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cytoscape-cose-bilkent

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cytoscape-cose-bilkent - npm Package Compare versions

Comparing version 1.6.14 to 1.6.15

nbproject/private/private.properties

2

package.json
{
"name": "cytoscape-cose-bilkent",
"version": "1.6.14",
"version": "1.6.15",
"description": "The CoSE layout for Cytoscape.js by Bilkent",

@@ -5,0 +5,0 @@ "main": "src/index.js",

cytoscape-cose-bilkent
================================================================================
[![DOI](https://zenodo.org/badge/42200589.svg)](https://zenodo.org/badge/latestdoi/42200589)
## Description

@@ -65,7 +65,7 @@

nodeRepulsion: 4500,
// Ideal edge (non nested) length
// Ideal (intra-graph) edge length
idealEdgeLength: 50,
// Divisor to compute edge forces
edgeElasticity: 0.45,
// Nesting factor (multiplier) to compute ideal edge length for nested edges
// Nesting factor (multiplier) to compute ideal edge length for inter-graph edges
nestingFactor: 0.1,

@@ -76,9 +76,9 @@ // Gravity force (constant)

numIter: 2500,
// For enabling tiling
// Whether to tile disconnected nodes
tile: true,
// Type of layout animation. The option set is {'during', 'end', false}
animate: 'end',
// Represents the amount of the vertical space to put between the zero degree members during the tiling operation(can also be a function)
// Amount of vertical space to put between degree zero nodes during tiling (can also be a function)
tilingPaddingVertical: 10,
// Represents the amount of the horizontal space to put between the zero degree members during the tiling operation(can also be a function)
// Amount of horizontal space to put between degree zero nodes during tiling (can also be a function)
tilingPaddingHorizontal: 10,

@@ -104,1 +104,2 @@ // Gravity range (constant) for compounds

1. If publishing to bower for the first time, you'll need to run `bower register cytoscape-cose-bilkent https://github.com/cytoscape/cytoscape.js-cose-bilkent.git`
1. Make a release on GitHub to automatically register a new Zenodo DOI

@@ -149,3 +149,5 @@ var LayoutConstants = require('./LayoutConstants');

// Propagate geometric changes to v-level objects
this.transform();
if(!this.incremental){
this.transform();
}
this.update();

@@ -152,0 +154,0 @@ };

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