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grunt-shdrsconcat

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grunt-shdrsconcat - npm Package Compare versions

Comparing version 0.1.3 to 0.1.4

2

package.json
{
"name": "grunt-shdrsconcat",
"version": "0.1.3",
"version": "0.1.4",
"description": "Unifies all shaders in a single object. The content of each shader is concatenated into a single string.",

@@ -5,0 +5,0 @@ "repository": {

# grunt-shdrsconcat
> Grunt plugin for unifying all shaders in a single object. The content of each shader is concatenated into a single string.
## Getting Started
This plugin requires Grunt `~0.4.1`.
If you haven't used [Grunt](http://gruntjs.com/) before, be sure to check out the [Getting Started](http://gruntjs.com/getting-started) guide, as it explains how to create a [Gruntfile](http://gruntjs.com/sample-gruntfile) as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:
```shell
npm install grunt-shdrsconcat --save-dev
```
Once the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript:
```js
grunt.loadNpmTasks('grunt-shdrsconcat');
```
## The "shdrsconcat" task
### Overview
In your project's Gruntfile, add a section named `shdrsconcat` to the data object passed into `grunt.initConfig()`.
```js
grunt.initConfig({
shdrsconcat: {
options: {
// Task-specific options go here.
},
your_target: {
// Target-specific file lists and/or options go here.
}
},
})
```
### Taget configuration
#### [target].options.object
Type: `String`
The object where the shaders will be added.
#### [target].options.prefix
Type: `String`
A prefix that will be added to the file.
### Usage example
The following example shows how to use the task.
```js
grunt.initConfig({
src: {
options: {
object: 'ShaderLibrary'
},
files: {
'ShaderLibrary.js': [
'src/shaders/*.vert',
'src/shaders/*.frag'
]
}
}
})
```
### Feedback
Pull requests, feature ideas and bug reports are welcome.
### License
MIT.
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