satisfactory-json
Advanced tools
Comparing version 0.0.19 to 0.0.20
@@ -21,5 +21,5 @@ "use strict"; | ||
ar.transformAssertNullInt(); | ||
ar._String(entity.extra.items[i], 'name'); | ||
ar.transformAssertNullInt(); | ||
ar.transformAssertNullInt(); | ||
ar._String(entity.extra.items[i], 'resourceName'); | ||
ar._String(entity.extra.items[i], 'levelName'); | ||
ar._String(entity.extra.items[i], 'pathName'); | ||
ar._Float(entity.extra.items[i], 'position'); | ||
@@ -26,0 +26,0 @@ } |
{ | ||
"name": "satisfactory-json", | ||
"version": "0.0.19", | ||
"version": "0.0.20", | ||
"description": "Convert Satisfactory save files to JSON and back", | ||
@@ -5,0 +5,0 @@ "main": "lib/index.js", |
@@ -6,3 +6,3 @@ # satisfactory-json | ||
```ts | ||
import { SaveGame, sav2json, json2sav} from 'satisfactory-json'; | ||
import { SaveGame, sav2json, json2sav } from 'satisfactory-json'; | ||
@@ -19,2 +19,7 @@ const saveFileData: Buffer; | ||
## Notes | ||
### Stability | ||
This package follows the [Semantic Versioning](https://semver.org/) schema. As the major and minor version are still 0 the JSON this package creates cannot yet be considered stable and will probably change with every version. | ||
Progress towards a stable JSON interface can be observed at [milestone 0.1.0](https://github.com/ficsit-felix/satisfactory-json/issues?q=is%3Aopen+is%3Aissue+milestone%3A0.1.0). As Satisfactory itself is still in Early Access the save file format will also probably change in breaking ways with each new game update. | ||
### What does the preprocessor do? | ||
@@ -21,0 +26,0 @@ The goal was to achieve bidirectional transformations from Archive to the variable as in the Unreal code. This is useful, because binary data has to be read in the same way it was written, so writing that code once saves the effort to keep the two functions in sync. |
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