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d3-timer

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d3-timer - npm Package Compare versions

Comparing version 0.1.1 to 0.1.2

2

build/bundle.js

@@ -1,1 +0,1 @@

var version = "0.1.1"; export * from "../index"; export {version};
var version = "0.1.2"; export * from "../index"; export {version};

@@ -21,5 +21,4 @@ (function (global, factory) {

function Timer(callback, delay, time) {
function Timer() {
this.id = ++taskId;
this.restart(callback, delay, time);
}

@@ -52,7 +51,15 @@

function timer(callback, delay, time) {
return new Timer(callback, delay, time);
var t = new Timer;
t.restart(callback, delay, time);
return t;
}
function timerFlush(time) {
time = time == null ? Date.now() : +time;
function timerOnce(callback, delay, time) {
var t = new Timer;
t.restart(function(elapsed, now) { t.stop(); callback(elapsed, now); }, delay, time);
return t;
}
function timerFlush(now) {
now = now == null ? Date.now() : +now;
++frame; // Pretend we’ve set an alarm, if we haven’t already.

@@ -62,3 +69,3 @@ try {

while (t) {
if (time >= t.time) c = t.callback, c(time - t.time, time);
if (now >= t.time) c = t.callback, c(now - t.time, now);
t = t.next;

@@ -98,8 +105,9 @@ }

var version = "0.1.1";
var version = "0.1.2";
exports.version = version;
exports.timer = timer;
exports.timerOnce = timerOnce;
exports.timerFlush = timerFlush;
}));

@@ -1,1 +0,1 @@

!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e(t.d3_timer={})}(this,function(t){"use strict";function e(t,e,n){this.id=++c,this.restart(t,e,n)}function n(t,n,i){return new e(t,n,i)}function i(t){t=null==t?Date.now():+t,++l;try{for(var e,n=a;n;)t>=n.time&&(e=n.callback)(t-n.time,t),n=n.next}finally{--l}}function o(){l=f=0;try{i()}finally{for(var t,e=a,n=1/0;e;)e.callback?(n>e.time&&(n=e.time),e=(t=e).next):e=t?t.next=e.next:a=e.next;u=t,r(n)}}function r(t){if(!l){f&&(f=clearTimeout(f));var e=t-Date.now();e>24?1/0>t&&(f=setTimeout(o,e)):(l=1,s(o))}}var a,u,l=0,f=0,c=0,m={},s="undefined"!=typeof window&&(window.requestAnimationFrame||window.msRequestAnimationFrame||window.mozRequestAnimationFrame||window.webkitRequestAnimationFrame||window.oRequestAnimationFrame)||function(t){return setTimeout(t,17)};e.prototype=n.prototype={restart:function(t,e,n){if("function"!=typeof t)throw new TypeError("callback is not a function");n=(null==n?Date.now():+n)+(null==e?0:+e);var i=this.id,o=m[i];o?(o.callback=t,o.time=n):(o={next:null,callback:t,time:n},u?u.next=o:a=o,m[i]=u=o),r()},stop:function(){var t=this.id,e=m[t];e&&(e.callback=null,e.time=1/0,delete m[t],r())}};var d="0.1.1";t.version=d,t.timer=n,t.timerFlush=i});
!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e(t.d3_timer={})}(this,function(t){"use strict";function e(){this.id=++m}function n(t,n,i){var o=new e;return o.restart(t,n,i),o}function i(t,n,i){var o=new e;return o.restart(function(e,n){o.stop(),t(e,n)},n,i),o}function o(t){t=null==t?Date.now():+t,++f;try{for(var e,n=u;n;)t>=n.time&&(e=n.callback)(t-n.time,t),n=n.next}finally{--f}}function r(){f=l=0;try{o()}finally{for(var t,e=u,n=1/0;e;)e.callback?(n>e.time&&(n=e.time),e=(t=e).next):e=t?t.next=e.next:u=e.next;c=t,a(n)}}function a(t){if(!f){l&&(l=clearTimeout(l));var e=t-Date.now();e>24?1/0>t&&(l=setTimeout(r,e)):(f=1,d(r))}}var u,c,f=0,l=0,m=0,s={},d="undefined"!=typeof window&&(window.requestAnimationFrame||window.msRequestAnimationFrame||window.mozRequestAnimationFrame||window.webkitRequestAnimationFrame||window.oRequestAnimationFrame)||function(t){return setTimeout(t,17)};e.prototype=n.prototype={restart:function(t,e,n){if("function"!=typeof t)throw new TypeError("callback is not a function");n=(null==n?Date.now():+n)+(null==e?0:+e);var i=this.id,o=s[i];o?(o.callback=t,o.time=n):(o={next:null,callback:t,time:n},c?c.next=o:u=o,s[i]=c=o),a()},stop:function(){var t=this.id,e=s[t];e&&(e.callback=null,e.time=1/0,delete s[t],a())}};var w="0.1.2";t.version=w,t.timer=n,t.timerOnce=i,t.timerFlush=o});
export {
timer,
timerOnce,
timerFlush
} from "./src/timer";
{
"name": "d3-timer",
"version": "0.1.1",
"version": "0.1.2",
"description": "An efficient queue capable of managing thousands of concurrent animations.",

@@ -5,0 +5,0 @@ "keywords": [

@@ -21,7 +21,7 @@ # d3-timer

The *callback* is passed two arguments when it is invoked: the elapsed time since the timer became active, and the current time. The latter is useful for precise scheduling of secondary timers. For example:
The *callback* is passed two arguments when it is invoked: the *elapsed* time since the timer became active, and the current time, *now*. The latter is useful for precise scheduling of secondary timers. For example:
```js
var t = d3.timer(function(elapsed, time) {
console.log(elapsed, time);
var t = d3.timer(function(elapsed, now) {
console.log(elapsed, now);
if (elapsed > 200) t.stop();

@@ -69,2 +69,6 @@ }, 150);

<a name="timerOnce" href="#timerOnce">#</a> d3.<b>timerOnce</b>(<i>callback</i>[, <i>delay</i>[, <i>time</i>]])
Like [timer](#timer), except the timer automatically [stops](#timer_stop) on its first callback.
<a name="timerFlush" href="#timerFlush">#</a> d3.<b>timerFlush</b>([<i>time</i>])

@@ -71,0 +75,0 @@

@@ -16,5 +16,4 @@ var frame = 0, // is an animation frame pending?

function Timer(callback, delay, time) {
function Timer() {
this.id = ++taskId;
this.restart(callback, delay, time);
}

@@ -47,7 +46,15 @@

export function timer(callback, delay, time) {
return new Timer(callback, delay, time);
var t = new Timer;
t.restart(callback, delay, time);
return t;
}
export function timerFlush(time) {
time = time == null ? Date.now() : +time;
export function timerOnce(callback, delay, time) {
var t = new Timer;
t.restart(function(elapsed, now) { t.stop(); callback(elapsed, now); }, delay, time);
return t;
}
export function timerFlush(now) {
now = now == null ? Date.now() : +now;
++frame; // Pretend we’ve set an alarm, if we haven’t already.

@@ -57,3 +64,3 @@ try {

while (t) {
if (time >= t.time) c = t.callback, c(time - t.time, time);
if (now >= t.time) c = t.callback, c(now - t.time, now);
t = t.next;

@@ -60,0 +67,0 @@ }

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