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perfect-freehand - npm Package Compare versions

Comparing version 0.4.9 to 0.4.10

2

dist/index.d.ts

@@ -13,3 +13,3 @@ import { StrokeOptions, StrokePoint } from './types';

pressure?: number;
}>(points: (T | K)[], options: StrokeOptions): StrokePoint[];
}>(points: (T | K)[], options?: StrokeOptions): StrokePoint[];
/**

@@ -16,0 +16,0 @@ * ## getStrokeOutlinePoints

@@ -205,7 +205,12 @@ 'use strict';

function getStrokePoints(points, options) {
var _options$simulatePres = options.simulatePressure,
if (options === void 0) {
options = {};
}
var _options = options,
_options$simulatePres = _options.simulatePressure,
simulatePressure = _options$simulatePres === void 0 ? true : _options$simulatePres,
_options$streamline = options.streamline,
_options$streamline = _options.streamline,
streamline = _options$streamline === void 0 ? 0.5 : _options$streamline,
_options$size = options.size,
_options$size = _options.size,
size = _options$size === void 0 ? 8 : _options$size;

@@ -219,5 +224,4 @@ streamline /= 2;

var pts = toPointsArray(points);
var len = pts.length;
if (len === 0) return [];
if (len === 1) pts.push(add(pts[0], [1, 0]));
if (pts.length === 0) return [];
if (pts.length === 1) pts.push([].concat(add(pts[0], [1, 1]), [pts[0][2]]));
var strokePoints = [{

@@ -231,3 +235,3 @@ point: [pts[0][0], pts[0][1]],

for (var i = 1, curr = pts[i], prev = strokePoints[0]; i < pts.length; i++, curr = pts[i], prev = strokePoints[i - 1]) {
for (var i = 1, j = 0, curr = pts[i], prev = strokePoints[j]; i < pts.length; i++, curr = pts[i], prev = strokePoints[j]) {
var point = lrp(prev.point, curr, 1 - streamline);

@@ -239,3 +243,3 @@ if (isEqual(prev.point, point)) continue;

var runningLength = prev.runningLength + distance;
strokePoints.push({
var strokePoint = {
point: point,

@@ -246,3 +250,5 @@ pressure: pressure,

runningLength: runningLength
});
};
strokePoints.push(strokePoint);
j += 1; // only increment j if we add an item to strokePoints
}

@@ -257,4 +263,6 @@ /*

*/
// Update the length to the length of the strokePoints array.
var len = strokePoints.length;
var totalLength = strokePoints[len - 1].runningLength;

@@ -269,4 +277,4 @@

if (totalLength - _runningLength > size / 2 || dpr$1 < 0.8) {
for (var j = _i; j < len; j++) {
strokePoints[j].vector = _vector;
for (var _j = _i; _j < len; _j++) {
strokePoints[_j].vector = _vector;
}

@@ -300,24 +308,24 @@

var _options = options,
_options$size2 = _options.size,
size = _options$size2 === void 0 ? 8 : _options$size2,
_options$thinning = _options.thinning,
thinning = _options$thinning === void 0 ? 0.5 : _options$thinning,
_options$smoothing = _options.smoothing,
smoothing = _options$smoothing === void 0 ? 0.5 : _options$smoothing,
_options$simulatePres2 = _options.simulatePressure,
simulatePressure = _options$simulatePres2 === void 0 ? true : _options$simulatePres2,
_options$easing = _options.easing,
easing = _options$easing === void 0 ? function (t) {
var _options2 = options,
_options2$size = _options2.size,
size = _options2$size === void 0 ? 8 : _options2$size,
_options2$thinning = _options2.thinning,
thinning = _options2$thinning === void 0 ? 0.5 : _options2$thinning,
_options2$smoothing = _options2.smoothing,
smoothing = _options2$smoothing === void 0 ? 0.5 : _options2$smoothing,
_options2$simulatePre = _options2.simulatePressure,
simulatePressure = _options2$simulatePre === void 0 ? true : _options2$simulatePre,
_options2$easing = _options2.easing,
easing = _options2$easing === void 0 ? function (t) {
return t;
} : _options$easing,
_options$start = _options.start,
start = _options$start === void 0 ? {} : _options$start,
_options$end = _options.end,
end = _options$end === void 0 ? {} : _options$end,
_options$last = _options.last,
isComplete = _options$last === void 0 ? false : _options$last;
var _options2 = options,
_options2$streamline = _options2.streamline,
streamline = _options2$streamline === void 0 ? 0.5 : _options2$streamline;
} : _options2$easing,
_options2$start = _options2.start,
start = _options2$start === void 0 ? {} : _options2$start,
_options2$end = _options2.end,
end = _options2$end === void 0 ? {} : _options2$end,
_options2$last = _options2.last,
isComplete = _options2$last === void 0 ? false : _options2$last;
var _options3 = options,
_options3$streamline = _options3.streamline,
streamline = _options3$streamline === void 0 ? 0.5 : _options3$streamline;
streamline /= 2;

@@ -324,0 +332,0 @@ var _start$taper = start.taper,

@@ -1,2 +0,2 @@

"use strict";function r(r,n){return[r[0]+n[0],r[1]+n[1]]}function n(r,n){return[r[0]-n[0],r[1]-n[1]]}function t(r,n){return[n[0]-r[0],n[1]-r[1]]}function e(r,n){return[r[0]*n,r[1]*n]}function i(r){return[r[1],-r[0]]}function o(r,n){return r[0]*n[0]+r[1]*n[1]}function u(r,t){return function(r){return r[0]*r[0]+r[1]*r[1]}(n(r,t))}function a(r){return function(r,n){return[r[0]/n,r[1]/n]}(r,function(r){return Math.hypot(r[0],r[1])}(r))}function s(r,n){return Math.hypot(r[1]-n[1],r[0]-n[0])}function v(r,n,t){var e=Math.sin(t),i=Math.cos(t),o=r[0]-n[0],u=r[1]-n[1];return[o*i-u*e+n[0],o*e+u*i+n[1]]}function f(n,i,o){return r(n,e(t(n,i),o))}function c(r,n){return r[0]===n[0]&&r[1]===n[1]}function p(r,n,t){return r*(1-t)+n*t}function h(r,n,t){return Math.max(n,Math.min(t,r))}function d(r,n,t,e){return void 0===e&&(e=.5),n?(e=h(t(e),0,1),(n<0?p(r,r+r*h(n,-.95,-.05),e):p(r-r*h(n,.05,.95),r,e))/2):r/2}Object.defineProperty(exports,"__esModule",{value:!0});var g=Math.min,l=Math.PI;function m(n,e){var i=e.simulatePressure,u=e.streamline,v=void 0===u?.5:u,p=e.size,h=void 0===p?8:p;v/=2,void 0===i||i||(v/=2);var d=function(r){return Array.isArray(r[0])?r.map((function(r){var n=r[2];return[r[0],r[1],void 0===n?.5:n]})):r.map((function(r){var n=r.pressure;return[r.x,r.y,void 0===n?.5:n]}))}(n),g=d.length;if(0===g)return[];1===g&&d.push(r(d[0],[1,0]));for(var l=[{point:[d[0][0],d[0][1]],pressure:d[0][2],vector:[0,0],distance:0,runningLength:0}],m=1,M=d[m],L=l[0];m<d.length;M=d[++m],L=l[m-1]){var x=f(L.point,M,1-v);if(!c(L.point,x)){var y=M[2],P=a(t(x,L.point)),k=s(x,L.point);l.push({point:x,pressure:y,vector:P,distance:k,runningLength:L.runningLength+k})}}for(var b=l[g-1].runningLength,z=g-2;z>1;z--){var A=l[z],O=A.runningLength,S=A.vector,_=o(l[z-1].vector,l[z].vector);if(b-O>h/2||_<.8){for(var j=z;j<g;j++)l[j].vector=S;break}}return l}function M(p,h){void 0===h&&(h={});var m=h.size,M=void 0===m?8:m,L=h.thinning,x=void 0===L?.5:L,y=h.smoothing,P=void 0===y?.5:y,k=h.simulatePressure,b=void 0===k||k,z=h.easing,A=void 0===z?function(r){return r}:z,O=h.start,S=void 0===O?{}:O,_=h.end,j=void 0===_?{}:_,w=h.last,I=void 0!==w&&w,q=h.streamline,B=void 0===q?.5:q;B/=2;var C=S.taper,D=void 0===C?0:C,E=S.easing,F=void 0===E?function(r){return r*(2-r)}:E,G=j.taper,H=void 0===G?0:G,J=j.easing,K=void 0===J?function(r){return--r*r*r+1}:J,N=p.length;if(0===N)return[];for(var Q=p[N-1].runningLength,R=[],T=[],U=p.slice(0,5).reduce((function(r,n){return(r+n.pressure)/2}),p[0].pressure),V=d(M,x,A,p[N-1].pressure),W=p[0].vector,X=p[0].point,Y=X,Z=X,$=Y,rr=1;rr<N-1;rr++){var nr=p[rr],tr=nr.point,er=nr.pressure,ir=nr.vector,or=nr.distance,ur=nr.runningLength;if(x){if(b){var ar=g(1,1-or/M),sr=g(1,or/M);er=g(1,U+sr/2*(ar-U))}V=d(M,x,A,er)}else V=M/2;var vr=ur<D?F(ur/D):1,fr=Q-ur<H?K((Q-ur)/H):1;V*=Math.min(vr,fr);var cr=p[rr+1].vector,pr=o(ir,cr);if(pr<0){for(var hr=e(i(W),V),dr=0;dr<1;dr+=.2)$=v(r(tr,hr),tr,l*-dr),Z=v(n(tr,hr),tr,l*dr),T.push($),R.push(Z);X=Z,Y=$}else{var gr=e(i(f(cr,ir,pr)),V);Z=n(tr,gr),$=r(tr,gr);var lr=1===rr||pr<.25,mr=Math.pow((ur>M?M:M/2)*P,2);(lr||u(X,Z)>mr)&&(R.push(f(X,Z,B)),X=Z),(lr||u(Y,$)>mr)&&(T.push(f(Y,$,B)),Y=$),U=er,W=ir}}var Mr=p[0],Lr=p[N-1],xr=T.length<2||R.length<2;if(xr&&(!D&&!H||I)){for(var yr=0,Pr=0;Pr<N;Pr++){var kr=p[Pr];if(kr.runningLength>M){yr=d(M,x,A,kr.pressure);break}}for(var br=n(Mr.point,e(i(a(t(Lr.point,Mr.point))),yr||V)),zr=[],Ar=0;Ar<=1;Ar+=.1)zr.push(v(br,Mr.point,2*l*Ar));return zr}var Or=[];if(!(D||H&&xr)){$=T[1];for(var Sr=1;Sr<R.length;Sr++)if(!c($,R[Sr])){Z=R[Sr];break}if(!c($,Z)){for(var _r=n(Mr.point,e(a(t($,Z)),s($,Z)/2)),jr=0;jr<=1;jr+=.2)Or.push(v(_r,Mr.point,l*jr));R.shift(),T.shift()}}var wr=[];if(H||D&&xr)wr.push(Lr.point);else for(var Ir=n(Lr.point,e(i(Lr.vector),V)),qr=0;qr<=1;qr+=.1)wr.push(v(Ir,Lr.point,3*l*qr));return R.concat(wr,T.reverse(),Or)}exports.default=function(r,n){return void 0===n&&(n={}),M(m(r,n),n)},exports.getStrokeOutlinePoints=M,exports.getStrokePoints=m;
"use strict";function n(n,r){return[n[0]+r[0],n[1]+r[1]]}function r(n,r){return[n[0]-r[0],n[1]-r[1]]}function t(n,r){return[r[0]-n[0],r[1]-n[1]]}function e(n,r){return[n[0]*r,n[1]*r]}function i(n){return[n[1],-n[0]]}function o(n,r){return n[0]*r[0]+n[1]*r[1]}function u(n,t){return function(n){return n[0]*n[0]+n[1]*n[1]}(r(n,t))}function a(n){return function(n,r){return[n[0]/r,n[1]/r]}(n,function(n){return Math.hypot(n[0],n[1])}(n))}function v(n,r){return Math.hypot(n[1]-r[1],n[0]-r[0])}function s(n,r,t){var e=Math.sin(t),i=Math.cos(t),o=n[0]-r[0],u=n[1]-r[1];return[o*i-u*e+r[0],o*e+u*i+r[1]]}function f(r,i,o){return n(r,e(t(r,i),o))}function c(n,r){return n[0]===r[0]&&n[1]===r[1]}function p(n,r,t){return n*(1-t)+r*t}function h(n,r,t){return Math.max(r,Math.min(t,n))}function g(n,r,t,e){return void 0===e&&(e=.5),r?(e=h(t(e),0,1),(r<0?p(n,n+n*h(r,-.95,-.05),e):p(n-n*h(r,.05,.95),n,e))/2):n/2}Object.defineProperty(exports,"__esModule",{value:!0});var d=Math.min,l=Math.PI;function m(r,e){void 0===e&&(e={});var i=e.simulatePressure,u=e.streamline,s=void 0===u?.5:u,p=e.size,h=void 0===p?8:p;s/=2,void 0===i||i||(s/=2);var g=function(n){return Array.isArray(n[0])?n.map((function(n){var r=n[2];return[n[0],n[1],void 0===r?.5:r]})):n.map((function(n){var r=n.pressure;return[n.x,n.y,void 0===r?.5:r]}))}(r);if(0===g.length)return[];1===g.length&&g.push([].concat(n(g[0],[1,1]),[g[0][2]]));for(var d=[{point:[g[0][0],g[0][1]],pressure:g[0][2],vector:[0,0],distance:0,runningLength:0}],l=1,m=0,M=g[l],L=d[m];l<g.length;M=g[++l],L=d[m]){var x=f(L.point,M,1-s);if(!c(L.point,x)){var y=M[2],P=a(t(x,L.point)),k=v(x,L.point);d.push({point:x,pressure:y,vector:P,distance:k,runningLength:L.runningLength+k}),m+=1}}for(var b=d.length,z=d[b-1].runningLength,A=b-2;A>1;A--){var O=d[A],S=O.runningLength,_=O.vector,j=o(d[A-1].vector,d[A].vector);if(z-S>h/2||j<.8){for(var w=A;w<b;w++)d[w].vector=_;break}}return d}function M(p,h){void 0===h&&(h={});var m=h.size,M=void 0===m?8:m,L=h.thinning,x=void 0===L?.5:L,y=h.smoothing,P=void 0===y?.5:y,k=h.simulatePressure,b=void 0===k||k,z=h.easing,A=void 0===z?function(n){return n}:z,O=h.start,S=void 0===O?{}:O,_=h.end,j=void 0===_?{}:_,w=h.last,I=void 0!==w&&w,q=h.streamline,B=void 0===q?.5:q;B/=2;var C=S.taper,D=void 0===C?0:C,E=S.easing,F=void 0===E?function(n){return n*(2-n)}:E,G=j.taper,H=void 0===G?0:G,J=j.easing,K=void 0===J?function(n){return--n*n*n+1}:J,N=p.length;if(0===N)return[];for(var Q=p[N-1].runningLength,R=[],T=[],U=p.slice(0,5).reduce((function(n,r){return(n+r.pressure)/2}),p[0].pressure),V=g(M,x,A,p[N-1].pressure),W=p[0].vector,X=p[0].point,Y=X,Z=X,$=Y,nn=1;nn<N-1;nn++){var rn=p[nn],tn=rn.point,en=rn.pressure,on=rn.vector,un=rn.distance,an=rn.runningLength;if(x){if(b){var vn=d(1,1-un/M),sn=d(1,un/M);en=d(1,U+sn/2*(vn-U))}V=g(M,x,A,en)}else V=M/2;var fn=an<D?F(an/D):1,cn=Q-an<H?K((Q-an)/H):1;V*=Math.min(fn,cn);var pn=p[nn+1].vector,hn=o(on,pn);if(hn<0){for(var gn=e(i(W),V),dn=0;dn<1;dn+=.2)$=s(n(tn,gn),tn,l*-dn),Z=s(r(tn,gn),tn,l*dn),T.push($),R.push(Z);X=Z,Y=$}else{var ln=e(i(f(pn,on,hn)),V);Z=r(tn,ln),$=n(tn,ln);var mn=1===nn||hn<.25,Mn=Math.pow((an>M?M:M/2)*P,2);(mn||u(X,Z)>Mn)&&(R.push(f(X,Z,B)),X=Z),(mn||u(Y,$)>Mn)&&(T.push(f(Y,$,B)),Y=$),U=en,W=on}}var Ln=p[0],xn=p[N-1],yn=T.length<2||R.length<2;if(yn&&(!D&&!H||I)){for(var Pn=0,kn=0;kn<N;kn++){var bn=p[kn];if(bn.runningLength>M){Pn=g(M,x,A,bn.pressure);break}}for(var zn=r(Ln.point,e(i(a(t(xn.point,Ln.point))),Pn||V)),An=[],On=0;On<=1;On+=.1)An.push(s(zn,Ln.point,2*l*On));return An}var Sn=[];if(!(D||H&&yn)){$=T[1];for(var _n=1;_n<R.length;_n++)if(!c($,R[_n])){Z=R[_n];break}if(!c($,Z)){for(var jn=r(Ln.point,e(a(t($,Z)),v($,Z)/2)),wn=0;wn<=1;wn+=.2)Sn.push(s(jn,Ln.point,l*wn));R.shift(),T.shift()}}var In=[];if(H||D&&yn)In.push(xn.point);else for(var qn=r(xn.point,e(i(xn.vector),V)),Bn=0;Bn<=1;Bn+=.1)In.push(s(qn,xn.point,3*l*Bn));return R.concat(In,T.reverse(),Sn)}exports.default=function(n,r){return void 0===r&&(r={}),M(m(n,r),r)},exports.getStrokeOutlinePoints=M,exports.getStrokePoints=m;
//# sourceMappingURL=perfect-freehand.cjs.production.min.js.map

@@ -201,7 +201,12 @@ /**

function getStrokePoints(points, options) {
var _options$simulatePres = options.simulatePressure,
if (options === void 0) {
options = {};
}
var _options = options,
_options$simulatePres = _options.simulatePressure,
simulatePressure = _options$simulatePres === void 0 ? true : _options$simulatePres,
_options$streamline = options.streamline,
_options$streamline = _options.streamline,
streamline = _options$streamline === void 0 ? 0.5 : _options$streamline,
_options$size = options.size,
_options$size = _options.size,
size = _options$size === void 0 ? 8 : _options$size;

@@ -215,5 +220,4 @@ streamline /= 2;

var pts = toPointsArray(points);
var len = pts.length;
if (len === 0) return [];
if (len === 1) pts.push(add(pts[0], [1, 0]));
if (pts.length === 0) return [];
if (pts.length === 1) pts.push([].concat(add(pts[0], [1, 1]), [pts[0][2]]));
var strokePoints = [{

@@ -227,3 +231,3 @@ point: [pts[0][0], pts[0][1]],

for (var i = 1, curr = pts[i], prev = strokePoints[0]; i < pts.length; i++, curr = pts[i], prev = strokePoints[i - 1]) {
for (var i = 1, j = 0, curr = pts[i], prev = strokePoints[j]; i < pts.length; i++, curr = pts[i], prev = strokePoints[j]) {
var point = lrp(prev.point, curr, 1 - streamline);

@@ -235,3 +239,3 @@ if (isEqual(prev.point, point)) continue;

var runningLength = prev.runningLength + distance;
strokePoints.push({
var strokePoint = {
point: point,

@@ -242,3 +246,5 @@ pressure: pressure,

runningLength: runningLength
});
};
strokePoints.push(strokePoint);
j += 1; // only increment j if we add an item to strokePoints
}

@@ -253,4 +259,6 @@ /*

*/
// Update the length to the length of the strokePoints array.
var len = strokePoints.length;
var totalLength = strokePoints[len - 1].runningLength;

@@ -265,4 +273,4 @@

if (totalLength - _runningLength > size / 2 || dpr$1 < 0.8) {
for (var j = _i; j < len; j++) {
strokePoints[j].vector = _vector;
for (var _j = _i; _j < len; _j++) {
strokePoints[_j].vector = _vector;
}

@@ -296,24 +304,24 @@

var _options = options,
_options$size2 = _options.size,
size = _options$size2 === void 0 ? 8 : _options$size2,
_options$thinning = _options.thinning,
thinning = _options$thinning === void 0 ? 0.5 : _options$thinning,
_options$smoothing = _options.smoothing,
smoothing = _options$smoothing === void 0 ? 0.5 : _options$smoothing,
_options$simulatePres2 = _options.simulatePressure,
simulatePressure = _options$simulatePres2 === void 0 ? true : _options$simulatePres2,
_options$easing = _options.easing,
easing = _options$easing === void 0 ? function (t) {
var _options2 = options,
_options2$size = _options2.size,
size = _options2$size === void 0 ? 8 : _options2$size,
_options2$thinning = _options2.thinning,
thinning = _options2$thinning === void 0 ? 0.5 : _options2$thinning,
_options2$smoothing = _options2.smoothing,
smoothing = _options2$smoothing === void 0 ? 0.5 : _options2$smoothing,
_options2$simulatePre = _options2.simulatePressure,
simulatePressure = _options2$simulatePre === void 0 ? true : _options2$simulatePre,
_options2$easing = _options2.easing,
easing = _options2$easing === void 0 ? function (t) {
return t;
} : _options$easing,
_options$start = _options.start,
start = _options$start === void 0 ? {} : _options$start,
_options$end = _options.end,
end = _options$end === void 0 ? {} : _options$end,
_options$last = _options.last,
isComplete = _options$last === void 0 ? false : _options$last;
var _options2 = options,
_options2$streamline = _options2.streamline,
streamline = _options2$streamline === void 0 ? 0.5 : _options2$streamline;
} : _options2$easing,
_options2$start = _options2.start,
start = _options2$start === void 0 ? {} : _options2$start,
_options2$end = _options2.end,
end = _options2$end === void 0 ? {} : _options2$end,
_options2$last = _options2.last,
isComplete = _options2$last === void 0 ? false : _options2$last;
var _options3 = options,
_options3$streamline = _options3.streamline,
streamline = _options3$streamline === void 0 ? 0.5 : _options3$streamline;
streamline /= 2;

@@ -320,0 +328,0 @@ var _start$taper = start.taper,

{
"version": "0.4.9",
"version": "0.4.10",
"name": "perfect-freehand",

@@ -70,2 +70,2 @@ "author": {

"dependencies": {}
}
}

@@ -5,5 +5,5 @@ # ![Screenshot](screenshot.svg 'Perfect Freehand')

🔗 [Demo](https://perfect-freehand-example.vercel.app/)
🔗 Try out a [demo](https://perfect-freehand-example.vercel.app/).
💰 Want to use this library in your commercial product? [Contact me here](mailto:steveruizok+perfectfreehand@gmail.com).
💰 Using this library in a commercial product? Consider [becoming a sponsor](https://github.com/sponsors/steveruizok?frequency=recurring&sponsor=steveruizok).

@@ -10,0 +10,0 @@ ## Table of Contents

@@ -17,3 +17,3 @@ import { toPointsArray, getStrokeRadius } from './utils'

K extends { x: number; y: number; pressure?: number }
>(points: (T | K)[], options: StrokeOptions): StrokePoint[] {
>(points: (T | K)[], options = {} as StrokeOptions): StrokePoint[] {
let { simulatePressure = true, streamline = 0.5, size = 8 } = options

@@ -29,8 +29,6 @@

const len = pts.length
if (pts.length === 0) return []
if (len === 0) return []
if (pts.length === 1) pts.push([...vec.add(pts[0], [1, 1]), pts[0][2]])
if (len === 1) pts.push(vec.add(pts[0], [1, 0]))
const strokePoints: StrokePoint[] = [

@@ -47,5 +45,5 @@ {

for (
let i = 1, curr = pts[i], prev = strokePoints[0];
let i = 1, j = 0, curr = pts[i], prev = strokePoints[j];
i < pts.length;
i++, curr = pts[i], prev = strokePoints[i - 1]
i++, curr = pts[i], prev = strokePoints[j]
) {

@@ -58,6 +56,7 @@ const point = vec.lrp(prev.point, curr, 1 - streamline)

const vector = vec.uni(vec.vec(point, prev.point))
const distance = vec.dist(point, prev.point)
const runningLength = prev.runningLength + distance
strokePoints.push({
const strokePoint = {
point,

@@ -68,3 +67,7 @@ pressure,

runningLength,
})
}
strokePoints.push(strokePoint)
j += 1 // only increment j if we add an item to strokePoints
}

@@ -82,2 +85,5 @@

// Update the length to the length of the strokePoints array.
const len = strokePoints.length
const totalLength = strokePoints[len - 1].runningLength

@@ -84,0 +90,0 @@

@@ -1,2 +0,2 @@

import { isEqual, vec } from './vec'
import { isEqual } from './vec'

@@ -3,0 +3,0 @@ export function lerp(y1: number, y2: number, mu: number) {

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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