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iconv-lite

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iconv-lite - npm Package Compare versions

Comparing version 0.4.10 to 0.4.11

5

Changelog.md
# 0.4.11 / 2015-07-03
* Added CESU-8 encoding.
# 0.4.10 / 2015-05-26

@@ -3,0 +8,0 @@

36

encodings/internal.js

@@ -8,3 +8,3 @@ "use strict"

utf8: { type: "_internal", bomAware: true},
cesu8: "utf8",
cesu8: { type: "_internal", bomAware: true},
unicode11utf8: "utf8",

@@ -31,2 +31,6 @@

this.encoder = InternalEncoderBase64;
else if (this.enc === "cesu8") {
this.enc = "utf8"; // Use utf8 for decoding.
this.encoder = InternalEncoderCesu8;
}
}

@@ -88,1 +92,31 @@

//------------------------------------------------------------------------------
// CESU-8 encoder is also special.
function InternalEncoderCesu8(options, codec) {
}
InternalEncoderCesu8.prototype.write = function(str) {
var buf = new Buffer(str.length * 3), bufIdx = 0;
for (var i = 0; i < str.length; i++) {
var charCode = str.charCodeAt(i);
// Naive implementation, but it works because CESU-8 is especially easy
// to convert from UTF-16 (which all JS strings are encoded in).
if (charCode < 0x80)
buf[bufIdx++] = charCode;
else if (charCode < 0x800) {
buf[bufIdx++] = 0xC0 + (charCode >>> 6);
buf[bufIdx++] = 0x80 + (charCode & 0x3f);
}
else { // charCode will always be < 0x10000 in javascript.
buf[bufIdx++] = 0xE0 + (charCode >>> 12);
buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f);
buf[bufIdx++] = 0x80 + (charCode & 0x3f);
}
}
return buf.slice(0, bufIdx);
}
InternalEncoderCesu8.prototype.end = function() {
}

2

package.json
{
"name": "iconv-lite",
"description": "Convert character encodings in pure javascript.",
"version": "0.4.10",
"version": "0.4.11",
"license": "MIT",

@@ -6,0 +6,0 @@

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