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claygl-next

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claygl-next - npm Package Compare versions

Comparing version 2.0.0-alpha.2 to 2.0.0-alpha.3

8

lib/app/GPUResourceManager.js

@@ -34,6 +34,6 @@ "use strict";

var prevGeometry;
scene.traverse(function (renderable) {
if (renderable.isRenderable()) {
var geometry = renderable.geometry;
var material = renderable.material;
scene.traverse(function (node) {
var geometry = node.geometry;
var material = node.material;
if (geometry && material) {
// TODO optimize!!

@@ -40,0 +40,0 @@ if (material !== prevMaterial) {

@@ -120,3 +120,2 @@ "use strict";

var currentEnabledAttributes = [];
var maxLocation = 0;
// Always bind attribute location

@@ -139,5 +138,2 @@ for (var i = 0; i < attributeBuffersLen; i++) {

}
if (location_1 > maxLocation) {
maxLocation = location_1;
}
}

@@ -144,0 +140,0 @@ // Disable unused attribute

@@ -161,3 +161,4 @@ import { GLEnum } from '../core/type';

disposeInstancedMesh(mesh: InstancedMesh): void;
private _disposeResource;
}
export default GLRenderer;

@@ -101,3 +101,4 @@ "use strict";

// Unbind if there is no new framebuffer. Else only update mipmap
prevFrameBuffer && glFrameBufferMap.get(prevFrameBuffer).unbind(gl, glFrameBuffer);
var prevGLFrameBuffer = prevFrameBuffer && glFrameBufferMap.get(prevFrameBuffer);
prevGLFrameBuffer && prevGLFrameBuffer.unbind(gl, glFrameBuffer);
if (glFrameBuffer) {

@@ -516,4 +517,3 @@ glFrameBuffer.bind(gl, {

GLRenderer.prototype.disposeGeometry = function (geometry) {
var glBuffers = this._glBuffersMap.get(geometry);
glBuffers && glBuffers.dispose(this.gl);
this._disposeResource(this._glBuffersMap, geometry);
};

@@ -525,4 +525,3 @@ /**

GLRenderer.prototype.disposeTexture = function (texture) {
var glTexture = this._glTextureMap.get(texture);
glTexture && glTexture.dispose(this.gl);
this._disposeResource(this._glTextureMap, texture);
};

@@ -534,4 +533,4 @@ /**

GLRenderer.prototype.disposeFrameBuffer = function (frameBuffer) {
var glFramebuffer = this._glFrameBufferMap.get(frameBuffer);
glFramebuffer && glFramebuffer.dispose(this.gl);
// TODO unbind if framebuffer is in usage?
this._disposeResource(this._glFrameBufferMap, frameBuffer);
};

@@ -542,5 +541,11 @@ /**

GLRenderer.prototype.disposeInstancedMesh = function (mesh) {
var buffers = this._glInstancedBufferMap.get(mesh);
if (buffers) {
buffers.dispose(this.gl);
this._disposeResource(this._glInstancedBufferMap, mesh);
};
GLRenderer.prototype._disposeResource = function (
// TODO provide disposable
storage, resource) {
var obj = storage.get(resource);
if (obj) {
obj.dispose(this.gl);
storage.delete(resource);
}

@@ -547,0 +552,0 @@ };

{
"name": "claygl-next",
"version": "2.0.0-alpha.2",
"version": "2.0.0-alpha.3",
"description": "A 3D graphic library",

@@ -5,0 +5,0 @@ "keywords": [

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