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dynamic-marquee

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dynamic-marquee - npm Package Compare versions

Comparing version 2.3.10 to 2.3.11

64

dist/dynamic-marquee.js

@@ -486,2 +486,4 @@ (function (global, factory) {

this._justReversedRate = !this._justReversedRate;
// flip to false which will cause a new item to be asked for if necessary
this._waitingForItem = this._askedForItem = false;
}

@@ -491,9 +493,4 @@ this._rate = rate;

this._lastEffectiveRate = rate;
if (!this._items.length) {
this._waitingForItem = true;
}
} else {
this._waitingForItem = false;
}
this._tick(this._waitingForItem);
this._tick(true);
}

@@ -516,2 +513,3 @@ }, {

_this._waitingForItem = true;
_this._askedForItem = true;
_this._nextItemWouldBeTouching = false;

@@ -687,3 +685,3 @@ _this._updateWindowInverseSize();

var newItemWouldBeTouching = _this6._nextItemWouldBeTouching;
_this6._nextItemWouldBeTouching = null;
_this6._nextItemWouldBeTouching = false;
var nextItemTouching = null;

@@ -693,5 +691,5 @@

_this6._items.reduce(function (newOffset, item) {
if (newOffset !== null && item.offset < newOffset) {
// the size of the item before has increased and would now be overlapping
// this one, so shuffle this one along.
if (newOffset !== null &&
// size of the item before has increased and would be overlapping
item.offset < newOffset) {
item.offset = newOffset;

@@ -706,3 +704,3 @@ }

var neighbour = last(_this6._items);
var offsetIfWasTouching = neighbour ? neighbour.offset + neighbour.item.getSize() : _this6._windowOffset;
var offsetIfWasTouching = neighbour ? neighbour.offset + neighbour.item.getSize() : _this6._windowOffset + containerSize;
_this6._items = [].concat(_toConsumableArray(_this6._items), [{

@@ -720,3 +718,3 @@ item: _this6._pendingItem,

var _neighbour = first(_this6._items);
var _offsetIfWasTouching = _neighbour ? _neighbour.offset - _this6._pendingItem.getSize() : _this6._windowOffset + containerSize - _this6._pendingItem.getSize();
var _offsetIfWasTouching = _neighbour ? _neighbour.offset - _this6._pendingItem.getSize() : _this6._windowOffset - _this6._pendingItem.getSize();
_this6._items = [{

@@ -733,20 +731,24 @@ item: _this6._pendingItem,

}
// add a buffer on the side to make sure that new elements are added before they would actually be on screen
var buffer = renderInterval / 1000 * Math.abs(_this6._rate);
var requireNewItem = _this6._waitingForItem;
if (!_this6._waitingForItem && _this6._items.length /* there should always be items at this point */) {
var firstItem = first(_this6._items);
var lastItem = last(_this6._items);
var touching = _this6._lastEffectiveRate <= 0 ? lastItem : firstItem;
if (_this6._lastEffectiveRate <= 0 && lastItem.offset + lastItem.item.getSize() - _this6._windowOffset <= containerSize + buffer || _this6._lastEffectiveRate > 0 && firstItem.offset - _this6._windowOffset > -1 * buffer) {
_this6._waitingForItem = requireNewItem = true;
// if an item is appended immediately below, it would be considered touching
// the previous if we haven't just changed direction.
// This is useful when deciding whether to add a separator on the side that enters the
// screen first or not
nextItemTouching = justReversedRate ? null : {
$el: touching.item.getOriginalEl(),
metadata: touching.item.getMetadata()
};
if (!_this6._waitingForItem && _this6._rate !== 0) {
if (_this6._items.length) {
// add a buffer on the side to make sure that new elements are added before they would actually be on screen
var buffer = renderInterval / 1000 * Math.abs(_this6._rate);
if (!_this6._waitingForItem && _this6._rate !== 0) {
var firstItem = first(_this6._items);
var lastItem = last(_this6._items);
var touching = _this6._lastEffectiveRate <= 0 ? lastItem : firstItem;
if (_this6._lastEffectiveRate <= 0 && lastItem.offset + lastItem.item.getSize() - _this6._windowOffset <= containerSize + buffer || _this6._lastEffectiveRate > 0 && firstItem.offset - _this6._windowOffset > -1 * buffer) {
_this6._waitingForItem = true;
// if an item is appended immediately below, it would be considered touching
// the previous if we haven't just changed direction.
// This is useful when deciding whether to add a separator on the side that enters the
// screen first or not
nextItemTouching = !justReversedRate ? {
$el: touching.item.getOriginalEl(),
metadata: touching.item.getMetadata()
} : null;
}
}
} else {
_this6._waitingForItem = true;
}

@@ -770,3 +772,3 @@ }

_this6._updateWindowInverseSize();
if (requireNewItem && !_this6._askedForItem) {
if (_this6._waitingForItem && !_this6._askedForItem) {
_this6._askedForItem = true;

@@ -773,0 +775,0 @@ var nextItem;

{
"name": "dynamic-marquee",
"version": "2.3.10",
"version": "2.3.11",
"description": "A small library for creating marquees.",

@@ -5,0 +5,0 @@ "main": "./dist/dynamic-marquee.js",

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