Socket
Socket
Sign inDemoInstall

earcut

Package Overview
Dependencies
0
Maintainers
123
Versions
36
Alerts
File Explorer

Advanced tools

Install Socket

Detect and block malicious and high-risk dependencies

Install

    earcut

The fastest and smallest JavaScript polygon triangulation library for your WebGL apps


Version published
Weekly downloads
1.4M
decreased by-11.55%
Maintainers
123
Install size
92.9 kB
Created
Weekly downloads
 

Package description

What is earcut?

The earcut npm package is a JavaScript library for triangulating polygons for WebGL rendering. It is a fast, lightweight, and robust library for polygon triangulation, which is the process of converting polygons into triangles that can be used for rendering 3D graphics.

What are earcut's main functionalities?

Polygon Triangulation

This feature allows you to triangulate a polygon with or without holes. The 'vertices' array contains the x and y coordinates of the polygon's vertices, 'holes' is an array of indices that mark the start of each hole in the vertex array, and 'dimensions' is the number of coordinates per vertex (2 for 2D polygons). The 'earcut' function returns an array of indices that map to the triangulated vertices.

const earcut = require('earcut');
const vertices = [10, 0, 0, 50, 60, 60, 70, 10];
const holes = [4];
const dimensions = 2;
const triangles = earcut(vertices, holes, dimensions);

Other packages similar to earcut

Readme

Source

Earcut

The fastest and smallest JavaScript polygon triangulation library. 3KB gzipped.

Build Status Coverage Status Average time to resolve an issue Percentage of issues still open

The algorithm

The library implements a modified ear slicing algorithm, optimized by z-order curve hashing and extended to handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't guarantee correctness of triangulation, but attempts to always produce acceptable results for practical data.

It's based on ideas from FIST: Fast Industrial-Strength Triangulation of Polygons by Martin Held and Triangulation by Ear Clipping by David Eberly.

Why another triangulation library?

The aim of this project is to create a JS triangulation library that is fast enough for real-time triangulation in the browser, sacrificing triangulation quality for raw speed and simplicity, while being robust enough to handle most practical datasets without crashing or producing garbage. Some benchmarks using Node 0.12:

(ops/sec)ptsearcutlibtesspoly2tripnltripolyk
OSM building15795,93550,64061,501122,966175,570
dude shape9435,65810,3398,78411,17213,557
holed dude shape10428,3198,8837,4942,130n/a
complex OSM water252354377.54failurefailuren/a
huge OSM water56679529.30failurefailuren/a

The original use case it was created for is Mapbox GL, WebGL-based interactive maps.

If you want to get correct triangulation even on very bad data with lots of self-intersections and earcut is not precise enough, take a look at libtess.js.

Usage
var triangles = earcut([10,0, 0,50, 60,60, 70,10]); // returns [1,0,3, 3,2,1]

Signature: earcut(vertices[, holes, dimensions = 2]).

  • vertices is a flat array of vertex coordinates like [x0,y0, x1,y1, x2,y2, ...].
  • holes is an array of hole indices if any (e.g. [5, 8] for a 12-vertex input would mean one hole with vertices 5–7 and another with 8–11).
  • dimensions is the number of coordinates per vertex in the input array (2 by default).

Each group of three vertex indices in the resulting array forms a triangle.

// triangulating a polygon with a hole
earcut([0,0, 100,0, 100,100, 0,100,  20,20, 80,20, 80,80, 20,80], [4]);
// [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2]

// triangulating a polygon with 3d coords
earcut([10,0,1, 0,50,2, 60,60,3, 70,10,4], null, 3);
// [1,0,3, 3,2,1]

If you pass a single vertex as a hole, Earcut treats it as a Steiner point.

If your input is a multi-dimensional array (e.g. GeoJSON Polygon), you can convert it to the format expected by Earcut with earcut.flatten:

var data = earcut.flatten(geojson.geometry.coordinates);
var triangles = earcut(data.vertices, data.holes, data.dimensions);

After getting a triangulation, you can verify its correctness with earcut.deviation:

var deviation = earcut.deviation(vertices, holes, dimensions, triangles);

Returns the relative difference between the total area of triangles and the area of the input polygon. 0 means the triangulation is fully correct.

Install

NPM and Browserify:

npm install earcut

Browser builds on CDN:

Running tests:

npm test

Ports to other languages
Changelog
2.2.4 (Jul 5, 2022)
  • Improved performance by 10–15%.
  • Fixed another rare race condition that could lead to an infinite loop.
2.2.3 (Jul 8, 2021)
  • Fixed a rare race condition that could lead to an infinite loop.
2.2.2 (Jan 21, 2020)
  • Fixed yet another rare race condition when a hole shared an edge with an outer ring.
2.2.1 (Sep 19, 2019)
  • Fixed another rare case with touching holes.
2.2.0 (Sep 18, 2019)
  • Fixed a handful of rare race conditions.
2.1.5 (Feb 5, 2019)
  • Fixed a race condition with coincident holes that could lead to bad triangulation.
2.1.4 (Dec 4, 2018)
  • Fixed a race condition that could lead to a freeze on degenerate input.
2.1.3 (Jan 4, 2018)
  • Improved performance for bigger inputs (5-12%).
2.1.2 (Oct 23, 2017)
  • Fixed a few race conditions where bad input would cause an error.
2.1.1 (Mar 17, 2016)
  • Fixed a rare race condition where the split routine would choose bad diagonals.
  • Fixed a rare race condition in the "cure local intersections" routine.
  • Fixed a rare race condition where a hole that shares a point with the outer ring would be handled incorrectly.
  • Fixed a bug where a closing point wouldn't be filtered as duplicate, sometimes breaking triangulation.
2.1.0 (Mar 11, 2016)
  • Added earcut.deviation function for verifying correctness of triangulation.
  • Added earcut.flatten function for converting GeoJSON-like input into a format Earcut expects.
2.0.9 (Mar 10, 2016)
  • Fixed a rare race condition where a hole would be handled incorrectly.
2.0.8 (Jan 19, 2016)
  • Fixed a rare race condition with a hole touching outer ring.
2.0.7 (Nov 18, 2015)
  • Changed the algorithm to avoid filtering colinear/duplicate vertices unless it can't triangulate the polygon otherwise. Improves performance on simpler shapes and fixes some 3D use cases.
2.0.6 (Oct 26, 2015)
  • Improved robustness and reliability of the triangulation algorithm.
  • Improved performance by up to 15%.
  • Significantly improved source code clarity.
2.0.5 (Oct 12, 2015)
  • Fixed a z-curve hashing bug that could lead to unexpected results in very rare cases involving shapes with lots of points.
2.0.4 (Oct 8, 2015)
  • Fixed one more extremely rare race condition, lol!
2.0.3 (Oct 8, 2015)
  • Fixed yet another rare race condition (multiple holes connected with colinear bridges).
  • Fixed crash on empty input.
2.0.2 (Jul 8, 2015)
  • Fixed one more rare race condition with a holed polygon.
2.0.1 (May 11, 2015)
  • Added Steiner points support.
2.0.0 (Apr 30, 2015)
  • Breaking: changed the API to accept a flat input array of vertices with hole indices and return triangle indices. It makes the indexed output much faster than it was before (up to 30%) and improves memory footprint.
1.4.2 (Mar 18, 2015)
  • Fixed another rare edge case with a tiny hole in a huge polygon.
1.4.1 (Mar 17, 2015)
  • Fixed a rare edge case that led to incomplete triangulation.
1.4.0 (Mar 9, 2015)
  • Fixed indexed output to produce indices not multiplied by dimension and work with any number of dimensions.
1.3.0 (Feb 24, 2015)
  • Added a second argument to earcut that switches output format to flat vertex and index arrays if set to true.
1.2.3 (Feb 10, 2015)
  • Improved performance (especially on recent v8) by avoiding Array push with multiple arguments.
1.2.2 (Jan 27, 2015)
  • Significantly improved performance for polygons with self-intersections (e.g. big OSM water polygons are now handled 2-3x faster)
1.2.1 (Jan 26, 2015)
  • Significantly improved performance on polygons with high number of vertices by using z-order curve hashing for vertex lookup.
  • Slightly improved overall performance with better point filtering.
1.1.0 (Jan 21, 2015)
  • Improved performance on polygons with holes by switching from Held to Eberly hole elimination algorithm
  • More robustness fixes and tests
1.0.1 — 1.0.6 (Jan 20, 2015)
  • Various robustness improvements and fixes.
1.0.0 (Jan 18, 2015)
  • Initial release.

FAQs

Last updated on 05 Jul 2022

Did you know?

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc