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gmr

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gmr - npm Package Compare versions

Comparing version 0.3.2 to 0.3.3

6

gmrPrefab.js
import sprite from "./gmrSprite.js"
export default (name, fn, ...animations) => {
const newSprite = (instance, ...bounds) => {
const newSprite = (instance, bounds, ...props) => {
const spriteObj = sprite(instance)

@@ -10,8 +10,8 @@ animations.forEach(animation =>

if(bounds.length) spriteObj.setBounds(...bounds)
fn(spriteObj, instance)
fn(spriteObj, instance, ...props)
return spriteObj
}
return instance => {
return { name, sprite: (...bounds) => newSprite(instance, ...bounds), animations, load }
return { name, sprite: (bounds, ...props) => newSprite(instance, bounds, ...props), animations }
}
}

@@ -7,5 +7,6 @@ export default (init) => {

const addPrefab = (...prefab) => prefab.forEach(p =>
prefabs[p.name] = p(instance)
)
const addPrefab = (...prefab) => prefab.forEach(p => {
let loadedPrefab = p(instance)
prefabs[loadedPrefab.name] = loadedPrefab
})

@@ -28,9 +29,8 @@ const removePrefab = name => {

const spawn = (name, x, y, width, height, parent) => {
const spawn = (name, x, y, width, height, ...props) => {
if(prefabs[name]){
const sprite = prefabs[name].sprite(x, y, width, height)
const sprite = prefabs[name].sprite([x, y, width, height], ...props)
sprite.load(instance)
sprites.push(sprite)
if(!parent) sprite.setParent( exportable )
else sprite.setParent( parent )
if(!sprite.parent) sprite.setParent( exportable )
return sprite

@@ -37,0 +37,0 @@ } else console.error(`No prefab named "${name}" has been added to the scene.`)

{
"name": "gmr",
"version": "0.3.2",
"version": "0.3.3",
"description": "JS 2d canvas engine",

@@ -5,0 +5,0 @@ "main": "gmr.js",

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