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pixi3d

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pixi3d - npm Package Compare versions

Comparing version 1.0.0 to 1.1.0

5

CHANGELOG.md

@@ -7,2 +7,7 @@ # Changelog

## [1.1.0] - 2021-11-20
### Added
- Added support to use textures included in spritesheets when using `StandardMaterial`.
- Added support for camera obliqueness.
## [1.0.0] - 2021-11-01

@@ -9,0 +14,0 @@ ### Added

4

package.json
{
"name": "pixi3d",
"version": "1.0.0",
"version": "1.1.0",
"description": "The 3D renderer for PixiJS. Seamless integration with 2D applications.",

@@ -40,3 +40,3 @@ "main": "dist/pixi3d.js",

"tslib": "^2.3.0",
"typedoc": "^0.22.6",
"typedoc": "^0.22.9",
"typescript": "^4.2.4",

@@ -43,0 +43,0 @@ "url-loader": "^3.0.0",

@@ -18,2 +18,10 @@ import * as PIXI from "pixi.js";

private _orthographicSize;
private _obliqueness;
/**
* Used for making the frustum oblique, which means that one side is at a
* smaller angle to the centre line than the opposite side. Only works with
* perspective projection.
*/
get obliqueness(): PIXI.IPointData;
set obliqueness(value: PIXI.IPointData);
/** Main camera which is used by default. */

@@ -20,0 +28,0 @@ static main: Camera;

@@ -1,2 +0,2 @@

import { ObservablePoint } from "pixi.js";
import { ObservablePoint, Texture } from "pixi.js";
/**

@@ -21,2 +21,8 @@ * Transform used to offset, rotate and scale texture coordinates.

get array(): Float32Array;
/**
* Creates a transform from the specified texture frame. Can be used when
* texture is in a spritesheet.
* @param texture The texture to use.
*/
static fromTexture(texture: Texture): TextureTransform;
}

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