grunt-shdrsconcat
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Comparing version 0.1.3 to 0.1.4
{ | ||
"name": "grunt-shdrsconcat", | ||
"version": "0.1.3", | ||
"version": "0.1.4", | ||
"description": "Unifies all shaders in a single object. The content of each shader is concatenated into a single string.", | ||
@@ -5,0 +5,0 @@ "repository": { |
# grunt-shdrsconcat | ||
> Grunt plugin for unifying all shaders in a single object. The content of each shader is concatenated into a single string. | ||
## Getting Started | ||
This plugin requires Grunt `~0.4.1`. | ||
If you haven't used [Grunt](http://gruntjs.com/) before, be sure to check out the [Getting Started](http://gruntjs.com/getting-started) guide, as it explains how to create a [Gruntfile](http://gruntjs.com/sample-gruntfile) as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command: | ||
```shell | ||
npm install grunt-shdrsconcat --save-dev | ||
``` | ||
Once the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript: | ||
```js | ||
grunt.loadNpmTasks('grunt-shdrsconcat'); | ||
``` | ||
## The "shdrsconcat" task | ||
### Overview | ||
In your project's Gruntfile, add a section named `shdrsconcat` to the data object passed into `grunt.initConfig()`. | ||
```js | ||
grunt.initConfig({ | ||
shdrsconcat: { | ||
options: { | ||
// Task-specific options go here. | ||
}, | ||
your_target: { | ||
// Target-specific file lists and/or options go here. | ||
} | ||
}, | ||
}) | ||
``` | ||
### Taget configuration | ||
#### [target].options.object | ||
Type: `String` | ||
The object where the shaders will be added. | ||
#### [target].options.prefix | ||
Type: `String` | ||
A prefix that will be added to the file. | ||
### Usage example | ||
The following example shows how to use the task. | ||
```js | ||
grunt.initConfig({ | ||
src: { | ||
options: { | ||
object: 'ShaderLibrary' | ||
}, | ||
files: { | ||
'ShaderLibrary.js': [ | ||
'src/shaders/*.vert', | ||
'src/shaders/*.frag' | ||
] | ||
} | ||
} | ||
}) | ||
``` | ||
### Feedback | ||
Pull requests, feature ideas and bug reports are welcome. | ||
### License | ||
MIT. |
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