Comparing version 2.1.1 to 2.1.2
@@ -41,3 +41,3 @@ var glslifyBundle = require('glslify-bundle') | ||
var depper = bundle(filename, opts, function(err, source) { | ||
if (err) return stream.emit('error', err) | ||
if (err) return sm.emit('error', err) | ||
@@ -44,0 +44,0 @@ stream.push(JSON.stringify(source)) |
{ | ||
"name": "glslify", | ||
"version": "2.1.1", | ||
"version": "2.1.2", | ||
"description": "A node.js-style module system for GLSL!", | ||
@@ -5,0 +5,0 @@ "main": "index.js", |
@@ -26,3 +26,3 @@ # glslify | ||
provided they accept custom shaders. Integration is planned for | ||
[three.js](http://threejs.org/), [webpack](http://webpack.github.io/) and | ||
[three.js](http://threejs.org/) and | ||
[pex](http://vorg.github.io/pex/), with more on the way! | ||
@@ -32,2 +32,8 @@ [Open an issue](https://github.com/stackgl/glslify/issues/new) here if you'd like to | ||
*If you're interested in playing around with glslify, you should check out | ||
[glslb.in](http://glslb.in/): it's a fragment shader sandbox similar to | ||
[Shadertoy](http://shadertoy.com/) and | ||
[GLSL Sandbox](http://glslsandbox.com/) | ||
with built in support for glslify.* | ||
## Installation | ||
@@ -34,0 +40,0 @@ |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
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