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satisfactory-json

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satisfactory-json - npm Package Compare versions

Comparing version 0.0.28 to 0.0.29

19

lib/engine/Archive.js

@@ -37,3 +37,2 @@ "use strict";

exports.readBigInt64LE = readBigInt64LE;
;
function wrtBigUInt64LE(buf, value, offset, min, max) {

@@ -412,2 +411,5 @@ var lo = Number(jsbi_1.default.bitwiseAnd(value, jsbi_1.default.BigInt("0xffffffff")));

}
if (value === undefined) {
throw new Error("Undefined integer " + ref.name);
}
return this.writeInt(value, shouldCount);

@@ -434,2 +436,5 @@ };

var value = getVar(ctx, ref);
if (value === undefined) {
throw new Error("Undefined string " + ref.name);
}
if (value.length === 0) {

@@ -455,2 +460,5 @@ return this.writeInt(0, shouldCount);

var value = getVar(ctx, ref);
if (value === undefined) {
throw new Error("Undefined byte " + ref.name);
}
return this.writeByte(value, shouldCount);

@@ -478,2 +486,5 @@ };

var value = getVar(ctx, ref);
if (value === undefined) {
throw new Error("Undefined long " + ref.name);
}
// TODO remove when this is no longer stored as a string in json

@@ -499,2 +510,5 @@ value = jsbi_1.default.BigInt(value);

var value = getVar(ctx, ref);
if (value === undefined) {
throw new Error("Undefined float " + ref.name);
}
var bytes = 4;

@@ -553,2 +567,5 @@ if (shouldCount) {

var value = getVar(ctx, ref);
if (value === undefined) {
throw new Error("Undefined hex " + ref.name);
}
return this.writeBuffer(Buffer.from(value, 'hex'), shouldCount); // TODO somehow directly write the buffer?

@@ -555,0 +572,0 @@ };

4

lib/engine/TransformationEngine.d.ts

@@ -45,2 +45,3 @@ /// <reference types="node" />

private startCompressionCallback;
private saveGame;
constructor(rulesFunction: (builder: Builder) => void, startCompressionCallback: (buffer: Buffer) => void);

@@ -52,3 +53,4 @@ prepare(isLoading: boolean): void;

transformWrite(saveGame: SaveGame): boolean;
end(callback: (error?: Error | null | undefined) => void): void;
getSaveGame(): any;
end(callback: (error?: Error | undefined) => void): void;
}

@@ -64,3 +64,2 @@ "use strict";

var TransformationEngine = /** @class */ (function () {
// TODO collects Buffers and then concat them all at once
function TransformationEngine(rulesFunction, startCompressionCallback) {

@@ -133,7 +132,4 @@ this.isLoading = false;

// Stack empty: Begin of program or something went wrong
var saveGame = {}; // TODO put save game here when saving
// make this global for debugging purposes
// eslint-disable-next-line @typescript-eslint/ban-ts-ignore
// @ts-ignore
global.saveGame = saveGame;
var saveGame = {};
this.saveGame = saveGame;
var frame = {

@@ -257,6 +253,3 @@ commands: this.commands,

// Stack empty: Begin of program or something went wrong
// make this global for debugging purposes
// eslint-disable-next-line @typescript-eslint/ban-ts-ignore
// @ts-ignore
global.saveGame = saveGame;
this.saveGame = saveGame;
var frame = {

@@ -365,2 +358,5 @@ commands: this.commands,

};
TransformationEngine.prototype.getSaveGame = function () {
return this.saveGame;
};
TransformationEngine.prototype.end = function (callback) {

@@ -367,0 +363,0 @@ if (this.needBytes !== 0) {

@@ -53,8 +53,11 @@ "use strict";

Sav2JsonTransform.prototype._final = function (callback) {
var _this = this;
try {
// eslint-disable-next-line @typescript-eslint/ban-ts-ignore
// @ts-ignore
// TODO get saveGame from transformation engine
this.push(global.saveGame);
this.transformationEngine.end(callback);
this.transformationEngine.end(function (error) {
if (error === undefined) {
console.log('push data', error);
_this.push(_this.transformationEngine.getSaveGame());
}
callback(error);
});
}

@@ -61,0 +64,0 @@ catch (error) {

@@ -43,3 +43,3 @@ {

"types": "lib/index.d.ts",
"version": "0.0.28"
}
"version": "0.0.29"
}

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