Grenache Node.JS HTTP implementation
Grenache is a micro-framework for connecting microservices. Its simple and optimized for performance.
Internally, Grenache uses Distributed Hash Tables (DHT, known from Bittorrent) for Peer to Peer connections. You can find more details how Grenche internally works at the Main Project Homepage
Setup
Install
npm install --save grenache-nodejs-http
Other Requirements
Install Grenache Grape: https://github.com/bitfinexcom/grenache-grape:
npm i -g grenache-grape
// Start 2 Grapes
grape --dp 20001 --aph 30001 --bn '127.0.0.1:20002'
grape --dp 20002 --aph 40001 --bn '127.0.0.1:20001'
Examples
RPC Server / Client
This RPC Server example announces a service called rpc_test
on the overlay network. When a request from a client is received,
it replies with world. It receives the payload hello from the
client.
The client sends hello and receives world from the server.
Internally the DHT is asked for the IP of the server and then the
request is done as Peer-to-Peer request via websockets.
Grape:
grape --dp 20001 --aph 30001 --bn '127.0.0.1:20002'
grape --dp 20002 --aph 40001 --bn '127.0.0.1:20001'
Server:
const Link = require('grenache-nodejs-link')
const link = new Link({
grape: 'http://127.0.0.1:30001'
})
link.start()
const peer = new PeerRPCServer(link, {
timeout: 300000
})
peer.init()
const service = peer.transport('server')
service.listen(_.random(1000) + 1024)
setInterval(function () {
link.announce('rpc_test', service.port, {})
}, 1000)
service.on('request', (rid, key, payload, handler) => {
console.log(payload)
handler.reply(null, 'world')
})
Client:
const Link = require('grenache-nodejs-link')
const link = new Link({
grape: 'http://127.0.0.1:30001'
})
link.start()
const peer = new PeerRPCClient(link, {})
peer.init()
peer.request('rpc_test', 'hello', { timeout: 10000 }, (err, data) => {
if (err) {
console.error(err)
process.exit(-1)
}
console.log(data)
})
Code Server
Code Client
API
Class: PeerRPCServer
Event: 'stream'
Always emitted as son as a request arrives. Emits the raw req and res streams
of the request and some preparsed metadata. Used for streaming. If
disableBuffered is set to false, the server will attempt to buffer after
emitting the stream event.
serviceStr.on('stream', (req, res, meta, handler) => {
console.log(meta)
const [rid, key] = meta.infoHeaders
req.pipe(process.stdout)
handler.reply(rid, null, 'world')
})
Example.
Event: 'request'
Emitted when a request from a RPC client is received. In the lifecycle of a
request this happens after the server has parsed an buffered the whole data.
When the server runs with disableBuffered: true, the event must emitted manually,
if needed, or by calling the buffering request handlers manually.
rid unique request id
key name of the service
payload Payload sent by client
handler Handler object, used to reply to a client.
service.on('request', (rid, key, payload, handler) => {
handler.reply(null, 'world')
})
new PeerRPCServer(link, [options])
link <Object> Instance of a Link Class
options <Object>
disableBuffered <Boolean> Disable automatic buffering of the incoming request data stream. Useful for streaming.
timeout <Object> Server-side socket timeout
secure <Object> TLS options
key <Buffer>
cert <Buffer>
ca <Buffer>
requestCert <Boolean>
rejectUnauthorized <Boolean>
Creates a new instance of a PeerRPCServer, which connects to the DHT
using the passed link.
peer.init()
Sets the peer active. Must get called before we get a transport
to set up a server.
peer.transport('server')
Must get called after the peer is active. Sets peer into server-
mode.
peer.listen(port)
Lets the PeerRPCServer listen on the desired port. The port is
stored in the DHT.
peer.port
Port of the server (set by listen(port)).
Example
This RPC Server example announces a service called rpc_test
on the overlay network. When a request from a client is received,
it replies with world. It receives the payload hello from the
client.
The client sends hello and receives world from the server.
Internally the DHT is asked for the IP of the server and then the
request is done as Peer-to-Peer request via websockets.
Server:
const Link = require('grenache-nodejs-link')
const link = new Link({
grape: 'http://127.0.0.1:30001'
})
link.start()
const peer = new PeerRPCServer(link, {})
peer.init()
const service = peer.transport('server')
service.listen(_.random(1000) + 1024)
setInterval(function () {
link.announce('rpc_test', service.port, {})
}, 1000)
service.on('request', (rid, key, payload, handler) => {
console.log(payload)
handler.reply(null, 'world')
})
Client:
const Link = require('grenache-nodejs-link')
const link = new Link({
grape: 'http://127.0.0.1:30001'
})
link.start()
const peer = new PeerRPCClient(link, {})
peer.init()
peer.request('rpc_test', 'hello', { timeout: 10000 }, (err, data) => {
if (err) {
console.error(err)
process.exit(-1)
}
console.log(data)
})
Server
Client
Class: PeerRPCClient
new PeerRPCClient(link, [options])
link <Object> Instance of a Link Class
options <Object>
maxActiveKeyDests <Number>
maxActiveDestTransports <Number>
secure <Object> TLS options
key <Buffer>
cert <Buffer>
ca <Buffer>
rejectUnauthorized <Boolean>
Creates a new instance of a PeerRPCClient, which connects to the DHT
using the passed link.
A PeerRPCClient can communicate with multiple Servers and map work items over them.
With maxActiveKeyDests you can limit the maximum amount of destinations.
Additionally, you can limit the amount of transports with maxActiveDestTransports.
peer.init()
Sets the peer active. Must get called before we start to make requests.
peer.map(name, payload, [options], callback)
name <String> Name of the service to address
payload <String> Payload to send
options <Object> Options for the request
timeout <Number> timeout in ms
limit <Number> maximum requests per available worker
callback <Function>
Maps a number of requests over the amount of registered workers / PeerRPCServers.
Example.
peer.request(name, payload, [options], callback)
name <String> Name of the service to address
payload <String> Payload to send
options <Object> Options for the request
timeout <Number> timeout in ms
retry <Number> attempts to make before giving up. default is 1
callback <Function>
Sends a single request to a RPC server/worker.
Example.
peer.stream(name, opts)
name <String> Name of the service to address
options <Object> Options for the request
timeout <Number> timeout in ms
headers <Object> Headers to add to the request
Looks a service up and returns a req-object which is a stream.
Additional parameters (e.g. content-type), can be added via options.
The default metadata values for the request id and key are automatically
via header.
Example.