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cytoscape-cose-bilkent

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cytoscape-cose-bilkent - npm Package Compare versions

Comparing version 1.6.15 to 2.0.0

2

package.json
{
"name": "cytoscape-cose-bilkent",
"version": "1.6.15",
"version": "2.0.0",
"description": "The CoSE layout for Cytoscape.js by Bilkent",

@@ -5,0 +5,0 @@ "main": "src/index.js",

@@ -90,2 +90,3 @@ var FDLayout = require('./FDLayout');

this.calculateNodesToApplyGravitationTo();
this.calcNoOfChildrenForAllNodes();
this.graphManager.calcLowestCommonAncestors();

@@ -207,2 +208,14 @@ this.graphManager.calcInclusionTreeDepths();

CoSELayout.prototype.calcNoOfChildrenForAllNodes = function ()
{
var node;
var allNodes = this.graphManager.getAllNodes();
for(i = 0; i < allNodes.length; i++)
{
node = allNodes[i];
node.noOfChildren = node.getNoOfChildren();
}
}
CoSELayout.prototype.createBendpoints = function () {

@@ -209,0 +222,0 @@ var edges = [];

@@ -18,5 +18,5 @@ var FDLayoutNode = require('./FDLayoutNode');

this.displacementX = layout.coolingFactor *
(this.springForceX + this.repulsionForceX + this.gravitationForceX);
(this.springForceX + this.repulsionForceX + this.gravitationForceX) / this.noOfChildren;
this.displacementY = layout.coolingFactor *
(this.springForceY + this.repulsionForceY + this.gravitationForceY);
(this.springForceY + this.repulsionForceY + this.gravitationForceY) / this.noOfChildren;

@@ -23,0 +23,0 @@

@@ -235,4 +235,12 @@ var Layout = require('./Layout');

repulsionForceX = overlapAmount[0];
repulsionForceY = overlapAmount[1];
repulsionForceX = 2 * overlapAmount[0];
repulsionForceY = 2 * overlapAmount[1];
var childrenConstant = nodeA.noOfChildren * nodeB.noOfChildren / (nodeA.noOfChildren + nodeB.noOfChildren);
// Apply forces on the two nodes
nodeA.repulsionForceX -= childrenConstant * repulsionForceX;
nodeA.repulsionForceY -= childrenConstant * repulsionForceY;
nodeB.repulsionForceX += childrenConstant * repulsionForceX;
nodeB.repulsionForceY += childrenConstant * repulsionForceY;
}

@@ -273,3 +281,3 @@ else// no overlap

repulsionForce = this.repulsionConstant / distanceSquared;
repulsionForce = this.repulsionConstant * nodeA.noOfChildren * nodeB.noOfChildren / distanceSquared;

@@ -279,22 +287,9 @@ // Project force onto x and y axes

repulsionForceY = repulsionForce * distanceY / distance;
// Apply forces on the two nodes
nodeA.repulsionForceX -= repulsionForceX;
nodeA.repulsionForceY -= repulsionForceY;
nodeB.repulsionForceX += repulsionForceX;
nodeB.repulsionForceY += repulsionForceY;
}
// Apply forces on the two nodes
// If one node is simple and the other is not, then apply the force only to the simple one
if((nodeA.getChild() != null && nodeB.getChild() == null) || (nodeB.getChild() != null && nodeA.getChild() == null) ){
if(nodeB.getChild() == null){
nodeB.repulsionForceX += repulsionForceX;
nodeB.repulsionForceY += repulsionForceY;
}
else{
nodeA.repulsionForceX -= repulsionForceX;
nodeA.repulsionForceY -= repulsionForceY;
}
}
else{
nodeA.repulsionForceX -= repulsionForceX;
nodeA.repulsionForceY -= repulsionForceY;
nodeB.repulsionForceX += repulsionForceX;
nodeB.repulsionForceY += repulsionForceY;
}
};

@@ -317,4 +312,4 @@

distanceY = node.getCenterY() - ownerCenterY;
absDistanceX = Math.abs(distanceX);
absDistanceY = Math.abs(distanceY);
absDistanceX = Math.abs(distanceX) + node.getWidth() / 2;
absDistanceY = Math.abs(distanceY) + node.getHeight() / 2;

@@ -321,0 +316,0 @@ if (node.getOwner() == this.graphManager.getRoot())// in the root graph

@@ -223,2 +223,25 @@ var LGraphObject = require('./LGraphObject');

LNode.prototype.getNoOfChildren = function ()
{
var noOfChildren;
var childNode;
if(this.child == null){
noOfChildren = 1;
return noOfChildren;
}
else
{
noOfChildren = 0;
var nodes = this.child.getNodes();
for (var i = 0; i < nodes.length; i++)
{
childNode = nodes[i];
noOfChildren += childNode.getNoOfChildren();
}
return noOfChildren;
}
};
LNode.prototype.getEstimatedSize = function () {

@@ -225,0 +248,0 @@ if (this.estimatedSize == Integer.MIN_VALUE) {

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