && gbufferData.prevWorldViewProjection); | ||
} | ||
else { | ||
return gBufferMat.get(symbol); | ||
} | ||
}, | ||
isMaterialChanged() { | ||
// Always update prevWorldViewProjection | ||
return true; | ||
}, | ||
sortCompare: Renderer.opaqueSortCompare | ||
}; | ||
renderer.renderPass(gBufferRenderList, camera, frameBuffer, renderHooks, scene); | ||
} | ||
} | ||
} | ||
}; | ||
renderer.renderPass(gBufferRenderList, camera, frameBuffer, renderHooks, scene); | ||
} | ||
@@ -433,0 +365,0 @@ /** |
@@ -123,5 +123,5 @@ import * as constants from '../core/constants'; | ||
_gl.texStorage3D(constants.TEXTURE_2D_ARRAY, 1, glInternalFormat, width, height, source.length); | ||
source.forEach((sourceSlice, idx) => | ||
// TODO check image size are equal | ||
_gl.texSubImage3D(constants.TEXTURE_2D_ARRAY, 0, 0, 0, idx, width, height, 1, glFormat, glType, (isPixelSource(sourceSlice) ? sourceSlice.data : sourceSlice))); | ||
source.forEach((sourceSlice, idx) => _gl.texSubImage3D(constants.TEXTURE_2D_ARRAY, 0, 0, 0, idx, | ||
// Layer width and layer height. | ||
sourceSlice.width, sourceSlice.height, 1, glFormat, glType, (isPixelSource(sourceSlice) ? sourceSlice.data : sourceSlice))); | ||
} | ||
@@ -128,0 +128,0 @@ } |
@@ -627,4 +627,2 @@ /** | ||
}); | ||
material.define('fragment', 'USE_ROUGHNESS'); | ||
material.define('fragment', 'USE_METALNESS'); | ||
material.define('fragment', 'ROUGHNESS_CHANNEL', 1); | ||
@@ -679,8 +677,8 @@ material.define('fragment', 'METALNESS_CHANNEL', 2); | ||
const commonProperties = { | ||
diffuseMap: diffuseMap, | ||
glossinessMap: glossinessMap, | ||
specularMap: specularMap, | ||
normalMap: normalMap, | ||
emissiveMap: emissiveMap, | ||
occlusionMap: occlusionMap, | ||
diffuseMap, | ||
glossinessMap, | ||
specularMap, | ||
normalMap, | ||
emissiveMap, | ||
occlusionMap, | ||
color: diffuseColor.slice(0, 3), | ||
@@ -687,0 +685,0 @@ alpha: diffuseColor[3], |
@@ -105,3 +105,3 @@ import { FragmentShader, VertexShader } from '../../../Shader'; | ||
/** | ||
* First pass | ||
* First texture | ||
* - R: normal.x | ||
@@ -111,4 +111,13 @@ * - G: normal.y | ||
* - A: metalness | ||
* | ||
* Second texture | ||
* - R: albedo.r | ||
* - G: albedo.g | ||
* - B: albedo.b | ||
* - A: metalness | ||
* | ||
* Third texture | ||
* - Velocity | ||
*/ | ||
export declare const gBuffer1Fragment: FragmentShader<import("../../../core/type").Dict<import("../../../Shader").ShaderDefineValue>, { | ||
export declare const createGBufferFrag: (outputs: string[]) => FragmentShader<import("../../../core/type").Dict<import("../../../Shader").ShaderDefineValue>, { | ||
viewInverse: { | ||
@@ -123,3 +132,3 @@ type: "mat4"; | ||
}; | ||
normalMap: { | ||
diffuseMap: { | ||
type: "sampler2D"; | ||
@@ -129,3 +138,3 @@ value: import("../../../Texture2D").default; | ||
}; | ||
diffuseMap: { | ||
metalnessMap: { | ||
type: "sampler2D"; | ||
@@ -135,13 +144,13 @@ value: import("../../../Texture2D").default; | ||
}; | ||
roughGlossMap: { | ||
type: "sampler2D"; | ||
value: import("../../../Texture2D").default; | ||
color: { | ||
type: "vec3"; | ||
value: import("../../../glmatrix/common").Vec3Array; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
useRoughGlossMap: { | ||
type: "bool"; | ||
metalness: { | ||
type: "float"; | ||
value: number; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
useRoughness: { | ||
useMetalnessMap: { | ||
type: "bool"; | ||
@@ -151,3 +160,3 @@ value: number; | ||
}; | ||
doubleSided: { | ||
linear: { | ||
type: "bool"; | ||
@@ -157,27 +166,3 @@ value: number; | ||
}; | ||
alphaCutoff: { | ||
type: "float"; | ||
value: number; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
alpha: { | ||
type: "float"; | ||
value: number; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
roughGlossChannel: { | ||
type: "int"; | ||
value: number; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
}, never>; | ||
/** | ||
* Second pass | ||
* - R: albedo.r | ||
* - G: albedo.g | ||
* - B: albedo.b | ||
* - A: metalness | ||
*/ | ||
export declare const gBuffer2Fragment: FragmentShader<import("../../../core/type").Dict<import("../../../Shader").ShaderDefineValue>, { | ||
diffuseMap: { | ||
normalMap: { | ||
type: "sampler2D"; | ||
@@ -187,3 +172,3 @@ value: import("../../../Texture2D").default; | ||
}; | ||
metalnessMap: { | ||
roughGlossMap: { | ||
type: "sampler2D"; | ||
@@ -193,13 +178,8 @@ value: import("../../../Texture2D").default; | ||
}; | ||
color: { | ||
type: "vec3"; | ||
value: import("../../../glmatrix/common").Vec3Array; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
metalness: { | ||
type: "float"; | ||
useRoughGlossMap: { | ||
type: "bool"; | ||
value: number; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
useMetalnessMap: { | ||
useRoughness: { | ||
type: "bool"; | ||
@@ -209,3 +189,3 @@ value: number; | ||
}; | ||
linear: { | ||
doubleSided: { | ||
type: "bool"; | ||
@@ -225,2 +205,12 @@ value: number; | ||
}; | ||
roughGlossChannel: { | ||
type: "int"; | ||
value: number; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
firstRender: { | ||
type: "bool"; | ||
value: number; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
}, { | ||
@@ -234,12 +224,2 @@ defines: {}; | ||
}[]>; | ||
/** | ||
* Velocity | ||
*/ | ||
export declare const gBuffer3Fragment: FragmentShader<import("../../../core/type").Dict<import("../../../Shader").ShaderDefineValue>, { | ||
firstRender: { | ||
type: "bool"; | ||
value: number; | ||
semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; | ||
}; | ||
}, never>; | ||
export declare const gBufferDebugFragment: FragmentShader<import("../../../core/type").Dict<import("../../../Shader").ShaderDefineValue>, { | ||
@@ -246,0 +226,0 @@ /** |
@@ -50,3 +50,3 @@ import { createArrayUniform, createUniform as uniform, createVarying as varying, FragmentShader, glsl, VertexShader } from '../../../Shader'; | ||
#ifdef FIRST_PASS | ||
#ifdef USE_TARGET_TEXTURE1 | ||
vec3 skinnedNormal = normal; | ||
@@ -63,3 +63,3 @@ vec3 skinnedTangent = tangent.xyz; | ||
#ifdef FIRST_PASS | ||
#ifdef USE_TARGET_TEXTURE1 | ||
// Upper skinMatrix | ||
@@ -72,3 +72,3 @@ skinnedNormal = (skinMatrixWS * vec4(normal, 0.0)).xyz; | ||
#ifdef THIRD_PASS | ||
#ifdef USE_TARGET_TEXTURE4 | ||
// Weighted Sum Skinning Matrix | ||
@@ -88,7 +88,7 @@ // PENDING Must be assigned. | ||
#if defined(SECOND_PASS) || defined(FIRST_PASS) | ||
#if defined(USE_TARGET_TEXTURE3) || defined(USE_TARGET_TEXTURE1) | ||
v_Texcoord = texcoord * uvRepeat + uvOffset; | ||
#endif | ||
#ifdef FIRST_PASS | ||
#ifdef USE_TARGET_TEXTURE1 | ||
v_Normal = normalize((worldInverseTranspose * vec4(skinnedNormal, 0.0)).xyz); | ||
@@ -103,3 +103,3 @@ | ||
#ifdef THIRD_PASS | ||
#ifdef USE_TARGET_TEXTURE4 | ||
v_ViewPosition = worldViewProjection * vec4(skinnedPosition, 1.0); | ||
@@ -114,3 +114,3 @@ v_PrevViewPosition = prevWorldViewProjection * vec4(prevSkinnedPosition, 1.0); | ||
/** | ||
* First pass | ||
* First texture | ||
* - R: normal.x | ||
@@ -120,10 +120,25 @@ * - G: normal.y | ||
* - A: metalness | ||
* | ||
* Second texture | ||
* - R: albedo.r | ||
* - G: albedo.g | ||
* - B: albedo.b | ||
* - A: metalness | ||
* | ||
* Third texture | ||
* - Velocity | ||
*/ | ||
export const gBuffer1Fragment = new FragmentShader({ | ||
name: 'gBuffer1Frag', | ||
export const createGBufferFrag = (outputs) => new FragmentShader({ | ||
name: 'gBufferFrag', | ||
outputs: outputs, | ||
uniforms: { | ||
viewInverse: VIEWINVERSE(), | ||
glossiness: uniform('float'), | ||
diffuseMap: uniform('sampler2D'), | ||
metalnessMap: uniform('sampler2D'), | ||
color: uniform('vec3'), | ||
metalness: uniform('float'), | ||
useMetalnessMap: uniform('bool'), | ||
linear: uniform('bool'), | ||
normalMap: uniform('sampler2D'), | ||
diffuseMap: uniform('sampler2D'), | ||
roughGlossMap: uniform('sampler2D'), | ||
@@ -135,4 +150,6 @@ useRoughGlossMap: uniform('bool'), | ||
alpha: uniform('float', 1.0), | ||
roughGlossChannel: uniform('int', 0) | ||
roughGlossChannel: uniform('int', 0), | ||
firstRender: uniform('bool') | ||
}, | ||
includes: [sRGBMixin], | ||
main: glsl ` | ||
@@ -148,2 +165,9 @@ float indexingTexel(in vec4 texel, in int idx) { | ||
if (alphaCutoff > 0.0) { | ||
float a = texture(diffuseMap, v_Texcoord).a * alpha; | ||
if (a < alphaCutoff) { | ||
discard; | ||
} | ||
} | ||
#ifdef USE_TARGET_TEXTURE1 | ||
vec3 N = v_Normal; | ||
@@ -158,9 +182,2 @@ | ||
} | ||
if (alphaCutoff > 0.0) { | ||
float a = texture(diffuseMap, v_Texcoord).a * alpha; | ||
if (a < alphaCutoff) { | ||
discard; | ||
} | ||
} | ||
if (dot(v_Tangent, v_Tangent) > 0.0) { | ||
@@ -176,8 +193,3 @@ vec3 normalTexel = texture(normalMap, v_Texcoord).xyz; | ||
out_color.rgb = (N + 1.0) * 0.5; | ||
// FIXME Have precision problem http://aras-p.info/texts/CompactNormalStorage.html | ||
// N.z can be recovered from sqrt(1 - dot(N.xy, N.xy)); | ||
// out_color.rg = (N.xy + 1.0) * 0.5; | ||
float g = glossiness; | ||
@@ -193,33 +205,12 @@ | ||
// FIXME Have precision problem http://aras-p.info/texts/CompactNormalStorage.html | ||
// N.z can be recovered from sqrt(1 - dot(N.xy, N.xy)); | ||
// out_color.rg = (N.xy + 1.0) * 0.5; | ||
// PENDING Alpha can't be zero. | ||
out_color.a = g + 0.005; | ||
out_color0 = vec4((N + 1.0) * 0.5, g + 0.005); | ||
#endif | ||
// Pack sign of normal to metalness | ||
// Add 0.001 to avoid m is 0 | ||
// out_color.a = sign(N.z) * (m + 0.001) * 0.5 + 0.5; | ||
}` | ||
}); | ||
/** | ||
* Second pass | ||
* - R: albedo.r | ||
* - G: albedo.g | ||
* - B: albedo.b | ||
* - A: metalness | ||
*/ | ||
export const gBuffer2Fragment = new FragmentShader({ | ||
name: 'gBuffer2Frag', | ||
uniforms: { | ||
diffuseMap: uniform('sampler2D'), | ||
metalnessMap: uniform('sampler2D'), | ||
color: uniform('vec3'), | ||
metalness: uniform('float'), | ||
useMetalnessMap: uniform('bool'), | ||
linear: uniform('bool'), | ||
alphaCutoff: uniform('float', 0.0), | ||
alpha: uniform('float', 1.0) | ||
}, | ||
includes: [sRGBMixin], | ||
main: glsl ` | ||
void main() | ||
{ | ||
// Texture 2 | ||
#ifdef USE_TARGET_TEXTURE3 | ||
float m = metalness; | ||
@@ -235,25 +226,8 @@ | ||
} | ||
if (alphaCutoff > 0.0) { | ||
float a = texel.a * alpha; | ||
if (a < alphaCutoff) { | ||
discard; | ||
} | ||
} | ||
out_color.rgb = texel.rgb * color; | ||
out_color1 = vec4(texel.rgb * color, m + 0.005); | ||
#endif | ||
// PENDING Alpha can't be zero. | ||
out_color.a = m + 0.005; | ||
}` | ||
}); | ||
/** | ||
* Velocity | ||
*/ | ||
export const gBuffer3Fragment = new FragmentShader({ | ||
name: 'gBuffer3Frag', | ||
uniforms: { | ||
firstRender: uniform('bool') | ||
}, | ||
main: glsl ` | ||
void main() { | ||
#ifdef USE_TARGET_TEXTURE4 | ||
// Velocity | ||
vec2 a = v_ViewPosition.xy / v_ViewPosition.w; | ||
@@ -263,7 +237,8 @@ vec2 b = v_PrevViewPosition.xy / v_PrevViewPosition.w; | ||
if (firstRender) { | ||
out_color = vec4(0.0); | ||
out_color2 = vec4(0.0); | ||
} | ||
else { | ||
out_color = vec4((a - b) * 0.5 + 0.5, 0.0, 1.0); | ||
out_color2 = vec4((a - b) * 0.5 + 0.5, 0.0, 1.0); | ||
} | ||
#endif | ||
}` | ||
@@ -270,0 +245,0 @@ }); |
@@ -1,2 +0,2 @@ | ||
import Texture, { getDefaultTextureFormatBySource, getDefaultTypeBySource } from './Texture'; | ||
import Texture, { getDefaultTextureFormatBySource, getDefaultTypeBySource, isPixelSource } from './Texture'; | ||
import vendor from './core/vendor'; | ||
@@ -38,6 +38,8 @@ /** | ||
const oldWidth = this.width; | ||
if (this.source) { | ||
this.source.width = value; | ||
const source = this.source; | ||
if (isPixelSource(source)) { | ||
// PENDING should not change the size of source? | ||
source.width = value; | ||
} | ||
else { | ||
else if (!source) { | ||
this._width = value; | ||
@@ -60,6 +62,7 @@ } | ||
const oldHeight = this.height; | ||
if (this.source) { | ||
this.source.height = value; | ||
const source = this.source; | ||
if (isPixelSource(source)) { | ||
source.height = value; | ||
} | ||
else { | ||
else if (!source) { | ||
this._height = value; | ||
@@ -66,0 +69,0 @@ } |
@@ -15,3 +15,8 @@ import Texture, { getDefaultTextureFormatBySource, getDefaultTypeBySource } from './Texture'; | ||
if (this._hasSource()) { | ||
return this.source[0].width; | ||
let maxWidth = 0; | ||
const source = this.source; | ||
for (let i = 0; i < source.length; i++) { | ||
maxWidth = Math.max(maxWidth, source[i].width); | ||
} | ||
return maxWidth; | ||
} | ||
@@ -22,7 +27,8 @@ return this._width || 0; | ||
const oldWidth = this.width; | ||
if (this._hasSource()) { | ||
this.source.forEach((source) => (source.width = value)); | ||
if (!this._hasSource()) { | ||
this._width = value; | ||
} | ||
else { | ||
this._width = value; | ||
// PENDING Should not change the source size. | ||
// this.source!.forEach((source) => isPixelSource(source) && (source.width = value)); | ||
} | ||
@@ -33,3 +39,7 @@ oldWidth !== value && this.dirty(); | ||
if (this._hasSource()) { | ||
return this.source[0].height; | ||
let maxHeight = 0; | ||
const source = this.source; | ||
for (let i = 0; i < source.length; i++) { | ||
maxHeight = Math.max(maxHeight, source[i].height); | ||
} | ||
} | ||
@@ -40,7 +50,7 @@ return this._height || 0; | ||
const oldHeight = this.height; | ||
if (this._hasSource()) { | ||
this.source.forEach((source) => (source.height = value)); | ||
if (!this._hasSource()) { | ||
this._height = value; | ||
} | ||
else { | ||
this._height = value; | ||
// this.source!.forEach((source) => (source.height = value)); | ||
} | ||
@@ -47,0 +57,0 @@ oldHeight !== value && this.dirty(); |
@@ -1,2 +0,2 @@ | ||
import Texture, { getDefaultTextureFormatBySource, getDefaultTypeBySource } from './Texture'; | ||
import Texture, { getDefaultTextureFormatBySource, getDefaultTypeBySource, isPixelSource } from './Texture'; | ||
import * as mathUtil from './math/util'; | ||
@@ -55,3 +55,3 @@ import vendor from './core/vendor'; | ||
keys(source).forEach((target) => { | ||
source[target] && (source[target].width = value); | ||
isPixelSource(source[target]) && (source[target].width = value); | ||
}); | ||
@@ -80,3 +80,3 @@ } | ||
keys(source).forEach((target) => { | ||
source[target] && (source[target].height = value); | ||
isPixelSource(source[target]) && (source[target].height = value); | ||
}); | ||
@@ -83,0 +83,0 @@ } |
// Cubemap prefilter utility | ||
// http://www.unrealengine.com/files/downloads/2013SiggraphPresentationsNotes.pdf | ||
// http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html | ||
// https://blog.selfshadow.com/publications/s2013-shading-course/#course_content | ||
import Texture2D from '../Texture2D'; | ||
@@ -156,5 +155,2 @@ import TextureCube, { cubeTargets } from '../TextureCube'; | ||
const tmp = []; | ||
// function sortFunc(a, b) { | ||
// return Math.abs(b) - Math.abs(a); | ||
// } | ||
for (let j = 0; j < roughnessLevels; j++) { | ||
@@ -165,5 +161,3 @@ const roughness = j / roughnessLevels; | ||
// http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html | ||
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Bitwise_Operators | ||
// http://stackoverflow.com/questions/1908492/unsigned-integer-in-javascript | ||
// http://stackoverflow.com/questions/1822350/what-is-the-javascript-operator-and-how-do-you-use-it | ||
let y = ((i << 16) | (i >>> 16)) >>> 0; | ||
@@ -170,0 +164,0 @@ y = (((y & 1431655765) << 1) | ((y & 2863311530) >>> 1)) >>> 0; |
{ | ||
"name": "claygl-next", | ||
"version": "2.0.0-alpha.15", | ||
"version": "2.0.0-alpha.16", | ||
"description": "A 3D graphic library", | ||
@@ -5,0 +5,0 @@ "keywords": [ |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
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Found 1 instance in 1 package
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