Comparing version 3.4.3 to 4.0.0-beta.1
@@ -1,19 +0,7 @@ | ||
Copyright (c) 2015-2021, Brandon Jones, Colin MacKenzie IV. | ||
Copyright 2022 Brandon Jones, Colin MacKenzie IV | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
{ | ||
"version": "3.4.3", | ||
"version": "4.0.0-beta.1", | ||
"name": "gl-matrix", | ||
"description": "Javascript Matrix and Vector library for High Performance WebGL apps", | ||
"description": "Javascript Matrix and Vector library for High Performance 3D web apps", | ||
"sideEffects": false, | ||
"main": "cjs/index.js", | ||
"module": "esm/index.js", | ||
"type": "module", | ||
"types": "./dist/esm/index.d.ts", | ||
"homepage": "http://glmatrix.net", | ||
@@ -26,3 +26,20 @@ "license": "MIT", | ||
} | ||
] | ||
} | ||
], | ||
"files": [ | ||
"dist/**" | ||
], | ||
"scripts": { | ||
"build": "tsc", | ||
"build-docs": "typedoc src/index.ts", | ||
"bundle": "node scripts/bundle.mjs", | ||
"build-all": "npm run build && npm run build-docs && npm run bundle", | ||
"watch": "tsc --watch", | ||
"test": "vitest run" | ||
}, | ||
"devDependencies": { | ||
"esbuild": "^0.15.15", | ||
"typedoc": "^0.23.21", | ||
"typescript": "^4.9.3", | ||
"vitest": "^0.25.2" | ||
} | ||
} |
@@ -1,33 +0,10 @@ | ||
glMatrix | ||
======================= | ||
## Fast, flexible vector and matrix math for JavaScript | ||
[![NPM Version](https://img.shields.io/npm/v/gl-matrix.svg)](https://www.npmjs.com/package/gl-matrix) | ||
[![Build Status](https://travis-ci.org/toji/gl-matrix.svg)](https://travis-ci.org/toji/gl-matrix) | ||
Javascript has evolved into a language capable of handling realtime 3D graphics, | ||
via WebGL, and computationally intensive tasks such as physics simulations. | ||
These types of applications demand high performance vector and matrix math, | ||
which is something that Javascript doesn't provide by default. | ||
glMatrix to the rescue! | ||
glMatrix is a high performance, very flexible library for vector and matrix operations in JavaScript/TypeScript, designed for the needs of realtime 3D graphics APIs like WebGL and WebGPU. | ||
glMatrix is designed to perform vector and matrix operations stupidly fast! By | ||
hand-tuning each function for maximum performance and encouraging efficient | ||
usage patterns through API conventions, glMatrix will help you get the most out | ||
of your browsers Javascript engine. | ||
## Docs | ||
Learn More | ||
---------------------- | ||
For documentation and news, visit the [glMatrix Homepage](http://glmatrix.net/) | ||
For a tutorial, see [the "introducing glMatrix" section of _Introduction to Computer Graphics_ by David J. Eck](http://math.hws.edu/graphicsbook/c7/s1.html#webgl3d.1.2) | ||
For a babel plugin to make writing the API nicer, see [babel-plugin-transfrom-gl-matrix](https://github.com/akira-cn/babel-plugin-transform-gl-matrix) | ||
Regarding the current performance in modern web browsers, calling `glMatrix.setMatrixArrayType(Array)` to use normal arrays instead of Float32Arrays can greatly increase the performance. | ||
Contributing Guidelines | ||
---------------------- | ||
See [CONTRIBUTING.md](./CONTRIBUTING.md) | ||
Building | ||
---------------------- | ||
See [BUILDING.md](./BUILDING.md) | ||
Documentation is available at [https://glmatrix.net/docs/v4/](https://glmatrix.net/docs/v4/) |
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