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com.unityfx.outline

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    com.unityfx.outline

This package contains configurable per-object and per-camera outline effect implementation for built-in render pipeline. Both solid and blurred outline modes are supported (Gauss blur), as well as depth testing. Reusable and extensible API.


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Changelog

Source

[0.8.3] - 2021.01.25

Misc improvements and bugfixes.

Added

  • Added possibility to set custom shader tags for URP outlines.
  • Added support for filtering URP outline renderers by rendering layer mask (#22).

Fixed

  • Fixed URP outlines rendering issue when both depth-testing and MSAA are enabled (#23).
  • Fixed OutlineBehaviour not working in edit mode after disabling and enabling it again.

Changed

  • OutlineEffect now works in edit-mode.
  • OutlineEffect now exposes OutlineLayerCollection instead of IList.
  • OutlineEffect now uses OnPreRender to update its command buffer.
  • Moved MergeLayerObjects flag to OutlineLayer from OutlineLayerCollection.
  • Multiple OutlineEffect component instances can now be added to a camera.

Readme

Source

UnityFx.Outline

SUMMARY

Screen-space outline effect for Unity.

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Last updated on 25 Jan 2021

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