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    inversify-binding-decorators

An utility that allows developers to declare InversifyJS bindings using ES2016 decorators


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inversify-binding-decorators

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NPM NPM

An utility that allows developers to declare InversifyJS bindings using ES2016 decorators:

Installation

You can install inversify-binding-decorators using npm:

$ npm install --save inversify inversify-binding-decorators reflect-metadata
$ npm install --save-dev inversify-dts

If you are workiong with TypeScript you will need the following .d.ts files:

/// <reference path="node_modules/reflect-metadata/reflect-metadata.d.ts" />
/// <reference path="node_modules/inversify-dts/inversify-binding-decorators/inversify-binding-decorators.d.ts" />

The basics

The InversifyJS API allows us to delcare bindings using a fluent API:

import { injectable, Kernel } from "inversify";
import "reflect-metadata";

@injectable()
class Katana implements Weapon {
    public hit() {
        return "cut!";
    }
}

@injectable()
class Shuriken implements ThrowableWeapon {
    public throw() {
        return "hit!";
    }
}

var kernel = new Kernel();
kernel.bind<Katana>("Katana").to(Katana);
kernel.bind<Shuriken>("Shuriken").to(Shuriken);

This small utility allows you to declare bindings using decorators:

import { injectable, Kernel } from "inversify";
import makeProvideDecorator from "inversify-binding-decorators";
import "reflect-metadata";

var kernel = new Kernel();
let provide = makeProvideDecorator(kernel);

@provide(Katana)
class Katana implements Weapon {
    public hit() {
        return "cut!";
    }
}

@provide(Shuriken)
class Shuriken implements ThrowableWeapon {
    public throw() {
        return "hit!";
    }
}


A basic example can be found at the inversify-code-samples repository.

Using classes, string literals & symbols as identifiers

When you invoke @provide using classes:

@provide(Katana)
class Katana {
    public hit() {
        return "cut!";
    }
}

@provide(Ninja)
class Ninja {
    private _katana: Weapon;
    public constructor(
        katana: Weapon
    ) {
        this._katana = katana;
    }
    public fight() { return this._katana.hit(); };
}

A new binding is created under the hood:

kernel.bind<Katana>(Katana).to(Katana);
kernel.bind<Ninja>(Ninja).to(Ninja);

These bindings use classes as identidiers but you can also use string literals as identifiers:

let TYPE = {
    IKatana: "Katana",
    INinja: "Ninja"
};

@provide(TYPE.Katana)
class Katana implements Weapon {
    public hit() {
        return "cut!";
    }
}

@provide(TYPE.Ninja)
class Ninja implements Ninja {

    private _katana: Weapon;

    public constructor(
        @inject(TYPE.Katana) katana: Weapon
    ) {
        this._katana = katana;
    }

    public fight() { return this._katana.hit(); };

}

You can also use symbols as identifiers:

let TYPE = {
    Katana: Symbol("Katana"),
    Ninja: Symbol("Ninja")
};

@provide(TYPE.Katana)
class Katana implements Weapon {
    public hit() {
        return "cut!";
    }
}

@provide(TYPE.Ninja)
class Ninja implements Ninja {

    private _katana: Weapon;

    public constructor(
        @inject(TYPE.Katana) katana: Weapon
    ) {
        this._katana = katana;
    }

    public fight() { return this._katana.hit(); };

}

Fluent binding decorator

The basic @provide decorator doesn't allow you to declare contextual constraints, scope and other advanced binding features. However, inversify-binding-decorators includes a second decorator that allows you to achieve access the full potential of the fluent binding syntax:

The decorator returned by makeProvideDecorator is not fluent and is very limited when compared to makeFluentProvideDecorator:

import { injectable, Kernel } from "inversify";
import makeFluentProvideDecoratorfrom "inversify-binding-decorators";

var kernel = new Kernel();
let provide = makeFluentProvideDecorator(kernel);

let TYPE = {
    Weapon : "Weapon",
    Ninja: "Ninja"
};

@provide(TYPE.Weapon).whenTargetTagged("throwable", true).done();
class Katana implements Weapon {
    public hit() {
        return "cut!";
    }
}

@provide(TYPE.Weapon).whenTargetTagged("throwable", false).done();
class Shuriken implements Weapon {
    public hit() {
        return "hit!";
    }
}

@provide(TYPE.Ninja)
class Ninja implements Ninja {

    private _katana: Weapon;
    private _shuriken: Weapon;

    public constructor(
        @inject(TYPE.Weapon) @tagged("throwable", false) katana: Weapon,
        @inject(TYPE.Weapon) @tagged("throwable", true) shuriken: ThrowableWeapon
    ) {
        this._katana = katana;
        this._shuriken = shuriken;
    }

    public fight() { return this._katana.hit(); };
    public sneak() { return this._shuriken.throw(); };

}

One of the best things about the fluent decorator is that you can create aliases to fit your needs:

let provideThrowable = function(identifier, isThrowable) {
	return provide(identifier)
		      .whenTargetTagged("throwable", isThrowable)
		      .done();
};

@provideThrowable(TYPE.Weapon, true)
class Katana implements Weapon {
    public hit() {
        return "cut!";
    }
}

@provideThrowable(TYPE.Weapon, false)
class Shuriken implements Weapon {
    public hit() {
        return "hit!";
    }
}

Another example:

let provideSingleton = function(identifier) {
	return provide(identifier)
		      .inSingletonScope()
		      .done();
};

@provideSingleton(TYPE.Weapon)
class Shuriken implements Weapon {
    public hit() {
        return "hit!";
    }
}

The auto provice utility

This library includes a small utility apply to add the default @provide decorator to all the public properties of a module:

Consider the following example:

import * as entites from "../entities";

let kernel = new Kernel();
autoProvide(kernel, entites);
let warrior = kernel.get(entites.Warrior);
expect(warrior.fight()).eql("Using Katana...");

The contents of the entities.ts file are the following:

export { default as Warrior } from "./warrior";
export { default as Katana } from "./katana";

The contents of the katana.ts file are the following:

class Katana {
    public use() {
        return "Using Katana...";
    }
}

export default Katana;

The contents of the warrior.ts file are the following:

import Katana from "./katana";
import { inject } from "inversify";

class Warrior {
    private _weapon: Weapon;
    public constructor(
        // we need to declare binding because auto-provide uses
        // @injectbale decorator at runtime not compilation time
        // in the future maybe this limitation will desapear
        // thanks to design-time decorators or some other TS feature
        @inject(Katana) weapon: Weapon
    ) {
        this._weapon = weapon;
    }
    public fight() {
        return this._weapon.use();
    }
}

export default Warrior;

Support

If you are experience any kind of issues we will be happy to help. You can report an issue using the issues page or the chat. You can also ask questions at Stack overflow using the inversifyjs tag.

If you want to share your thoughts with the development team or join us you will be able to do so using the official the mailing list. You can check out the wiki and browse the documented source code to learn more about InversifyJS internals.

Acknowledgements

Thanks a lot to all the contributors, all the developers out there using InversifyJS and all those that help us to spread the word by sharing content about InversifyJS online. Without your feedback and support this project would not be possible.

License

License under the MIT License (MIT)

Copyright © 2016 Remo H. Jansen

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Last updated on 22 Jun 2016

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