Comparing version 0.8.2 to 0.8.3
@@ -0,0 +0,0 @@ "use strict"; |
@@ -155,3 +155,13 @@ "use strict"; | ||
var uvH = path.join(dist.internalPath, "/deps/uv/include"); | ||
var nanH = path.join(self.projectRoot, "/node_modules/nan"); | ||
var incPaths = [nodeH, v8H, uvH]; | ||
try { | ||
var stat = fs.statSync(nanH); | ||
if (stat.isDirectory()) { | ||
incPaths.push(nanH); | ||
} | ||
} | ||
catch (e) { | ||
_.noop(e); | ||
} | ||
@@ -263,9 +273,11 @@ D.push({ "CMAKE_JS_INC": incPaths.join(";") }); | ||
function showOutput (output, level) { | ||
output.forEach(function (line, i) { | ||
line = line.trim(); | ||
if (i === output.length - 1 && !line) { | ||
return; | ||
} | ||
self.log[level]("OUT", line); | ||
}); | ||
if (_.isArray(output)) { | ||
output.forEach(function (line, i) { | ||
line = line.trim(); | ||
if (i === output.length - 1 && !line) { | ||
return; | ||
} | ||
self.log[level]("OUT", line); | ||
}); | ||
} | ||
} | ||
@@ -282,9 +294,10 @@ | ||
reject(new Error(err.message + (output ? ("\n" + output) : ""))); | ||
return; | ||
} | ||
else { | ||
if (_.isArray(output) && output.length || err && err.message) { | ||
// err is a warning string | ||
showOutput(output, "warn"); | ||
self.log.warn("OUT", err); | ||
resolve(); | ||
self.log.warn("OUT", err.message); | ||
} | ||
resolve(); | ||
}); | ||
@@ -291,0 +304,0 @@ }); |
@@ -0,0 +0,0 @@ "use strict"; |
@@ -0,0 +0,0 @@ "use strict"; |
@@ -0,0 +0,0 @@ "use strict"; |
@@ -0,0 +0,0 @@ "use strict"; |
@@ -14,3 +14,3 @@ { | ||
], | ||
"version": "0.8.2", | ||
"version": "0.8.3", | ||
"author": "Gábor Mező aka unbornchikken", | ||
@@ -17,0 +17,0 @@ "repository": { |
103
README.md
@@ -1,9 +0,85 @@ | ||
# CMake.js | ||
# CMake.js (MIT) | ||
**CMake.js** - a Node.js/io.js native addon build tool. | ||
## WTF? | ||
CMake.js is a Node.js/io.js native addon build tool which works *exactly* like | ||
[node-gyp](https://github.com/TooTallNate/node-gyp), | ||
but instead of [gyp](http://en.wikipedia.org/wiki/GYP_%28software%29), | ||
it is based on [CMake](http://cmake.org) build system. | ||
Readme and tutorials are gonna be available soon. Until then please refer the help and take a look at the example projects in the tests directory. | ||
## Why CMake? | ||
Nearly every native addon is using node-gyp today, so what's wrong with it? | ||
Install: | ||
1. Fist of all, Google, the creator of the gyp platform is moving | ||
towards its new build system called [gn](https://code.google.com/p/chromium/wiki/gn), | ||
which means gyp's days of support are counted. (Just for the record, despite the announced gn switch, | ||
there is [Bazel](https://github.com/google/bazel) in the works, so sooner or later gn will be dropped in favor of it - IMHO.) | ||
2. It uses Python 2 which is a huge PITA in the current century, and because of the above, there is no hope for upgrade, | ||
see: [node-gyp Issue #193](https://github.com/TooTallNate/node-gyp/issues/193). | ||
3. While gyp is very good in dependency management and project generation, | ||
it still lacks features of essential build customization | ||
(see: [gyp wiki - Custom_build_steps](https://code.google.com/p/gyp/wiki/GypUserDocumentation#Custom_build_steps)). | ||
4. [Its wiki](http://code.google.com/p/gyp/w/list) might be enough for an inhouse project, | ||
but far from what can be called for a good product documentation. | ||
5. If you wanna port a native library to node as an addon, | ||
there is a (very-very) good chance that it doesn't use gyp for its build system, | ||
you have to make gyp binding by hand, which is really hard or nearly impossible considering the previous bulletpoint. | ||
Also you have to be and expert of the given build system **and** gyp to do it right. | ||
6. There is no IDE that supports gyp as a native project format. Gyp can be used to generate IDE projects, | ||
but this is not a two way operation, if you tune your settings or setup in the IDE, | ||
you have to propagate changes back to gyp files by hand. | ||
7. Gyp itself isn't capable to build node modules, | ||
there is fair amount custom JS code in node-gyp module to make it capable to doing so | ||
(that's why it named as Generate Your Project not Build Your Project). | ||
So supporting advanced build features like Ninja generators is impossible without extra development effort added to node-gyp | ||
(see [node-gyp PR #429](https://github.com/TooTallNate/node-gyp/pull/429)). | ||
It looks like [node-gyp support itself eats up development resources](https://github.com/TooTallNate/node-gyp/issues), | ||
so there won't be new features like this added or merged in the near future. | ||
So with node-gyp you are stuck to good old Make which makes build times very long while working on large modules. | ||
So, let's take a look at CMake compared to the above bulletpoints. | ||
1. Cmake is quite mature and very widely used, making it quite stable and convenient. It's used by projects like | ||
[Blender](http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Linux/Ubuntu/CMake), | ||
[LLVM](http://llvm.org/docs/CMake.html), [MySQL or Netflix](http://www.cmake.org/success/), | ||
and it isn't likely to be abandoned in the near future. | ||
2. It's a native software having no dependencies to any runtime. | ||
3. Right now CMake have all of the features that | ||
[was missing when development of gyp started](https://code.google.com/p/gyp/wiki/GypVsCMake), and on top of that | ||
it still have those features that gyp doesn't have since then. | ||
It has an own module ecosystem with [internal modules](http://www.cmake.org/cmake/help/v3.2/manual/cmake-modules.7.html), | ||
and with 3rd party gems like [Compile Time Reducer (Cotire)](https://github.com/sakra/cotire). | ||
4. CMake have an [excellent documentation](http://www.cmake.org/documentation/), | ||
lots of [tutorials](https://www.google.hu/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=cmake%20tutorial), | ||
and [example code](https://www.google.hu/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=cmake+example). | ||
5. If you pick a native cross platform library, there is a very good chance that is uses CMake as of its build system, | ||
or it has CMake build files somewhere, | ||
for example: [Shark](http://image.diku.dk/shark/sphinx_pages/build/html/rest_sources/getting_started/installation.html), | ||
[Lua](https://github.com/LuaDist/lua), [SDL](http://wiki.libsdl.org/Installation). | ||
If not, [there are converters](http://www.cmake.org/Wiki/CMake#Converters_from_other_buildsystems_to_CMake) | ||
that helps you to create CMake files from other project formats. | ||
6. CMake is widely supported by mayor cross platform C++ IDEs | ||
like: [QtCreator](http://doc.qt.io/qtcreator/creator-project-cmake.html), [KDevelop](https://www.kdevelop.org/) | ||
and the upcoming [CLion](https://www.jetbrains.com/clion/#cmake-support) from JetBrains. | ||
With CMake.js you are gonna be able to develop Node.js addons by using those, | ||
even you have the ability to use features like integrated debugging. | ||
7. CMake.js module doesn't build your project, CMake does. | ||
All of its commands (configure, build, clean, etc.) are simple CMake invocations without involving JS magic anywhere. | ||
Even you can print CMake command line with CMake.js module for each command (eg.: cmake-js print-configure, cmake-js print-build, cmake-js print-clean). | ||
This means supporting new features of a given native build system (like new version of Ninja or Visual Studio) | ||
won't involve developer efforts from CMake.js side, installing new versions of CMake will be enough. | ||
## Installation | ||
``` | ||
@@ -13,6 +89,21 @@ npm install -g cmake-js | ||
Help: | ||
**Help:** | ||
``` | ||
cmake-js --help | ||
``` | ||
``` | ||
**Requirements:** | ||
- [CMake](http://www.cmake.org/download/) | ||
- A proper C/C++ compiler toolchain of the given platform | ||
- **Windows**: a recent version of Visual C++ will do ([the free Community](https://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx) version works well) | ||
- **Unix/Posix**: | ||
- Clang or GCC (Clang will be picked if both present) | ||
- Ninja or Make (Ninja will be picked if both present) | ||
## Tutorials | ||
### Creating a native module by using CMake.js | ||
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