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    node-gyp

Node.js native addon build tool


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Package description

What is node-gyp?

node-gyp is a cross-platform command-line tool written in Node.js for compiling native addon modules for Node.js. It uses node.js's build system and requires Python, making it a complex but powerful tool for building and managing native modules.

What are node-gyp's main functionalities?

Building native addon modules

This command compiles the native addon module for the current platform. It needs to be run in the root directory of the module.

node-gyp rebuild

Configuration

This command generates appropriate project build files for the current platform. It can be used before 'node-gyp build' to configure the project.

node-gyp configure

Compiling

This command compiles the native addon module using the generated build files. It should be run after 'node-gyp configure'.

node-gyp build

Cleaning

This command removes any build artifacts or temporary files created during the build process.

node-gyp clean

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node-gyp

Node.js native addon build tool

node-gyp is a cross-platform command-line tool written in Node.js for compiling native addon modules for Node.js, which takes away the pain of dealing with the various differences in build platforms. It is the replacement to the node-waf program which is removed for node v0.8. If you have a native addon for node that still has a wscript file, then you should definitely add a binding.gyp file to support the latest versions of node.

Multiple target versions of node are supported (i.e. 0.6, 0.7,..., 1.0, etc.), regardless of what version of node is actually installed on your system (node-gyp downloads the necessary development files for the target version).

Features:
  • Easy to use, consistent interface
  • Same commands to build your module on every platform
  • Supports multiple target versions of Node

Installation

You can install with npm:

$ npm install -g node-gyp

You will also need to install:

  • On Unix:
    • python
    • make
    • A proper C/C++ compiler toolchain, like GCC
  • On Windows:
    • Python (v2.7.2 recommended, v3.x.x not yet supported)
    • Microsoft Visual C++ (Express version works well)

How to Use

To compile your native addon, first go to its root directory:

$ cd my_node_addon

The next step is to generate the appropriate project build files for the current platform. Use configure for that:

$ node-gyp configure

Note: The configure step looks for the binding.gyp file in the current directory to processs. See below for instructions on creating the binding.gyp file.

Now you will have either a Makefile (on Unix platforms) or a vcxproj file (on Windows) in the build/ directory. Next invoke the build command:

$ node-gyp build

Now you have your compiled .node bindings file! The compiled bindings end up in build/Debug/ or buld/Release/, depending on the build mode. At this point you can require the .node file with Node and run your tests!

Note: To create a Debug build of the bindings file, pass the --debug (or -d) switch when running the either configure or build command.

The "gyp" file

Previously when node had node-waf you had to write a wscript file. The replacement for that is the binding.gyp file, which describes the configuration to build your module in a JSON-like format. A barebones gyp file appropriate for building a node addon looks like:

{
  "targets": [
    {
      "target_name": "binding",
      "sources": [ "src/binding.cc" ]
    }
  ]
}

Some additional resources:

Commands

node-gyp responds to the following commands:

  • build - Invokes make/msbuild.exe and builds the native addon
  • clean - Removes any generated project files and the out dir
  • configure - Generates project build files for the current platform
  • rebuild - Runs "clean", "configure" and "build" all at once
  • install - Installs node development files for the given version.
  • list - Lists the currently installed node development file versions
  • remove - Removes a node development files for a given version

License

(The MIT License)

Copyright (c) 2012 Nathan Rajlich <nathan@tootallnate.net>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Last updated on 10 Apr 2012

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