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react-use-audio-player

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react-use-audio-player - npm Package Compare versions

Comparing version 1.2.7 to 1.3.0

161

dist/react-use-audio-player.cjs.development.js

@@ -12,6 +12,5 @@ 'use strict';

function _extends() {
_extends = Object.assign || function (target) {
_extends = Object.assign ? Object.assign.bind() : function (target) {
for (var i = 1; i < arguments.length; i++) {
var source = arguments[i];
for (var key in source) {

@@ -23,9 +22,6 @@ if (Object.prototype.hasOwnProperty.call(source, key)) {

}
return target;
};
return _extends.apply(this, arguments);
}
function _objectWithoutPropertiesLoose(source, excluded) {

@@ -36,3 +32,2 @@ if (source == null) return {};

var key, i;
for (i = 0; i < sourceKeys.length; i++) {

@@ -43,3 +38,2 @@ key = sourceKeys[i];

}
return target;

@@ -49,3 +43,2 @@ }

var Actions;
(function (Actions) {

@@ -61,3 +54,2 @@ Actions[Actions["START_LOAD"] = 0] = "START_LOAD";

})(Actions || (Actions = {}));
var initialState = {

@@ -82,3 +74,2 @@ loading: true,

});
case Actions.ON_LOAD:

@@ -91,3 +82,2 @@ return _extends({}, state, {

});
case Actions.ON_PLAY:

@@ -99,3 +89,2 @@ return _extends({}, state, {

});
case Actions.ON_STOP:

@@ -106,3 +95,2 @@ return _extends({}, state, {

});
case Actions.ON_END:

@@ -114,3 +102,2 @@ return _extends({}, state, {

});
case Actions.ON_PAUSE:

@@ -120,3 +107,2 @@ return _extends({}, state, {

});
case Actions.ON_PLAY_ERROR:

@@ -128,3 +114,2 @@ return _extends({}, state, {

});
case Actions.ON_LOAD_ERROR:

@@ -137,3 +122,2 @@ return _extends({}, state, {

});
default:

@@ -150,28 +134,24 @@ return state;

var _excluded = ["src", "autoplay", "html5"];
function AudioPlayerProvider(_ref) {
var children = _ref.children,
value = _ref.value;
value = _ref.value;
var _useState = React.useState(null),
player = _useState[0],
setPlayer = _useState[1];
player = _useState[0],
setPlayer = _useState[1];
var _useReducer = React.useReducer(reducer, initialState),
_useReducer$ = _useReducer[0],
loading = _useReducer$.loading,
error = _useReducer$.error,
playing = _useReducer$.playing,
stopped = _useReducer$.stopped,
duration = _useReducer$.duration,
ready = _useReducer$.ready,
ended = _useReducer$.ended,
dispatch = _useReducer[1];
_useReducer$ = _useReducer[0],
loading = _useReducer$.loading,
error = _useReducer$.error,
playing = _useReducer$.playing,
stopped = _useReducer$.stopped,
duration = _useReducer$.duration,
ready = _useReducer$.ready,
ended = _useReducer$.ended,
dispatch = _useReducer[1];
var playerRef = React.useRef();
var prevPlayer = React.useRef();
var _useState2 = React.useState(0),
position = _useState2[0],
setPosition = _useState2[1];
position = _useState2[0],
setPosition = _useState2[1];
var positionContextValue = React.useMemo(function () {

@@ -188,19 +168,17 @@ return {

var src = _ref2.src,
_ref2$autoplay = _ref2.autoplay,
autoplay = _ref2$autoplay === void 0 ? false : _ref2$autoplay,
_ref2$html = _ref2.html5,
html5 = _ref2$html === void 0 ? false : _ref2$html,
rest = _objectWithoutPropertiesLoose(_ref2, ["src", "autoplay", "html5"]);
_ref2$autoplay = _ref2.autoplay,
autoplay = _ref2$autoplay === void 0 ? false : _ref2$autoplay,
_ref2$html = _ref2.html5,
html5 = _ref2$html === void 0 ? false : _ref2$html,
rest = _objectWithoutPropertiesLoose(_ref2, _excluded);
var wasPlaying = false;
if (playerRef.current) {
// don't do anything if we're asked to reload the same source
// @ts-ignore the _src argument actually exists
var _src = playerRef.current._src; // internal Howl _src property is sometimes an array and other times a single string
var _src = playerRef.current._src;
// internal Howl _src property is sometimes an array and other times a single string
// still need to to do more research on why this is
var prevSrc = Array.isArray(_src) ? _src[0] : _src;
if (prevSrc === src) return; // if the previous sound is still loading then destroy it as soon as it finishes
if (prevSrc === src) return;
// if the previous sound is still loading then destroy it as soon as it finishes
if (loading) {

@@ -210,3 +188,2 @@ prevPlayer.current = playerRef.current;

var _prevPlayer$current;
(_prevPlayer$current = prevPlayer.current) === null || _prevPlayer$current === void 0 ? void 0 : _prevPlayer$current.unload();

@@ -216,22 +193,18 @@ });

var _prevPlayer$current2;
prevPlayer.current = playerRef.current;
(_prevPlayer$current2 = prevPlayer.current) === null || _prevPlayer$current2 === void 0 ? void 0 : _prevPlayer$current2.unload();
}
wasPlaying = playerRef.current.playing();
if (wasPlaying) {
playerRef.current.stop(); // remove event handlers from player that is about to be replaced
playerRef.current.stop();
// remove event handlers from player that is about to be replaced
playerRef.current.off();
playerRef.current = undefined;
}
} // signal that the loading process has begun
}
// signal that the loading process has begun
dispatch({
type: Actions.START_LOAD
}); // create a new player
});
// create a new player
var howl = constructHowl(_extends({

@@ -241,5 +214,5 @@ src: src,

html5: html5
}, rest)); // if this howl has already been loaded (cached) then fire the load action
}, rest));
// if this howl has already been loaded (cached) then fire the load action
// @ts-ignore _state exists
if (howl._state === "loaded") {

@@ -251,3 +224,2 @@ dispatch({

}
howl.on("load", function () {

@@ -320,20 +292,19 @@ return void dispatch({

var _excluded$1 = ["player", "load"],
_excluded2 = ["src"];
var noop = function noop() {};
var useAudioPlayer = function useAudioPlayer(options) {
var _useContext = React.useContext(playerContext),
player = _useContext.player,
load = _useContext.load,
rest = _objectWithoutPropertiesLoose(_useContext, ["player", "load"]);
player = _useContext.player,
load = _useContext.load,
rest = _objectWithoutPropertiesLoose(_useContext, _excluded$1);
React.useEffect(function () {
var _ref = options || {},
src = _ref.src,
restOptions = _objectWithoutPropertiesLoose(_ref, ["src"]); // if useAudioPlayer is called without arguments
src = _ref.src,
restOptions = _objectWithoutPropertiesLoose(_ref, _excluded2);
// if useAudioPlayer is called without arguments
// don't do anything: the user will have access
// to the current context
if (!src) return; // todo: could improve perf even more by not calling load if the options haven't really changed across renders of the calling component
if (!src) return;
// todo: could improve perf even more by not calling load if the options haven't really changed across renders of the calling component
load(_extends({

@@ -345,3 +316,2 @@ src: src

if (!player) return;
if (player.playing()) {

@@ -355,2 +325,3 @@ player.pause();

return {
rate: player ? player.rate.bind(player) : noop,
play: player ? player.play.bind(player) : noop,

@@ -379,5 +350,5 @@ pause: player ? player.pause.bind(player) : noop,

*/
var useIsomorphicLayoutEffect = typeof window !== "undefined" ? React.useLayoutEffect : React.useEffect;
// gives current audio position state - updates in an animation frame loop for animating audio visualizations
var useAudioPosition = function useAudioPosition(config) {

@@ -387,19 +358,15 @@ if (config === void 0) {

}
var _config = config,
_config$highRefreshRa = _config.highRefreshRate,
highRefreshRate = _config$highRefreshRa === void 0 ? false : _config$highRefreshRa;
_config$highRefreshRa = _config.highRefreshRate,
highRefreshRate = _config$highRefreshRa === void 0 ? false : _config$highRefreshRa;
var _useContext = React.useContext(playerContext),
player = _useContext.player,
playing = _useContext.playing,
stopped = _useContext.stopped,
duration = _useContext.duration;
player = _useContext.player,
playing = _useContext.playing,
stopped = _useContext.stopped,
duration = _useContext.duration;
var _useContext2 = React.useContext(positionContext),
position = _useContext2.position,
setPosition = _useContext2.setPosition;
var animationFrameRef = React.useRef(); // sets position on player initialization and when the audio is stopped
position = _useContext2.position,
setPosition = _useContext2.setPosition;
var animationFrameRef = React.useRef();
// sets position on player initialization and when the audio is stopped
React.useEffect(function () {

@@ -409,4 +376,4 @@ if (player) {

}
}, [player, setPosition, stopped]); // updates position on a one second loop for low refresh rate default setting
}, [player, setPosition, stopped]);
// updates position on a one second loop for low refresh rate default setting
React.useEffect(function () {

@@ -420,4 +387,4 @@ var timeout;

};
}, [highRefreshRate, player, playing, setPosition]); // updates position on a 60fps loop for high refresh rate setting
}, [highRefreshRate, player, playing, setPosition]);
// updates position on a 60fps loop for high refresh rate setting
useIsomorphicLayoutEffect(function () {

@@ -427,9 +394,7 @@ var animate = function animate() {

animationFrameRef.current = requestAnimationFrame(animate);
}; // kick off a new animation cycle when the player is defined and starts playing
};
// kick off a new animation cycle when the player is defined and starts playing
if (highRefreshRate && player && playing) {
animationFrameRef.current = requestAnimationFrame(animate);
}
return function () {

@@ -442,5 +407,5 @@ if (animationFrameRef.current) {

var seek = React.useCallback(function (position) {
if (!player) return 0; // it appears that howler returns the Howl object when seek is given a position
if (!player) return 0;
// it appears that howler returns the Howl object when seek is given a position
// to get the latest potion you must call seek again with no parameters
var result = player.seek(position);

@@ -447,0 +412,0 @@ var updatedPos = result.seek();

@@ -1,2 +0,2 @@

"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,r,n=require("react"),t=(e=n)&&"object"==typeof e&&"default"in e?e.default:e,o=require("howler");function u(){return(u=Object.assign||function(e){for(var r=1;r<arguments.length;r++){var n=arguments[r];for(var t in n)Object.prototype.hasOwnProperty.call(n,t)&&(e[t]=n[t])}return e}).apply(this,arguments)}function a(e,r){if(null==e)return{};var n,t,o={},u=Object.keys(e);for(t=0;t<u.length;t++)r.indexOf(n=u[t])>=0||(o[n]=e[n]);return o}!function(e){e[e.START_LOAD=0]="START_LOAD",e[e.ON_LOAD=1]="ON_LOAD",e[e.ON_PLAY=2]="ON_PLAY",e[e.ON_END=3]="ON_END",e[e.ON_PAUSE=4]="ON_PAUSE",e[e.ON_STOP=5]="ON_STOP",e[e.ON_PLAY_ERROR=6]="ON_PLAY_ERROR",e[e.ON_LOAD_ERROR=7]="ON_LOAD_ERROR"}(r||(r={}));var i={loading:!0,playing:!1,stopped:!0,ended:!1,error:null,duration:0,ready:!1};function c(e,n){switch(n.type){case r.START_LOAD:return u({},e,{loading:!0,stopped:!0,ready:!1,error:null,duration:0});case r.ON_LOAD:return u({},e,{loading:!1,duration:n.duration,ended:!1,ready:!0});case r.ON_PLAY:return u({},e,{playing:!0,ended:!1,stopped:!1});case r.ON_STOP:return u({},e,{stopped:!0,playing:!1});case r.ON_END:return u({},e,{stopped:!0,playing:!1,ended:!0});case r.ON_PAUSE:return u({},e,{playing:!1});case r.ON_PLAY_ERROR:return u({},e,{playing:!1,stopped:!0,error:n.error});case r.ON_LOAD_ERROR:return u({},e,{playing:!1,stopped:!0,loading:!1,error:n.error});default:return e}}var l=t.createContext(null),s=t.createContext({position:0,setPosition:function(){}}),d=function(){},p="undefined"!=typeof window?n.useLayoutEffect:n.useEffect;exports.AudioPlayerProvider=function(e){var d=e.children,p=e.value,f=n.useState(null),O=f[0],y=f[1],_=n.useReducer(c,i),v=_[0],A=v.loading,R=v.error,N=v.playing,P=v.stopped,E=v.duration,g=v.ready,L=v.ended,m=_[1],D=n.useRef(),b=n.useRef(),S=n.useState(0),h=S[0],T=S[1],k=n.useMemo((function(){return{position:h,setPosition:T}}),[h,T]),w=n.useCallback((function(e){return new o.Howl(e)}),[]),x=n.useCallback((function(e){var n=e.src,t=e.autoplay,o=void 0!==t&&t,i=e.html5,c=void 0!==i&&i,l=a(e,["src","autoplay","html5"]),s=!1;if(D.current){var d,p=D.current._src;if((Array.isArray(p)?p[0]:p)===n)return;A?(b.current=D.current,b.current.once("load",(function(){var e;null===(e=b.current)||void 0===e||e.unload()}))):(b.current=D.current,null===(d=b.current)||void 0===d||d.unload()),(s=D.current.playing())&&(D.current.stop(),D.current.off(),D.current=void 0)}m({type:r.START_LOAD});var f=w(u({src:n,autoplay:s||o,html5:c},l));"loaded"===f._state&&m({type:r.ON_LOAD,duration:f.duration()}),f.on("load",(function(){m({type:r.ON_LOAD,duration:f.duration()})})),f.on("play",(function(){m({type:r.ON_PLAY})})),f.on("end",(function(){m({type:r.ON_END})})),f.on("pause",(function(){m({type:r.ON_PAUSE})})),f.on("stop",(function(){m({type:r.ON_STOP})})),f.on("playerror",(function(e,n){m({type:r.ON_PLAY_ERROR,error:new Error("[Play error] "+n)})})),f.on("loaderror",(function(e,n){m({type:r.ON_LOAD_ERROR,error:new Error("[Load error] "+n)})})),y(f),D.current=f}),[w,A]);n.useEffect((function(){return function(){D.current&&D.current.unload()}}),[]);var C=n.useMemo((function(){return p||{player:O,load:x,error:R,loading:A,playing:N,stopped:P,ready:g,duration:E,ended:L}}),[A,R,N,P,x,p,O,g,E,L]);return t.createElement(l.Provider,{value:C},t.createElement(s.Provider,{value:k},d))},exports.useAudioPlayer=function(e){var r=n.useContext(l),t=r.player,o=r.load,i=a(r,["player","load"]);n.useEffect((function(){var r=e||{},n=r.src,t=a(r,["src"]);n&&o(u({src:n},t))}),[e,o]);var c=n.useCallback((function(){t&&(t.playing()?t.pause():t.play())}),[t]),s=n.useMemo((function(){return{play:t?t.play.bind(t):d,pause:t?t.pause.bind(t):d,stop:t?t.stop.bind(t):d,mute:t?t.mute.bind(t):d,volume:t?t.volume.bind(t):d,fade:t?t.fade.bind(t):d}}),[t]);return n.useMemo((function(){return u({},i,s,{player:t,load:o,togglePlayPause:c})}),[i,t,s,o,c])},exports.useAudioPosition=function(e){void 0===e&&(e={});var r=e.highRefreshRate,t=void 0!==r&&r,o=n.useContext(l),u=o.player,a=o.playing,i=o.stopped,c=o.duration,d=n.useContext(s),f=d.position,O=d.setPosition,y=n.useRef();n.useEffect((function(){u&&O(u.seek())}),[u,O,i]),n.useEffect((function(){var e;return!t&&u&&a&&(e=window.setInterval((function(){return O(u.seek())}),1e3)),function(){return clearTimeout(e)}}),[t,u,a,O]),p((function(){return t&&u&&a&&(y.current=requestAnimationFrame((function e(){O(null==u?void 0:u.seek()),y.current=requestAnimationFrame(e)}))),function(){y.current&&cancelAnimationFrame(y.current)}}),[t,u,a,O]);var _=n.useCallback((function(e){if(!u)return 0;var r=u.seek(e).seek();return O(r),r}),[u,O]),v=n.useMemo((function(){return f/c*100||0}),[c,f]);return{position:f,duration:c,seek:_,percentComplete:v}};
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,r,n=require("react"),t=(e=n)&&"object"==typeof e&&"default"in e?e.default:e,o=require("howler");function u(){return(u=Object.assign?Object.assign.bind():function(e){for(var r=1;r<arguments.length;r++){var n=arguments[r];for(var t in n)Object.prototype.hasOwnProperty.call(n,t)&&(e[t]=n[t])}return e}).apply(this,arguments)}function a(e,r){if(null==e)return{};var n,t,o={},u=Object.keys(e);for(t=0;t<u.length;t++)r.indexOf(n=u[t])>=0||(o[n]=e[n]);return o}!function(e){e[e.START_LOAD=0]="START_LOAD",e[e.ON_LOAD=1]="ON_LOAD",e[e.ON_PLAY=2]="ON_PLAY",e[e.ON_END=3]="ON_END",e[e.ON_PAUSE=4]="ON_PAUSE",e[e.ON_STOP=5]="ON_STOP",e[e.ON_PLAY_ERROR=6]="ON_PLAY_ERROR",e[e.ON_LOAD_ERROR=7]="ON_LOAD_ERROR"}(r||(r={}));var i={loading:!0,playing:!1,stopped:!0,ended:!1,error:null,duration:0,ready:!1};function c(e,n){switch(n.type){case r.START_LOAD:return u({},e,{loading:!0,stopped:!0,ready:!1,error:null,duration:0});case r.ON_LOAD:return u({},e,{loading:!1,duration:n.duration,ended:!1,ready:!0});case r.ON_PLAY:return u({},e,{playing:!0,ended:!1,stopped:!1});case r.ON_STOP:return u({},e,{stopped:!0,playing:!1});case r.ON_END:return u({},e,{stopped:!0,playing:!1,ended:!0});case r.ON_PAUSE:return u({},e,{playing:!1});case r.ON_PLAY_ERROR:return u({},e,{playing:!1,stopped:!0,error:n.error});case r.ON_LOAD_ERROR:return u({},e,{playing:!1,stopped:!0,loading:!1,error:n.error});default:return e}}var l=t.createContext(null),s=t.createContext({position:0,setPosition:function(){}}),d=["src","autoplay","html5"],p=["player","load"],f=["src"],O=function(){},y="undefined"!=typeof window?n.useLayoutEffect:n.useEffect;exports.AudioPlayerProvider=function(e){var p=e.children,f=e.value,O=n.useState(null),y=O[0],_=O[1],v=n.useReducer(c,i),A=v[0],R=A.loading,N=A.error,P=A.playing,E=A.stopped,g=A.duration,L=A.ready,m=A.ended,b=v[1],D=n.useRef(),S=n.useRef(),h=n.useState(0),T=h[0],k=h[1],w=n.useMemo((function(){return{position:T,setPosition:k}}),[T,k]),x=n.useCallback((function(e){return new o.Howl(e)}),[]),C=n.useCallback((function(e){var n=e.src,t=e.autoplay,o=void 0!==t&&t,i=e.html5,c=void 0!==i&&i,l=a(e,d),s=!1;if(D.current){var p,f=D.current._src;if((Array.isArray(f)?f[0]:f)===n)return;R?(S.current=D.current,S.current.once("load",(function(){var e;null===(e=S.current)||void 0===e||e.unload()}))):(S.current=D.current,null===(p=S.current)||void 0===p||p.unload()),(s=D.current.playing())&&(D.current.stop(),D.current.off(),D.current=void 0)}b({type:r.START_LOAD});var O=x(u({src:n,autoplay:s||o,html5:c},l));"loaded"===O._state&&b({type:r.ON_LOAD,duration:O.duration()}),O.on("load",(function(){b({type:r.ON_LOAD,duration:O.duration()})})),O.on("play",(function(){b({type:r.ON_PLAY})})),O.on("end",(function(){b({type:r.ON_END})})),O.on("pause",(function(){b({type:r.ON_PAUSE})})),O.on("stop",(function(){b({type:r.ON_STOP})})),O.on("playerror",(function(e,n){b({type:r.ON_PLAY_ERROR,error:new Error("[Play error] "+n)})})),O.on("loaderror",(function(e,n){b({type:r.ON_LOAD_ERROR,error:new Error("[Load error] "+n)})})),_(O),D.current=O}),[x,R]);n.useEffect((function(){return function(){D.current&&D.current.unload()}}),[]);var Y=n.useMemo((function(){return f||{player:y,load:C,error:N,loading:R,playing:P,stopped:E,ready:L,duration:g,ended:m}}),[R,N,P,E,C,f,y,L,g,m]);return t.createElement(l.Provider,{value:Y},t.createElement(s.Provider,{value:w},p))},exports.useAudioPlayer=function(e){var r=n.useContext(l),t=r.player,o=r.load,i=a(r,p);n.useEffect((function(){var r=e||{},n=r.src,t=a(r,f);n&&o(u({src:n},t))}),[e,o]);var c=n.useCallback((function(){t&&(t.playing()?t.pause():t.play())}),[t]),s=n.useMemo((function(){return{rate:t?t.rate.bind(t):O,play:t?t.play.bind(t):O,pause:t?t.pause.bind(t):O,stop:t?t.stop.bind(t):O,mute:t?t.mute.bind(t):O,volume:t?t.volume.bind(t):O,fade:t?t.fade.bind(t):O}}),[t]);return n.useMemo((function(){return u({},i,s,{player:t,load:o,togglePlayPause:c})}),[i,t,s,o,c])},exports.useAudioPosition=function(e){void 0===e&&(e={});var r=e.highRefreshRate,t=void 0!==r&&r,o=n.useContext(l),u=o.player,a=o.playing,i=o.stopped,c=o.duration,d=n.useContext(s),p=d.position,f=d.setPosition,O=n.useRef();n.useEffect((function(){u&&f(u.seek())}),[u,f,i]),n.useEffect((function(){var e;return!t&&u&&a&&(e=window.setInterval((function(){return f(u.seek())}),1e3)),function(){return clearTimeout(e)}}),[t,u,a,f]),y((function(){return t&&u&&a&&(O.current=requestAnimationFrame((function e(){f(null==u?void 0:u.seek()),O.current=requestAnimationFrame(e)}))),function(){O.current&&cancelAnimationFrame(O.current)}}),[t,u,a,f]);var _=n.useCallback((function(e){if(!u)return 0;var r=u.seek(e).seek();return f(r),r}),[u,f]),v=n.useMemo((function(){return p/c*100||0}),[c,p]);return{position:p,duration:c,seek:_,percentComplete:v}};
//# sourceMappingURL=react-use-audio-player.cjs.production.min.js.map

@@ -5,6 +5,5 @@ import React, { useState, useReducer, useRef, useMemo, useCallback, useEffect, useContext, useLayoutEffect } from 'react';

function _extends() {
_extends = Object.assign || function (target) {
_extends = Object.assign ? Object.assign.bind() : function (target) {
for (var i = 1; i < arguments.length; i++) {
var source = arguments[i];
for (var key in source) {

@@ -16,9 +15,6 @@ if (Object.prototype.hasOwnProperty.call(source, key)) {

}
return target;
};
return _extends.apply(this, arguments);
}
function _objectWithoutPropertiesLoose(source, excluded) {

@@ -29,3 +25,2 @@ if (source == null) return {};

var key, i;
for (i = 0; i < sourceKeys.length; i++) {

@@ -36,3 +31,2 @@ key = sourceKeys[i];

}
return target;

@@ -42,3 +36,2 @@ }

var Actions;
(function (Actions) {

@@ -54,3 +47,2 @@ Actions[Actions["START_LOAD"] = 0] = "START_LOAD";

})(Actions || (Actions = {}));
var initialState = {

@@ -75,3 +67,2 @@ loading: true,

});
case Actions.ON_LOAD:

@@ -84,3 +75,2 @@ return _extends({}, state, {

});
case Actions.ON_PLAY:

@@ -92,3 +82,2 @@ return _extends({}, state, {

});
case Actions.ON_STOP:

@@ -99,3 +88,2 @@ return _extends({}, state, {

});
case Actions.ON_END:

@@ -107,3 +95,2 @@ return _extends({}, state, {

});
case Actions.ON_PAUSE:

@@ -113,3 +100,2 @@ return _extends({}, state, {

});
case Actions.ON_PLAY_ERROR:

@@ -121,3 +107,2 @@ return _extends({}, state, {

});
case Actions.ON_LOAD_ERROR:

@@ -130,3 +115,2 @@ return _extends({}, state, {

});
default:

@@ -143,28 +127,24 @@ return state;

var _excluded = ["src", "autoplay", "html5"];
function AudioPlayerProvider(_ref) {
var children = _ref.children,
value = _ref.value;
value = _ref.value;
var _useState = useState(null),
player = _useState[0],
setPlayer = _useState[1];
player = _useState[0],
setPlayer = _useState[1];
var _useReducer = useReducer(reducer, initialState),
_useReducer$ = _useReducer[0],
loading = _useReducer$.loading,
error = _useReducer$.error,
playing = _useReducer$.playing,
stopped = _useReducer$.stopped,
duration = _useReducer$.duration,
ready = _useReducer$.ready,
ended = _useReducer$.ended,
dispatch = _useReducer[1];
_useReducer$ = _useReducer[0],
loading = _useReducer$.loading,
error = _useReducer$.error,
playing = _useReducer$.playing,
stopped = _useReducer$.stopped,
duration = _useReducer$.duration,
ready = _useReducer$.ready,
ended = _useReducer$.ended,
dispatch = _useReducer[1];
var playerRef = useRef();
var prevPlayer = useRef();
var _useState2 = useState(0),
position = _useState2[0],
setPosition = _useState2[1];
position = _useState2[0],
setPosition = _useState2[1];
var positionContextValue = useMemo(function () {

@@ -181,19 +161,17 @@ return {

var src = _ref2.src,
_ref2$autoplay = _ref2.autoplay,
autoplay = _ref2$autoplay === void 0 ? false : _ref2$autoplay,
_ref2$html = _ref2.html5,
html5 = _ref2$html === void 0 ? false : _ref2$html,
rest = _objectWithoutPropertiesLoose(_ref2, ["src", "autoplay", "html5"]);
_ref2$autoplay = _ref2.autoplay,
autoplay = _ref2$autoplay === void 0 ? false : _ref2$autoplay,
_ref2$html = _ref2.html5,
html5 = _ref2$html === void 0 ? false : _ref2$html,
rest = _objectWithoutPropertiesLoose(_ref2, _excluded);
var wasPlaying = false;
if (playerRef.current) {
// don't do anything if we're asked to reload the same source
// @ts-ignore the _src argument actually exists
var _src = playerRef.current._src; // internal Howl _src property is sometimes an array and other times a single string
var _src = playerRef.current._src;
// internal Howl _src property is sometimes an array and other times a single string
// still need to to do more research on why this is
var prevSrc = Array.isArray(_src) ? _src[0] : _src;
if (prevSrc === src) return; // if the previous sound is still loading then destroy it as soon as it finishes
if (prevSrc === src) return;
// if the previous sound is still loading then destroy it as soon as it finishes
if (loading) {

@@ -203,3 +181,2 @@ prevPlayer.current = playerRef.current;

var _prevPlayer$current;
(_prevPlayer$current = prevPlayer.current) === null || _prevPlayer$current === void 0 ? void 0 : _prevPlayer$current.unload();

@@ -209,22 +186,18 @@ });

var _prevPlayer$current2;
prevPlayer.current = playerRef.current;
(_prevPlayer$current2 = prevPlayer.current) === null || _prevPlayer$current2 === void 0 ? void 0 : _prevPlayer$current2.unload();
}
wasPlaying = playerRef.current.playing();
if (wasPlaying) {
playerRef.current.stop(); // remove event handlers from player that is about to be replaced
playerRef.current.stop();
// remove event handlers from player that is about to be replaced
playerRef.current.off();
playerRef.current = undefined;
}
} // signal that the loading process has begun
}
// signal that the loading process has begun
dispatch({
type: Actions.START_LOAD
}); // create a new player
});
// create a new player
var howl = constructHowl(_extends({

@@ -234,5 +207,5 @@ src: src,

html5: html5
}, rest)); // if this howl has already been loaded (cached) then fire the load action
}, rest));
// if this howl has already been loaded (cached) then fire the load action
// @ts-ignore _state exists
if (howl._state === "loaded") {

@@ -244,3 +217,2 @@ dispatch({

}
howl.on("load", function () {

@@ -313,20 +285,19 @@ return void dispatch({

var _excluded$1 = ["player", "load"],
_excluded2 = ["src"];
var noop = function noop() {};
var useAudioPlayer = function useAudioPlayer(options) {
var _useContext = useContext(playerContext),
player = _useContext.player,
load = _useContext.load,
rest = _objectWithoutPropertiesLoose(_useContext, ["player", "load"]);
player = _useContext.player,
load = _useContext.load,
rest = _objectWithoutPropertiesLoose(_useContext, _excluded$1);
useEffect(function () {
var _ref = options || {},
src = _ref.src,
restOptions = _objectWithoutPropertiesLoose(_ref, ["src"]); // if useAudioPlayer is called without arguments
src = _ref.src,
restOptions = _objectWithoutPropertiesLoose(_ref, _excluded2);
// if useAudioPlayer is called without arguments
// don't do anything: the user will have access
// to the current context
if (!src) return; // todo: could improve perf even more by not calling load if the options haven't really changed across renders of the calling component
if (!src) return;
// todo: could improve perf even more by not calling load if the options haven't really changed across renders of the calling component
load(_extends({

@@ -338,3 +309,2 @@ src: src

if (!player) return;
if (player.playing()) {

@@ -348,2 +318,3 @@ player.pause();

return {
rate: player ? player.rate.bind(player) : noop,
play: player ? player.play.bind(player) : noop,

@@ -372,5 +343,5 @@ pause: player ? player.pause.bind(player) : noop,

*/
var useIsomorphicLayoutEffect = typeof window !== "undefined" ? useLayoutEffect : useEffect;
// gives current audio position state - updates in an animation frame loop for animating audio visualizations
var useAudioPosition = function useAudioPosition(config) {

@@ -380,19 +351,15 @@ if (config === void 0) {

}
var _config = config,
_config$highRefreshRa = _config.highRefreshRate,
highRefreshRate = _config$highRefreshRa === void 0 ? false : _config$highRefreshRa;
_config$highRefreshRa = _config.highRefreshRate,
highRefreshRate = _config$highRefreshRa === void 0 ? false : _config$highRefreshRa;
var _useContext = useContext(playerContext),
player = _useContext.player,
playing = _useContext.playing,
stopped = _useContext.stopped,
duration = _useContext.duration;
player = _useContext.player,
playing = _useContext.playing,
stopped = _useContext.stopped,
duration = _useContext.duration;
var _useContext2 = useContext(positionContext),
position = _useContext2.position,
setPosition = _useContext2.setPosition;
var animationFrameRef = useRef(); // sets position on player initialization and when the audio is stopped
position = _useContext2.position,
setPosition = _useContext2.setPosition;
var animationFrameRef = useRef();
// sets position on player initialization and when the audio is stopped
useEffect(function () {

@@ -402,4 +369,4 @@ if (player) {

}
}, [player, setPosition, stopped]); // updates position on a one second loop for low refresh rate default setting
}, [player, setPosition, stopped]);
// updates position on a one second loop for low refresh rate default setting
useEffect(function () {

@@ -413,4 +380,4 @@ var timeout;

};
}, [highRefreshRate, player, playing, setPosition]); // updates position on a 60fps loop for high refresh rate setting
}, [highRefreshRate, player, playing, setPosition]);
// updates position on a 60fps loop for high refresh rate setting
useIsomorphicLayoutEffect(function () {

@@ -420,9 +387,7 @@ var animate = function animate() {

animationFrameRef.current = requestAnimationFrame(animate);
}; // kick off a new animation cycle when the player is defined and starts playing
};
// kick off a new animation cycle when the player is defined and starts playing
if (highRefreshRate && player && playing) {
animationFrameRef.current = requestAnimationFrame(animate);
}
return function () {

@@ -435,5 +400,5 @@ if (animationFrameRef.current) {

var seek = useCallback(function (position) {
if (!player) return 0; // it appears that howler returns the Howl object when seek is given a position
if (!player) return 0;
// it appears that howler returns the Howl object when seek is given a position
// to get the latest potion you must call seek again with no parameters
var result = player.seek(position);

@@ -440,0 +405,0 @@ var updatedPos = result.seek();

@@ -11,2 +11,3 @@ import { Howl, HowlOptions } from "howler";

fade: Howl["fade"] | typeof noop;
rate: Howl["rate"] | typeof noop;
togglePlayPause: () => void;

@@ -13,0 +14,0 @@ };

{
"name": "react-use-audio-player",
"version": "1.2.7",
"version": "1.3.0",
"description": "React hook for building custom audio playback controls",

@@ -49,3 +49,3 @@ "main": "dist/index.js",

"tslib": "^1.10.0",
"typescript": "^3.8.3"
"typescript": "^5.0.4"
},

@@ -52,0 +52,0 @@ "peerDependencies": {

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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