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    js-angusj-clipper

Polygon and line clipping and offsetting library for Javascript / Typescript - a port of Angus Johnson's clipper to WebAssembly / Asm.JS


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js-angusj-clipper

Polygon and line clipping and offsetting library for Javascript/Typescript

a port of Angus Johnson's clipper to WebAssembly/Asm.js

npm version Build Status


Install it with npm install --save js-angusj-clipper

To support this project star it on github!


What is this?

A library to make polygon clipping (boolean operations) and offsetting fast on Javascript thanks to WebAssembly with a fallback to Asm.js, based on the excellent Polygon Clipping (also known as Clipper) library by Angus Johnson.


Why?

Because sometimes performance does matter and I could not find a javascript library as fast or as rock solid as the C++ version of Clipper.

As an example, the results of the benchmarks included on the test suite when running on my machine (node 9.10) are:

Note, pureJs is jsclipper, a pure JS port of the same library

500 boolean operations over two circles of 5000 points each
  clipType: intersection, subjectFillType: evenOdd
    √ wasm (553ms)
    √ asmJs (1862ms)
    √ pureJs (1045ms)
  clipType: union, subjectFillType: evenOdd
    √ wasm (694ms)
    √ asmJs (2157ms)
    √ pureJs (1463ms)
  clipType: difference, subjectFillType: evenOdd
    √ wasm (659ms)
    √ asmJs (1878ms)
    √ pureJs (1383ms)
  clipType: xor, subjectFillType: evenOdd
    √ wasm (808ms)
    √ asmJs (2220ms)
    √ pureJs (1622ms)

10000 boolean operations over two circles of 100 points each
  clipType: intersection, subjectFillType: evenOdd
    √ wasm (449ms)
    √ asmJs (1080ms)
    √ pureJs (500ms)
  clipType: union, subjectFillType: evenOdd
    √ wasm (538ms)
    √ asmJs (1232ms)
    √ pureJs (495ms)
  clipType: difference, subjectFillType: evenOdd
    √ wasm (518ms)
    √ asmJs (1143ms)
    √ pureJs (456ms)
  clipType: xor, subjectFillType: evenOdd
    √ wasm (589ms)
    √ asmJs (1243ms)
    √ pureJs (500ms)

100 offset operations over a circle of 5000 points
  joinType: miter, endType: closedPolygon, delta: 5
    √ wasm (286ms)
    √ asmJs (1079ms)
    √ pureJs (1913ms)

5000 offset operations over a circle of 100 points
  joinType: miter, endType: closedPolygon, delta: 5
    √ wasm (227ms)
    √ asmJs (518ms)
    √ pureJs (796ms)

More or less, the results for boolean operations over moderately big polygons are:

  • Pure JS port of the Clipper library: ~1.0s, baseline
  • This library (WebAssembly): ~0.5s
  • This library (Asm.js): ~1.5s (mostly due to the emulation of 64-bit integer operations)

and for small polygons are:

  • Pure JS port of the Clipper library: ~1.0s, baseline
  • This library (WebAssembly): ~1.1s (due to the overhead of copying structures to/from JS/C++)
  • This library (Asm.js): ~2.0s (mostly due to the emulation of 64-bit integer operations + the overhead of copying structures to/from JS/C++)

As for offsetting, the results for a moderately big polygon are:

  • Pure JS port of the Clipper library: ~1s, baseline
  • This library (WebAssembly): ~0.15s
  • This library (Asm.js): ~0.56s

and for small polygons are:

  • Pure JS port of the Clipper library: ~1s, baseline
  • This library (WebAssembly): ~0.28s
  • This library (Asm.js): ~0.65s

Getting started

// universal version
// import it with
import * as clipperLib from "js-angusj-clipper"; // es6 / typescript
// or
const clipperLib = require("js-angusj-clipper"); // nodejs style require

// web-only version (for example for angular 6+)
// import it with
import * as clipperLib from "js-angusj-clipper/web"; // es6 / typescript
// or
const clipperLib = require("js-angusj-clipper/web"); // nodejs style require

async function mainAsync() {
  // create an instance of the library (usually only do this once in your app)
  const clipper = await clipperLib.loadNativeClipperLibInstanceAsync(
    // let it autodetect which one to use, but also available WasmOnly and AsmJsOnly
    clipperLib.NativeClipperLibRequestedFormat.WasmWithAsmJsFallback
  );

  // create some polygons (note that they MUST be integer coordinates)
  const poly1 = [{ x: 0, y: 0 }, { x: 10, y: 0 }, { x: 10, y: 10 }, { x: 0, y: 10 }];

  const poly2 = [{ x: 10, y: 0 }, { x: 20, y: 0 }, { x: 20, y: 10 }, { x: 10, y: 10 }];

  // get their union
  const polyResult = clipper.clipToPaths({
    clipType: clipperLib.ClipType.Union,

    subjectInputs: [{ data: poly1, closed: true }],

    clipInputs: [{ data: poly2 }],

    subjectFillType: clipperLib.PolyFillType.EvenOdd
  });

  /* polyResult will be:
  [
    [
      { x: 0, y: 0 },
      { x: 20, y: 0 },
      { x: 20, y: 10 },
      { x: 0, y: 10 }
    ]
  ]
 */
}

mainAsync();

For an in-depth description of the library see:

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Last updated on 21 Apr 2019

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