com.unityfx.outline
Advanced tools
Comparing version 0.6.0 to 0.7.0
@@ -6,2 +6,22 @@ # UnityFx.Outline changelog | ||
## [0.7.0] - 2019.11.26 | ||
`MaterialPropertyBlock`-based rendering and [Unity Post-processing Stack v2](https://github.com/Unity-Technologies/PostProcessing/tree/v2) compatibility. | ||
### Added | ||
- Moved to for `MaterialPropertyBlock`-based rendering. This is in-line with Unity post-processing Stack and is more performant approach. | ||
- Significant optimizations made to `OutlineRenderer`. | ||
### Changed | ||
- `IOutlineSettings` now implements `IEquatable`. | ||
- Changed all outline shaders to use HLSL-based macros. | ||
- Modified all shaders to ignore MVP vertex transform to be compatible with the new rendering model. | ||
- Exposed rendering APIs for `OutlineLayer` and `OutlineLayerCollection`. | ||
### Fixed | ||
- Fixed `TiledGPUPerformanceWarning` on mobile targets. | ||
### Removed | ||
- Removed `OutlineMaterialSet` class. It is not used in `MaterialPropertyBlock`-based effect rendering. | ||
## [0.6.0] - 2019.09.26 | ||
@@ -8,0 +28,0 @@ |
{ | ||
"name": "com.unityfx.outline", | ||
"version": "0.6.0", | ||
"version": "0.7.0", | ||
"displayName": "Screen-space outlines for Unity", | ||
@@ -5,0 +5,0 @@ "description": "Configurable per-object and per-camera outlines. Both solid and blurred outline modes are supported (Gauss blur). The outlines can be easily customized either through scripts or with Unity editor (both in edit-time or runtime).", |
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Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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