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lore-engine

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lore-engine - npm Package Compare versions

Comparing version 1.0.28 to 1.0.29

doc/scripts/nav.js

14

doc/scripts/collapse.js
function hideAllButCurrent(){
//by default all submenut items are hidden
//but we need to rehide them for search
document.querySelectorAll("nav > ul > li > ul li").forEach(function(parent) {

@@ -8,7 +9,10 @@ parent.style.display = "none";

//only current page (if it exists) should be opened
var file = window.location.pathname.split("/").pop();
document.querySelectorAll("nav > ul > li > a[href^='"+file+"']").forEach(function(parent) {
parent.parentNode.querySelectorAll("ul li").forEach(function(elem) {
elem.style.display = "block";
});
var file = window.location.pathname.split("/").pop().replace(/\.html/, '');
document.querySelectorAll("nav > ul > li > a").forEach(function(parent) {
var href = parent.attributes.href.value.replace(/\.html/, '');
if (file === href) {
parent.parentNode.querySelectorAll("ul li").forEach(function(elem) {
elem.style.display = "block";
});
}
});

@@ -15,0 +19,0 @@ }

var searchAttr = 'data-search-mode';
function contains(a,m){
return (a.textContent || a.innerText || "").toUpperCase().includes(m)
return (a.textContent || a.innerText || "").toUpperCase().indexOf(m) !== -1;
};

@@ -6,0 +6,0 @@

{
"name": "lore-engine",
"version": "1.0.28",
"version": "1.0.29",
"description": "A WebGL based 3D data visualization engine.",

@@ -25,4 +25,4 @@ "main": "./app.js",

"browserify": ">=16.2.3",
"docdash": "^1.0.3",
"gulp": "^4.0.0",
"docdash": "^1.1.1",
"gulp": "^4.0.2",
"gulp-babel-minify": "^0.5.0",

@@ -29,0 +29,0 @@ "gulp-concat": ">=2.6.1",

@@ -6,3 +6,3 @@ ![Lore](https://github.com/reymond-group/lore/blob/master/logo.png?raw=true)

# Lore
Current Version: 1.0.17 ([Godzilla](https://youtu.be/RTzb-sduiWc))
Current Version: 1.0.27 ([Godzilla](https://youtu.be/RTzb-sduiWc))

@@ -9,0 +9,0 @@ ### Teasers

@@ -298,3 +298,3 @@ //@ts-check

setMaxFps(fps) {
this.maxFps = 1000 / fps;
this.maxFps = fps;
}

@@ -312,2 +312,2 @@

module.exports = Renderer
module.exports = Renderer

@@ -21,3 +21,3 @@ //@ts-check

*/
constructor(renderer, geometryName, options = {}, shaderName = 'coordinates') {
constructor(renderer, geometryName, shaderName = 'coordinates', options = {}) {
super(renderer, geometryName, shaderName);

@@ -172,4 +172,4 @@ this.defaults = {

// From
positions.push(p[0] + xTicks.offset.components[0], pos + xTicks.offset.components[1], p[2] + xTicks.offset.components[2],
p[0] + xTicks.offset.components[0] + xTicks.length, pos + xTicks.offset.components[1], p[2] + xTicks.offset.components[2]);
positions.push(p[0] + yTicks.offset.components[0], pos + yTicks.offset.components[1], p[2] + yTicks.offset.components[2],
p[0] + yTicks.offset.components[0] + yTicks.length, pos + yTicks.offset.components[1], p[2] + yTicks.offset.components[2]);
colors.push(col[0], col[1], col[2], col[0], col[1], col[2]);

@@ -183,4 +183,4 @@ }

// From
positions.push(p[0] + xTicks.offset.components[0], pos + xTicks.offset.components[1], p[2] + xTicks.offset.components[2],
p[0] + xTicks.offset.components[0], pos + xTicks.offset.components[1], p[2] + xTicks.offset.components[2] + xTicks.length);
positions.push(p[0] + yTicks.offset.components[0], pos + yTicks.offset.components[1], p[2] + yTicks.offset.components[2],
p[0] + yTicks.offset.components[0], pos + yTicks.offset.components[1], p[2] + yTicks.offset.components[2] + yTicks.length);
colors.push(col[0], col[1], col[2], col[0], col[1], col[2]);

@@ -196,4 +196,4 @@ }

// From
positions.push(p[0] + xTicks.offset.components[0], p[1] + xTicks.offset.components[1], pos + xTicks.offset.components[2],
p[0] + xTicks.offset.components[0], p[1] + xTicks.offset.components[1] + xTicks.length, pos + xTicks.offset.components[2]);
positions.push(p[0] + zTicks.offset.components[0], p[1] + zTicks.offset.components[1], pos + zTicks.offset.components[2],
p[0] + zTicks.offset.components[0], p[1] + zTicks.offset.components[1] + zTicks.length, pos + zTicks.offset.components[2]);
colors.push(col[0], col[1], col[2], col[0], col[1], col[2]);

@@ -207,4 +207,4 @@ }

// From
positions.push(p[0] + xTicks.offset.components[0], p[1] + xTicks.offset.components[1], pos + xTicks.offset.components[2],
p[0] + xTicks.offset.components[0] + xTicks.length, p[1] + xTicks.offset.components[1], pos + xTicks.offset.components[2]);
positions.push(p[0] + zTicks.offset.components[0], p[1] + zTicks.offset.components[1], pos + zTicks.offset.components[2],
p[0] + zTicks.offset.components[0] + zTicks.length, p[1] + zTicks.offset.components[1], pos + zTicks.offset.components[2]);
colors.push(col[0], col[1], col[2], col[0], col[1], col[2]);

@@ -242,2 +242,2 @@ }

module.exports = CoordinatesHelper
module.exports = CoordinatesHelper

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