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| { | ||
| "name": "mcp-pine", | ||
| "version": "0.3.0", | ||
| "version": "0.3.1", | ||
| "description": "MCP server for emulators that speak PINE — first-class PCSX2 (PS2) and RPCS3 (PS3), with target-aware tool descriptions, memory r/w, and savestate control", | ||
@@ -24,3 +24,3 @@ "license": "MIT", | ||
| "engines": { | ||
| "node": ">=18" | ||
| "node": ">=22" | ||
| }, | ||
@@ -27,0 +27,0 @@ "repository": { |
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@@ -7,2 +7,6 @@ # mcp-pine | ||
| [](LICENSE) | ||
| [](https://snyk.io/test/npm/mcp-pine) | ||
| [](https://socket.dev/npm/package/mcp-pine) | ||
| [](https://bundlephobia.com/package/mcp-pine) | ||
| [](https://npmgraph.js.org/?q=mcp-pine) | ||
@@ -54,3 +58,3 @@ An [MCP](https://modelcontextprotocol.io) server for emulators that speak [PINE](https://github.com/GovanifY/pine) (Protocol for Instrumentation of Network Emulators) — first-class support for **PCSX2** (PS2) and **RPCS3** (PS3), with target-aware tool descriptions so the agent sees the right memory map for whichever emulator it's pointed at. Exposes memory read/write and savestate control. Driven from MCP-compatible clients (Claude Desktop, Claude Code, etc.). | ||
| - An emulator with PINE enabled (see setup below) | ||
| - **Node.js 18+** | ||
| - **Node.js 22+** | ||
@@ -57,0 +61,0 @@ ## Install |
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