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godot-mcp-bridge
Advanced tools
MCP server for the Godot 4 editor — live-tree scene editing with undo, runtime game control, and 228 tools over MCP
Give your AI assistant full access to the Godot editor.
Build games faster with Claude, Cursor, or any MCP-compatible AI — no copy-pasting, no context switching. The AI reads, writes, and manipulates your scenes, scripts, nodes, and project settings directly inside the running Godot editor.
Godot 4.5+ · 225 tools (35 loaded by default) · Live-tree editing with undo · Interactive project visualizer · MIT license
See the project README for the full tool breakdown, architecture, and setup guide. This file is the condensed version shown on npm.
npx godot-mcp-bridge install
Run from inside your Godot project folder — copies the addon into addons/godot_mcp/ and enables the plugin. Or copy addons/godot_mcp/ from the GitHub repo by hand and enable it under Project Settings → Plugins. (The "Godot AI Assistant tools MCP" AssetLib listing belongs to the upstream project this forked from, not this repo.)
Claude Desktop / Cursor — add to the client's MCP config:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-bridge"]
}
}
}
Windows: use "command": "cmd", "args": ["/c", "npx", "-y", "godot-mcp-bridge"].
Works with any MCP-compatible client (Claude Code, Cline, Windsurf, etc.)
Restart your AI client, then restart your Godot project. Check the top-right corner of the editor for MCP Connected in green.
225 tools grouped by intent; only core (35 tools) loads by default so the agent stays focused. enable_toolset({ name: "..." }) pulls in more — runtime control, scene editing, project config, animation, physics, analysis, scaffolding, testing, and more. Edits to a scene that's open in the editor go through the live tree and Godot's undo system instead of silently overwriting the .tscn file on disk.
Run map_project and get a browser-based project explorer at localhost:6510:
git clone https://github.com/TomasLucasUTN/godot-mcp-bridge
cd godot-mcp-bridge/mcp-server
npm install
npm run build
Then point your AI client at mcp-server/dist/index.js instead of using npx.
MIT
FAQs
MCP server for the Godot 4 editor — live-tree scene editing with undo, runtime game control, and 228 tools over MCP
We found that godot-mcp-bridge demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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