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iconv-lite - npm Package Compare versions

Comparing version
0.6.3
to
0.7.0
+13
lib/helpers/merge-exports.js
"use strict"
var hasOwn = typeof Object.hasOwn === "undefined" ? Function.call.bind(Object.prototype.hasOwnProperty) : Object.hasOwn
function mergeModules (target, module) {
for (var key in module) {
if (hasOwn(module, key)) {
target[key] = module[key]
}
}
}
module.exports = mergeModules
+24
-0

@@ -0,1 +1,25 @@

## 0.7.0
### 🐞 Bug fixes
* Handle split surrogate pairs when encoding utf8 - by [@yosion-p](https://github.com/yosion-p) and [@ashtuchkin](https://github.com/ashtuchkin) in [#282](https://github.com/ashtuchkin/iconv-lite/pull/282):
Handle a case where streaming utf8 encoder (converting js strings -> buffers) encounters
surrogate pairs split between chunks (last character of one chunk is high surrogate and first
character of the next chunk is a low surrogate).
* Avoid false positives in encodingExists by using objects without a prototype - by [@bjohansebas](https://github.com/bjohansebas) in [#328](https://github.com/ashtuchkin/iconv-lite/pull/328)
The encodingExists method could return incorrect results if the lookup matched properties inherited
from the prototype of the object that stores the encodings, such as constructor and others. This change
replaces that object with one that has no prototype, ensuring that only explicitly defined valid encodings
in the library are considered. In addition, the fix is applied to the internal cache system to avoid the same
kind of false positives
### 🚀 Improvements
* Make explicit that decode() method supports Uint8Array input - by [@jardicc](https://github.com/jardicc) in [#271](https://github.com/ashtuchkin/iconv-lite/pull/271)
* Remove compatibility check for StringDecoder.end method - by [@bjohansebas](https://github.com/bjohansebas) in [#331](https://github.com/ashtuchkin/iconv-lite/pull/331)
## 0.6.3 / 2021-05-23

@@ -2,0 +26,0 @@ * Fix HKSCS encoding to prefer Big5 codes if both Big5 and HKSCS codes are possible (#264)

+426
-491

@@ -1,3 +0,3 @@

"use strict";
var Buffer = require("safer-buffer").Buffer;
"use strict"
var Buffer = require("safer-buffer").Buffer

@@ -8,591 +8,526 @@ // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.

exports._dbcs = DBCSCodec;
exports._dbcs = DBCSCodec
var UNASSIGNED = -1,
GB18030_CODE = -2,
SEQ_START = -10,
NODE_START = -1000,
UNASSIGNED_NODE = new Array(0x100),
DEF_CHAR = -1;
var UNASSIGNED = -1
var GB18030_CODE = -2
var SEQ_START = -10
var NODE_START = -1000
var UNASSIGNED_NODE = new Array(0x100)
var DEF_CHAR = -1
for (var i = 0; i < 0x100; i++)
UNASSIGNED_NODE[i] = UNASSIGNED;
for (var i = 0; i < 0x100; i++) { UNASSIGNED_NODE[i] = UNASSIGNED }
// Class DBCSCodec reads and initializes mapping tables.
function DBCSCodec(codecOptions, iconv) {
this.encodingName = codecOptions.encodingName;
if (!codecOptions)
throw new Error("DBCS codec is called without the data.")
if (!codecOptions.table)
throw new Error("Encoding '" + this.encodingName + "' has no data.");
function DBCSCodec (codecOptions, iconv) {
this.encodingName = codecOptions.encodingName
if (!codecOptions) { throw new Error("DBCS codec is called without the data.") }
if (!codecOptions.table) { throw new Error("Encoding '" + this.encodingName + "' has no data.") }
// Load tables.
var mappingTable = codecOptions.table();
// Load tables.
var mappingTable = codecOptions.table()
// Decode tables: MBCS -> Unicode.
// Decode tables: MBCS -> Unicode.
// decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
// Trie root is decodeTables[0].
// Values: >= 0 -> unicode character code. can be > 0xFFFF
// == UNASSIGNED -> unknown/unassigned sequence.
// == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
// <= NODE_START -> index of the next node in our trie to process next byte.
// <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
this.decodeTables = []
this.decodeTables[0] = UNASSIGNED_NODE.slice(0) // Create root node.
// decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
// Trie root is decodeTables[0].
// Values: >= 0 -> unicode character code. can be > 0xFFFF
// == UNASSIGNED -> unknown/unassigned sequence.
// == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
// <= NODE_START -> index of the next node in our trie to process next byte.
// <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
this.decodeTables = [];
this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
// Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
this.decodeTableSeq = []
// Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
this.decodeTableSeq = [];
// Actual mapping tables consist of chunks. Use them to fill up decode tables.
for (var i = 0; i < mappingTable.length; i++) { this._addDecodeChunk(mappingTable[i]) }
// Actual mapping tables consist of chunks. Use them to fill up decode tables.
for (var i = 0; i < mappingTable.length; i++)
this._addDecodeChunk(mappingTable[i]);
// Load & create GB18030 tables when needed.
if (typeof codecOptions.gb18030 === "function") {
this.gb18030 = codecOptions.gb18030() // Load GB18030 ranges.
// Load & create GB18030 tables when needed.
if (typeof codecOptions.gb18030 === 'function') {
this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
// Add GB18030 common decode nodes.
var commonThirdByteNodeIdx = this.decodeTables.length
this.decodeTables.push(UNASSIGNED_NODE.slice(0))
// Add GB18030 common decode nodes.
var commonThirdByteNodeIdx = this.decodeTables.length;
this.decodeTables.push(UNASSIGNED_NODE.slice(0));
var commonFourthByteNodeIdx = this.decodeTables.length
this.decodeTables.push(UNASSIGNED_NODE.slice(0))
var commonFourthByteNodeIdx = this.decodeTables.length;
this.decodeTables.push(UNASSIGNED_NODE.slice(0));
// Fill out the tree
var firstByteNode = this.decodeTables[0]
for (var i = 0x81; i <= 0xFE; i++) {
var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]]
for (var j = 0x30; j <= 0x39; j++) {
if (secondByteNode[j] === UNASSIGNED) {
secondByteNode[j] = NODE_START - commonThirdByteNodeIdx
} else if (secondByteNode[j] > NODE_START) {
throw new Error("gb18030 decode tables conflict at byte 2")
}
// Fill out the tree
var firstByteNode = this.decodeTables[0];
for (var i = 0x81; i <= 0xFE; i++) {
var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]];
for (var j = 0x30; j <= 0x39; j++) {
if (secondByteNode[j] === UNASSIGNED) {
secondByteNode[j] = NODE_START - commonThirdByteNodeIdx;
} else if (secondByteNode[j] > NODE_START) {
throw new Error("gb18030 decode tables conflict at byte 2");
}
var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]]
for (var k = 0x81; k <= 0xFE; k++) {
if (thirdByteNode[k] === UNASSIGNED) {
thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx
} else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
continue
} else if (thirdByteNode[k] > NODE_START) {
throw new Error("gb18030 decode tables conflict at byte 3")
}
var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]];
for (var k = 0x81; k <= 0xFE; k++) {
if (thirdByteNode[k] === UNASSIGNED) {
thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx;
} else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
continue;
} else if (thirdByteNode[k] > NODE_START) {
throw new Error("gb18030 decode tables conflict at byte 3");
}
var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]];
for (var l = 0x30; l <= 0x39; l++) {
if (fourthByteNode[l] === UNASSIGNED)
fourthByteNode[l] = GB18030_CODE;
}
}
}
var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]]
for (var l = 0x30; l <= 0x39; l++) {
if (fourthByteNode[l] === UNASSIGNED) { fourthByteNode[l] = GB18030_CODE }
}
}
}
}
}
this.defaultCharUnicode = iconv.defaultCharUnicode;
this.defaultCharUnicode = iconv.defaultCharUnicode
// Encode tables: Unicode -> DBCS.
// Encode tables: Unicode -> DBCS.
// `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
// Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
// Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
// == UNASSIGNED -> no conversion found. Output a default char.
// <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
this.encodeTable = [];
// `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
// objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
// means end of sequence (needed when one sequence is a strict subsequence of another).
// Objects are kept separately from encodeTable to increase performance.
this.encodeTableSeq = [];
// `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
// Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
// Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
// == UNASSIGNED -> no conversion found. Output a default char.
// <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
this.encodeTable = []
// Some chars can be decoded, but need not be encoded.
var skipEncodeChars = {};
if (codecOptions.encodeSkipVals)
for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
var val = codecOptions.encodeSkipVals[i];
if (typeof val === 'number')
skipEncodeChars[val] = true;
else
for (var j = val.from; j <= val.to; j++)
skipEncodeChars[j] = true;
}
// Use decode trie to recursively fill out encode tables.
this._fillEncodeTable(0, 0, skipEncodeChars);
// `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
// objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
// means end of sequence (needed when one sequence is a strict subsequence of another).
// Objects are kept separately from encodeTable to increase performance.
this.encodeTableSeq = []
// Add more encoding pairs when needed.
if (codecOptions.encodeAdd) {
for (var uChar in codecOptions.encodeAdd)
if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
// Some chars can be decoded, but need not be encoded.
var skipEncodeChars = {}
if (codecOptions.encodeSkipVals) {
for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
var val = codecOptions.encodeSkipVals[i]
if (typeof val === "number") { skipEncodeChars[val] = true } else {
for (var j = val.from; j <= val.to; j++) { skipEncodeChars[j] = true }
}
}
}
this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
// Use decode trie to recursively fill out encode tables.
this._fillEncodeTable(0, 0, skipEncodeChars)
// Add more encoding pairs when needed.
if (codecOptions.encodeAdd) {
for (var uChar in codecOptions.encodeAdd) {
if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) { this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]) }
}
}
this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]
if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]["?"]
if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0)
}
DBCSCodec.prototype.encoder = DBCSEncoder;
DBCSCodec.prototype.decoder = DBCSDecoder;
DBCSCodec.prototype.encoder = DBCSEncoder
DBCSCodec.prototype.decoder = DBCSDecoder
// Decoder helpers
DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
var bytes = [];
for (; addr > 0; addr >>>= 8)
bytes.push(addr & 0xFF);
if (bytes.length == 0)
bytes.push(0);
DBCSCodec.prototype._getDecodeTrieNode = function (addr) {
var bytes = []
for (; addr > 0; addr >>>= 8) { bytes.push(addr & 0xFF) }
if (bytes.length == 0) { bytes.push(0) }
var node = this.decodeTables[0];
for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
var val = node[bytes[i]];
var node = this.decodeTables[0]
for (var i = bytes.length - 1; i > 0; i--) { // Traverse nodes deeper into the trie.
var val = node[bytes[i]]
if (val == UNASSIGNED) { // Create new node.
node[bytes[i]] = NODE_START - this.decodeTables.length;
this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
}
else if (val <= NODE_START) { // Existing node.
node = this.decodeTables[NODE_START - val];
}
else
throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
}
return node;
if (val == UNASSIGNED) { // Create new node.
node[bytes[i]] = NODE_START - this.decodeTables.length
this.decodeTables.push(node = UNASSIGNED_NODE.slice(0))
} else if (val <= NODE_START) { // Existing node.
node = this.decodeTables[NODE_START - val]
} else { throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)) }
}
return node
}
DBCSCodec.prototype._addDecodeChunk = function (chunk) {
// First element of chunk is the hex mbcs code where we start.
var curAddr = parseInt(chunk[0], 16)
DBCSCodec.prototype._addDecodeChunk = function(chunk) {
// First element of chunk is the hex mbcs code where we start.
var curAddr = parseInt(chunk[0], 16);
// Choose the decoding node where we'll write our chars.
var writeTable = this._getDecodeTrieNode(curAddr)
curAddr = curAddr & 0xFF
// Choose the decoding node where we'll write our chars.
var writeTable = this._getDecodeTrieNode(curAddr);
curAddr = curAddr & 0xFF;
// Write all other elements of the chunk to the table.
for (var k = 1; k < chunk.length; k++) {
var part = chunk[k]
if (typeof part === "string") { // String, write as-is.
for (var l = 0; l < part.length;) {
var code = part.charCodeAt(l++)
if (code >= 0xD800 && code < 0xDC00) { // Decode surrogate
var codeTrail = part.charCodeAt(l++)
if (codeTrail >= 0xDC00 && codeTrail < 0xE000) { writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00) } else { throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]) }
} else if (code > 0x0FF0 && code <= 0x0FFF) { // Character sequence (our own encoding used)
var len = 0xFFF - code + 2
var seq = []
for (var m = 0; m < len; m++) { seq.push(part.charCodeAt(l++)) } // Simple variation: don't support surrogates or subsequences in seq.
// Write all other elements of the chunk to the table.
for (var k = 1; k < chunk.length; k++) {
var part = chunk[k];
if (typeof part === "string") { // String, write as-is.
for (var l = 0; l < part.length;) {
var code = part.charCodeAt(l++);
if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
var codeTrail = part.charCodeAt(l++);
if (0xDC00 <= codeTrail && codeTrail < 0xE000)
writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
else
throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
}
else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
var len = 0xFFF - code + 2;
var seq = [];
for (var m = 0; m < len; m++)
seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
this.decodeTableSeq.push(seq);
}
else
writeTable[curAddr++] = code; // Basic char
}
}
else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
var charCode = writeTable[curAddr - 1] + 1;
for (var l = 0; l < part; l++)
writeTable[curAddr++] = charCode++;
}
else
throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
}
if (curAddr > 0xFF)
throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length
this.decodeTableSeq.push(seq)
} else { writeTable[curAddr++] = code } // Basic char
}
} else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
var charCode = writeTable[curAddr - 1] + 1
for (var l = 0; l < part; l++) { writeTable[curAddr++] = charCode++ }
} else { throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]) }
}
if (curAddr > 0xFF) { throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr) }
}
// Encoder helpers
DBCSCodec.prototype._getEncodeBucket = function(uCode) {
var high = uCode >> 8; // This could be > 0xFF because of astral characters.
if (this.encodeTable[high] === undefined)
this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
return this.encodeTable[high];
DBCSCodec.prototype._getEncodeBucket = function (uCode) {
var high = uCode >> 8 // This could be > 0xFF because of astral characters.
if (this.encodeTable[high] === undefined) {
this.encodeTable[high] = UNASSIGNED_NODE.slice(0)
} // Create bucket on demand.
return this.encodeTable[high]
}
DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
var bucket = this._getEncodeBucket(uCode);
var low = uCode & 0xFF;
if (bucket[low] <= SEQ_START)
this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
else if (bucket[low] == UNASSIGNED)
bucket[low] = dbcsCode;
DBCSCodec.prototype._setEncodeChar = function (uCode, dbcsCode) {
var bucket = this._getEncodeBucket(uCode)
var low = uCode & 0xFF
if (bucket[low] <= SEQ_START) { this.encodeTableSeq[SEQ_START - bucket[low]][DEF_CHAR] = dbcsCode } // There's already a sequence, set a single-char subsequence of it.
else if (bucket[low] == UNASSIGNED) { bucket[low] = dbcsCode }
}
DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
// Get the root of character tree according to first character of the sequence.
var uCode = seq[0];
var bucket = this._getEncodeBucket(uCode);
var low = uCode & 0xFF;
DBCSCodec.prototype._setEncodeSequence = function (seq, dbcsCode) {
// Get the root of character tree according to first character of the sequence.
var uCode = seq[0]
var bucket = this._getEncodeBucket(uCode)
var low = uCode & 0xFF
var node;
if (bucket[low] <= SEQ_START) {
// There's already a sequence with - use it.
node = this.encodeTableSeq[SEQ_START-bucket[low]];
}
else {
// There was no sequence object - allocate a new one.
node = {};
if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
bucket[low] = SEQ_START - this.encodeTableSeq.length;
this.encodeTableSeq.push(node);
}
var node
if (bucket[low] <= SEQ_START) {
// There's already a sequence with - use it.
node = this.encodeTableSeq[SEQ_START - bucket[low]]
} else {
// There was no sequence object - allocate a new one.
node = {}
if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low] // If a char was set before - make it a single-char subsequence.
bucket[low] = SEQ_START - this.encodeTableSeq.length
this.encodeTableSeq.push(node)
}
// Traverse the character tree, allocating new nodes as needed.
for (var j = 1; j < seq.length-1; j++) {
var oldVal = node[uCode];
if (typeof oldVal === 'object')
node = oldVal;
else {
node = node[uCode] = {}
if (oldVal !== undefined)
node[DEF_CHAR] = oldVal
}
// Traverse the character tree, allocating new nodes as needed.
for (var j = 1; j < seq.length - 1; j++) {
var oldVal = node[uCode]
if (typeof oldVal === "object") { node = oldVal } else {
node = node[uCode] = {}
if (oldVal !== undefined) { node[DEF_CHAR] = oldVal }
}
}
// Set the leaf to given dbcsCode.
uCode = seq[seq.length-1];
node[uCode] = dbcsCode;
// Set the leaf to given dbcsCode.
uCode = seq[seq.length - 1]
node[uCode] = dbcsCode
}
DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
var node = this.decodeTables[nodeIdx];
var hasValues = false;
var subNodeEmpty = {};
for (var i = 0; i < 0x100; i++) {
var uCode = node[i];
var mbCode = prefix + i;
if (skipEncodeChars[mbCode])
continue;
DBCSCodec.prototype._fillEncodeTable = function (nodeIdx, prefix, skipEncodeChars) {
var node = this.decodeTables[nodeIdx]
var hasValues = false
var subNodeEmpty = {}
for (var i = 0; i < 0x100; i++) {
var uCode = node[i]
var mbCode = prefix + i
if (skipEncodeChars[mbCode]) { continue }
if (uCode >= 0) {
this._setEncodeChar(uCode, mbCode);
hasValues = true;
} else if (uCode <= NODE_START) {
var subNodeIdx = NODE_START - uCode;
if (!subNodeEmpty[subNodeIdx]) { // Skip empty subtrees (they are too large in gb18030).
var newPrefix = (mbCode << 8) >>> 0; // NOTE: '>>> 0' keeps 32-bit num positive.
if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars))
hasValues = true;
else
subNodeEmpty[subNodeIdx] = true;
}
} else if (uCode <= SEQ_START) {
this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
hasValues = true;
}
if (uCode >= 0) {
this._setEncodeChar(uCode, mbCode)
hasValues = true
} else if (uCode <= NODE_START) {
var subNodeIdx = NODE_START - uCode
if (!subNodeEmpty[subNodeIdx]) { // Skip empty subtrees (they are too large in gb18030).
var newPrefix = (mbCode << 8) >>> 0 // NOTE: '>>> 0' keeps 32-bit num positive.
if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars)) { hasValues = true } else { subNodeEmpty[subNodeIdx] = true }
}
} else if (uCode <= SEQ_START) {
this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode)
hasValues = true
}
return hasValues;
}
return hasValues
}
// == Encoder ==================================================================
function DBCSEncoder (options, codec) {
// Encoder state
this.leadSurrogate = -1
this.seqObj = undefined
// == Encoder ==================================================================
function DBCSEncoder(options, codec) {
// Encoder state
this.leadSurrogate = -1;
this.seqObj = undefined;
// Static data
this.encodeTable = codec.encodeTable;
this.encodeTableSeq = codec.encodeTableSeq;
this.defaultCharSingleByte = codec.defCharSB;
this.gb18030 = codec.gb18030;
// Static data
this.encodeTable = codec.encodeTable
this.encodeTableSeq = codec.encodeTableSeq
this.defaultCharSingleByte = codec.defCharSB
this.gb18030 = codec.gb18030
}
DBCSEncoder.prototype.write = function(str) {
var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
leadSurrogate = this.leadSurrogate,
seqObj = this.seqObj, nextChar = -1,
i = 0, j = 0;
DBCSEncoder.prototype.write = function (str) {
var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3))
var leadSurrogate = this.leadSurrogate
var seqObj = this.seqObj
var nextChar = -1
var i = 0; var j = 0
while (true) {
// 0. Get next character.
if (nextChar === -1) {
if (i == str.length) break;
var uCode = str.charCodeAt(i++);
while (true) {
// 0. Get next character.
if (nextChar === -1) {
if (i == str.length) break
var uCode = str.charCodeAt(i++)
} else {
var uCode = nextChar
nextChar = -1
}
// 1. Handle surrogates.
if (uCode >= 0xD800 && uCode < 0xE000) { // Char is one of surrogates.
if (uCode < 0xDC00) { // We've got lead surrogate.
if (leadSurrogate === -1) {
leadSurrogate = uCode
continue
} else {
leadSurrogate = uCode
// Double lead surrogate found.
uCode = UNASSIGNED
}
else {
var uCode = nextChar;
nextChar = -1;
} else { // We've got trail surrogate.
if (leadSurrogate !== -1) {
uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00)
leadSurrogate = -1
} else {
// Incomplete surrogate pair - only trail surrogate found.
uCode = UNASSIGNED
}
}
} else if (leadSurrogate !== -1) {
// Incomplete surrogate pair - only lead surrogate found.
nextChar = uCode; uCode = UNASSIGNED // Write an error, then current char.
leadSurrogate = -1
}
// 1. Handle surrogates.
if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
if (uCode < 0xDC00) { // We've got lead surrogate.
if (leadSurrogate === -1) {
leadSurrogate = uCode;
continue;
} else {
leadSurrogate = uCode;
// Double lead surrogate found.
uCode = UNASSIGNED;
}
} else { // We've got trail surrogate.
if (leadSurrogate !== -1) {
uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
leadSurrogate = -1;
} else {
// Incomplete surrogate pair - only trail surrogate found.
uCode = UNASSIGNED;
}
}
// 2. Convert uCode character.
var dbcsCode = UNASSIGNED
if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
var resCode = seqObj[uCode]
if (typeof resCode === "object") { // Sequence continues.
seqObj = resCode
continue
} else if (typeof resCode === "number") { // Sequence finished. Write it.
dbcsCode = resCode
} else if (resCode == undefined) { // Current character is not part of the sequence.
// Try default character for this sequence
resCode = seqObj[DEF_CHAR]
if (resCode !== undefined) {
dbcsCode = resCode // Found. Write it.
nextChar = uCode // Current character will be written too in the next iteration.
} else {
// TODO: What if we have no default? (resCode == undefined)
// Then, we should write first char of the sequence as-is and try the rest recursively.
// Didn't do it for now because no encoding has this situation yet.
// Currently, just skip the sequence and write current char.
}
else if (leadSurrogate !== -1) {
// Incomplete surrogate pair - only lead surrogate found.
nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
leadSurrogate = -1;
}
}
seqObj = undefined
} else if (uCode >= 0) { // Regular character
var subtable = this.encodeTable[uCode >> 8]
if (subtable !== undefined) { dbcsCode = subtable[uCode & 0xFF] }
// 2. Convert uCode character.
var dbcsCode = UNASSIGNED;
if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
var resCode = seqObj[uCode];
if (typeof resCode === 'object') { // Sequence continues.
seqObj = resCode;
continue;
if (dbcsCode <= SEQ_START) { // Sequence start
seqObj = this.encodeTableSeq[SEQ_START - dbcsCode]
continue
}
} else if (typeof resCode == 'number') { // Sequence finished. Write it.
dbcsCode = resCode;
} else if (resCode == undefined) { // Current character is not part of the sequence.
// Try default character for this sequence
resCode = seqObj[DEF_CHAR];
if (resCode !== undefined) {
dbcsCode = resCode; // Found. Write it.
nextChar = uCode; // Current character will be written too in the next iteration.
} else {
// TODO: What if we have no default? (resCode == undefined)
// Then, we should write first char of the sequence as-is and try the rest recursively.
// Didn't do it for now because no encoding has this situation yet.
// Currently, just skip the sequence and write current char.
}
}
seqObj = undefined;
if (dbcsCode == UNASSIGNED && this.gb18030) {
// Use GB18030 algorithm to find character(s) to write.
var idx = findIdx(this.gb18030.uChars, uCode)
if (idx != -1) {
var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx])
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600
newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10
newBuf[j++] = 0x30 + dbcsCode
continue
}
else if (uCode >= 0) { // Regular character
var subtable = this.encodeTable[uCode >> 8];
if (subtable !== undefined)
dbcsCode = subtable[uCode & 0xFF];
if (dbcsCode <= SEQ_START) { // Sequence start
seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
continue;
}
}
}
if (dbcsCode == UNASSIGNED && this.gb18030) {
// Use GB18030 algorithm to find character(s) to write.
var idx = findIdx(this.gb18030.uChars, uCode);
if (idx != -1) {
var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
newBuf[j++] = 0x30 + dbcsCode;
continue;
}
}
}
// 3. Write dbcsCode character.
if (dbcsCode === UNASSIGNED) { dbcsCode = this.defaultCharSingleByte }
// 3. Write dbcsCode character.
if (dbcsCode === UNASSIGNED)
dbcsCode = this.defaultCharSingleByte;
if (dbcsCode < 0x100) {
newBuf[j++] = dbcsCode;
}
else if (dbcsCode < 0x10000) {
newBuf[j++] = dbcsCode >> 8; // high byte
newBuf[j++] = dbcsCode & 0xFF; // low byte
}
else if (dbcsCode < 0x1000000) {
newBuf[j++] = dbcsCode >> 16;
newBuf[j++] = (dbcsCode >> 8) & 0xFF;
newBuf[j++] = dbcsCode & 0xFF;
} else {
newBuf[j++] = dbcsCode >>> 24;
newBuf[j++] = (dbcsCode >>> 16) & 0xFF;
newBuf[j++] = (dbcsCode >>> 8) & 0xFF;
newBuf[j++] = dbcsCode & 0xFF;
}
if (dbcsCode < 0x100) {
newBuf[j++] = dbcsCode
} else if (dbcsCode < 0x10000) {
newBuf[j++] = dbcsCode >> 8 // high byte
newBuf[j++] = dbcsCode & 0xFF // low byte
} else if (dbcsCode < 0x1000000) {
newBuf[j++] = dbcsCode >> 16
newBuf[j++] = (dbcsCode >> 8) & 0xFF
newBuf[j++] = dbcsCode & 0xFF
} else {
newBuf[j++] = dbcsCode >>> 24
newBuf[j++] = (dbcsCode >>> 16) & 0xFF
newBuf[j++] = (dbcsCode >>> 8) & 0xFF
newBuf[j++] = dbcsCode & 0xFF
}
}
this.seqObj = seqObj;
this.leadSurrogate = leadSurrogate;
return newBuf.slice(0, j);
this.seqObj = seqObj
this.leadSurrogate = leadSurrogate
return newBuf.slice(0, j)
}
DBCSEncoder.prototype.end = function() {
if (this.leadSurrogate === -1 && this.seqObj === undefined)
return; // All clean. Most often case.
DBCSEncoder.prototype.end = function () {
if (this.leadSurrogate === -1 && this.seqObj === undefined) { return } // All clean. Most often case.
var newBuf = Buffer.alloc(10), j = 0;
var newBuf = Buffer.alloc(10); var j = 0
if (this.seqObj) { // We're in the sequence.
var dbcsCode = this.seqObj[DEF_CHAR];
if (dbcsCode !== undefined) { // Write beginning of the sequence.
if (dbcsCode < 0x100) {
newBuf[j++] = dbcsCode;
}
else {
newBuf[j++] = dbcsCode >> 8; // high byte
newBuf[j++] = dbcsCode & 0xFF; // low byte
}
} else {
// See todo above.
}
this.seqObj = undefined;
if (this.seqObj) { // We're in the sequence.
var dbcsCode = this.seqObj[DEF_CHAR]
if (dbcsCode !== undefined) { // Write beginning of the sequence.
if (dbcsCode < 0x100) {
newBuf[j++] = dbcsCode
} else {
newBuf[j++] = dbcsCode >> 8 // high byte
newBuf[j++] = dbcsCode & 0xFF // low byte
}
} else {
// See todo above.
}
this.seqObj = undefined
}
if (this.leadSurrogate !== -1) {
// Incomplete surrogate pair - only lead surrogate found.
newBuf[j++] = this.defaultCharSingleByte;
this.leadSurrogate = -1;
}
return newBuf.slice(0, j);
if (this.leadSurrogate !== -1) {
// Incomplete surrogate pair - only lead surrogate found.
newBuf[j++] = this.defaultCharSingleByte
this.leadSurrogate = -1
}
return newBuf.slice(0, j)
}
// Export for testing
DBCSEncoder.prototype.findIdx = findIdx;
DBCSEncoder.prototype.findIdx = findIdx
// == Decoder ==================================================================
function DBCSDecoder(options, codec) {
// Decoder state
this.nodeIdx = 0;
this.prevBytes = [];
function DBCSDecoder (options, codec) {
// Decoder state
this.nodeIdx = 0
this.prevBytes = []
// Static data
this.decodeTables = codec.decodeTables;
this.decodeTableSeq = codec.decodeTableSeq;
this.defaultCharUnicode = codec.defaultCharUnicode;
this.gb18030 = codec.gb18030;
// Static data
this.decodeTables = codec.decodeTables
this.decodeTableSeq = codec.decodeTableSeq
this.defaultCharUnicode = codec.defaultCharUnicode
this.gb18030 = codec.gb18030
}
DBCSDecoder.prototype.write = function(buf) {
var newBuf = Buffer.alloc(buf.length*2),
nodeIdx = this.nodeIdx,
prevBytes = this.prevBytes, prevOffset = this.prevBytes.length,
seqStart = -this.prevBytes.length, // idx of the start of current parsed sequence.
uCode;
DBCSDecoder.prototype.write = function (buf) {
var newBuf = Buffer.alloc(buf.length * 2)
var nodeIdx = this.nodeIdx
var prevBytes = this.prevBytes; var prevOffset = this.prevBytes.length
var seqStart = -this.prevBytes.length // idx of the start of current parsed sequence.
var uCode
for (var i = 0, j = 0; i < buf.length; i++) {
var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset];
for (var i = 0, j = 0; i < buf.length; i++) {
var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset]
// Lookup in current trie node.
var uCode = this.decodeTables[nodeIdx][curByte];
// Lookup in current trie node.
var uCode = this.decodeTables[nodeIdx][curByte]
if (uCode >= 0) {
// Normal character, just use it.
}
else if (uCode === UNASSIGNED) { // Unknown char.
// TODO: Callback with seq.
uCode = this.defaultCharUnicode.charCodeAt(0);
i = seqStart; // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
}
else if (uCode === GB18030_CODE) {
if (i >= 3) {
var ptr = (buf[i-3]-0x81)*12600 + (buf[i-2]-0x30)*1260 + (buf[i-1]-0x81)*10 + (curByte-0x30);
} else {
var ptr = (prevBytes[i-3+prevOffset]-0x81)*12600 +
(((i-2 >= 0) ? buf[i-2] : prevBytes[i-2+prevOffset])-0x30)*1260 +
(((i-1 >= 0) ? buf[i-1] : prevBytes[i-1+prevOffset])-0x81)*10 +
(curByte-0x30);
}
var idx = findIdx(this.gb18030.gbChars, ptr);
uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
}
else if (uCode <= NODE_START) { // Go to next trie node.
nodeIdx = NODE_START - uCode;
continue;
}
else if (uCode <= SEQ_START) { // Output a sequence of chars.
var seq = this.decodeTableSeq[SEQ_START - uCode];
for (var k = 0; k < seq.length - 1; k++) {
uCode = seq[k];
newBuf[j++] = uCode & 0xFF;
newBuf[j++] = uCode >> 8;
}
uCode = seq[seq.length-1];
}
else
throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
if (uCode >= 0) {
// Normal character, just use it.
} else if (uCode === UNASSIGNED) { // Unknown char.
// TODO: Callback with seq.
uCode = this.defaultCharUnicode.charCodeAt(0)
i = seqStart // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
} else if (uCode === GB18030_CODE) {
if (i >= 3) {
var ptr = (buf[i - 3] - 0x81) * 12600 + (buf[i - 2] - 0x30) * 1260 + (buf[i - 1] - 0x81) * 10 + (curByte - 0x30)
} else {
var ptr = (prevBytes[i - 3 + prevOffset] - 0x81) * 12600 +
(((i - 2 >= 0) ? buf[i - 2] : prevBytes[i - 2 + prevOffset]) - 0x30) * 1260 +
(((i - 1 >= 0) ? buf[i - 1] : prevBytes[i - 1 + prevOffset]) - 0x81) * 10 +
(curByte - 0x30)
}
var idx = findIdx(this.gb18030.gbChars, ptr)
uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]
} else if (uCode <= NODE_START) { // Go to next trie node.
nodeIdx = NODE_START - uCode
continue
} else if (uCode <= SEQ_START) { // Output a sequence of chars.
var seq = this.decodeTableSeq[SEQ_START - uCode]
for (var k = 0; k < seq.length - 1; k++) {
uCode = seq[k]
newBuf[j++] = uCode & 0xFF
newBuf[j++] = uCode >> 8
}
uCode = seq[seq.length - 1]
} else { throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte) }
// Write the character to buffer, handling higher planes using surrogate pair.
if (uCode >= 0x10000) {
uCode -= 0x10000;
var uCodeLead = 0xD800 | (uCode >> 10);
newBuf[j++] = uCodeLead & 0xFF;
newBuf[j++] = uCodeLead >> 8;
// Write the character to buffer, handling higher planes using surrogate pair.
if (uCode >= 0x10000) {
uCode -= 0x10000
var uCodeLead = 0xD800 | (uCode >> 10)
newBuf[j++] = uCodeLead & 0xFF
newBuf[j++] = uCodeLead >> 8
uCode = 0xDC00 | (uCode & 0x3FF);
}
newBuf[j++] = uCode & 0xFF;
newBuf[j++] = uCode >> 8;
// Reset trie node.
nodeIdx = 0; seqStart = i+1;
uCode = 0xDC00 | (uCode & 0x3FF)
}
newBuf[j++] = uCode & 0xFF
newBuf[j++] = uCode >> 8
this.nodeIdx = nodeIdx;
this.prevBytes = (seqStart >= 0)
? Array.prototype.slice.call(buf, seqStart)
: prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf));
// Reset trie node.
nodeIdx = 0; seqStart = i + 1
}
return newBuf.slice(0, j).toString('ucs2');
this.nodeIdx = nodeIdx
this.prevBytes = (seqStart >= 0)
? Array.prototype.slice.call(buf, seqStart)
: prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf))
return newBuf.slice(0, j).toString("ucs2")
}
DBCSDecoder.prototype.end = function() {
var ret = '';
DBCSDecoder.prototype.end = function () {
var ret = ""
// Try to parse all remaining chars.
while (this.prevBytes.length > 0) {
// Skip 1 character in the buffer.
ret += this.defaultCharUnicode;
var bytesArr = this.prevBytes.slice(1);
// Try to parse all remaining chars.
while (this.prevBytes.length > 0) {
// Skip 1 character in the buffer.
ret += this.defaultCharUnicode
var bytesArr = this.prevBytes.slice(1)
// Parse remaining as usual.
this.prevBytes = [];
this.nodeIdx = 0;
if (bytesArr.length > 0)
ret += this.write(bytesArr);
}
// Parse remaining as usual.
this.prevBytes = []
this.nodeIdx = 0
if (bytesArr.length > 0) { ret += this.write(bytesArr) }
}
this.prevBytes = [];
this.nodeIdx = 0;
return ret;
this.prevBytes = []
this.nodeIdx = 0
return ret
}
// Binary search for GB18030. Returns largest i such that table[i] <= val.
function findIdx(table, val) {
if (table[0] > val)
return -1;
function findIdx (table, val) {
if (table[0] > val) { return -1 }
var l = 0, r = table.length;
while (l < r-1) { // always table[l] <= val < table[r]
var mid = l + ((r-l+1) >> 1);
if (table[mid] <= val)
l = mid;
else
r = mid;
}
return l;
var l = 0; var r = table.length
while (l < r - 1) { // always table[l] <= val < table[r]
var mid = l + ((r - l + 1) >> 1)
if (table[mid] <= val) { l = mid } else { r = mid }
}
return l
}

@@ -1,2 +0,2 @@

"use strict";
"use strict"

@@ -8,182 +8,179 @@ // Description of supported double byte encodings and aliases.

module.exports = {
// == Japanese/ShiftJIS ====================================================
// All japanese encodings are based on JIS X set of standards:
// JIS X 0201 - Single-byte encoding of ASCII + ¥ + Kana chars at 0xA1-0xDF.
// JIS X 0208 - Main set of 6879 characters, placed in 94x94 plane, to be encoded by 2 bytes.
// Has several variations in 1978, 1983, 1990 and 1997.
// JIS X 0212 - Supplementary plane of 6067 chars in 94x94 plane. 1990. Effectively dead.
// JIS X 0213 - Extension and modern replacement of 0208 and 0212. Total chars: 11233.
// 2 planes, first is superset of 0208, second - revised 0212.
// Introduced in 2000, revised 2004. Some characters are in Unicode Plane 2 (0x2xxxx)
// Byte encodings are:
// * Shift_JIS: Compatible with 0201, uses not defined chars in top half as lead bytes for double-byte
// encoding of 0208. Lead byte ranges: 0x81-0x9F, 0xE0-0xEF; Trail byte ranges: 0x40-0x7E, 0x80-0x9E, 0x9F-0xFC.
// Windows CP932 is a superset of Shift_JIS. Some companies added more chars, notably KDDI.
// * EUC-JP: Up to 3 bytes per character. Used mostly on *nixes.
// 0x00-0x7F - lower part of 0201
// 0x8E, 0xA1-0xDF - upper part of 0201
// (0xA1-0xFE)x2 - 0208 plane (94x94).
// 0x8F, (0xA1-0xFE)x2 - 0212 plane (94x94).
// * JIS X 208: 7-bit, direct encoding of 0208. Byte ranges: 0x21-0x7E (94 values). Uncommon.
// Used as-is in ISO2022 family.
// * ISO2022-JP: Stateful encoding, with escape sequences to switch between ASCII,
// 0201-1976 Roman, 0208-1978, 0208-1983.
// * ISO2022-JP-1: Adds esc seq for 0212-1990.
// * ISO2022-JP-2: Adds esc seq for GB2313-1980, KSX1001-1992, ISO8859-1, ISO8859-7.
// * ISO2022-JP-3: Adds esc seq for 0201-1976 Kana set, 0213-2000 Planes 1, 2.
// * ISO2022-JP-2004: Adds 0213-2004 Plane 1.
//
// After JIS X 0213 appeared, Shift_JIS-2004, EUC-JISX0213 and ISO2022-JP-2004 followed, with just changing the planes.
//
// Overall, it seems that it's a mess :( http://www8.plala.or.jp/tkubota1/unicode-symbols-map2.html
// == Japanese/ShiftJIS ====================================================
// All japanese encodings are based on JIS X set of standards:
// JIS X 0201 - Single-byte encoding of ASCII + ¥ + Kana chars at 0xA1-0xDF.
// JIS X 0208 - Main set of 6879 characters, placed in 94x94 plane, to be encoded by 2 bytes.
// Has several variations in 1978, 1983, 1990 and 1997.
// JIS X 0212 - Supplementary plane of 6067 chars in 94x94 plane. 1990. Effectively dead.
// JIS X 0213 - Extension and modern replacement of 0208 and 0212. Total chars: 11233.
// 2 planes, first is superset of 0208, second - revised 0212.
// Introduced in 2000, revised 2004. Some characters are in Unicode Plane 2 (0x2xxxx)
'shiftjis': {
type: '_dbcs',
table: function() { return require('./tables/shiftjis.json') },
encodeAdd: {'\u00a5': 0x5C, '\u203E': 0x7E},
encodeSkipVals: [{from: 0xED40, to: 0xF940}],
},
'csshiftjis': 'shiftjis',
'mskanji': 'shiftjis',
'sjis': 'shiftjis',
'windows31j': 'shiftjis',
'ms31j': 'shiftjis',
'xsjis': 'shiftjis',
'windows932': 'shiftjis',
'ms932': 'shiftjis',
'932': 'shiftjis',
'cp932': 'shiftjis',
// Byte encodings are:
// * Shift_JIS: Compatible with 0201, uses not defined chars in top half as lead bytes for double-byte
// encoding of 0208. Lead byte ranges: 0x81-0x9F, 0xE0-0xEF; Trail byte ranges: 0x40-0x7E, 0x80-0x9E, 0x9F-0xFC.
// Windows CP932 is a superset of Shift_JIS. Some companies added more chars, notably KDDI.
// * EUC-JP: Up to 3 bytes per character. Used mostly on *nixes.
// 0x00-0x7F - lower part of 0201
// 0x8E, 0xA1-0xDF - upper part of 0201
// (0xA1-0xFE)x2 - 0208 plane (94x94).
// 0x8F, (0xA1-0xFE)x2 - 0212 plane (94x94).
// * JIS X 208: 7-bit, direct encoding of 0208. Byte ranges: 0x21-0x7E (94 values). Uncommon.
// Used as-is in ISO2022 family.
// * ISO2022-JP: Stateful encoding, with escape sequences to switch between ASCII,
// 0201-1976 Roman, 0208-1978, 0208-1983.
// * ISO2022-JP-1: Adds esc seq for 0212-1990.
// * ISO2022-JP-2: Adds esc seq for GB2313-1980, KSX1001-1992, ISO8859-1, ISO8859-7.
// * ISO2022-JP-3: Adds esc seq for 0201-1976 Kana set, 0213-2000 Planes 1, 2.
// * ISO2022-JP-2004: Adds 0213-2004 Plane 1.
//
// After JIS X 0213 appeared, Shift_JIS-2004, EUC-JISX0213 and ISO2022-JP-2004 followed, with just changing the planes.
//
// Overall, it seems that it's a mess :( http://www8.plala.or.jp/tkubota1/unicode-symbols-map2.html
'eucjp': {
type: '_dbcs',
table: function() { return require('./tables/eucjp.json') },
encodeAdd: {'\u00a5': 0x5C, '\u203E': 0x7E},
},
shiftjis: {
type: "_dbcs",
table: function () { return require("./tables/shiftjis.json") },
encodeAdd: { "\u00a5": 0x5C, "\u203E": 0x7E },
encodeSkipVals: [{ from: 0xED40, to: 0xF940 }]
},
csshiftjis: "shiftjis",
mskanji: "shiftjis",
sjis: "shiftjis",
windows31j: "shiftjis",
ms31j: "shiftjis",
xsjis: "shiftjis",
windows932: "shiftjis",
ms932: "shiftjis",
932: "shiftjis",
cp932: "shiftjis",
// TODO: KDDI extension to Shift_JIS
// TODO: IBM CCSID 942 = CP932, but F0-F9 custom chars and other char changes.
// TODO: IBM CCSID 943 = Shift_JIS = CP932 with original Shift_JIS lower 128 chars.
eucjp: {
type: "_dbcs",
table: function () { return require("./tables/eucjp.json") },
encodeAdd: { "\u00a5": 0x5C, "\u203E": 0x7E }
},
// TODO: KDDI extension to Shift_JIS
// TODO: IBM CCSID 942 = CP932, but F0-F9 custom chars and other char changes.
// TODO: IBM CCSID 943 = Shift_JIS = CP932 with original Shift_JIS lower 128 chars.
// == Chinese/GBK ==========================================================
// http://en.wikipedia.org/wiki/GBK
// We mostly implement W3C recommendation: https://www.w3.org/TR/encoding/#gbk-encoder
// == Chinese/GBK ==========================================================
// http://en.wikipedia.org/wiki/GBK
// We mostly implement W3C recommendation: https://www.w3.org/TR/encoding/#gbk-encoder
// Oldest GB2312 (1981, ~7600 chars) is a subset of CP936
'gb2312': 'cp936',
'gb231280': 'cp936',
'gb23121980': 'cp936',
'csgb2312': 'cp936',
'csiso58gb231280': 'cp936',
'euccn': 'cp936',
// Oldest GB2312 (1981, ~7600 chars) is a subset of CP936
gb2312: "cp936",
gb231280: "cp936",
gb23121980: "cp936",
csgb2312: "cp936",
csiso58gb231280: "cp936",
euccn: "cp936",
// Microsoft's CP936 is a subset and approximation of GBK.
'windows936': 'cp936',
'ms936': 'cp936',
'936': 'cp936',
'cp936': {
type: '_dbcs',
table: function() { return require('./tables/cp936.json') },
},
// Microsoft's CP936 is a subset and approximation of GBK.
windows936: "cp936",
ms936: "cp936",
936: "cp936",
cp936: {
type: "_dbcs",
table: function () { return require("./tables/cp936.json") }
},
// GBK (~22000 chars) is an extension of CP936 that added user-mapped chars and some other.
'gbk': {
type: '_dbcs',
table: function() { return require('./tables/cp936.json').concat(require('./tables/gbk-added.json')) },
},
'xgbk': 'gbk',
'isoir58': 'gbk',
// GBK (~22000 chars) is an extension of CP936 that added user-mapped chars and some other.
gbk: {
type: "_dbcs",
table: function () { return require("./tables/cp936.json").concat(require("./tables/gbk-added.json")) }
},
xgbk: "gbk",
isoir58: "gbk",
// GB18030 is an algorithmic extension of GBK.
// Main source: https://www.w3.org/TR/encoding/#gbk-encoder
// http://icu-project.org/docs/papers/gb18030.html
// http://source.icu-project.org/repos/icu/data/trunk/charset/data/xml/gb-18030-2000.xml
// http://www.khngai.com/chinese/charmap/tblgbk.php?page=0
'gb18030': {
type: '_dbcs',
table: function() { return require('./tables/cp936.json').concat(require('./tables/gbk-added.json')) },
gb18030: function() { return require('./tables/gb18030-ranges.json') },
encodeSkipVals: [0x80],
encodeAdd: {'€': 0xA2E3},
},
// GB18030 is an algorithmic extension of GBK.
// Main source: https://www.w3.org/TR/encoding/#gbk-encoder
// http://icu-project.org/docs/papers/gb18030.html
// http://source.icu-project.org/repos/icu/data/trunk/charset/data/xml/gb-18030-2000.xml
// http://www.khngai.com/chinese/charmap/tblgbk.php?page=0
gb18030: {
type: "_dbcs",
table: function () { return require("./tables/cp936.json").concat(require("./tables/gbk-added.json")) },
gb18030: function () { return require("./tables/gb18030-ranges.json") },
encodeSkipVals: [0x80],
encodeAdd: { "€": 0xA2E3 }
},
'chinese': 'gb18030',
chinese: "gb18030",
// == Korean ===============================================================
// EUC-KR, KS_C_5601 and KS X 1001 are exactly the same.
windows949: "cp949",
ms949: "cp949",
949: "cp949",
cp949: {
type: "_dbcs",
table: function () { return require("./tables/cp949.json") }
},
// == Korean ===============================================================
// EUC-KR, KS_C_5601 and KS X 1001 are exactly the same.
'windows949': 'cp949',
'ms949': 'cp949',
'949': 'cp949',
'cp949': {
type: '_dbcs',
table: function() { return require('./tables/cp949.json') },
},
cseuckr: "cp949",
csksc56011987: "cp949",
euckr: "cp949",
isoir149: "cp949",
korean: "cp949",
ksc56011987: "cp949",
ksc56011989: "cp949",
ksc5601: "cp949",
'cseuckr': 'cp949',
'csksc56011987': 'cp949',
'euckr': 'cp949',
'isoir149': 'cp949',
'korean': 'cp949',
'ksc56011987': 'cp949',
'ksc56011989': 'cp949',
'ksc5601': 'cp949',
// == Big5/Taiwan/Hong Kong ================================================
// There are lots of tables for Big5 and cp950. Please see the following links for history:
// http://moztw.org/docs/big5/ http://www.haible.de/bruno/charsets/conversion-tables/Big5.html
// Variations, in roughly number of defined chars:
// * Windows CP 950: Microsoft variant of Big5. Canonical: http://www.unicode.org/Public/MAPPINGS/VENDORS/MICSFT/WINDOWS/CP950.TXT
// * Windows CP 951: Microsoft variant of Big5-HKSCS-2001. Seems to be never public. http://me.abelcheung.org/articles/research/what-is-cp951/
// * Big5-2003 (Taiwan standard) almost superset of cp950.
// * Unicode-at-on (UAO) / Mozilla 1.8. Falling out of use on the Web. Not supported by other browsers.
// * Big5-HKSCS (-2001, -2004, -2008). Hong Kong standard.
// many unicode code points moved from PUA to Supplementary plane (U+2XXXX) over the years.
// Plus, it has 4 combining sequences.
// Seems that Mozilla refused to support it for 10 yrs. https://bugzilla.mozilla.org/show_bug.cgi?id=162431 https://bugzilla.mozilla.org/show_bug.cgi?id=310299
// because big5-hkscs is the only encoding to include astral characters in non-algorithmic way.
// Implementations are not consistent within browsers; sometimes labeled as just big5.
// MS Internet Explorer switches from big5 to big5-hkscs when a patch applied.
// Great discussion & recap of what's going on https://bugzilla.mozilla.org/show_bug.cgi?id=912470#c31
// In the encoder, it might make sense to support encoding old PUA mappings to Big5 bytes seq-s.
// Official spec: http://www.ogcio.gov.hk/en/business/tech_promotion/ccli/terms/doc/2003cmp_2008.txt
// http://www.ogcio.gov.hk/tc/business/tech_promotion/ccli/terms/doc/hkscs-2008-big5-iso.txt
//
// Current understanding of how to deal with Big5(-HKSCS) is in the Encoding Standard, http://encoding.spec.whatwg.org/#big5-encoder
// Unicode mapping (http://www.unicode.org/Public/MAPPINGS/OBSOLETE/EASTASIA/OTHER/BIG5.TXT) is said to be wrong.
windows950: "cp950",
ms950: "cp950",
950: "cp950",
cp950: {
type: "_dbcs",
table: function () { return require("./tables/cp950.json") }
},
// == Big5/Taiwan/Hong Kong ================================================
// There are lots of tables for Big5 and cp950. Please see the following links for history:
// http://moztw.org/docs/big5/ http://www.haible.de/bruno/charsets/conversion-tables/Big5.html
// Variations, in roughly number of defined chars:
// * Windows CP 950: Microsoft variant of Big5. Canonical: http://www.unicode.org/Public/MAPPINGS/VENDORS/MICSFT/WINDOWS/CP950.TXT
// * Windows CP 951: Microsoft variant of Big5-HKSCS-2001. Seems to be never public. http://me.abelcheung.org/articles/research/what-is-cp951/
// * Big5-2003 (Taiwan standard) almost superset of cp950.
// * Unicode-at-on (UAO) / Mozilla 1.8. Falling out of use on the Web. Not supported by other browsers.
// * Big5-HKSCS (-2001, -2004, -2008). Hong Kong standard.
// many unicode code points moved from PUA to Supplementary plane (U+2XXXX) over the years.
// Plus, it has 4 combining sequences.
// Seems that Mozilla refused to support it for 10 yrs. https://bugzilla.mozilla.org/show_bug.cgi?id=162431 https://bugzilla.mozilla.org/show_bug.cgi?id=310299
// because big5-hkscs is the only encoding to include astral characters in non-algorithmic way.
// Implementations are not consistent within browsers; sometimes labeled as just big5.
// MS Internet Explorer switches from big5 to big5-hkscs when a patch applied.
// Great discussion & recap of what's going on https://bugzilla.mozilla.org/show_bug.cgi?id=912470#c31
// In the encoder, it might make sense to support encoding old PUA mappings to Big5 bytes seq-s.
// Official spec: http://www.ogcio.gov.hk/en/business/tech_promotion/ccli/terms/doc/2003cmp_2008.txt
// http://www.ogcio.gov.hk/tc/business/tech_promotion/ccli/terms/doc/hkscs-2008-big5-iso.txt
//
// Current understanding of how to deal with Big5(-HKSCS) is in the Encoding Standard, http://encoding.spec.whatwg.org/#big5-encoder
// Unicode mapping (http://www.unicode.org/Public/MAPPINGS/OBSOLETE/EASTASIA/OTHER/BIG5.TXT) is said to be wrong.
// Big5 has many variations and is an extension of cp950. We use Encoding Standard's as a consensus.
big5: "big5hkscs",
big5hkscs: {
type: "_dbcs",
table: function () { return require("./tables/cp950.json").concat(require("./tables/big5-added.json")) },
encodeSkipVals: [
// Although Encoding Standard says we should avoid encoding to HKSCS area (See Step 1 of
// https://encoding.spec.whatwg.org/#index-big5-pointer), we still do it to increase compatibility with ICU.
// But if a single unicode point can be encoded both as HKSCS and regular Big5, we prefer the latter.
0x8e69, 0x8e6f, 0x8e7e, 0x8eab, 0x8eb4, 0x8ecd, 0x8ed0, 0x8f57, 0x8f69, 0x8f6e, 0x8fcb, 0x8ffe,
0x906d, 0x907a, 0x90c4, 0x90dc, 0x90f1, 0x91bf, 0x92af, 0x92b0, 0x92b1, 0x92b2, 0x92d1, 0x9447, 0x94ca,
0x95d9, 0x96fc, 0x9975, 0x9b76, 0x9b78, 0x9b7b, 0x9bc6, 0x9bde, 0x9bec, 0x9bf6, 0x9c42, 0x9c53, 0x9c62,
0x9c68, 0x9c6b, 0x9c77, 0x9cbc, 0x9cbd, 0x9cd0, 0x9d57, 0x9d5a, 0x9dc4, 0x9def, 0x9dfb, 0x9ea9, 0x9eef,
0x9efd, 0x9f60, 0x9fcb, 0xa077, 0xa0dc, 0xa0df, 0x8fcc, 0x92c8, 0x9644, 0x96ed,
'windows950': 'cp950',
'ms950': 'cp950',
'950': 'cp950',
'cp950': {
type: '_dbcs',
table: function() { return require('./tables/cp950.json') },
},
// Step 2 of https://encoding.spec.whatwg.org/#index-big5-pointer: Use last pointer for U+2550, U+255E, U+2561, U+256A, U+5341, or U+5345
0xa2a4, 0xa2a5, 0xa2a7, 0xa2a6, 0xa2cc, 0xa2ce
]
},
// Big5 has many variations and is an extension of cp950. We use Encoding Standard's as a consensus.
'big5': 'big5hkscs',
'big5hkscs': {
type: '_dbcs',
table: function() { return require('./tables/cp950.json').concat(require('./tables/big5-added.json')) },
encodeSkipVals: [
// Although Encoding Standard says we should avoid encoding to HKSCS area (See Step 1 of
// https://encoding.spec.whatwg.org/#index-big5-pointer), we still do it to increase compatibility with ICU.
// But if a single unicode point can be encoded both as HKSCS and regular Big5, we prefer the latter.
0x8e69, 0x8e6f, 0x8e7e, 0x8eab, 0x8eb4, 0x8ecd, 0x8ed0, 0x8f57, 0x8f69, 0x8f6e, 0x8fcb, 0x8ffe,
0x906d, 0x907a, 0x90c4, 0x90dc, 0x90f1, 0x91bf, 0x92af, 0x92b0, 0x92b1, 0x92b2, 0x92d1, 0x9447, 0x94ca,
0x95d9, 0x96fc, 0x9975, 0x9b76, 0x9b78, 0x9b7b, 0x9bc6, 0x9bde, 0x9bec, 0x9bf6, 0x9c42, 0x9c53, 0x9c62,
0x9c68, 0x9c6b, 0x9c77, 0x9cbc, 0x9cbd, 0x9cd0, 0x9d57, 0x9d5a, 0x9dc4, 0x9def, 0x9dfb, 0x9ea9, 0x9eef,
0x9efd, 0x9f60, 0x9fcb, 0xa077, 0xa0dc, 0xa0df, 0x8fcc, 0x92c8, 0x9644, 0x96ed,
// Step 2 of https://encoding.spec.whatwg.org/#index-big5-pointer: Use last pointer for U+2550, U+255E, U+2561, U+256A, U+5341, or U+5345
0xa2a4, 0xa2a5, 0xa2a7, 0xa2a6, 0xa2cc, 0xa2ce,
],
},
'cnbig5': 'big5hkscs',
'csbig5': 'big5hkscs',
'xxbig5': 'big5hkscs',
};
cnbig5: "big5hkscs",
csbig5: "big5hkscs",
xxbig5: "big5hkscs"
}

@@ -1,23 +0,23 @@

"use strict";
"use strict"
var mergeModules = require("../lib/helpers/merge-exports")
// Update this array if you add/rename/remove files in this directory.
// We support Browserify by skipping automatic module discovery and requiring modules directly.
var modules = [
require("./internal"),
require("./utf32"),
require("./utf16"),
require("./utf7"),
require("./sbcs-codec"),
require("./sbcs-data"),
require("./sbcs-data-generated"),
require("./dbcs-codec"),
require("./dbcs-data"),
];
require("./internal"),
require("./utf32"),
require("./utf16"),
require("./utf7"),
require("./sbcs-codec"),
require("./sbcs-data"),
require("./sbcs-data-generated"),
require("./dbcs-codec"),
require("./dbcs-data")
]
// Put all encoding/alias/codec definitions to single object and export it.
for (var i = 0; i < modules.length; i++) {
var module = modules[i];
for (var enc in module)
if (Object.prototype.hasOwnProperty.call(module, enc))
exports[enc] = module[enc];
var module = modules[i]
mergeModules(exports, module)
}

@@ -1,3 +0,3 @@

"use strict";
var Buffer = require("safer-buffer").Buffer;
"use strict"
var Buffer = require("safer-buffer").Buffer

@@ -7,193 +7,213 @@ // Export Node.js internal encodings.

module.exports = {
// Encodings
utf8: { type: "_internal", bomAware: true},
cesu8: { type: "_internal", bomAware: true},
unicode11utf8: "utf8",
// Encodings
utf8: { type: "_internal", bomAware: true },
cesu8: { type: "_internal", bomAware: true },
unicode11utf8: "utf8",
ucs2: { type: "_internal", bomAware: true},
utf16le: "ucs2",
ucs2: { type: "_internal", bomAware: true },
utf16le: "ucs2",
binary: { type: "_internal" },
base64: { type: "_internal" },
hex: { type: "_internal" },
binary: { type: "_internal" },
base64: { type: "_internal" },
hex: { type: "_internal" },
// Codec.
_internal: InternalCodec,
};
// Codec.
_internal: InternalCodec
}
//------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
function InternalCodec(codecOptions, iconv) {
this.enc = codecOptions.encodingName;
this.bomAware = codecOptions.bomAware;
function InternalCodec (codecOptions, iconv) {
this.enc = codecOptions.encodingName
this.bomAware = codecOptions.bomAware
if (this.enc === "base64")
this.encoder = InternalEncoderBase64;
else if (this.enc === "cesu8") {
this.enc = "utf8"; // Use utf8 for decoding.
this.encoder = InternalEncoderCesu8;
if (this.enc === "base64") { this.encoder = InternalEncoderBase64 } else if (this.enc === "utf8") { this.encoder = InternalEncoderUtf8 } else if (this.enc === "cesu8") {
this.enc = "utf8" // Use utf8 for decoding.
this.encoder = InternalEncoderCesu8
// Add decoder for versions of Node not supporting CESU-8
if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') {
this.decoder = InternalDecoderCesu8;
this.defaultCharUnicode = iconv.defaultCharUnicode;
}
// Add decoder for versions of Node not supporting CESU-8
if (Buffer.from("eda0bdedb2a9", "hex").toString() !== "💩") {
this.decoder = InternalDecoderCesu8
this.defaultCharUnicode = iconv.defaultCharUnicode
}
}
}
InternalCodec.prototype.encoder = InternalEncoder;
InternalCodec.prototype.decoder = InternalDecoder;
InternalCodec.prototype.encoder = InternalEncoder
InternalCodec.prototype.decoder = InternalDecoder
//------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// We use node.js internal decoder. Its signature is the same as ours.
var StringDecoder = require('string_decoder').StringDecoder;
var StringDecoder = require("string_decoder").StringDecoder
if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method.
StringDecoder.prototype.end = function() {};
function InternalDecoder(options, codec) {
this.decoder = new StringDecoder(codec.enc);
function InternalDecoder (options, codec) {
this.decoder = new StringDecoder(codec.enc)
}
InternalDecoder.prototype.write = function(buf) {
if (!Buffer.isBuffer(buf)) {
buf = Buffer.from(buf);
}
InternalDecoder.prototype.write = function (buf) {
if (!Buffer.isBuffer(buf)) {
buf = Buffer.from(buf)
}
return this.decoder.write(buf);
return this.decoder.write(buf)
}
InternalDecoder.prototype.end = function() {
return this.decoder.end();
InternalDecoder.prototype.end = function () {
return this.decoder.end()
}
//------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// Encoder is mostly trivial
function InternalEncoder(options, codec) {
this.enc = codec.enc;
function InternalEncoder (options, codec) {
this.enc = codec.enc
}
InternalEncoder.prototype.write = function(str) {
return Buffer.from(str, this.enc);
InternalEncoder.prototype.write = function (str) {
return Buffer.from(str, this.enc)
}
InternalEncoder.prototype.end = function() {
InternalEncoder.prototype.end = function () {
}
//------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// Except base64 encoder, which must keep its state.
function InternalEncoderBase64(options, codec) {
this.prevStr = '';
function InternalEncoderBase64 (options, codec) {
this.prevStr = ""
}
InternalEncoderBase64.prototype.write = function(str) {
str = this.prevStr + str;
var completeQuads = str.length - (str.length % 4);
this.prevStr = str.slice(completeQuads);
str = str.slice(0, completeQuads);
InternalEncoderBase64.prototype.write = function (str) {
str = this.prevStr + str
var completeQuads = str.length - (str.length % 4)
this.prevStr = str.slice(completeQuads)
str = str.slice(0, completeQuads)
return Buffer.from(str, "base64");
return Buffer.from(str, "base64")
}
InternalEncoderBase64.prototype.end = function() {
return Buffer.from(this.prevStr, "base64");
InternalEncoderBase64.prototype.end = function () {
return Buffer.from(this.prevStr, "base64")
}
//------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// CESU-8 encoder is also special.
function InternalEncoderCesu8(options, codec) {
function InternalEncoderCesu8 (options, codec) {
}
InternalEncoderCesu8.prototype.write = function(str) {
var buf = Buffer.alloc(str.length * 3), bufIdx = 0;
for (var i = 0; i < str.length; i++) {
var charCode = str.charCodeAt(i);
// Naive implementation, but it works because CESU-8 is especially easy
// to convert from UTF-16 (which all JS strings are encoded in).
if (charCode < 0x80)
buf[bufIdx++] = charCode;
else if (charCode < 0x800) {
buf[bufIdx++] = 0xC0 + (charCode >>> 6);
buf[bufIdx++] = 0x80 + (charCode & 0x3f);
}
else { // charCode will always be < 0x10000 in javascript.
buf[bufIdx++] = 0xE0 + (charCode >>> 12);
buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f);
buf[bufIdx++] = 0x80 + (charCode & 0x3f);
}
InternalEncoderCesu8.prototype.write = function (str) {
var buf = Buffer.alloc(str.length * 3); var bufIdx = 0
for (var i = 0; i < str.length; i++) {
var charCode = str.charCodeAt(i)
// Naive implementation, but it works because CESU-8 is especially easy
// to convert from UTF-16 (which all JS strings are encoded in).
if (charCode < 0x80) { buf[bufIdx++] = charCode } else if (charCode < 0x800) {
buf[bufIdx++] = 0xC0 + (charCode >>> 6)
buf[bufIdx++] = 0x80 + (charCode & 0x3f)
} else { // charCode will always be < 0x10000 in javascript.
buf[bufIdx++] = 0xE0 + (charCode >>> 12)
buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f)
buf[bufIdx++] = 0x80 + (charCode & 0x3f)
}
return buf.slice(0, bufIdx);
}
return buf.slice(0, bufIdx)
}
InternalEncoderCesu8.prototype.end = function() {
InternalEncoderCesu8.prototype.end = function () {
}
//------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// CESU-8 decoder is not implemented in Node v4.0+
function InternalDecoderCesu8(options, codec) {
this.acc = 0;
this.contBytes = 0;
this.accBytes = 0;
this.defaultCharUnicode = codec.defaultCharUnicode;
function InternalDecoderCesu8 (options, codec) {
this.acc = 0
this.contBytes = 0
this.accBytes = 0
this.defaultCharUnicode = codec.defaultCharUnicode
}
InternalDecoderCesu8.prototype.write = function(buf) {
var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes,
res = '';
for (var i = 0; i < buf.length; i++) {
var curByte = buf[i];
if ((curByte & 0xC0) !== 0x80) { // Leading byte
if (contBytes > 0) { // Previous code is invalid
res += this.defaultCharUnicode;
contBytes = 0;
}
InternalDecoderCesu8.prototype.write = function (buf) {
var acc = this.acc; var contBytes = this.contBytes; var accBytes = this.accBytes
var res = ""
for (var i = 0; i < buf.length; i++) {
var curByte = buf[i]
if ((curByte & 0xC0) !== 0x80) { // Leading byte
if (contBytes > 0) { // Previous code is invalid
res += this.defaultCharUnicode
contBytes = 0
}
if (curByte < 0x80) { // Single-byte code
res += String.fromCharCode(curByte);
} else if (curByte < 0xE0) { // Two-byte code
acc = curByte & 0x1F;
contBytes = 1; accBytes = 1;
} else if (curByte < 0xF0) { // Three-byte code
acc = curByte & 0x0F;
contBytes = 2; accBytes = 1;
} else { // Four or more are not supported for CESU-8.
res += this.defaultCharUnicode;
}
} else { // Continuation byte
if (contBytes > 0) { // We're waiting for it.
acc = (acc << 6) | (curByte & 0x3f);
contBytes--; accBytes++;
if (contBytes === 0) {
// Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80)
if (accBytes === 2 && acc < 0x80 && acc > 0)
res += this.defaultCharUnicode;
else if (accBytes === 3 && acc < 0x800)
res += this.defaultCharUnicode;
else
// Actually add character.
res += String.fromCharCode(acc);
}
} else { // Unexpected continuation byte
res += this.defaultCharUnicode;
}
if (curByte < 0x80) { // Single-byte code
res += String.fromCharCode(curByte)
} else if (curByte < 0xE0) { // Two-byte code
acc = curByte & 0x1F
contBytes = 1; accBytes = 1
} else if (curByte < 0xF0) { // Three-byte code
acc = curByte & 0x0F
contBytes = 2; accBytes = 1
} else { // Four or more are not supported for CESU-8.
res += this.defaultCharUnicode
}
} else { // Continuation byte
if (contBytes > 0) { // We're waiting for it.
acc = (acc << 6) | (curByte & 0x3f)
contBytes--; accBytes++
if (contBytes === 0) {
// Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80)
if (accBytes === 2 && acc < 0x80 && acc > 0) {
res += this.defaultCharUnicode
} else if (accBytes === 3 && acc < 0x800) {
res += this.defaultCharUnicode
} else {
// Actually add character.
res += String.fromCharCode(acc)
}
}
} else { // Unexpected continuation byte
res += this.defaultCharUnicode
}
}
this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes;
return res;
}
this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes
return res
}
InternalDecoderCesu8.prototype.end = function() {
var res = 0;
if (this.contBytes > 0)
res += this.defaultCharUnicode;
return res;
InternalDecoderCesu8.prototype.end = function () {
var res = 0
if (this.contBytes > 0) { res += this.defaultCharUnicode }
return res
}
// ------------------------------------------------------------------------------
// check the chunk boundaries for surrogate pair
function InternalEncoderUtf8 (options, codec) {
this.highSurrogate = ""
}
InternalEncoderUtf8.prototype.write = function (str) {
if (this.highSurrogate) {
str = this.highSurrogate + str
this.highSurrogate = ""
}
if (str.length > 0) {
var charCode = str.charCodeAt(str.length - 1)
if (charCode >= 0xd800 && charCode < 0xdc00) {
this.highSurrogate = str[str.length - 1]
str = str.slice(0, str.length - 1)
}
}
return Buffer.from(str, this.enc)
}
InternalEncoderUtf8.prototype.end = function () {
if (this.highSurrogate) {
var str = this.highSurrogate
this.highSurrogate = ""
return Buffer.from(str, this.enc)
}
}

@@ -1,72 +0,75 @@

"use strict";
var Buffer = require("safer-buffer").Buffer;
"use strict"
var Buffer = require("safer-buffer").Buffer
// Single-byte codec. Needs a 'chars' string parameter that contains 256 or 128 chars that
// correspond to encoded bytes (if 128 - then lower half is ASCII).
// correspond to encoded bytes (if 128 - then lower half is ASCII).
exports._sbcs = SBCSCodec;
function SBCSCodec(codecOptions, iconv) {
if (!codecOptions)
throw new Error("SBCS codec is called without the data.")
// Prepare char buffer for decoding.
if (!codecOptions.chars || (codecOptions.chars.length !== 128 && codecOptions.chars.length !== 256))
throw new Error("Encoding '"+codecOptions.type+"' has incorrect 'chars' (must be of len 128 or 256)");
if (codecOptions.chars.length === 128) {
var asciiString = "";
for (var i = 0; i < 128; i++)
asciiString += String.fromCharCode(i);
codecOptions.chars = asciiString + codecOptions.chars;
exports._sbcs = SBCSCodec
function SBCSCodec (codecOptions, iconv) {
if (!codecOptions) {
throw new Error("SBCS codec is called without the data.")
}
// Prepare char buffer for decoding.
if (!codecOptions.chars || (codecOptions.chars.length !== 128 && codecOptions.chars.length !== 256)) {
throw new Error("Encoding '" + codecOptions.type + "' has incorrect 'chars' (must be of len 128 or 256)")
}
if (codecOptions.chars.length === 128) {
var asciiString = ""
for (var i = 0; i < 128; i++) {
asciiString += String.fromCharCode(i)
}
codecOptions.chars = asciiString + codecOptions.chars
}
this.decodeBuf = Buffer.from(codecOptions.chars, 'ucs2');
// Encoding buffer.
var encodeBuf = Buffer.alloc(65536, iconv.defaultCharSingleByte.charCodeAt(0));
this.decodeBuf = Buffer.from(codecOptions.chars, "ucs2")
for (var i = 0; i < codecOptions.chars.length; i++)
encodeBuf[codecOptions.chars.charCodeAt(i)] = i;
// Encoding buffer.
var encodeBuf = Buffer.alloc(65536, iconv.defaultCharSingleByte.charCodeAt(0))
this.encodeBuf = encodeBuf;
for (var i = 0; i < codecOptions.chars.length; i++) {
encodeBuf[codecOptions.chars.charCodeAt(i)] = i
}
this.encodeBuf = encodeBuf
}
SBCSCodec.prototype.encoder = SBCSEncoder;
SBCSCodec.prototype.decoder = SBCSDecoder;
SBCSCodec.prototype.encoder = SBCSEncoder
SBCSCodec.prototype.decoder = SBCSDecoder
function SBCSEncoder(options, codec) {
this.encodeBuf = codec.encodeBuf;
function SBCSEncoder (options, codec) {
this.encodeBuf = codec.encodeBuf
}
SBCSEncoder.prototype.write = function(str) {
var buf = Buffer.alloc(str.length);
for (var i = 0; i < str.length; i++)
buf[i] = this.encodeBuf[str.charCodeAt(i)];
return buf;
SBCSEncoder.prototype.write = function (str) {
var buf = Buffer.alloc(str.length)
for (var i = 0; i < str.length; i++) {
buf[i] = this.encodeBuf[str.charCodeAt(i)]
}
return buf
}
SBCSEncoder.prototype.end = function() {
SBCSEncoder.prototype.end = function () {
}
function SBCSDecoder(options, codec) {
this.decodeBuf = codec.decodeBuf;
function SBCSDecoder (options, codec) {
this.decodeBuf = codec.decodeBuf
}
SBCSDecoder.prototype.write = function(buf) {
// Strings are immutable in JS -> we use ucs2 buffer to speed up computations.
var decodeBuf = this.decodeBuf;
var newBuf = Buffer.alloc(buf.length*2);
var idx1 = 0, idx2 = 0;
for (var i = 0; i < buf.length; i++) {
idx1 = buf[i]*2; idx2 = i*2;
newBuf[idx2] = decodeBuf[idx1];
newBuf[idx2+1] = decodeBuf[idx1+1];
}
return newBuf.toString('ucs2');
SBCSDecoder.prototype.write = function (buf) {
// Strings are immutable in JS -> we use ucs2 buffer to speed up computations.
var decodeBuf = this.decodeBuf
var newBuf = Buffer.alloc(buf.length * 2)
var idx1 = 0; var idx2 = 0
for (var i = 0; i < buf.length; i++) {
idx1 = buf[i] * 2; idx2 = i * 2
newBuf[idx2] = decodeBuf[idx1]
newBuf[idx2 + 1] = decodeBuf[idx1 + 1]
}
return newBuf.toString("ucs2")
}
SBCSDecoder.prototype.end = function() {
SBCSDecoder.prototype.end = function () {
}

@@ -1,2 +0,2 @@

"use strict";
"use strict"

@@ -6,175 +6,174 @@ // Manually added data to be used by sbcs codec in addition to generated one.

module.exports = {
// Not supported by iconv, not sure why.
"10029": "maccenteuro",
"maccenteuro": {
"type": "_sbcs",
"chars": "ÄĀāÉĄÖÜáąČäčĆć鏟ĎíďĒēĖóėôöõúĚěü†°Ę£§•¶ß®©™ę¨≠ģĮįĪ≤≥īĶ∂∑łĻļĽľĹĺŅņѬ√ńŇ∆«»… ňŐÕőŌ–—“”‘’÷◊ōŔŕŘ‹›řŖŗŠ‚„šŚśÁŤťÍŽžŪÓÔūŮÚůŰűŲųÝýķŻŁżĢˇ"
},
// Not supported by iconv, not sure why.
10029: "maccenteuro",
maccenteuro: {
type: "_sbcs",
chars: "ÄĀāÉĄÖÜáąČäčĆć鏟ĎíďĒēĖóėôöõúĚěü†°Ę£§•¶ß®©™ę¨≠ģĮįĪ≤≥īĶ∂∑łĻļĽľĹĺŅņѬ√ńŇ∆«»… ňŐÕőŌ–—“”‘’÷◊ōŔŕŘ‹›řŖŗŠ‚„šŚśÁŤťÍŽžŪÓÔūŮÚůŰűŲųÝýķŻŁżĢˇ"
},
"808": "cp808",
"ibm808": "cp808",
"cp808": {
"type": "_sbcs",
"chars": "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀рстуфхцчшщъыьэюяЁёЄєЇїЎў°∙·√№€■ "
},
808: "cp808",
ibm808: "cp808",
cp808: {
type: "_sbcs",
chars: "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀рстуфхцчшщъыьэюяЁёЄєЇїЎў°∙·√№€■ "
},
"mik": {
"type": "_sbcs",
"chars": "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмнопрстуфхцчшщъыьэюя└┴┬├─┼╣║╚╔╩╦╠═╬┐░▒▓│┤№§╗╝┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ "
},
mik: {
type: "_sbcs",
chars: "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмнопрстуфхцчшщъыьэюя└┴┬├─┼╣║╚╔╩╦╠═╬┐░▒▓│┤№§╗╝┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ "
},
"cp720": {
"type": "_sbcs",
"chars": "\x80\x81éâ\x84à\x86çêëèïî\x8d\x8e\x8f\x90\u0651\u0652ô¤ـûùءآأؤ£إئابةتثجحخدذرزسشص«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀ضطظعغفµقكلمنهوىي≡\u064b\u064c\u064d\u064e\u064f\u0650≈°∙·√ⁿ²■\u00a0"
},
cp720: {
type: "_sbcs",
chars: "\x80\x81éâ\x84à\x86çêëèïî\x8d\x8e\x8f\x90\u0651\u0652ô¤ـûùءآأؤ£إئابةتثجحخدذرزسشص«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀ضطظعغفµقكلمنهوىي≡\u064b\u064c\u064d\u064e\u064f\u0650≈°∙·√ⁿ²■\u00a0"
},
// Aliases of generated encodings.
"ascii8bit": "ascii",
"usascii": "ascii",
"ansix34": "ascii",
"ansix341968": "ascii",
"ansix341986": "ascii",
"csascii": "ascii",
"cp367": "ascii",
"ibm367": "ascii",
"isoir6": "ascii",
"iso646us": "ascii",
"iso646irv": "ascii",
"us": "ascii",
// Aliases of generated encodings.
ascii8bit: "ascii",
usascii: "ascii",
ansix34: "ascii",
ansix341968: "ascii",
ansix341986: "ascii",
csascii: "ascii",
cp367: "ascii",
ibm367: "ascii",
isoir6: "ascii",
iso646us: "ascii",
iso646irv: "ascii",
us: "ascii",
"latin1": "iso88591",
"latin2": "iso88592",
"latin3": "iso88593",
"latin4": "iso88594",
"latin5": "iso88599",
"latin6": "iso885910",
"latin7": "iso885913",
"latin8": "iso885914",
"latin9": "iso885915",
"latin10": "iso885916",
latin1: "iso88591",
latin2: "iso88592",
latin3: "iso88593",
latin4: "iso88594",
latin5: "iso88599",
latin6: "iso885910",
latin7: "iso885913",
latin8: "iso885914",
latin9: "iso885915",
latin10: "iso885916",
"csisolatin1": "iso88591",
"csisolatin2": "iso88592",
"csisolatin3": "iso88593",
"csisolatin4": "iso88594",
"csisolatincyrillic": "iso88595",
"csisolatinarabic": "iso88596",
"csisolatingreek" : "iso88597",
"csisolatinhebrew": "iso88598",
"csisolatin5": "iso88599",
"csisolatin6": "iso885910",
csisolatin1: "iso88591",
csisolatin2: "iso88592",
csisolatin3: "iso88593",
csisolatin4: "iso88594",
csisolatincyrillic: "iso88595",
csisolatinarabic: "iso88596",
csisolatingreek: "iso88597",
csisolatinhebrew: "iso88598",
csisolatin5: "iso88599",
csisolatin6: "iso885910",
"l1": "iso88591",
"l2": "iso88592",
"l3": "iso88593",
"l4": "iso88594",
"l5": "iso88599",
"l6": "iso885910",
"l7": "iso885913",
"l8": "iso885914",
"l9": "iso885915",
"l10": "iso885916",
l1: "iso88591",
l2: "iso88592",
l3: "iso88593",
l4: "iso88594",
l5: "iso88599",
l6: "iso885910",
l7: "iso885913",
l8: "iso885914",
l9: "iso885915",
l10: "iso885916",
"isoir14": "iso646jp",
"isoir57": "iso646cn",
"isoir100": "iso88591",
"isoir101": "iso88592",
"isoir109": "iso88593",
"isoir110": "iso88594",
"isoir144": "iso88595",
"isoir127": "iso88596",
"isoir126": "iso88597",
"isoir138": "iso88598",
"isoir148": "iso88599",
"isoir157": "iso885910",
"isoir166": "tis620",
"isoir179": "iso885913",
"isoir199": "iso885914",
"isoir203": "iso885915",
"isoir226": "iso885916",
isoir14: "iso646jp",
isoir57: "iso646cn",
isoir100: "iso88591",
isoir101: "iso88592",
isoir109: "iso88593",
isoir110: "iso88594",
isoir144: "iso88595",
isoir127: "iso88596",
isoir126: "iso88597",
isoir138: "iso88598",
isoir148: "iso88599",
isoir157: "iso885910",
isoir166: "tis620",
isoir179: "iso885913",
isoir199: "iso885914",
isoir203: "iso885915",
isoir226: "iso885916",
"cp819": "iso88591",
"ibm819": "iso88591",
cp819: "iso88591",
ibm819: "iso88591",
"cyrillic": "iso88595",
cyrillic: "iso88595",
"arabic": "iso88596",
"arabic8": "iso88596",
"ecma114": "iso88596",
"asmo708": "iso88596",
arabic: "iso88596",
arabic8: "iso88596",
ecma114: "iso88596",
asmo708: "iso88596",
"greek" : "iso88597",
"greek8" : "iso88597",
"ecma118" : "iso88597",
"elot928" : "iso88597",
greek: "iso88597",
greek8: "iso88597",
ecma118: "iso88597",
elot928: "iso88597",
"hebrew": "iso88598",
"hebrew8": "iso88598",
hebrew: "iso88598",
hebrew8: "iso88598",
"turkish": "iso88599",
"turkish8": "iso88599",
turkish: "iso88599",
turkish8: "iso88599",
"thai": "iso885911",
"thai8": "iso885911",
thai: "iso885911",
thai8: "iso885911",
"celtic": "iso885914",
"celtic8": "iso885914",
"isoceltic": "iso885914",
celtic: "iso885914",
celtic8: "iso885914",
isoceltic: "iso885914",
"tis6200": "tis620",
"tis62025291": "tis620",
"tis62025330": "tis620",
tis6200: "tis620",
tis62025291: "tis620",
tis62025330: "tis620",
"10000": "macroman",
"10006": "macgreek",
"10007": "maccyrillic",
"10079": "maciceland",
"10081": "macturkish",
10000: "macroman",
10006: "macgreek",
10007: "maccyrillic",
10079: "maciceland",
10081: "macturkish",
"cspc8codepage437": "cp437",
"cspc775baltic": "cp775",
"cspc850multilingual": "cp850",
"cspcp852": "cp852",
"cspc862latinhebrew": "cp862",
"cpgr": "cp869",
cspc8codepage437: "cp437",
cspc775baltic: "cp775",
cspc850multilingual: "cp850",
cspcp852: "cp852",
cspc862latinhebrew: "cp862",
cpgr: "cp869",
"msee": "cp1250",
"mscyrl": "cp1251",
"msansi": "cp1252",
"msgreek": "cp1253",
"msturk": "cp1254",
"mshebr": "cp1255",
"msarab": "cp1256",
"winbaltrim": "cp1257",
msee: "cp1250",
mscyrl: "cp1251",
msansi: "cp1252",
msgreek: "cp1253",
msturk: "cp1254",
mshebr: "cp1255",
msarab: "cp1256",
winbaltrim: "cp1257",
"cp20866": "koi8r",
"20866": "koi8r",
"ibm878": "koi8r",
"cskoi8r": "koi8r",
cp20866: "koi8r",
20866: "koi8r",
ibm878: "koi8r",
cskoi8r: "koi8r",
"cp21866": "koi8u",
"21866": "koi8u",
"ibm1168": "koi8u",
cp21866: "koi8u",
21866: "koi8u",
ibm1168: "koi8u",
"strk10482002": "rk1048",
strk10482002: "rk1048",
"tcvn5712": "tcvn",
"tcvn57121": "tcvn",
tcvn5712: "tcvn",
tcvn57121: "tcvn",
"gb198880": "iso646cn",
"cn": "iso646cn",
gb198880: "iso646cn",
cn: "iso646cn",
"csiso14jisc6220ro": "iso646jp",
"jisc62201969ro": "iso646jp",
"jp": "iso646jp",
csiso14jisc6220ro: "iso646jp",
jisc62201969ro: "iso646jp",
jp: "iso646jp",
"cshproman8": "hproman8",
"r8": "hproman8",
"roman8": "hproman8",
"xroman8": "hproman8",
"ibm1051": "hproman8",
cshproman8: "hproman8",
r8: "hproman8",
roman8: "hproman8",
xroman8: "hproman8",
ibm1051: "hproman8",
"mac": "macintosh",
"csmacintosh": "macintosh",
};
mac: "macintosh",
csmacintosh: "macintosh"
}

@@ -1,3 +0,3 @@

"use strict";
var Buffer = require("safer-buffer").Buffer;
"use strict"
var Buffer = require("safer-buffer").Buffer

@@ -8,62 +8,58 @@ // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js

exports.utf16be = Utf16BECodec;
function Utf16BECodec() {
exports.utf16be = Utf16BECodec
function Utf16BECodec () {
}
Utf16BECodec.prototype.encoder = Utf16BEEncoder;
Utf16BECodec.prototype.decoder = Utf16BEDecoder;
Utf16BECodec.prototype.bomAware = true;
Utf16BECodec.prototype.encoder = Utf16BEEncoder
Utf16BECodec.prototype.decoder = Utf16BEDecoder
Utf16BECodec.prototype.bomAware = true
// -- Encoding
function Utf16BEEncoder() {
function Utf16BEEncoder () {
}
Utf16BEEncoder.prototype.write = function(str) {
var buf = Buffer.from(str, 'ucs2');
for (var i = 0; i < buf.length; i += 2) {
var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
}
return buf;
Utf16BEEncoder.prototype.write = function (str) {
var buf = Buffer.from(str, "ucs2")
for (var i = 0; i < buf.length; i += 2) {
var tmp = buf[i]; buf[i] = buf[i + 1]; buf[i + 1] = tmp
}
return buf
}
Utf16BEEncoder.prototype.end = function() {
Utf16BEEncoder.prototype.end = function () {
}
// -- Decoding
function Utf16BEDecoder() {
this.overflowByte = -1;
function Utf16BEDecoder () {
this.overflowByte = -1
}
Utf16BEDecoder.prototype.write = function(buf) {
if (buf.length == 0)
return '';
Utf16BEDecoder.prototype.write = function (buf) {
if (buf.length == 0) { return "" }
var buf2 = Buffer.alloc(buf.length + 1),
i = 0, j = 0;
var buf2 = Buffer.alloc(buf.length + 1)
var i = 0; var j = 0
if (this.overflowByte !== -1) {
buf2[0] = buf[0];
buf2[1] = this.overflowByte;
i = 1; j = 2;
}
if (this.overflowByte !== -1) {
buf2[0] = buf[0]
buf2[1] = this.overflowByte
i = 1; j = 2
}
for (; i < buf.length-1; i += 2, j+= 2) {
buf2[j] = buf[i+1];
buf2[j+1] = buf[i];
}
for (; i < buf.length - 1; i += 2, j += 2) {
buf2[j] = buf[i + 1]
buf2[j + 1] = buf[i]
}
this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
this.overflowByte = (i == buf.length - 1) ? buf[buf.length - 1] : -1
return buf2.slice(0, j).toString('ucs2');
return buf2.slice(0, j).toString("ucs2")
}
Utf16BEDecoder.prototype.end = function() {
this.overflowByte = -1;
Utf16BEDecoder.prototype.end = function () {
this.overflowByte = -1
}
// == UTF-16 codec =============================================================

@@ -77,123 +73,117 @@ // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.

exports.utf16 = Utf16Codec;
function Utf16Codec(codecOptions, iconv) {
this.iconv = iconv;
exports.utf16 = Utf16Codec
function Utf16Codec (codecOptions, iconv) {
this.iconv = iconv
}
Utf16Codec.prototype.encoder = Utf16Encoder;
Utf16Codec.prototype.decoder = Utf16Decoder;
Utf16Codec.prototype.encoder = Utf16Encoder
Utf16Codec.prototype.decoder = Utf16Decoder
// -- Encoding (pass-through)
function Utf16Encoder(options, codec) {
options = options || {};
if (options.addBOM === undefined)
options.addBOM = true;
this.encoder = codec.iconv.getEncoder('utf-16le', options);
function Utf16Encoder (options, codec) {
options = options || {}
if (options.addBOM === undefined) { options.addBOM = true }
this.encoder = codec.iconv.getEncoder("utf-16le", options)
}
Utf16Encoder.prototype.write = function(str) {
return this.encoder.write(str);
Utf16Encoder.prototype.write = function (str) {
return this.encoder.write(str)
}
Utf16Encoder.prototype.end = function() {
return this.encoder.end();
Utf16Encoder.prototype.end = function () {
return this.encoder.end()
}
// -- Decoding
function Utf16Decoder(options, codec) {
this.decoder = null;
this.initialBufs = [];
this.initialBufsLen = 0;
function Utf16Decoder (options, codec) {
this.decoder = null
this.initialBufs = []
this.initialBufsLen = 0
this.options = options || {};
this.iconv = codec.iconv;
this.options = options || {}
this.iconv = codec.iconv
}
Utf16Decoder.prototype.write = function(buf) {
if (!this.decoder) {
// Codec is not chosen yet. Accumulate initial bytes.
this.initialBufs.push(buf);
this.initialBufsLen += buf.length;
if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)
return '';
Utf16Decoder.prototype.write = function (buf) {
if (!this.decoder) {
// Codec is not chosen yet. Accumulate initial bytes.
this.initialBufs.push(buf)
this.initialBufsLen += buf.length
// We have enough bytes -> detect endianness.
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)
{ return "" }
var resStr = '';
for (var i = 0; i < this.initialBufs.length; i++)
resStr += this.decoder.write(this.initialBufs[i]);
// We have enough bytes -> detect endianness.
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding)
this.decoder = this.iconv.getDecoder(encoding, this.options)
this.initialBufs.length = this.initialBufsLen = 0;
return resStr;
}
var resStr = ""
for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) }
return this.decoder.write(buf);
this.initialBufs.length = this.initialBufsLen = 0
return resStr
}
return this.decoder.write(buf)
}
Utf16Decoder.prototype.end = function() {
if (!this.decoder) {
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
Utf16Decoder.prototype.end = function () {
if (!this.decoder) {
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding)
this.decoder = this.iconv.getDecoder(encoding, this.options)
var resStr = '';
for (var i = 0; i < this.initialBufs.length; i++)
resStr += this.decoder.write(this.initialBufs[i]);
var resStr = ""
for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) }
var trail = this.decoder.end();
if (trail)
resStr += trail;
var trail = this.decoder.end()
if (trail) { resStr += trail }
this.initialBufs.length = this.initialBufsLen = 0;
return resStr;
}
return this.decoder.end();
this.initialBufs.length = this.initialBufsLen = 0
return resStr
}
return this.decoder.end()
}
function detectEncoding(bufs, defaultEncoding) {
var b = [];
var charsProcessed = 0;
var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE.
function detectEncoding (bufs, defaultEncoding) {
var b = []
var charsProcessed = 0
// Number of ASCII chars when decoded as LE or BE.
var asciiCharsLE = 0
var asciiCharsBE = 0
outer_loop:
for (var i = 0; i < bufs.length; i++) {
var buf = bufs[i];
for (var j = 0; j < buf.length; j++) {
b.push(buf[j]);
if (b.length === 2) {
if (charsProcessed === 0) {
// Check BOM first.
if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le';
if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be';
}
outerLoop:
for (var i = 0; i < bufs.length; i++) {
var buf = bufs[i]
for (var j = 0; j < buf.length; j++) {
b.push(buf[j])
if (b.length === 2) {
if (charsProcessed === 0) {
// Check BOM first.
if (b[0] === 0xFF && b[1] === 0xFE) return "utf-16le"
if (b[0] === 0xFE && b[1] === 0xFF) return "utf-16be"
}
if (b[0] === 0 && b[1] !== 0) asciiCharsBE++;
if (b[0] !== 0 && b[1] === 0) asciiCharsLE++;
if (b[0] === 0 && b[1] !== 0) asciiCharsBE++
if (b[0] !== 0 && b[1] === 0) asciiCharsLE++
b.length = 0;
charsProcessed++;
b.length = 0
charsProcessed++
if (charsProcessed >= 100) {
break outer_loop;
}
}
if (charsProcessed >= 100) {
break outerLoop
}
}
}
}
// Make decisions.
// Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
// So, we count ASCII as if it was LE or BE, and decide from that.
if (asciiCharsBE > asciiCharsLE) return 'utf-16be';
if (asciiCharsBE < asciiCharsLE) return 'utf-16le';
// Make decisions.
// Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
// So, we count ASCII as if it was LE or BE, and decide from that.
if (asciiCharsBE > asciiCharsLE) return "utf-16be"
if (asciiCharsBE < asciiCharsLE) return "utf-16le"
// Couldn't decide (likely all zeros or not enough data).
return defaultEncoding || 'utf-16le';
// Couldn't decide (likely all zeros or not enough data).
return defaultEncoding || "utf-16le"
}

@@ -1,185 +0,175 @@

'use strict';
"use strict"
var Buffer = require('safer-buffer').Buffer;
var Buffer = require("safer-buffer").Buffer
// == UTF32-LE/BE codec. ==========================================================
exports._utf32 = Utf32Codec;
exports._utf32 = Utf32Codec
function Utf32Codec(codecOptions, iconv) {
this.iconv = iconv;
this.bomAware = true;
this.isLE = codecOptions.isLE;
function Utf32Codec (codecOptions, iconv) {
this.iconv = iconv
this.bomAware = true
this.isLE = codecOptions.isLE
}
exports.utf32le = { type: '_utf32', isLE: true };
exports.utf32be = { type: '_utf32', isLE: false };
exports.utf32le = { type: "_utf32", isLE: true }
exports.utf32be = { type: "_utf32", isLE: false }
// Aliases
exports.ucs4le = 'utf32le';
exports.ucs4be = 'utf32be';
exports.ucs4le = "utf32le"
exports.ucs4be = "utf32be"
Utf32Codec.prototype.encoder = Utf32Encoder;
Utf32Codec.prototype.decoder = Utf32Decoder;
Utf32Codec.prototype.encoder = Utf32Encoder
Utf32Codec.prototype.decoder = Utf32Decoder
// -- Encoding
function Utf32Encoder(options, codec) {
this.isLE = codec.isLE;
this.highSurrogate = 0;
function Utf32Encoder (options, codec) {
this.isLE = codec.isLE
this.highSurrogate = 0
}
Utf32Encoder.prototype.write = function(str) {
var src = Buffer.from(str, 'ucs2');
var dst = Buffer.alloc(src.length * 2);
var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;
var offset = 0;
Utf32Encoder.prototype.write = function (str) {
var src = Buffer.from(str, "ucs2")
var dst = Buffer.alloc(src.length * 2)
var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE
var offset = 0
for (var i = 0; i < src.length; i += 2) {
var code = src.readUInt16LE(i);
var isHighSurrogate = (0xD800 <= code && code < 0xDC00);
var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
for (var i = 0; i < src.length; i += 2) {
var code = src.readUInt16LE(i)
var isHighSurrogate = (code >= 0xD800 && code < 0xDC00)
var isLowSurrogate = (code >= 0xDC00 && code < 0xE000)
if (this.highSurrogate) {
if (isHighSurrogate || !isLowSurrogate) {
// There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
// surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
// (technically wrong, but expected by some applications, like Windows file names).
write32.call(dst, this.highSurrogate, offset);
offset += 4;
}
else {
// Create 32-bit value from high and low surrogates;
var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
if (this.highSurrogate) {
if (isHighSurrogate || !isLowSurrogate) {
// There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
// surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
// (technically wrong, but expected by some applications, like Windows file names).
write32.call(dst, this.highSurrogate, offset)
offset += 4
} else {
// Create 32-bit value from high and low surrogates;
var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000
write32.call(dst, codepoint, offset);
offset += 4;
this.highSurrogate = 0;
write32.call(dst, codepoint, offset)
offset += 4
this.highSurrogate = 0
continue;
}
}
continue
}
}
if (isHighSurrogate)
this.highSurrogate = code;
else {
// Even if the current character is a low surrogate, with no previous high surrogate, we'll
// encode it as a semi-invalid stand-alone character for the same reasons expressed above for
// unpaired high surrogates.
write32.call(dst, code, offset);
offset += 4;
this.highSurrogate = 0;
}
if (isHighSurrogate) { this.highSurrogate = code } else {
// Even if the current character is a low surrogate, with no previous high surrogate, we'll
// encode it as a semi-invalid stand-alone character for the same reasons expressed above for
// unpaired high surrogates.
write32.call(dst, code, offset)
offset += 4
this.highSurrogate = 0
}
}
if (offset < dst.length)
dst = dst.slice(0, offset);
if (offset < dst.length) { dst = dst.slice(0, offset) }
return dst;
};
return dst
}
Utf32Encoder.prototype.end = function() {
// Treat any leftover high surrogate as a semi-valid independent character.
if (!this.highSurrogate)
return;
Utf32Encoder.prototype.end = function () {
// Treat any leftover high surrogate as a semi-valid independent character.
if (!this.highSurrogate) { return }
var buf = Buffer.alloc(4);
var buf = Buffer.alloc(4)
if (this.isLE)
buf.writeUInt32LE(this.highSurrogate, 0);
else
buf.writeUInt32BE(this.highSurrogate, 0);
if (this.isLE) { buf.writeUInt32LE(this.highSurrogate, 0) } else { buf.writeUInt32BE(this.highSurrogate, 0) }
this.highSurrogate = 0;
this.highSurrogate = 0
return buf;
};
return buf
}
// -- Decoding
function Utf32Decoder(options, codec) {
this.isLE = codec.isLE;
this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);
this.overflow = [];
function Utf32Decoder (options, codec) {
this.isLE = codec.isLE
this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0)
this.overflow = []
}
Utf32Decoder.prototype.write = function(src) {
if (src.length === 0)
return '';
Utf32Decoder.prototype.write = function (src) {
if (src.length === 0) { return "" }
var i = 0;
var codepoint = 0;
var dst = Buffer.alloc(src.length + 4);
var offset = 0;
var isLE = this.isLE;
var overflow = this.overflow;
var badChar = this.badChar;
var i = 0
var codepoint = 0
var dst = Buffer.alloc(src.length + 4)
var offset = 0
var isLE = this.isLE
var overflow = this.overflow
var badChar = this.badChar
if (overflow.length > 0) {
for (; i < src.length && overflow.length < 4; i++)
overflow.push(src[i]);
if (overflow.length === 4) {
// NOTE: codepoint is a signed int32 and can be negative.
// NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
if (isLE) {
codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24);
} else {
codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24);
}
overflow.length = 0;
if (overflow.length > 0) {
for (; i < src.length && overflow.length < 4; i++) { overflow.push(src[i]) }
offset = _writeCodepoint(dst, offset, codepoint, badChar);
}
}
if (overflow.length === 4) {
// NOTE: codepoint is a signed int32 and can be negative.
// NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
if (isLE) {
codepoint = overflow[i] | (overflow[i + 1] << 8) | (overflow[i + 2] << 16) | (overflow[i + 3] << 24)
} else {
codepoint = overflow[i + 3] | (overflow[i + 2] << 8) | (overflow[i + 1] << 16) | (overflow[i] << 24)
}
overflow.length = 0
// Main loop. Should be as optimized as possible.
for (; i < src.length - 3; i += 4) {
// NOTE: codepoint is a signed int32 and can be negative.
if (isLE) {
codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24);
} else {
codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24);
}
offset = _writeCodepoint(dst, offset, codepoint, badChar);
offset = _writeCodepoint(dst, offset, codepoint, badChar)
}
}
// Keep overflowing bytes.
for (; i < src.length; i++) {
overflow.push(src[i]);
// Main loop. Should be as optimized as possible.
for (; i < src.length - 3; i += 4) {
// NOTE: codepoint is a signed int32 and can be negative.
if (isLE) {
codepoint = src[i] | (src[i + 1] << 8) | (src[i + 2] << 16) | (src[i + 3] << 24)
} else {
codepoint = src[i + 3] | (src[i + 2] << 8) | (src[i + 1] << 16) | (src[i] << 24)
}
offset = _writeCodepoint(dst, offset, codepoint, badChar)
}
return dst.slice(0, offset).toString('ucs2');
};
// Keep overflowing bytes.
for (; i < src.length; i++) {
overflow.push(src[i])
}
function _writeCodepoint(dst, offset, codepoint, badChar) {
// NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
if (codepoint < 0 || codepoint > 0x10FFFF) {
// Not a valid Unicode codepoint
codepoint = badChar;
}
return dst.slice(0, offset).toString("ucs2")
}
// Ephemeral Planes: Write high surrogate.
if (codepoint >= 0x10000) {
codepoint -= 0x10000;
function _writeCodepoint (dst, offset, codepoint, badChar) {
// NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
if (codepoint < 0 || codepoint > 0x10FFFF) {
// Not a valid Unicode codepoint
codepoint = badChar
}
var high = 0xD800 | (codepoint >> 10);
dst[offset++] = high & 0xff;
dst[offset++] = high >> 8;
// Ephemeral Planes: Write high surrogate.
if (codepoint >= 0x10000) {
codepoint -= 0x10000
// Low surrogate is written below.
var codepoint = 0xDC00 | (codepoint & 0x3FF);
}
var high = 0xD800 | (codepoint >> 10)
dst[offset++] = high & 0xff
dst[offset++] = high >> 8
// Write BMP char or low surrogate.
dst[offset++] = codepoint & 0xff;
dst[offset++] = codepoint >> 8;
// Low surrogate is written below.
var codepoint = 0xDC00 | (codepoint & 0x3FF)
}
return offset;
};
// Write BMP char or low surrogate.
dst[offset++] = codepoint & 0xff
dst[offset++] = codepoint >> 8
Utf32Decoder.prototype.end = function() {
this.overflow.length = 0;
return offset
};
Utf32Decoder.prototype.end = function () {
this.overflow.length = 0
}
// == UTF-32 Auto codec =============================================================

@@ -192,129 +182,127 @@ // Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.

exports.utf32 = Utf32AutoCodec;
exports.ucs4 = 'utf32';
exports.utf32 = Utf32AutoCodec
exports.ucs4 = "utf32"
function Utf32AutoCodec(options, iconv) {
this.iconv = iconv;
function Utf32AutoCodec (options, iconv) {
this.iconv = iconv
}
Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;
Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder
Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder
// -- Encoding
function Utf32AutoEncoder(options, codec) {
options = options || {};
function Utf32AutoEncoder (options, codec) {
options = options || {}
if (options.addBOM === undefined)
options.addBOM = true;
if (options.addBOM === undefined) {
options.addBOM = true
}
this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);
this.encoder = codec.iconv.getEncoder(options.defaultEncoding || "utf-32le", options)
}
Utf32AutoEncoder.prototype.write = function(str) {
return this.encoder.write(str);
};
Utf32AutoEncoder.prototype.write = function (str) {
return this.encoder.write(str)
}
Utf32AutoEncoder.prototype.end = function() {
return this.encoder.end();
};
Utf32AutoEncoder.prototype.end = function () {
return this.encoder.end()
}
// -- Decoding
function Utf32AutoDecoder(options, codec) {
this.decoder = null;
this.initialBufs = [];
this.initialBufsLen = 0;
this.options = options || {};
this.iconv = codec.iconv;
function Utf32AutoDecoder (options, codec) {
this.decoder = null
this.initialBufs = []
this.initialBufsLen = 0
this.options = options || {}
this.iconv = codec.iconv
}
Utf32AutoDecoder.prototype.write = function(buf) {
if (!this.decoder) {
// Codec is not chosen yet. Accumulate initial bytes.
this.initialBufs.push(buf);
this.initialBufsLen += buf.length;
Utf32AutoDecoder.prototype.write = function (buf) {
if (!this.decoder) {
// Codec is not chosen yet. Accumulate initial bytes.
this.initialBufs.push(buf)
this.initialBufsLen += buf.length
if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
return '';
if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
{ return "" }
// We have enough bytes -> detect endianness.
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
// We have enough bytes -> detect endianness.
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding)
this.decoder = this.iconv.getDecoder(encoding, this.options)
var resStr = '';
for (var i = 0; i < this.initialBufs.length; i++)
resStr += this.decoder.write(this.initialBufs[i]);
var resStr = ""
for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) }
this.initialBufs.length = this.initialBufsLen = 0;
return resStr;
}
this.initialBufs.length = this.initialBufsLen = 0
return resStr
}
return this.decoder.write(buf);
};
return this.decoder.write(buf)
}
Utf32AutoDecoder.prototype.end = function() {
if (!this.decoder) {
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
Utf32AutoDecoder.prototype.end = function () {
if (!this.decoder) {
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding)
this.decoder = this.iconv.getDecoder(encoding, this.options)
var resStr = '';
for (var i = 0; i < this.initialBufs.length; i++)
resStr += this.decoder.write(this.initialBufs[i]);
var resStr = ""
for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) }
var trail = this.decoder.end();
if (trail)
resStr += trail;
var trail = this.decoder.end()
if (trail) { resStr += trail }
this.initialBufs.length = this.initialBufsLen = 0;
return resStr;
}
this.initialBufs.length = this.initialBufsLen = 0
return resStr
}
return this.decoder.end();
};
return this.decoder.end()
}
function detectEncoding(bufs, defaultEncoding) {
var b = [];
var charsProcessed = 0;
var invalidLE = 0, invalidBE = 0; // Number of invalid chars when decoded as LE or BE.
var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE.
function detectEncoding (bufs, defaultEncoding) {
var b = []
var charsProcessed = 0
var invalidLE = 0; var invalidBE = 0 // Number of invalid chars when decoded as LE or BE.
var bmpCharsLE = 0; var bmpCharsBE = 0 // Number of BMP chars when decoded as LE or BE.
outer_loop:
for (var i = 0; i < bufs.length; i++) {
var buf = bufs[i];
for (var j = 0; j < buf.length; j++) {
b.push(buf[j]);
if (b.length === 4) {
if (charsProcessed === 0) {
// Check BOM first.
if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
return 'utf-32le';
}
if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
return 'utf-32be';
}
}
outerLoop:
for (var i = 0; i < bufs.length; i++) {
var buf = bufs[i]
for (var j = 0; j < buf.length; j++) {
b.push(buf[j])
if (b.length === 4) {
if (charsProcessed === 0) {
// Check BOM first.
if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
return "utf-32le"
}
if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
return "utf-32be"
}
}
if (b[0] !== 0 || b[1] > 0x10) invalidBE++;
if (b[3] !== 0 || b[2] > 0x10) invalidLE++;
if (b[0] !== 0 || b[1] > 0x10) invalidBE++
if (b[3] !== 0 || b[2] > 0x10) invalidLE++
if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++;
if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++;
if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++
if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++
b.length = 0;
charsProcessed++;
b.length = 0
charsProcessed++
if (charsProcessed >= 100) {
break outer_loop;
}
}
if (charsProcessed >= 100) {
break outerLoop
}
}
}
}
// Make decisions.
if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return 'utf-32be';
if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return 'utf-32le';
// Make decisions.
if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return "utf-32be"
if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return "utf-32le"
// Couldn't decide (likely all zeros or not enough data).
return defaultEncoding || 'utf-32le';
// Couldn't decide (likely all zeros or not enough data).
return defaultEncoding || "utf-32le"
}

@@ -1,3 +0,3 @@

"use strict";
var Buffer = require("safer-buffer").Buffer;
"use strict"
var Buffer = require("safer-buffer").Buffer

@@ -7,115 +7,115 @@ // UTF-7 codec, according to https://tools.ietf.org/html/rfc2152

exports.utf7 = Utf7Codec;
exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
function Utf7Codec(codecOptions, iconv) {
this.iconv = iconv;
exports.utf7 = Utf7Codec
exports.unicode11utf7 = "utf7" // Alias UNICODE-1-1-UTF-7
function Utf7Codec (codecOptions, iconv) {
this.iconv = iconv
};
Utf7Codec.prototype.encoder = Utf7Encoder;
Utf7Codec.prototype.decoder = Utf7Decoder;
Utf7Codec.prototype.bomAware = true;
Utf7Codec.prototype.encoder = Utf7Encoder
Utf7Codec.prototype.decoder = Utf7Decoder
Utf7Codec.prototype.bomAware = true
// -- Encoding
var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
// Why scape ()?./?
// eslint-disable-next-line no-useless-escape
var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g
function Utf7Encoder(options, codec) {
this.iconv = codec.iconv;
function Utf7Encoder (options, codec) {
this.iconv = codec.iconv
}
Utf7Encoder.prototype.write = function(str) {
// Naive implementation.
// Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
return Buffer.from(str.replace(nonDirectChars, function(chunk) {
return "+" + (chunk === '+' ? '' :
this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))
+ "-";
}.bind(this)));
Utf7Encoder.prototype.write = function (str) {
// Naive implementation.
// Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
return Buffer.from(str.replace(nonDirectChars, function (chunk) {
return "+" + (chunk === "+"
? ""
: this.iconv.encode(chunk, "utf16-be").toString("base64").replace(/=+$/, "")) +
"-"
}.bind(this)))
}
Utf7Encoder.prototype.end = function() {
Utf7Encoder.prototype.end = function () {
}
// -- Decoding
function Utf7Decoder(options, codec) {
this.iconv = codec.iconv;
this.inBase64 = false;
this.base64Accum = '';
function Utf7Decoder (options, codec) {
this.iconv = codec.iconv
this.inBase64 = false
this.base64Accum = ""
}
var base64Regex = /[A-Za-z0-9\/+]/;
var base64Chars = [];
for (var i = 0; i < 256; i++)
base64Chars[i] = base64Regex.test(String.fromCharCode(i));
// Why scape /?
// eslint-disable-next-line no-useless-escape
var base64Regex = /[A-Za-z0-9\/+]/
var base64Chars = []
for (var i = 0; i < 256; i++) { base64Chars[i] = base64Regex.test(String.fromCharCode(i)) }
var plusChar = '+'.charCodeAt(0),
minusChar = '-'.charCodeAt(0),
andChar = '&'.charCodeAt(0);
var plusChar = "+".charCodeAt(0)
var minusChar = "-".charCodeAt(0)
var andChar = "&".charCodeAt(0)
Utf7Decoder.prototype.write = function(buf) {
var res = "", lastI = 0,
inBase64 = this.inBase64,
base64Accum = this.base64Accum;
Utf7Decoder.prototype.write = function (buf) {
var res = ""; var lastI = 0
var inBase64 = this.inBase64
var base64Accum = this.base64Accum
// The decoder is more involved as we must handle chunks in stream.
// The decoder is more involved as we must handle chunks in stream.
for (var i = 0; i < buf.length; i++) {
if (!inBase64) { // We're in direct mode.
// Write direct chars until '+'
if (buf[i] == plusChar) {
res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
lastI = i+1;
inBase64 = true;
}
} else { // We decode base64.
if (!base64Chars[buf[i]]) { // Base64 ended.
if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
res += "+";
} else {
var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii");
res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
}
for (var i = 0; i < buf.length; i++) {
if (!inBase64) { // We're in direct mode.
// Write direct chars until '+'
if (buf[i] == plusChar) {
res += this.iconv.decode(buf.slice(lastI, i), "ascii") // Write direct chars.
lastI = i + 1
inBase64 = true
}
} else { // We decode base64.
if (!base64Chars[buf[i]]) { // Base64 ended.
if (i == lastI && buf[i] == minusChar) { // "+-" -> "+"
res += "+"
} else {
var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii")
res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")
}
if (buf[i] != minusChar) // Minus is absorbed after base64.
i--;
if (buf[i] != minusChar) // Minus is absorbed after base64.
{ i-- }
lastI = i+1;
inBase64 = false;
base64Accum = '';
}
}
lastI = i + 1
inBase64 = false
base64Accum = ""
}
}
}
if (!inBase64) {
res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
} else {
var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii");
if (!inBase64) {
res += this.iconv.decode(buf.slice(lastI), "ascii") // Write direct chars.
} else {
var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii")
var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
b64str = b64str.slice(0, canBeDecoded);
var canBeDecoded = b64str.length - (b64str.length % 8) // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
base64Accum = b64str.slice(canBeDecoded) // The rest will be decoded in future.
b64str = b64str.slice(0, canBeDecoded)
res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
}
res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")
}
this.inBase64 = inBase64;
this.base64Accum = base64Accum;
this.inBase64 = inBase64
this.base64Accum = base64Accum
return res;
return res
}
Utf7Decoder.prototype.end = function() {
var res = "";
if (this.inBase64 && this.base64Accum.length > 0)
res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
Utf7Decoder.prototype.end = function () {
var res = ""
if (this.inBase64 && this.base64Accum.length > 0) { res = this.iconv.decode(Buffer.from(this.base64Accum, "base64"), "utf16-be") }
this.inBase64 = false;
this.base64Accum = '';
return res;
this.inBase64 = false
this.base64Accum = ""
return res
}
// UTF-7-IMAP codec.

@@ -132,161 +132,154 @@ // RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)

exports.utf7imap = Utf7IMAPCodec;
function Utf7IMAPCodec(codecOptions, iconv) {
this.iconv = iconv;
exports.utf7imap = Utf7IMAPCodec
function Utf7IMAPCodec (codecOptions, iconv) {
this.iconv = iconv
};
Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;
Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;
Utf7IMAPCodec.prototype.bomAware = true;
Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder
Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder
Utf7IMAPCodec.prototype.bomAware = true
// -- Encoding
function Utf7IMAPEncoder(options, codec) {
this.iconv = codec.iconv;
this.inBase64 = false;
this.base64Accum = Buffer.alloc(6);
this.base64AccumIdx = 0;
function Utf7IMAPEncoder (options, codec) {
this.iconv = codec.iconv
this.inBase64 = false
this.base64Accum = Buffer.alloc(6)
this.base64AccumIdx = 0
}
Utf7IMAPEncoder.prototype.write = function(str) {
var inBase64 = this.inBase64,
base64Accum = this.base64Accum,
base64AccumIdx = this.base64AccumIdx,
buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;
Utf7IMAPEncoder.prototype.write = function (str) {
var inBase64 = this.inBase64
var base64Accum = this.base64Accum
var base64AccumIdx = this.base64AccumIdx
var buf = Buffer.alloc(str.length * 5 + 10); var bufIdx = 0
for (var i = 0; i < str.length; i++) {
var uChar = str.charCodeAt(i);
if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
if (inBase64) {
if (base64AccumIdx > 0) {
bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
base64AccumIdx = 0;
}
for (var i = 0; i < str.length; i++) {
var uChar = str.charCodeAt(i)
if (uChar >= 0x20 && uChar <= 0x7E) { // Direct character or '&'.
if (inBase64) {
if (base64AccumIdx > 0) {
bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString("base64").replace(/\//g, ",").replace(/=+$/, ""), bufIdx)
base64AccumIdx = 0
}
buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
inBase64 = false;
}
buf[bufIdx++] = minusChar // Write '-', then go to direct mode.
inBase64 = false
}
if (!inBase64) {
buf[bufIdx++] = uChar; // Write direct character
if (!inBase64) {
buf[bufIdx++] = uChar // Write direct character
if (uChar === andChar) // Ampersand -> '&-'
buf[bufIdx++] = minusChar;
}
if (uChar === andChar) // Ampersand -> '&-'
{ buf[bufIdx++] = minusChar }
}
} else { // Non-direct character
if (!inBase64) {
buf[bufIdx++] = andChar // Write '&', then go to base64 mode.
inBase64 = true
}
if (inBase64) {
base64Accum[base64AccumIdx++] = uChar >> 8
base64Accum[base64AccumIdx++] = uChar & 0xFF
} else { // Non-direct character
if (!inBase64) {
buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
inBase64 = true;
}
if (inBase64) {
base64Accum[base64AccumIdx++] = uChar >> 8;
base64Accum[base64AccumIdx++] = uChar & 0xFF;
if (base64AccumIdx == base64Accum.length) {
bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
base64AccumIdx = 0;
}
}
if (base64AccumIdx == base64Accum.length) {
bufIdx += buf.write(base64Accum.toString("base64").replace(/\//g, ","), bufIdx)
base64AccumIdx = 0
}
}
}
}
this.inBase64 = inBase64;
this.base64AccumIdx = base64AccumIdx;
this.inBase64 = inBase64
this.base64AccumIdx = base64AccumIdx
return buf.slice(0, bufIdx);
return buf.slice(0, bufIdx)
}
Utf7IMAPEncoder.prototype.end = function() {
var buf = Buffer.alloc(10), bufIdx = 0;
if (this.inBase64) {
if (this.base64AccumIdx > 0) {
bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
this.base64AccumIdx = 0;
}
buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
this.inBase64 = false;
Utf7IMAPEncoder.prototype.end = function () {
var buf = Buffer.alloc(10); var bufIdx = 0
if (this.inBase64) {
if (this.base64AccumIdx > 0) {
bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString("base64").replace(/\//g, ",").replace(/=+$/, ""), bufIdx)
this.base64AccumIdx = 0
}
return buf.slice(0, bufIdx);
buf[bufIdx++] = minusChar // Write '-', then go to direct mode.
this.inBase64 = false
}
return buf.slice(0, bufIdx)
}
// -- Decoding
function Utf7IMAPDecoder(options, codec) {
this.iconv = codec.iconv;
this.inBase64 = false;
this.base64Accum = '';
function Utf7IMAPDecoder (options, codec) {
this.iconv = codec.iconv
this.inBase64 = false
this.base64Accum = ""
}
var base64IMAPChars = base64Chars.slice();
base64IMAPChars[','.charCodeAt(0)] = true;
var base64IMAPChars = base64Chars.slice()
base64IMAPChars[",".charCodeAt(0)] = true
Utf7IMAPDecoder.prototype.write = function(buf) {
var res = "", lastI = 0,
inBase64 = this.inBase64,
base64Accum = this.base64Accum;
Utf7IMAPDecoder.prototype.write = function (buf) {
var res = ""; var lastI = 0
var inBase64 = this.inBase64
var base64Accum = this.base64Accum
// The decoder is more involved as we must handle chunks in stream.
// It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
// The decoder is more involved as we must handle chunks in stream.
// It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
for (var i = 0; i < buf.length; i++) {
if (!inBase64) { // We're in direct mode.
// Write direct chars until '&'
if (buf[i] == andChar) {
res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
lastI = i+1;
inBase64 = true;
}
} else { // We decode base64.
if (!base64IMAPChars[buf[i]]) { // Base64 ended.
if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
res += "&";
} else {
var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii").replace(/,/g, '/');
res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
}
for (var i = 0; i < buf.length; i++) {
if (!inBase64) { // We're in direct mode.
// Write direct chars until '&'
if (buf[i] == andChar) {
res += this.iconv.decode(buf.slice(lastI, i), "ascii") // Write direct chars.
lastI = i + 1
inBase64 = true
}
} else { // We decode base64.
if (!base64IMAPChars[buf[i]]) { // Base64 ended.
if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
res += "&"
} else {
var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii").replace(/,/g, "/")
res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")
}
if (buf[i] != minusChar) // Minus may be absorbed after base64.
i--;
if (buf[i] != minusChar) // Minus may be absorbed after base64.
{ i-- }
lastI = i+1;
inBase64 = false;
base64Accum = '';
}
}
lastI = i + 1
inBase64 = false
base64Accum = ""
}
}
}
if (!inBase64) {
res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
} else {
var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii").replace(/,/g, '/');
if (!inBase64) {
res += this.iconv.decode(buf.slice(lastI), "ascii") // Write direct chars.
} else {
var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii").replace(/,/g, "/")
var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
b64str = b64str.slice(0, canBeDecoded);
var canBeDecoded = b64str.length - (b64str.length % 8) // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
base64Accum = b64str.slice(canBeDecoded) // The rest will be decoded in future.
b64str = b64str.slice(0, canBeDecoded)
res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
}
res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")
}
this.inBase64 = inBase64;
this.base64Accum = base64Accum;
this.inBase64 = inBase64
this.base64Accum = base64Accum
return res;
return res
}
Utf7IMAPDecoder.prototype.end = function() {
var res = "";
if (this.inBase64 && this.base64Accum.length > 0)
res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
Utf7IMAPDecoder.prototype.end = function () {
var res = ""
if (this.inBase64 && this.base64Accum.length > 0) { res = this.iconv.decode(Buffer.from(this.base64Accum, "base64"), "utf16-be") }
this.inBase64 = false;
this.base64Accum = '';
return res;
this.inBase64 = false
this.base64Accum = ""
return res
}

@@ -1,52 +0,48 @@

"use strict";
"use strict"
var BOMChar = '\uFEFF';
var BOMChar = "\uFEFF"
exports.PrependBOM = PrependBOMWrapper
function PrependBOMWrapper(encoder, options) {
this.encoder = encoder;
this.addBOM = true;
function PrependBOMWrapper (encoder, options) {
this.encoder = encoder
this.addBOM = true
}
PrependBOMWrapper.prototype.write = function(str) {
if (this.addBOM) {
str = BOMChar + str;
this.addBOM = false;
}
PrependBOMWrapper.prototype.write = function (str) {
if (this.addBOM) {
str = BOMChar + str
this.addBOM = false
}
return this.encoder.write(str);
return this.encoder.write(str)
}
PrependBOMWrapper.prototype.end = function() {
return this.encoder.end();
PrependBOMWrapper.prototype.end = function () {
return this.encoder.end()
}
// ------------------------------------------------------------------------------
//------------------------------------------------------------------------------
exports.StripBOM = StripBOMWrapper;
function StripBOMWrapper(decoder, options) {
this.decoder = decoder;
this.pass = false;
this.options = options || {};
exports.StripBOM = StripBOMWrapper
function StripBOMWrapper (decoder, options) {
this.decoder = decoder
this.pass = false
this.options = options || {}
}
StripBOMWrapper.prototype.write = function(buf) {
var res = this.decoder.write(buf);
if (this.pass || !res)
return res;
StripBOMWrapper.prototype.write = function (buf) {
var res = this.decoder.write(buf)
if (this.pass || !res) { return res }
if (res[0] === BOMChar) {
res = res.slice(1);
if (typeof this.options.stripBOM === 'function')
this.options.stripBOM();
}
if (res[0] === BOMChar) {
res = res.slice(1)
if (typeof this.options.stripBOM === "function") { this.options.stripBOM() }
}
this.pass = true;
return res;
this.pass = true
return res
}
StripBOMWrapper.prototype.end = function() {
return this.decoder.end();
StripBOMWrapper.prototype.end = function () {
return this.decoder.end()
}

@@ -10,3 +10,3 @@ /*---------------------------------------------------------------------------------------------

// Basic API
export function decode(buffer: Buffer, encoding: string, options?: Options): string;
export function decode(buffer: Buffer | Uint8Array, encoding: string, options?: Options): string;

@@ -13,0 +13,0 @@ export function encode(content: string, encoding: string, options?: Options): Buffer;

+117
-114

@@ -1,132 +0,135 @@

"use strict";
"use strict"
var Buffer = require("safer-buffer").Buffer;
var Buffer = require("safer-buffer").Buffer
var bomHandling = require("./bom-handling"),
iconv = module.exports;
var bomHandling = require("./bom-handling")
var mergeModules = require("./helpers/merge-exports")
var iconv = module.exports
// All codecs and aliases are kept here, keyed by encoding name/alias.
// They are lazy loaded in `iconv.getCodec` from `encodings/index.js`.
iconv.encodings = null;
// Cannot initialize with { __proto__: null } because Boolean({ __proto__: null }) === true
iconv.encodings = null
// Characters emitted in case of error.
iconv.defaultCharUnicode = '�';
iconv.defaultCharSingleByte = '?';
iconv.defaultCharUnicode = "�"
iconv.defaultCharSingleByte = "?"
// Public API.
iconv.encode = function encode(str, encoding, options) {
str = "" + (str || ""); // Ensure string.
iconv.encode = function encode (str, encoding, options) {
str = "" + (str || "") // Ensure string.
var encoder = iconv.getEncoder(encoding, options);
var encoder = iconv.getEncoder(encoding, options)
var res = encoder.write(str);
var trail = encoder.end();
return (trail && trail.length > 0) ? Buffer.concat([res, trail]) : res;
var res = encoder.write(str)
var trail = encoder.end()
return (trail && trail.length > 0) ? Buffer.concat([res, trail]) : res
}
iconv.decode = function decode(buf, encoding, options) {
if (typeof buf === 'string') {
if (!iconv.skipDecodeWarning) {
console.error('Iconv-lite warning: decode()-ing strings is deprecated. Refer to https://github.com/ashtuchkin/iconv-lite/wiki/Use-Buffers-when-decoding');
iconv.skipDecodeWarning = true;
}
buf = Buffer.from("" + (buf || ""), "binary"); // Ensure buffer.
iconv.decode = function decode (buf, encoding, options) {
if (typeof buf === "string") {
if (!iconv.skipDecodeWarning) {
console.error("Iconv-lite warning: decode()-ing strings is deprecated. Refer to https://github.com/ashtuchkin/iconv-lite/wiki/Use-Buffers-when-decoding")
iconv.skipDecodeWarning = true
}
var decoder = iconv.getDecoder(encoding, options);
buf = Buffer.from("" + (buf || ""), "binary") // Ensure buffer.
}
var res = decoder.write(buf);
var trail = decoder.end();
var decoder = iconv.getDecoder(encoding, options)
return trail ? (res + trail) : res;
var res = decoder.write(buf)
var trail = decoder.end()
return trail ? (res + trail) : res
}
iconv.encodingExists = function encodingExists(enc) {
try {
iconv.getCodec(enc);
return true;
} catch (e) {
return false;
}
iconv.encodingExists = function encodingExists (enc) {
try {
iconv.getCodec(enc)
return true
} catch (e) {
return false
}
}
// Legacy aliases to convert functions
iconv.toEncoding = iconv.encode;
iconv.fromEncoding = iconv.decode;
iconv.toEncoding = iconv.encode
iconv.fromEncoding = iconv.decode
// Search for a codec in iconv.encodings. Cache codec data in iconv._codecDataCache.
iconv._codecDataCache = {};
iconv.getCodec = function getCodec(encoding) {
if (!iconv.encodings)
iconv.encodings = require("../encodings"); // Lazy load all encoding definitions.
// Canonicalize encoding name: strip all non-alphanumeric chars and appended year.
var enc = iconv._canonicalizeEncoding(encoding);
iconv._codecDataCache = { __proto__: null }
// Traverse iconv.encodings to find actual codec.
var codecOptions = {};
while (true) {
var codec = iconv._codecDataCache[enc];
if (codec)
return codec;
iconv.getCodec = function getCodec (encoding) {
if (!iconv.encodings) {
var raw = require("../encodings")
// TODO: In future versions when old nodejs support is removed can use object.assign
iconv.encodings = { __proto__: null } // Initialize as empty object.
mergeModules(iconv.encodings, raw)
}
var codecDef = iconv.encodings[enc];
// Canonicalize encoding name: strip all non-alphanumeric chars and appended year.
var enc = iconv._canonicalizeEncoding(encoding)
switch (typeof codecDef) {
case "string": // Direct alias to other encoding.
enc = codecDef;
break;
// Traverse iconv.encodings to find actual codec.
var codecOptions = {}
while (true) {
var codec = iconv._codecDataCache[enc]
case "object": // Alias with options. Can be layered.
for (var key in codecDef)
codecOptions[key] = codecDef[key];
if (codec) { return codec }
if (!codecOptions.encodingName)
codecOptions.encodingName = enc;
enc = codecDef.type;
break;
var codecDef = iconv.encodings[enc]
case "function": // Codec itself.
if (!codecOptions.encodingName)
codecOptions.encodingName = enc;
switch (typeof codecDef) {
case "string": // Direct alias to other encoding.
enc = codecDef
break
// The codec function must load all tables and return object with .encoder and .decoder methods.
// It'll be called only once (for each different options object).
codec = new codecDef(codecOptions, iconv);
case "object": // Alias with options. Can be layered.
for (var key in codecDef) { codecOptions[key] = codecDef[key] }
iconv._codecDataCache[codecOptions.encodingName] = codec; // Save it to be reused later.
return codec;
if (!codecOptions.encodingName) { codecOptions.encodingName = enc }
default:
throw new Error("Encoding not recognized: '" + encoding + "' (searched as: '"+enc+"')");
}
enc = codecDef.type
break
case "function": // Codec itself.
if (!codecOptions.encodingName) { codecOptions.encodingName = enc }
// The codec function must load all tables and return object with .encoder and .decoder methods.
// It'll be called only once (for each different options object).
//
codec = new codecDef(codecOptions, iconv)
iconv._codecDataCache[codecOptions.encodingName] = codec // Save it to be reused later.
return codec
default:
throw new Error("Encoding not recognized: '" + encoding + "' (searched as: '" + enc + "')")
}
}
}
iconv._canonicalizeEncoding = function(encoding) {
// Canonicalize encoding name: strip all non-alphanumeric chars and appended year.
return (''+encoding).toLowerCase().replace(/:\d{4}$|[^0-9a-z]/g, "");
iconv._canonicalizeEncoding = function (encoding) {
// Canonicalize encoding name: strip all non-alphanumeric chars and appended year.
return ("" + encoding).toLowerCase().replace(/:\d{4}$|[^0-9a-z]/g, "")
}
iconv.getEncoder = function getEncoder(encoding, options) {
var codec = iconv.getCodec(encoding),
encoder = new codec.encoder(options, codec);
iconv.getEncoder = function getEncoder (encoding, options) {
var codec = iconv.getCodec(encoding)
var encoder = new codec.encoder(options, codec)
if (codec.bomAware && options && options.addBOM)
encoder = new bomHandling.PrependBOM(encoder, options);
if (codec.bomAware && options && options.addBOM) { encoder = new bomHandling.PrependBOM(encoder, options) }
return encoder;
return encoder
}
iconv.getDecoder = function getDecoder(encoding, options) {
var codec = iconv.getCodec(encoding),
decoder = new codec.decoder(options, codec);
iconv.getDecoder = function getDecoder (encoding, options) {
var codec = iconv.getCodec(encoding)
var decoder = new codec.decoder(options, codec)
if (codec.bomAware && !(options && options.stripBOM === false))
decoder = new bomHandling.StripBOM(decoder, options);
if (codec.bomAware && !(options && options.stripBOM === false)) { decoder = new bomHandling.StripBOM(decoder, options) }
return decoder;
return decoder
}

@@ -139,43 +142,43 @@

// > iconv.enableStreamingAPI(require('stream'));
iconv.enableStreamingAPI = function enableStreamingAPI(stream_module) {
if (iconv.supportsStreams)
return;
iconv.enableStreamingAPI = function enableStreamingAPI (streamModule) {
if (iconv.supportsStreams) { return }
// Dependency-inject stream module to create IconvLite stream classes.
var streams = require("./streams")(stream_module);
// Dependency-inject stream module to create IconvLite stream classes.
var streams = require("./streams")(streamModule)
// Not public API yet, but expose the stream classes.
iconv.IconvLiteEncoderStream = streams.IconvLiteEncoderStream;
iconv.IconvLiteDecoderStream = streams.IconvLiteDecoderStream;
// Not public API yet, but expose the stream classes.
iconv.IconvLiteEncoderStream = streams.IconvLiteEncoderStream
iconv.IconvLiteDecoderStream = streams.IconvLiteDecoderStream
// Streaming API.
iconv.encodeStream = function encodeStream(encoding, options) {
return new iconv.IconvLiteEncoderStream(iconv.getEncoder(encoding, options), options);
}
// Streaming API.
iconv.encodeStream = function encodeStream (encoding, options) {
return new iconv.IconvLiteEncoderStream(iconv.getEncoder(encoding, options), options)
}
iconv.decodeStream = function decodeStream(encoding, options) {
return new iconv.IconvLiteDecoderStream(iconv.getDecoder(encoding, options), options);
}
iconv.decodeStream = function decodeStream (encoding, options) {
return new iconv.IconvLiteDecoderStream(iconv.getDecoder(encoding, options), options)
}
iconv.supportsStreams = true;
iconv.supportsStreams = true
}
// Enable Streaming API automatically if 'stream' module is available and non-empty (the majority of environments).
var stream_module;
var streamModule
try {
stream_module = require("stream");
streamModule = require("stream")
} catch (e) {}
if (stream_module && stream_module.Transform) {
iconv.enableStreamingAPI(stream_module);
if (streamModule && streamModule.Transform) {
iconv.enableStreamingAPI(streamModule)
} else {
// In rare cases where 'stream' module is not available by default, throw a helpful exception.
iconv.encodeStream = iconv.decodeStream = function() {
throw new Error("iconv-lite Streaming API is not enabled. Use iconv.enableStreamingAPI(require('stream')); to enable it.");
};
// In rare cases where 'stream' module is not available by default, throw a helpful exception.
iconv.encodeStream = iconv.decodeStream = function () {
throw new Error("iconv-lite Streaming API is not enabled. Use iconv.enableStreamingAPI(require('stream')); to enable it.")
}
}
if ("Ā" != "\u0100") {
console.error("iconv-lite warning: js files use non-utf8 encoding. See https://github.com/ashtuchkin/iconv-lite/wiki/Javascript-source-file-encodings for more info.");
// Some environments, such as browsers, may not load JavaScript files as UTF-8
// eslint-disable-next-line no-constant-condition
if ("Ā" !== "\u0100") {
console.error("iconv-lite warning: js files use non-utf8 encoding. See https://github.com/ashtuchkin/iconv-lite/wiki/Javascript-source-file-encodings for more info.")
}

@@ -1,109 +0,105 @@

"use strict";
"use strict"
var Buffer = require("safer-buffer").Buffer;
var Buffer = require("safer-buffer").Buffer
// NOTE: Due to 'stream' module being pretty large (~100Kb, significant in browser environments),
// NOTE: Due to 'stream' module being pretty large (~100Kb, significant in browser environments),
// we opt to dependency-inject it instead of creating a hard dependency.
module.exports = function(stream_module) {
var Transform = stream_module.Transform;
module.exports = function (streamModule) {
var Transform = streamModule.Transform
// == Encoder stream =======================================================
// == Encoder stream =======================================================
function IconvLiteEncoderStream(conv, options) {
this.conv = conv;
options = options || {};
options.decodeStrings = false; // We accept only strings, so we don't need to decode them.
Transform.call(this, options);
}
function IconvLiteEncoderStream (conv, options) {
this.conv = conv
options = options || {}
options.decodeStrings = false // We accept only strings, so we don't need to decode them.
Transform.call(this, options)
}
IconvLiteEncoderStream.prototype = Object.create(Transform.prototype, {
constructor: { value: IconvLiteEncoderStream }
});
IconvLiteEncoderStream.prototype = Object.create(Transform.prototype, {
constructor: { value: IconvLiteEncoderStream }
})
IconvLiteEncoderStream.prototype._transform = function(chunk, encoding, done) {
if (typeof chunk != 'string')
return done(new Error("Iconv encoding stream needs strings as its input."));
try {
var res = this.conv.write(chunk);
if (res && res.length) this.push(res);
done();
}
catch (e) {
done(e);
}
IconvLiteEncoderStream.prototype._transform = function (chunk, encoding, done) {
if (typeof chunk !== "string") {
return done(new Error("Iconv encoding stream needs strings as its input."))
}
IconvLiteEncoderStream.prototype._flush = function(done) {
try {
var res = this.conv.end();
if (res && res.length) this.push(res);
done();
}
catch (e) {
done(e);
}
try {
var res = this.conv.write(chunk)
if (res && res.length) this.push(res)
done()
} catch (e) {
done(e)
}
}
IconvLiteEncoderStream.prototype.collect = function(cb) {
var chunks = [];
this.on('error', cb);
this.on('data', function(chunk) { chunks.push(chunk); });
this.on('end', function() {
cb(null, Buffer.concat(chunks));
});
return this;
IconvLiteEncoderStream.prototype._flush = function (done) {
try {
var res = this.conv.end()
if (res && res.length) this.push(res)
done()
} catch (e) {
done(e)
}
}
IconvLiteEncoderStream.prototype.collect = function (cb) {
var chunks = []
this.on("error", cb)
this.on("data", function (chunk) { chunks.push(chunk) })
this.on("end", function () {
cb(null, Buffer.concat(chunks))
})
return this
}
// == Decoder stream =======================================================
// == Decoder stream =======================================================
function IconvLiteDecoderStream(conv, options) {
this.conv = conv;
options = options || {};
options.encoding = this.encoding = 'utf8'; // We output strings.
Transform.call(this, options);
}
function IconvLiteDecoderStream (conv, options) {
this.conv = conv
options = options || {}
options.encoding = this.encoding = "utf8" // We output strings.
Transform.call(this, options)
}
IconvLiteDecoderStream.prototype = Object.create(Transform.prototype, {
constructor: { value: IconvLiteDecoderStream }
});
IconvLiteDecoderStream.prototype = Object.create(Transform.prototype, {
constructor: { value: IconvLiteDecoderStream }
})
IconvLiteDecoderStream.prototype._transform = function(chunk, encoding, done) {
if (!Buffer.isBuffer(chunk) && !(chunk instanceof Uint8Array))
return done(new Error("Iconv decoding stream needs buffers as its input."));
try {
var res = this.conv.write(chunk);
if (res && res.length) this.push(res, this.encoding);
done();
}
catch (e) {
done(e);
}
IconvLiteDecoderStream.prototype._transform = function (chunk, encoding, done) {
if (!Buffer.isBuffer(chunk) && !(chunk instanceof Uint8Array)) { return done(new Error("Iconv decoding stream needs buffers as its input.")) }
try {
var res = this.conv.write(chunk)
if (res && res.length) this.push(res, this.encoding)
done()
} catch (e) {
done(e)
}
}
IconvLiteDecoderStream.prototype._flush = function(done) {
try {
var res = this.conv.end();
if (res && res.length) this.push(res, this.encoding);
done();
}
catch (e) {
done(e);
}
IconvLiteDecoderStream.prototype._flush = function (done) {
try {
var res = this.conv.end()
if (res && res.length) this.push(res, this.encoding)
done()
} catch (e) {
done(e)
}
}
IconvLiteDecoderStream.prototype.collect = function(cb) {
var res = '';
this.on('error', cb);
this.on('data', function(chunk) { res += chunk; });
this.on('end', function() {
cb(null, res);
});
return this;
}
IconvLiteDecoderStream.prototype.collect = function (cb) {
var res = ""
this.on("error", cb)
this.on("data", function (chunk) { res += chunk })
this.on("end", function () {
cb(null, res)
})
return this
}
return {
IconvLiteEncoderStream: IconvLiteEncoderStream,
IconvLiteDecoderStream: IconvLiteDecoderStream,
};
};
return {
IconvLiteEncoderStream: IconvLiteEncoderStream,
IconvLiteDecoderStream: IconvLiteDecoderStream
}
}
{
"name": "iconv-lite",
"description": "Convert character encodings in pure javascript.",
"version": "0.6.3",
"version": "0.7.0",
"license": "MIT",

@@ -15,7 +15,11 @@ "keywords": [

"typings": "./lib/index.d.ts",
"homepage": "https://github.com/ashtuchkin/iconv-lite",
"bugs": "https://github.com/ashtuchkin/iconv-lite/issues",
"homepage": "https://github.com/pillarjs/iconv-lite",
"bugs": "https://github.com/pillarjs/iconv-lite/issues",
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/express"
},
"repository": {
"type": "git",
"url": "git://github.com/ashtuchkin/iconv-lite.git"
"url": "https://github.com/pillarjs/iconv-lite.git"
},

@@ -26,4 +30,10 @@ "engines": {

"scripts": {
"coverage": "c8 _mocha --grep .",
"test": "mocha --reporter spec --grep ."
"lint": "eslint",
"lint:fix": "eslint --fix",
"test": "mocha --reporter spec --check-leaks --grep .",
"test:ci": "nyc --exclude test --reporter=lcovonly --reporter=text npm test",
"test:cov": "nyc --exclude test --reporter=html --reporter=text npm test",
"test:performance": "node --allow-natives-syntax performance/index.js",
"test:tap": "mocha --reporter tap --check-leaks --grep .",
"test:webpack": "npm pack && mv iconv-lite-*.tgz test/webpack/iconv-lite.tgz && cd test/webpack && npm install && npm run test && rm iconv-lite.tgz"
},

@@ -34,7 +44,12 @@ "browser": {

"devDependencies": {
"@stylistic/eslint-plugin": "^5.1.0",
"@stylistic/eslint-plugin-js": "^4.1.0",
"async": "^3.2.0",
"c8": "^7.2.0",
"bench-node": "^0.10.0",
"eslint": "^9.0.0",
"errto": "^0.2.1",
"iconv": "^2.3.5",
"mocha": "^3.5.3",
"mocha": "^6.2.2",
"neostandard": "^0.12.0",
"nyc": "^14.1.1",
"request": "^2.88.2",

@@ -41,0 +56,0 @@ "semver": "^6.3.0",

+35
-27
## iconv-lite: Pure JS character encoding conversion
* No need for native code compilation. Quick to install, works on Windows and in sandboxed environments like [Cloud9](http://c9.io).
* Used in popular projects like [Express.js (body_parser)](https://github.com/expressjs/body-parser),
[Grunt](http://gruntjs.com/), [Nodemailer](http://www.nodemailer.com/), [Yeoman](http://yeoman.io/) and others.
* Faster than [node-iconv](https://github.com/bnoordhuis/node-iconv) (see below for performance comparison).
* Intuitive encode/decode API, including Streaming support.
* In-browser usage via [browserify](https://github.com/substack/node-browserify) or [webpack](https://webpack.js.org/) (~180kb gzip compressed with Buffer shim included).
* Typescript [type definition file](https://github.com/ashtuchkin/iconv-lite/blob/master/lib/index.d.ts) included.
* React Native is supported (need to install `stream` module to enable Streaming API).
* License: MIT.
[![NPM Version][npm-version-image]][npm-url]
[![NPM Downloads][npm-downloads-image]][npm-downloads-url]
[![License][license-image]][license-url]
[![NPM Install Size][npm-install-size-image]][npm-install-size-url]
[![NPM Stats](https://nodei.co/npm/iconv-lite.png)](https://npmjs.org/package/iconv-lite/)
[![Build Status](https://travis-ci.org/ashtuchkin/iconv-lite.svg?branch=master)](https://travis-ci.org/ashtuchkin/iconv-lite)
[![npm](https://img.shields.io/npm/v/iconv-lite.svg)](https://npmjs.org/package/iconv-lite/)
[![npm downloads](https://img.shields.io/npm/dm/iconv-lite.svg)](https://npmjs.org/package/iconv-lite/)
[![npm bundle size](https://img.shields.io/bundlephobia/min/iconv-lite.svg)](https://npmjs.org/package/iconv-lite/)
* No need for native code compilation. Quick to install, works on Windows, Web, and in sandboxed environments.
* Used in popular projects like [Express.js (body_parser)](https://github.com/expressjs/body-parser),
[Grunt](http://gruntjs.com/), [Nodemailer](http://www.nodemailer.com/), [Yeoman](http://yeoman.io/) and others.
* Faster than [node-iconv](https://github.com/bnoordhuis/node-iconv) (see below for performance comparison).
* Intuitive encode/decode API, including Streaming support.
* In-browser usage via [browserify](https://github.com/substack/node-browserify) or [webpack](https://webpack.js.org/) (~180kb gzip compressed with Buffer shim included).
* Typescript [type definition file](https://github.com/ashtuchkin/iconv-lite/blob/master/lib/index.d.ts) included.
* React Native is supported (need to install `stream` module to enable Streaming API).
## Usage
### Basic API
```javascript

@@ -35,4 +35,4 @@ var iconv = require('iconv-lite');

### Streaming API
```javascript
// Decode stream (from binary data stream to js strings)

@@ -78,3 +78,2 @@ http.createServer(function(req, res) {

## Encoding/decoding speed

@@ -116,18 +115,27 @@

Untranslatable characters are set to � or ?. No transliteration is currently supported.
Node versions 0.10.31 and 0.11.13 are buggy, don't use them (see #65, #77).
Node versions 0.10.31 and 0.11.13 are buggy, don't use them (see [#65](https://github.com/ashtuchkin/iconv-lite/issues/65), [#77](https://github.com/ashtuchkin/iconv-lite/issues/77)).
## Testing
```bash
$ git clone git@github.com:ashtuchkin/iconv-lite.git
$ cd iconv-lite
$ npm install
$ npm test
```sh
git clone git@github.com:ashtuchkin/iconv-lite.git
cd iconv-lite
npm install
npm test
$ # To view performance:
$ node test/performance.js
# To view performance:
npm run test:performance
$ # To view test coverage:
$ npm run coverage
$ open coverage/lcov-report/index.html
# To view test coverage:
npm run test:cov
open coverage/index.html
```
[npm-downloads-image]: https://badgen.net/npm/dm/iconv-lite
[npm-downloads-url]: https://npmcharts.com/compare/iconv-lite?minimal=true
[npm-url]: https://npmjs.org/package/iconv-lite
[npm-version-image]: https://badgen.net/npm/v/iconv-lite
[npm-install-size-image]: https://badgen.net/packagephobia/install/iconv-lite
[npm-install-size-url]: https://packagephobia.com/result?p=iconv-lite
[license-image]: https://img.shields.io/npm/l/iconv-lite.svg
[license-url]: https://github.com/ashtuchkin/iconv-lite/blob/HEAD/LICENSE
# Please see the documentation for all configuration options:
# https://help.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
version: 2
updates:
- package-ecosystem: "npm"
directory: "/"
schedule:
interval: "daily"
allow:
- dependency-type: production
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<option name="SPACES_WITHIN_OBJECT_LITERAL_BRACES" value="true" />
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<TypeScriptCodeStyleSettings version="0">
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<option name="INTERPOLATION_NEW_LINE_AFTER_START_DELIMITER" value="false" />
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<codeStyleSettings language="HTML">
<option name="SOFT_MARGINS" value="100" />
<indentOptions>
<option name="CONTINUATION_INDENT_SIZE" value="4" />
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</codeStyleSettings>
<codeStyleSettings language="JavaScript">
<option name="SOFT_MARGINS" value="100" />
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<option name="INDENT_SIZE" value="4" />
<option name="TAB_SIZE" value="4" />
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Sorry, the diff of this file is not supported yet

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<inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
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<module fileurl="file://$PROJECT_DIR$/.idea/iconv-lite.iml" filepath="$PROJECT_DIR$/.idea/iconv-lite.iml" />
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