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engine.io - npm Package Compare versions

Comparing version 1.1.1 to 1.2.0

5

History.md
1.2.0 / 2014-05-18
==================
* removed flashsocket, moving to userland
1.1.1 / 2014-05-14

@@ -3,0 +8,0 @@ ==================

9

lib/engine.io.js

@@ -145,12 +145,3 @@ /**

// flash policy file
var trns = engine.transports;
var policy = options.policyFile;
if (~trns.indexOf('flashsocket') && false !== policy) {
server.on('connection', function (socket) {
engine.handleSocket(socket);
});
}
return engine;
};

@@ -317,24 +317,1 @@

};
/**
* Handles a regular connection to watch for flash policy requests.
*
* @param {net.Stream} socket
* @api private
*/
var policy = readFileSync(__dirname + '/transports/flashsocket.xml');
Server.prototype.handleSocket = function(socket){
socket.on('data', function onData(data){
// no need for buffering as node will discard subsequent packets
// since they constitute a malformed HTTP request
if (60 == data[0] && 23 == data.length) {
var str = data.slice(0, 23).toString();
if ('<policy-file-request/>\0' == str) {
socket.end(policy);
}
}
socket.removeListener('data', onData);
});
};

11

lib/transports/index.js

@@ -6,4 +6,4 @@

var XHR = require('./polling-xhr')
, JSONP = require('./polling-jsonp')
var XHR = require('./polling-xhr');
var JSONP = require('./polling-jsonp');

@@ -15,5 +15,4 @@ /**

module.exports = exports = {
polling: polling
, websocket: require('./websocket')
, flashsocket: require('./flashsocket')
polling: polling,
websocket: require('./websocket')
};

@@ -25,3 +24,3 @@

exports.polling.upgradesTo = ['websocket', 'flashsocket'];
exports.polling.upgradesTo = ['websocket'];

@@ -28,0 +27,0 @@ /**

{
"name": "engine.io",
"version": "1.1.1",
"version": "1.2.0",
"description": "The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server",

@@ -28,3 +28,3 @@ "main": "./lib/engine.io",

"superagent": "0.15.4",
"engine.io-client": "1.1.1",
"engine.io-client": "1.2.0",
"s": "0.1.1"

@@ -31,0 +31,0 @@ },

@@ -7,7 +7,7 @@

`Engine` is the implementation of transport-based cross-browser/cross-device
bi-directional communication layer for
`Engine.IO` is the implementation of transport-based
cross-browser/cross-device bi-directional communication layer for
[Socket.IO](http://github.com/learnboost/socket.io).
## Hello World
## How to use

@@ -139,3 +139,2 @@ ### Server

- `path` (`String`): name of the path to capture (`/engine.io`).
- `policyFile` (`Boolean`): whether to handle policy file requests (`true`)
- `destroyUpgrade` (`Boolean`): destroy unhandled upgrade requests (`true`)

@@ -189,3 +188,3 @@ - `destroyUpgradeTimeout` (`Number`): milliseconds after which unhandled requests are ended (`1000`)

- `transports` (`<Array> String`): transports to allow connections
to (`['polling', 'websocket', 'flashsocket']`)
to (`['polling', 'websocket']`)
- `allowUpgrades` (`Boolean`): whether to allow transport upgrades

@@ -212,8 +211,2 @@ (`true`)

- **Returns** `Server` for chaining
- `handleSocket`
- Called with raw TCP sockets from http requests to intercept flash policy
file requests
- **Parameters**
- `net.Stream`: TCP socket on which requests are listened
- **Returns** `Server` for chaining

@@ -306,3 +299,2 @@ <hr><br>

- `websocket`: WebSocket transport.
- `flashsocket`: WebSocket transport backed by flash.

@@ -359,3 +351,3 @@ ## Plugins

WebSocket/FlashSocket based connections have two fundamental benefits:
WebSocket based connections have two fundamental benefits:

@@ -362,0 +354,0 @@ 1. **Better server performance**

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