Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

scheduler

Package Overview
Dependencies
Maintainers
8
Versions
1906
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

scheduler - npm Package Compare versions

Comparing version 0.0.0-29b7b775f to 0.0.0-3694a3b5e

cjs/scheduler-unstable_mock.development.js

10

build-info.json
{
"branch": "pull/14902",
"buildNumber": "13558",
"checksum": "9da4ab1",
"commit": "29b7b775f",
"branch": "master",
"buildNumber": "48138",
"checksum": "d91410d",
"commit": "3694a3b5e",
"environment": "ci",
"reactVersion": "16.8.2-canary-29b7b775f"
"reactVersion": "16.9.0-canary-3694a3b5e"
}

@@ -1,2 +0,2 @@

/** @license React v0.0.0-29b7b775f
/** @license React v0.0.0-3694a3b5e
* scheduler-tracing.development.js

@@ -22,4 +22,3 @@ *

// In some cases, StrictMode should also double-render lifecycles.
// In some cases, StrictMode should also double-render lifecycles.
// This can be confusing for tests though,

@@ -29,45 +28,69 @@ // And it can be bad for performance in production.

// To preserve the "Pause on caught exceptions" behavior of the debugger, we
// To preserve the "Pause on caught exceptions" behavior of the debugger, we
// replay the begin phase of a failed component inside invokeGuardedCallback.
// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:
// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:
// Gather advanced timing metrics for Profiler subtrees.
// Trace which interactions trigger each commit.
// Gather advanced timing metrics for Profiler subtrees.
var enableSchedulerTracing = true; // Only used in www builds.
// TODO: true? Here it might just be false.
// Trace which interactions trigger each commit.
var enableSchedulerTracing = true;
// Only used in www builds.
// Only used in www builds.
// TODO: true? Here it might just be false.
// Only used in www builds.
// Only used in www builds.
// Disable javascript: URL strings in href for XSS protection.
// React Fire: prevent the value and checked attributes from syncing
// with their related DOM properties
// Only used in www builds.
// These APIs will no longer be "unstable" in the upcoming 16.7 release,
// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.
// React Fire: prevent the value and checked attributes from syncing
// with their related DOM properties
// See https://github.com/react-native-community/discussions-and-proposals/issues/72 for more information
// This is a flag so we can fix warnings in RN core before turning it on
// Experimental React Flare event system and event components support.
// These APIs will no longer be "unstable" in the upcoming 16.7 release,
// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.
// Experimental Host Component support.
var DEFAULT_THREAD_ID = 0;
// Experimental Scope support.
// Counters used to generate unique IDs.
// New API for JSX transforms to target - https://github.com/reactjs/rfcs/pull/107
// We will enforce mocking scheduler with scheduler/unstable_mock at some point. (v17?)
// Till then, we warn about the missing mock, but still fallback to a sync mode compatible version
// For tests, we flush suspense fallbacks in an act scope;
// *except* in some of our own tests, where we test incremental loading states.
// Changes priority of some events like mousemove to user-blocking priority,
// but without making them discrete. The flag exists in case it causes
// starvation problems.
// Add a callback property to suspense to notify which promises are currently
// in the update queue. This allows reporting and tracing of what is causing
// the user to see a loading state.
// Also allows hydration callbacks to fire when a dehydrated boundary gets
// hydrated or deleted.
// Part of the simplification of React.createElement so we can eventually move
// from React.createElement to React.jsx
// https://github.com/reactjs/rfcs/blob/createlement-rfc/text/0000-create-element-changes.md
var DEFAULT_THREAD_ID = 0; // Counters used to generate unique IDs.
var interactionIDCounter = 0;
var threadIDCounter = 0;
// Set of currently traced interactions.
var threadIDCounter = 0; // Set of currently traced interactions.
// Interactions "stack"–
// Meaning that newly traced interactions are appended to the previously active set.
// When an interaction goes out of scope, the previous set (if any) is restored.
exports.__interactionsRef = null;
// Listener(s) to notify when interactions begin and end.
exports.__interactionsRef = null; // Listener(s) to notify when interactions begin and end.
exports.__subscriberRef = null;

@@ -98,3 +121,2 @@

}
function unstable_getCurrent() {

@@ -107,7 +129,5 @@ if (!enableSchedulerTracing) {

}
function unstable_getThreadID() {
return ++threadIDCounter;
}
function unstable_trace(name, timestamp, callback) {

@@ -126,14 +146,11 @@ var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID;

};
var prevInteractions = exports.__interactionsRef.current;
// Traced interactions should stack/accumulate.
var prevInteractions = exports.__interactionsRef.current; // Traced interactions should stack/accumulate.
// To do that, clone the current interactions.
// The previous set will be restored upon completion.
var interactions = new Set(prevInteractions);
interactions.add(interaction);
exports.__interactionsRef.current = interactions;
var subscriber = exports.__subscriberRef.current;
var returnValue = void 0;
var returnValue;

@@ -160,6 +177,5 @@ try {

} finally {
interaction.__count--;
interaction.__count--; // If no async work was scheduled for this interaction,
// Notify subscribers that it's completed.
// If no async work was scheduled for this interaction,
// Notify subscribers that it's completed.
if (subscriber !== null && interaction.__count === 0) {

@@ -175,3 +191,2 @@ subscriber.onInteractionScheduledWorkCompleted(interaction);

}
function unstable_wrap(callback) {

@@ -185,14 +200,13 @@ var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID;

var wrappedInteractions = exports.__interactionsRef.current;
var subscriber = exports.__subscriberRef.current;
var subscriber = exports.__subscriberRef.current;
if (subscriber !== null) {
subscriber.onWorkScheduled(wrappedInteractions, threadID);
}
} // Update the pending async work count for the current interactions.
// Update after calling subscribers in case of error.
// Update the pending async work count for the current interactions.
// Update after calling subscribers in case of error.
wrappedInteractions.forEach(function (interaction) {
interaction.__count++;
});
var hasRun = false;

@@ -203,7 +217,6 @@

exports.__interactionsRef.current = wrappedInteractions;
subscriber = exports.__subscriberRef.current;
try {
var returnValue = void 0;
var returnValue;

@@ -232,7 +245,6 @@ try {

// Only decrement the outstanding interaction counts once.
hasRun = true;
// Update pending async counts for all wrapped interactions.
hasRun = true; // Update pending async counts for all wrapped interactions.
// If this was the last scheduled async work for any of them,
// Mark them as completed.
wrappedInteractions.forEach(function (interaction) {

@@ -274,2 +286,3 @@ interaction.__count--;

var subscribers = null;
if (enableSchedulerTracing) {

@@ -295,3 +308,2 @@ subscribers = new Set();

}
function unstable_unsubscribe(subscriber) {

@@ -310,3 +322,2 @@ if (enableSchedulerTracing) {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -331,3 +342,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -352,3 +362,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -373,3 +382,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -394,3 +402,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -415,3 +422,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -418,0 +424,0 @@ try {

@@ -1,2 +0,2 @@

/** @license React v0.0.0-29b7b775f
/** @license React v0.0.0-3694a3b5e
* scheduler-tracing.production.min.js

@@ -3,0 +3,0 @@ *

@@ -1,2 +0,2 @@

/** @license React v0.0.0-29b7b775f
/** @license React v0.0.0-3694a3b5e
* scheduler-tracing.profiling.min.js

@@ -10,9 +10,8 @@ *

'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var g=0,m=0;exports.__interactionsRef=null;exports.__subscriberRef=null;exports.__interactionsRef={current:new Set};exports.__subscriberRef={current:null};var n=null;n=new Set;function p(e){var d=!1,a=null;n.forEach(function(c){try{c.onInteractionTraced(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}
function q(e){var d=!1,a=null;n.forEach(function(c){try{c.onInteractionScheduledWorkCompleted(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}function r(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkScheduled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function t(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkStarted(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function u(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkStopped(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}
function v(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkCanceled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}exports.unstable_clear=function(e){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=new Set;try{return e()}finally{exports.__interactionsRef.current=d}};exports.unstable_getCurrent=function(){return exports.__interactionsRef.current};exports.unstable_getThreadID=function(){return++m};
exports.unstable_trace=function(e,d,a){var c=3<arguments.length&&void 0!==arguments[3]?arguments[3]:0,b={__count:1,id:g++,name:e,timestamp:d},f=exports.__interactionsRef.current,k=new Set(f);k.add(b);exports.__interactionsRef.current=k;var h=exports.__subscriberRef.current,l=void 0;try{if(null!==h)h.onInteractionTraced(b)}finally{try{if(null!==h)h.onWorkStarted(k,c)}finally{try{l=a()}finally{exports.__interactionsRef.current=f;try{if(null!==h)h.onWorkStopped(k,c)}finally{if(b.__count--,null!==h&&
0===b.__count)h.onInteractionScheduledWorkCompleted(b)}}}}return l};
exports.unstable_wrap=function(e){function d(){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=c;b=exports.__subscriberRef.current;try{var h=void 0;try{if(null!==b)b.onWorkStarted(c,a)}finally{try{h=e.apply(void 0,arguments)}finally{if(exports.__interactionsRef.current=d,null!==b)b.onWorkStopped(c,a)}}return h}finally{f||(f=!0,c.forEach(function(a){a.__count--;if(null!==b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)}))}}var a=1<arguments.length&&void 0!==arguments[1]?
arguments[1]:0,c=exports.__interactionsRef.current,b=exports.__subscriberRef.current;if(null!==b)b.onWorkScheduled(c,a);c.forEach(function(a){a.__count++});var f=!1;d.cancel=function(){b=exports.__subscriberRef.current;try{if(null!==b)b.onWorkCanceled(c,a)}finally{c.forEach(function(a){a.__count--;if(b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)})}};return d};
exports.unstable_subscribe=function(e){n.add(e);1===n.size&&(exports.__subscriberRef.current={onInteractionScheduledWorkCompleted:q,onInteractionTraced:p,onWorkCanceled:v,onWorkScheduled:r,onWorkStarted:t,onWorkStopped:u})};exports.unstable_unsubscribe=function(e){n.delete(e);0===n.size&&(exports.__subscriberRef.current=null)};
'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var g=0,l=0;exports.__interactionsRef=null;exports.__subscriberRef=null;exports.__interactionsRef={current:new Set};exports.__subscriberRef={current:null};var m=null;m=new Set;function n(e){var d=!1,a=null;m.forEach(function(c){try{c.onInteractionTraced(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}
function p(e){var d=!1,a=null;m.forEach(function(c){try{c.onInteractionScheduledWorkCompleted(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}function q(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkScheduled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function r(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkStarted(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function t(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkStopped(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}
function u(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkCanceled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}exports.unstable_clear=function(e){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=new Set;try{return e()}finally{exports.__interactionsRef.current=d}};exports.unstable_getCurrent=function(){return exports.__interactionsRef.current};exports.unstable_getThreadID=function(){return++l};
exports.unstable_trace=function(e,d,a){var c=3<arguments.length&&void 0!==arguments[3]?arguments[3]:0,b={__count:1,id:g++,name:e,timestamp:d},f=exports.__interactionsRef.current,k=new Set(f);k.add(b);exports.__interactionsRef.current=k;var h=exports.__subscriberRef.current;try{if(null!==h)h.onInteractionTraced(b)}finally{try{if(null!==h)h.onWorkStarted(k,c)}finally{try{var v=a()}finally{exports.__interactionsRef.current=f;try{if(null!==h)h.onWorkStopped(k,c)}finally{if(b.__count--,null!==h&&0===b.__count)h.onInteractionScheduledWorkCompleted(b)}}}}return v};
exports.unstable_wrap=function(e){function d(){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=c;b=exports.__subscriberRef.current;try{try{if(null!==b)b.onWorkStarted(c,a)}finally{try{var h=e.apply(void 0,arguments)}finally{if(exports.__interactionsRef.current=d,null!==b)b.onWorkStopped(c,a)}}return h}finally{f||(f=!0,c.forEach(function(a){a.__count--;if(null!==b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)}))}}var a=1<arguments.length&&void 0!==arguments[1]?arguments[1]:
0,c=exports.__interactionsRef.current,b=exports.__subscriberRef.current;if(null!==b)b.onWorkScheduled(c,a);c.forEach(function(a){a.__count++});var f=!1;d.cancel=function(){b=exports.__subscriberRef.current;try{if(null!==b)b.onWorkCanceled(c,a)}finally{c.forEach(function(a){a.__count--;if(b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)})}};return d};
exports.unstable_subscribe=function(e){m.add(e);1===m.size&&(exports.__subscriberRef.current={onInteractionScheduledWorkCompleted:p,onInteractionTraced:n,onWorkCanceled:u,onWorkScheduled:q,onWorkStarted:r,onWorkStopped:t})};exports.unstable_unsubscribe=function(e){m.delete(e);0===m.size&&(exports.__subscriberRef.current=null)};

@@ -1,2 +0,2 @@

/** @license React v0.0.0-29b7b775f
/** @license React v0.0.0-3694a3b5e
* scheduler.development.js

@@ -21,6 +21,440 @@ *

var enableSchedulerDebugging = false;
var enableIsInputPending = false;
var enableMessageLoopImplementation = true;
var enableProfiling = true;
/* eslint-disable no-var */
// works by scheduling a requestAnimationFrame, storing the time for the start
// of the frame, then scheduling a postMessage which gets scheduled after paint.
// Within the postMessage handler do as much work as possible until time + frame
// rate. By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.
var requestHostCallback;
var requestHostTimeout;
var cancelHostTimeout;
var shouldYieldToHost;
var requestPaint;
if ( // If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' || // Check if MessageChannel is supported, too.
typeof MessageChannel !== 'function') {
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
// fallback to a naive implementation.
var _callback = null;
var _timeoutID = null;
var _flushCallback = function () {
if (_callback !== null) {
try {
var currentTime = exports.unstable_now();
var hasRemainingTime = true;
_callback(hasRemainingTime, currentTime);
_callback = null;
} catch (e) {
setTimeout(_flushCallback, 0);
throw e;
}
}
};
var initialTime = Date.now();
exports.unstable_now = function () {
return Date.now() - initialTime;
};
requestHostCallback = function (cb) {
if (_callback !== null) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb);
} else {
_callback = cb;
setTimeout(_flushCallback, 0);
}
};
requestHostTimeout = function (cb, ms) {
_timeoutID = setTimeout(cb, ms);
};
cancelHostTimeout = function () {
clearTimeout(_timeoutID);
};
shouldYieldToHost = function () {
return false;
};
requestPaint = exports.unstable_forceFrameRate = function () {};
} else {
// Capture local references to native APIs, in case a polyfill overrides them.
var performance = window.performance;
var _Date = window.Date;
var _setTimeout = window.setTimeout;
var _clearTimeout = window.clearTimeout;
var requestAnimationFrame = window.requestAnimationFrame;
var cancelAnimationFrame = window.cancelAnimationFrame;
if (typeof console !== 'undefined') {
// TODO: Remove fb.me link
if (typeof requestAnimationFrame !== 'function') {
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
if (typeof cancelAnimationFrame !== 'function') {
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
}
if (typeof performance === 'object' && typeof performance.now === 'function') {
exports.unstable_now = function () {
return performance.now();
};
} else {
var _initialTime = _Date.now();
exports.unstable_now = function () {
return _Date.now() - _initialTime;
};
}
var isRAFLoopRunning = false;
var isMessageLoopRunning = false;
var scheduledHostCallback = null;
var rAFTimeoutID = -1;
var taskTimeoutID = -1;
var frameLength = enableMessageLoopImplementation ? // We won't attempt to align with the vsync. Instead we'll yield multiple
// times per frame, often enough to keep it responsive even at really
// high frame rates > 120.
5 : // Use a heuristic to measure the frame rate and yield at the end of the
// frame. We start out assuming that we run at 30fps but then the
// heuristic tracking will adjust this value to a faster fps if we get
// more frequent animation frames.
33.33;
var prevRAFTime = -1;
var prevRAFInterval = -1;
var frameDeadline = 0;
var fpsLocked = false; // TODO: Make this configurable
// TODO: Adjust this based on priority?
var maxFrameLength = 300;
var needsPaint = false;
if (enableIsInputPending && navigator !== undefined && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined) {
var scheduling = navigator.scheduling;
shouldYieldToHost = function () {
var currentTime = exports.unstable_now();
if (currentTime >= frameDeadline) {
// There's no time left in the frame. We may want to yield control of
// the main thread, so the browser can perform high priority tasks. The
// main ones are painting and user input. If there's a pending paint or
// a pending input, then we should yield. But if there's neither, then
// we can yield less often while remaining responsive. We'll eventually
// yield regardless, since there could be a pending paint that wasn't
// accompanied by a call to `requestPaint`, or other main thread tasks
// like network events.
if (needsPaint || scheduling.isInputPending()) {
// There is either a pending paint or a pending input.
return true;
} // There's no pending input. Only yield if we've reached the max
// frame length.
return currentTime >= frameDeadline + maxFrameLength;
} else {
// There's still time left in the frame.
return false;
}
};
requestPaint = function () {
needsPaint = true;
};
} else {
// `isInputPending` is not available. Since we have no way of knowing if
// there's pending input, always yield at the end of the frame.
shouldYieldToHost = function () {
return exports.unstable_now() >= frameDeadline;
}; // Since we yield every frame regardless, `requestPaint` has no effect.
requestPaint = function () {};
}
exports.unstable_forceFrameRate = function (fps) {
if (fps < 0 || fps > 125) {
console.error('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing framerates higher than 125 fps is not unsupported');
return;
}
if (fps > 0) {
frameLength = Math.floor(1000 / fps);
fpsLocked = true;
} else {
// reset the framerate
frameLength = 33.33;
fpsLocked = false;
}
};
var performWorkUntilDeadline = function () {
if (enableMessageLoopImplementation) {
if (scheduledHostCallback !== null) {
var currentTime = exports.unstable_now(); // Yield after `frameLength` ms, regardless of where we are in the vsync
// cycle. This means there's always time remaining at the beginning of
// the message event.
frameDeadline = currentTime + frameLength;
var hasTimeRemaining = true;
try {
var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
if (!hasMoreWork) {
isMessageLoopRunning = false;
scheduledHostCallback = null;
} else {
// If there's more work, schedule the next message event at the end
// of the preceding one.
port.postMessage(null);
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed.
port.postMessage(null);
throw error;
}
} else {
isMessageLoopRunning = false;
} // Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
} else {
if (scheduledHostCallback !== null) {
var _currentTime = exports.unstable_now();
var _hasTimeRemaining = frameDeadline - _currentTime > 0;
try {
var _hasMoreWork = scheduledHostCallback(_hasTimeRemaining, _currentTime);
if (!_hasMoreWork) {
scheduledHostCallback = null;
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed, and post a new task as soon as possible
// so we can continue where we left off.
port.postMessage(null);
throw error;
}
} // Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
}
};
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
var onAnimationFrame = function (rAFTime) {
if (scheduledHostCallback === null) {
// No scheduled work. Exit.
prevRAFTime = -1;
prevRAFInterval = -1;
isRAFLoopRunning = false;
return;
} // Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
isRAFLoopRunning = true;
requestAnimationFrame(function (nextRAFTime) {
_clearTimeout(rAFTimeoutID);
onAnimationFrame(nextRAFTime);
}); // requestAnimationFrame is throttled when the tab is backgrounded. We
// don't want to stop working entirely. So we'll fallback to a timeout loop.
// TODO: Need a better heuristic for backgrounded work.
var onTimeout = function () {
frameDeadline = exports.unstable_now() + frameLength / 2;
performWorkUntilDeadline();
rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
};
rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
if (prevRAFTime !== -1 && // Make sure this rAF time is different from the previous one. This check
// could fail if two rAFs fire in the same frame.
rAFTime - prevRAFTime > 0.1) {
var rAFInterval = rAFTime - prevRAFTime;
if (!fpsLocked && prevRAFInterval !== -1) {
// We've observed two consecutive frame intervals. We'll use this to
// dynamically adjust the frame rate.
//
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently
// optimizing. For example, if we're running on 120hz display or 90hz VR
// display. Take the max of the two in case one of them was an anomaly
// due to missed frame deadlines.
if (rAFInterval < frameLength && prevRAFInterval < frameLength) {
frameLength = rAFInterval < prevRAFInterval ? prevRAFInterval : rAFInterval;
if (frameLength < 8.33) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame length gets lower than 8, it is probably
// a bug.
frameLength = 8.33;
}
}
}
prevRAFInterval = rAFInterval;
}
prevRAFTime = rAFTime;
frameDeadline = rAFTime + frameLength; // We use the postMessage trick to defer idle work until after the repaint.
port.postMessage(null);
};
requestHostCallback = function (callback) {
scheduledHostCallback = callback;
if (enableMessageLoopImplementation) {
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
port.postMessage(null);
}
} else {
if (!isRAFLoopRunning) {
// Start a rAF loop.
isRAFLoopRunning = true;
requestAnimationFrame(function (rAFTime) {
onAnimationFrame(rAFTime);
});
}
}
};
requestHostTimeout = function (callback, ms) {
taskTimeoutID = _setTimeout(function () {
callback(exports.unstable_now());
}, ms);
};
cancelHostTimeout = function () {
_clearTimeout(taskTimeoutID);
taskTimeoutID = -1;
};
}
function push(heap, node) {
var index = heap.length;
heap.push(node);
siftUp(heap, node, index);
}
function peek(heap) {
var first = heap[0];
return first === undefined ? null : first;
}
function pop(heap) {
var first = heap[0];
if (first !== undefined) {
var last = heap.pop();
if (last !== first) {
heap[0] = last;
siftDown(heap, last, 0);
}
return first;
} else {
return null;
}
}
function siftUp(heap, node, i) {
var index = i;
while (true) {
var parentIndex = Math.floor((index - 1) / 2);
var parent = heap[parentIndex];
if (parent !== undefined && compare(parent, node) > 0) {
// The parent is larger. Swap positions.
heap[parentIndex] = node;
heap[index] = parent;
index = parentIndex;
} else {
// The parent is smaller. Exit.
return;
}
}
}
function siftDown(heap, node, i) {
var index = i;
var length = heap.length;
while (index < length) {
var leftIndex = (index + 1) * 2 - 1;
var left = heap[leftIndex];
var rightIndex = leftIndex + 1;
var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
if (left !== undefined && compare(left, node) < 0) {
if (right !== undefined && compare(right, left) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
heap[index] = left;
heap[leftIndex] = node;
index = leftIndex;
}
} else if (right !== undefined && compare(right, node) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
// Neither child is smaller. Exit.
return;
}
}
}
function compare(a, b) {
// Compare sort index first, then task id.
var diff = a.sortIndex - b.sortIndex;
return diff !== 0 ? diff : a.id - b.id;
}
// TODO: Use symbols?
var NoPriority = 0;
var ImmediatePriority = 1;

@@ -32,151 +466,226 @@ var UserBlockingPriority = 2;

// Max 31 bit integer. The max integer size in V8 for 32-bit systems.
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823;
var runIdCounter = 0;
var mainThreadIdCounter = 0;
var profilingStateSize = 4;
var sharedProfilingBuffer = enableProfiling ? // $FlowFixMe Flow doesn't know about SharedArrayBuffer
typeof SharedArrayBuffer === 'function' ? new SharedArrayBuffer(profilingStateSize * Int32Array.BYTES_PER_ELEMENT) : // $FlowFixMe Flow doesn't know about ArrayBuffer
typeof ArrayBuffer === 'function' ? new ArrayBuffer(profilingStateSize * Int32Array.BYTES_PER_ELEMENT) : null // Don't crash the init path on IE9
: null;
var profilingState = enableProfiling && sharedProfilingBuffer !== null ? new Int32Array(sharedProfilingBuffer) : []; // We can't read this but it helps save bytes for null checks
// Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1;
// Eventually times out
var USER_BLOCKING_PRIORITY = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000;
// Never times out
var IDLE_PRIORITY = maxSigned31BitInt;
var PRIORITY = 0;
var CURRENT_TASK_ID = 1;
var CURRENT_RUN_ID = 2;
var QUEUE_SIZE = 3;
// Callbacks are stored as a circular, doubly linked list.
var firstCallbackNode = null;
if (enableProfiling) {
profilingState[PRIORITY] = NoPriority; // This is maintained with a counter, because the size of the priority queue
// array might include canceled tasks.
var currentDidTimeout = false;
// Pausing the scheduler is useful for debugging.
var isSchedulerPaused = false;
profilingState[QUEUE_SIZE] = 0;
profilingState[CURRENT_TASK_ID] = 0;
} // Bytes per element is 4
var currentPriorityLevel = NormalPriority;
var currentEventStartTime = -1;
var currentExpirationTime = -1;
// This is set when a callback is being executed, to prevent re-entrancy.
var isExecutingCallback = false;
var INITIAL_EVENT_LOG_SIZE = 131072;
var MAX_EVENT_LOG_SIZE = 524288; // Equivalent to 2 megabytes
var isHostCallbackScheduled = false;
var eventLogSize = 0;
var eventLogBuffer = null;
var eventLog = null;
var eventLogIndex = 0;
var TaskStartEvent = 1;
var TaskCompleteEvent = 2;
var TaskErrorEvent = 3;
var TaskCancelEvent = 4;
var TaskRunEvent = 5;
var TaskYieldEvent = 6;
var SchedulerSuspendEvent = 7;
var SchedulerResumeEvent = 8;
var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
function logEvent(entries) {
if (eventLog !== null) {
var offset = eventLogIndex;
eventLogIndex += entries.length;
function ensureHostCallbackIsScheduled() {
if (isExecutingCallback) {
// Don't schedule work yet; wait until the next time we yield.
return;
if (eventLogIndex + 1 > eventLogSize) {
eventLogSize *= 2;
if (eventLogSize > MAX_EVENT_LOG_SIZE) {
console.error("Scheduler Profiling: Event log exceeded maximum size. Don't " + 'forget to call `stopLoggingProfilingEvents()`.');
stopLoggingProfilingEvents();
return;
}
var newEventLog = new Int32Array(eventLogSize * 4);
newEventLog.set(eventLog);
eventLogBuffer = newEventLog.buffer;
eventLog = newEventLog;
}
eventLog.set(entries, offset);
}
// Schedule the host callback using the earliest expiration in the list.
var expirationTime = firstCallbackNode.expirationTime;
if (!isHostCallbackScheduled) {
isHostCallbackScheduled = true;
} else {
// Cancel the existing host callback.
cancelHostCallback();
}
function startLoggingProfilingEvents() {
eventLogSize = INITIAL_EVENT_LOG_SIZE;
eventLogBuffer = new ArrayBuffer(eventLogSize * 4);
eventLog = new Int32Array(eventLogBuffer);
eventLogIndex = 0;
}
function stopLoggingProfilingEvents() {
var buffer = eventLogBuffer;
eventLogSize = 0;
eventLogBuffer = null;
eventLog = null;
eventLogIndex = 0;
return buffer;
}
function markTaskStart(task, time) {
if (enableProfiling) {
profilingState[QUEUE_SIZE]++;
if (eventLog !== null) {
logEvent([TaskStartEvent, time, task.id, task.priorityLevel]);
}
}
requestHostCallback(flushWork, expirationTime);
}
function markTaskCompleted(task, time) {
if (enableProfiling) {
profilingState[PRIORITY] = NoPriority;
profilingState[CURRENT_TASK_ID] = 0;
profilingState[QUEUE_SIZE]--;
function flushFirstCallback() {
var flushedNode = firstCallbackNode;
if (eventLog !== null) {
logEvent([TaskCompleteEvent, time, task.id]);
}
}
}
function markTaskCanceled(task, time) {
if (enableProfiling) {
profilingState[QUEUE_SIZE]--;
// Remove the node from the list before calling the callback. That way the
// list is in a consistent state even if the callback throws.
var next = firstCallbackNode.next;
if (firstCallbackNode === next) {
// This is the last callback in the list.
firstCallbackNode = null;
next = null;
} else {
var lastCallbackNode = firstCallbackNode.previous;
firstCallbackNode = lastCallbackNode.next = next;
next.previous = lastCallbackNode;
if (eventLog !== null) {
logEvent([TaskCancelEvent, time, task.id]);
}
}
}
function markTaskErrored(task, time) {
if (enableProfiling) {
profilingState[PRIORITY] = NoPriority;
profilingState[CURRENT_TASK_ID] = 0;
profilingState[QUEUE_SIZE]--;
flushedNode.next = flushedNode.previous = null;
if (eventLog !== null) {
logEvent([TaskErrorEvent, time, task.id]);
}
}
}
function markTaskRun(task, time) {
if (enableProfiling) {
runIdCounter++;
profilingState[PRIORITY] = task.priorityLevel;
profilingState[CURRENT_TASK_ID] = task.id;
profilingState[CURRENT_RUN_ID] = runIdCounter;
// Now it's safe to call the callback.
var callback = flushedNode.callback;
var expirationTime = flushedNode.expirationTime;
var priorityLevel = flushedNode.priorityLevel;
var previousPriorityLevel = currentPriorityLevel;
var previousExpirationTime = currentExpirationTime;
currentPriorityLevel = priorityLevel;
currentExpirationTime = expirationTime;
var continuationCallback;
try {
continuationCallback = callback();
} finally {
currentPriorityLevel = previousPriorityLevel;
currentExpirationTime = previousExpirationTime;
if (eventLog !== null) {
logEvent([TaskRunEvent, time, task.id, runIdCounter]);
}
}
}
function markTaskYield(task, time) {
if (enableProfiling) {
profilingState[PRIORITY] = NoPriority;
profilingState[CURRENT_TASK_ID] = 0;
profilingState[CURRENT_RUN_ID] = 0;
// A callback may return a continuation. The continuation should be scheduled
// with the same priority and expiration as the just-finished callback.
if (typeof continuationCallback === 'function') {
var continuationNode = {
callback: continuationCallback,
priorityLevel: priorityLevel,
expirationTime: expirationTime,
next: null,
previous: null
};
if (eventLog !== null) {
logEvent([TaskYieldEvent, time, task.id, runIdCounter]);
}
}
}
function markSchedulerSuspended(time) {
if (enableProfiling) {
mainThreadIdCounter++;
// Insert the new callback into the list, sorted by its expiration. This is
// almost the same as the code in `scheduleCallback`, except the callback
// is inserted into the list *before* callbacks of equal expiration instead
// of after.
if (firstCallbackNode === null) {
// This is the first callback in the list.
firstCallbackNode = continuationNode.next = continuationNode.previous = continuationNode;
} else {
var nextAfterContinuation = null;
var node = firstCallbackNode;
do {
if (node.expirationTime >= expirationTime) {
// This callback expires at or after the continuation. We will insert
// the continuation *before* this callback.
nextAfterContinuation = node;
break;
}
node = node.next;
} while (node !== firstCallbackNode);
if (eventLog !== null) {
logEvent([SchedulerSuspendEvent, time, mainThreadIdCounter]);
}
}
}
function markSchedulerUnsuspended(time) {
if (enableProfiling) {
if (eventLog !== null) {
logEvent([SchedulerResumeEvent, time, mainThreadIdCounter]);
}
}
}
if (nextAfterContinuation === null) {
// No equal or lower priority callback was found, which means the new
// callback is the lowest priority callback in the list.
nextAfterContinuation = firstCallbackNode;
} else if (nextAfterContinuation === firstCallbackNode) {
// The new callback is the highest priority callback in the list.
firstCallbackNode = continuationNode;
ensureHostCallbackIsScheduled();
/* eslint-disable no-var */
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823; // Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
var USER_BLOCKING_PRIORITY = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
var IDLE_PRIORITY = maxSigned31BitInt; // Tasks are stored on a min heap
var taskQueue = [];
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
var isSchedulerPaused = false;
var currentTask = null;
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy.
var isPerformingWork = false;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false;
function advanceTimers(currentTime) {
// Check for tasks that are no longer delayed and add them to the queue.
var timer = peek(timerQueue);
while (timer !== null) {
if (timer.callback === null) {
// Timer was cancelled.
pop(timerQueue);
} else if (timer.startTime <= currentTime) {
// Timer fired. Transfer to the task queue.
pop(timerQueue);
timer.sortIndex = timer.expirationTime;
push(taskQueue, timer);
if (enableProfiling) {
markTaskStart(timer, currentTime);
timer.isQueued = true;
}
} else {
// Remaining timers are pending.
return;
}
var previous = nextAfterContinuation.previous;
previous.next = nextAfterContinuation.previous = continuationNode;
continuationNode.next = nextAfterContinuation;
continuationNode.previous = previous;
}
timer = peek(timerQueue);
}
}
function flushImmediateWork() {
if (
// Confirm we've exited the outer most event handler
currentEventStartTime === -1 && firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority) {
isExecutingCallback = true;
try {
do {
flushFirstCallback();
} while (
// Keep flushing until there are no more immediate callbacks
firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority);
} finally {
isExecutingCallback = false;
if (firstCallbackNode !== null) {
// There's still work remaining. Request another callback.
ensureHostCallbackIsScheduled();
} else {
isHostCallbackScheduled = false;
function handleTimeout(currentTime) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (peek(taskQueue) !== null) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}

@@ -187,51 +696,103 @@ }

function flushWork(didTimeout) {
// Exit right away if we're currently paused
function flushWork(hasTimeRemaining, initialTime) {
if (enableProfiling) {
markSchedulerUnsuspended(initialTime);
} // We'll need a host callback the next time work is scheduled.
if (enableSchedulerDebugging && isSchedulerPaused) {
return;
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}
isExecutingCallback = true;
var previousDidTimeout = currentDidTimeout;
currentDidTimeout = didTimeout;
isPerformingWork = true;
var previousPriorityLevel = currentPriorityLevel;
try {
if (didTimeout) {
// Flush all the expired callbacks without yielding.
while (firstCallbackNode !== null && !(enableSchedulerDebugging && isSchedulerPaused)) {
// TODO Wrap in feature flag
// Read the current time. Flush all the callbacks that expire at or
// earlier than that time. Then read the current time again and repeat.
// This optimizes for as few performance.now calls as possible.
var currentTime = exports.unstable_now();
if (firstCallbackNode.expirationTime <= currentTime) {
do {
flushFirstCallback();
} while (firstCallbackNode !== null && firstCallbackNode.expirationTime <= currentTime && !(enableSchedulerDebugging && isSchedulerPaused));
continue;
if (enableProfiling) {
try {
return workLoop(hasTimeRemaining, initialTime);
} catch (error) {
if (currentTask !== null) {
var currentTime = exports.unstable_now();
markTaskErrored(currentTask, currentTime);
currentTask.isQueued = false;
}
break;
throw error;
}
} else {
// Keep flushing callbacks until we run out of time in the frame.
if (firstCallbackNode !== null) {
do {
if (enableSchedulerDebugging && isSchedulerPaused) {
break;
}
flushFirstCallback();
} while (firstCallbackNode !== null && !shouldYieldToHost());
}
// No catch in prod codepath.
return workLoop(hasTimeRemaining, initialTime);
}
} finally {
isExecutingCallback = false;
currentDidTimeout = previousDidTimeout;
if (firstCallbackNode !== null) {
// There's still work remaining. Request another callback.
ensureHostCallbackIsScheduled();
currentTask = null;
currentPriorityLevel = previousPriorityLevel;
isPerformingWork = false;
if (enableProfiling) {
var _currentTime = exports.unstable_now();
markSchedulerSuspended(_currentTime);
}
}
}
function workLoop(hasTimeRemaining, initialTime) {
var currentTime = initialTime;
advanceTimers(currentTime);
currentTask = peek(taskQueue);
while (currentTask !== null && !(enableSchedulerDebugging && isSchedulerPaused)) {
if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
// This currentTask hasn't expired, and we've reached the deadline.
break;
}
var callback = currentTask.callback;
if (callback !== null) {
currentTask.callback = null;
currentPriorityLevel = currentTask.priorityLevel;
var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
markTaskRun(currentTask, currentTime);
var continuationCallback = callback(didUserCallbackTimeout);
currentTime = exports.unstable_now();
if (typeof continuationCallback === 'function') {
currentTask.callback = continuationCallback;
markTaskYield(currentTask, currentTime);
} else {
if (enableProfiling) {
markTaskCompleted(currentTask, currentTime);
currentTask.isQueued = false;
}
if (currentTask === peek(taskQueue)) {
pop(taskQueue);
}
}
advanceTimers(currentTime);
} else {
isHostCallbackScheduled = false;
pop(taskQueue);
}
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
currentTask = peek(taskQueue);
} // Return whether there's additional work
if (currentTask !== null) {
return true;
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
return false;
}

@@ -248,2 +809,3 @@ }

break;
default:

@@ -254,5 +816,3 @@ priorityLevel = NormalPriority;

var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = priorityLevel;
currentEventStartTime = exports.unstable_now();

@@ -263,6 +823,2 @@ try {

currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
}

@@ -272,3 +828,4 @@ }

function unstable_next(eventHandler) {
var priorityLevel = void 0;
var priorityLevel;
switch (currentPriorityLevel) {

@@ -281,2 +838,3 @@ case ImmediatePriority:

break;
default:

@@ -289,5 +847,3 @@ // Anything lower than normal priority should remain at the current level.

var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = priorityLevel;
currentEventStartTime = exports.unstable_now();

@@ -298,6 +854,2 @@ try {

currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
}

@@ -311,5 +863,3 @@ }

var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = parentPriorityLevel;
currentEventStartTime = exports.unstable_now();

@@ -320,4 +870,2 @@ try {

currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
flushImmediateWork();
}

@@ -327,73 +875,91 @@ };

function unstable_scheduleCallback(callback, deprecated_options) {
var startTime = currentEventStartTime !== -1 ? currentEventStartTime : exports.unstable_now();
function timeoutForPriorityLevel(priorityLevel) {
switch (priorityLevel) {
case ImmediatePriority:
return IMMEDIATE_PRIORITY_TIMEOUT;
var expirationTime;
if (typeof deprecated_options === 'object' && deprecated_options !== null && typeof deprecated_options.timeout === 'number') {
// FIXME: Remove this branch once we lift expiration times out of React.
expirationTime = startTime + deprecated_options.timeout;
case UserBlockingPriority:
return USER_BLOCKING_PRIORITY;
case IdlePriority:
return IDLE_PRIORITY;
case LowPriority:
return LOW_PRIORITY_TIMEOUT;
case NormalPriority:
default:
return NORMAL_PRIORITY_TIMEOUT;
}
}
function unstable_scheduleCallback(priorityLevel, callback, options) {
var currentTime = exports.unstable_now();
var startTime;
var timeout;
if (typeof options === 'object' && options !== null) {
var delay = options.delay;
if (typeof delay === 'number' && delay > 0) {
startTime = currentTime + delay;
} else {
startTime = currentTime;
}
timeout = typeof options.timeout === 'number' ? options.timeout : timeoutForPriorityLevel(priorityLevel);
} else {
switch (currentPriorityLevel) {
case ImmediatePriority:
expirationTime = startTime + IMMEDIATE_PRIORITY_TIMEOUT;
break;
case UserBlockingPriority:
expirationTime = startTime + USER_BLOCKING_PRIORITY;
break;
case IdlePriority:
expirationTime = startTime + IDLE_PRIORITY;
break;
case LowPriority:
expirationTime = startTime + LOW_PRIORITY_TIMEOUT;
break;
case NormalPriority:
default:
expirationTime = startTime + NORMAL_PRIORITY_TIMEOUT;
}
timeout = timeoutForPriorityLevel(priorityLevel);
startTime = currentTime;
}
var newNode = {
var expirationTime = startTime + timeout;
var newTask = {
id: taskIdCounter++,
callback: callback,
priorityLevel: currentPriorityLevel,
priorityLevel: priorityLevel,
startTime: startTime,
expirationTime: expirationTime,
next: null,
previous: null
sortIndex: -1
};
// Insert the new callback into the list, ordered first by expiration, then
// by insertion. So the new callback is inserted any other callback with
// equal expiration.
if (firstCallbackNode === null) {
// This is the first callback in the list.
firstCallbackNode = newNode.next = newNode.previous = newNode;
ensureHostCallbackIsScheduled();
if (enableProfiling) {
newTask.isQueued = false;
}
if (startTime > currentTime) {
// This is a delayed task.
newTask.sortIndex = startTime;
push(timerQueue, newTask);
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {
isHostTimeoutScheduled = true;
} // Schedule a timeout.
requestHostTimeout(handleTimeout, startTime - currentTime);
}
} else {
var next = null;
var node = firstCallbackNode;
do {
if (node.expirationTime > expirationTime) {
// The new callback expires before this one.
next = node;
break;
}
node = node.next;
} while (node !== firstCallbackNode);
newTask.sortIndex = expirationTime;
push(taskQueue, newTask);
if (next === null) {
// No callback with a later expiration was found, which means the new
// callback has the latest expiration in the list.
next = firstCallbackNode;
} else if (next === firstCallbackNode) {
// The new callback has the earliest expiration in the entire list.
firstCallbackNode = newNode;
ensureHostCallbackIsScheduled();
if (enableProfiling) {
markTaskStart(newTask, currentTime);
newTask.isQueued = true;
} // Schedule a host callback, if needed. If we're already performing work,
// wait until the next time we yield.
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
var previous = next.previous;
previous.next = next.previous = newNode;
newNode.next = next;
newNode.previous = previous;
}
return newNode;
return newTask;
}

@@ -407,4 +973,6 @@

isSchedulerPaused = false;
if (firstCallbackNode !== null) {
ensureHostCallbackIsScheduled();
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}

@@ -414,26 +982,18 @@ }

function unstable_getFirstCallbackNode() {
return firstCallbackNode;
return peek(taskQueue);
}
function unstable_cancelCallback(callbackNode) {
var next = callbackNode.next;
if (next === null) {
// Already cancelled.
return;
}
if (next === callbackNode) {
// This is the only scheduled callback. Clear the list.
firstCallbackNode = null;
} else {
// Remove the callback from its position in the list.
if (callbackNode === firstCallbackNode) {
firstCallbackNode = next;
function unstable_cancelCallback(task) {
if (enableProfiling) {
if (task.isQueued) {
var currentTime = exports.unstable_now();
markTaskCanceled(task, currentTime);
task.isQueued = false;
}
var previous = callbackNode.previous;
previous.next = next;
next.previous = previous;
}
} // Null out the callback to indicate the task has been canceled. (Can't
// remove from the queue because you can't remove arbitrary nodes from an
// array based heap, only the first one.)
callbackNode.next = callbackNode.previous = null;
task.callback = null;
}

@@ -446,254 +1006,15 @@

function unstable_shouldYield() {
return !currentDidTimeout && (firstCallbackNode !== null && firstCallbackNode.expirationTime < currentExpirationTime || shouldYieldToHost());
var currentTime = exports.unstable_now();
advanceTimers(currentTime);
var firstTask = peek(taskQueue);
return firstTask !== currentTask && currentTask !== null && firstTask !== null && firstTask.callback !== null && firstTask.startTime <= currentTime && firstTask.expirationTime < currentTask.expirationTime || shouldYieldToHost();
}
// The remaining code is essentially a polyfill for requestIdleCallback. It
// works by scheduling a requestAnimationFrame, storing the time for the start
// of the frame, then scheduling a postMessage which gets scheduled after paint.
// Within the postMessage handler do as much work as possible until time + frame
// rate. By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.
var unstable_requestPaint = requestPaint;
var unstable_Profiling = enableProfiling ? {
startLoggingProfilingEvents: startLoggingProfilingEvents,
stopLoggingProfilingEvents: stopLoggingProfilingEvents,
sharedProfilingBuffer: sharedProfilingBuffer
} : null;
// We capture a local reference to any global, in case it gets polyfilled after
// this module is initially evaluated. We want to be using a
// consistent implementation.
var localDate = Date;
// This initialization code may run even on server environments if a component
// just imports ReactDOM (e.g. for findDOMNode). Some environments might not
// have setTimeout or clearTimeout. However, we always expect them to be defined
// on the client. https://github.com/facebook/react/pull/13088
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
// We don't expect either of these to necessarily be defined, but we will error
// later if they are missing on the client.
var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;
var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;
// requestAnimationFrame does not run when the tab is in the background. If
// we're backgrounded we prefer for that work to happen so that the page
// continues to load in the background. So we also schedule a 'setTimeout' as
// a fallback.
// TODO: Need a better heuristic for backgrounded work.
var ANIMATION_FRAME_TIMEOUT = 100;
var rAFID;
var rAFTimeoutID;
var requestAnimationFrameWithTimeout = function (callback) {
// schedule rAF and also a setTimeout
rAFID = localRequestAnimationFrame(function (timestamp) {
// cancel the setTimeout
localClearTimeout(rAFTimeoutID);
callback(timestamp);
});
rAFTimeoutID = localSetTimeout(function () {
// cancel the requestAnimationFrame
localCancelAnimationFrame(rAFID);
callback(exports.unstable_now());
}, ANIMATION_FRAME_TIMEOUT);
};
if (hasNativePerformanceNow) {
var Performance = performance;
exports.unstable_now = function () {
return Performance.now();
};
} else {
exports.unstable_now = function () {
return localDate.now();
};
}
var requestHostCallback;
var cancelHostCallback;
var shouldYieldToHost;
var globalValue = null;
if (typeof window !== 'undefined') {
globalValue = window;
} else if (typeof global !== 'undefined') {
globalValue = global;
}
if (globalValue && globalValue._schedMock) {
// Dynamic injection, only for testing purposes.
var globalImpl = globalValue._schedMock;
requestHostCallback = globalImpl[0];
cancelHostCallback = globalImpl[1];
shouldYieldToHost = globalImpl[2];
exports.unstable_now = globalImpl[3];
} else if (
// If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' ||
// Check if MessageChannel is supported, too.
typeof MessageChannel !== 'function') {
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
// fallback to a naive implementation.
var _callback = null;
var _flushCallback = function (didTimeout) {
if (_callback !== null) {
try {
_callback(didTimeout);
} finally {
_callback = null;
}
}
};
requestHostCallback = function (cb, ms) {
if (_callback !== null) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb);
} else {
_callback = cb;
setTimeout(_flushCallback, 0, false);
}
};
cancelHostCallback = function () {
_callback = null;
};
shouldYieldToHost = function () {
return false;
};
} else {
if (typeof console !== 'undefined') {
// TODO: Remove fb.me link
if (typeof localRequestAnimationFrame !== 'function') {
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
if (typeof localCancelAnimationFrame !== 'function') {
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
}
var scheduledHostCallback = null;
var isMessageEventScheduled = false;
var timeoutTime = -1;
var isAnimationFrameScheduled = false;
var isFlushingHostCallback = false;
var frameDeadline = 0;
// We start out assuming that we run at 30fps but then the heuristic tracking
// will adjust this value to a faster fps if we get more frequent animation
// frames.
var previousFrameTime = 33;
var activeFrameTime = 33;
shouldYieldToHost = function () {
return frameDeadline <= exports.unstable_now();
};
// We use the postMessage trick to defer idle work until after the repaint.
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = function (event) {
isMessageEventScheduled = false;
var prevScheduledCallback = scheduledHostCallback;
var prevTimeoutTime = timeoutTime;
scheduledHostCallback = null;
timeoutTime = -1;
var currentTime = exports.unstable_now();
var didTimeout = false;
if (frameDeadline - currentTime <= 0) {
// There's no time left in this idle period. Check if the callback has
// a timeout and whether it's been exceeded.
if (prevTimeoutTime !== -1 && prevTimeoutTime <= currentTime) {
// Exceeded the timeout. Invoke the callback even though there's no
// time left.
didTimeout = true;
} else {
// No timeout.
if (!isAnimationFrameScheduled) {
// Schedule another animation callback so we retry later.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
}
// Exit without invoking the callback.
scheduledHostCallback = prevScheduledCallback;
timeoutTime = prevTimeoutTime;
return;
}
}
if (prevScheduledCallback !== null) {
isFlushingHostCallback = true;
try {
prevScheduledCallback(didTimeout);
} finally {
isFlushingHostCallback = false;
}
}
};
var animationTick = function (rafTime) {
if (scheduledHostCallback !== null) {
// Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
requestAnimationFrameWithTimeout(animationTick);
} else {
// No pending work. Exit.
isAnimationFrameScheduled = false;
return;
}
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
if (nextFrameTime < 8) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame time gets lower than 8, it is probably a bug.
nextFrameTime = 8;
}
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently optimizing.
// We adjust our heuristic dynamically accordingly. For example, if we're
// running on 120hz display or 90hz VR display.
// Take the max of the two in case one of them was an anomaly due to
// missed frame deadlines.
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
} else {
previousFrameTime = nextFrameTime;
}
frameDeadline = rafTime + activeFrameTime;
if (!isMessageEventScheduled) {
isMessageEventScheduled = true;
port.postMessage(undefined);
}
};
requestHostCallback = function (callback, absoluteTimeout) {
scheduledHostCallback = callback;
timeoutTime = absoluteTimeout;
if (isFlushingHostCallback || absoluteTimeout < 0) {
// Don't wait for the next frame. Continue working ASAP, in a new event.
port.postMessage(undefined);
} else if (!isAnimationFrameScheduled) {
// If rAF didn't already schedule one, we need to schedule a frame.
// TODO: If this rAF doesn't materialize because the browser throttles, we
// might want to still have setTimeout trigger rIC as a backup to ensure
// that we keep performing work.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
}
};
cancelHostCallback = function () {
scheduledHostCallback = null;
isMessageEventScheduled = false;
timeoutTime = -1;
};
}
exports.unstable_ImmediatePriority = ImmediatePriority;

@@ -711,6 +1032,8 @@ exports.unstable_UserBlockingPriority = UserBlockingPriority;

exports.unstable_shouldYield = unstable_shouldYield;
exports.unstable_requestPaint = unstable_requestPaint;
exports.unstable_continueExecution = unstable_continueExecution;
exports.unstable_pauseExecution = unstable_pauseExecution;
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
exports.unstable_Profiling = unstable_Profiling;
})();
}

@@ -1,2 +0,2 @@

/** @license React v0.0.0-29b7b775f
/** @license React v0.0.0-3694a3b5e
* scheduler.production.min.js

@@ -10,13 +10,14 @@ *

'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var d=null,e=!1,g=3,k=-1,l=-1,m=!1,n=!1;function p(){if(!m){var a=d.expirationTime;n?q():n=!0;r(t,a)}}
function u(){var a=d,b=d.next;if(d===b)d=null;else{var c=d.previous;d=c.next=b;b.previous=c}a.next=a.previous=null;c=a.callback;b=a.expirationTime;a=a.priorityLevel;var f=g,Q=l;g=a;l=b;try{var h=c()}finally{g=f,l=Q}if("function"===typeof h)if(h={callback:h,priorityLevel:a,expirationTime:b,next:null,previous:null},null===d)d=h.next=h.previous=h;else{c=null;a=d;do{if(a.expirationTime>=b){c=a;break}a=a.next}while(a!==d);null===c?c=d:c===d&&(d=h,p());b=c.previous;b.next=c.previous=h;h.next=c;h.previous=
b}}function v(){if(-1===k&&null!==d&&1===d.priorityLevel){m=!0;try{do u();while(null!==d&&1===d.priorityLevel)}finally{m=!1,null!==d?p():n=!1}}}function t(a){m=!0;var b=e;e=a;try{if(a)for(;null!==d;){var c=exports.unstable_now();if(d.expirationTime<=c){do u();while(null!==d&&d.expirationTime<=c)}else break}else if(null!==d){do u();while(null!==d&&!w())}}finally{m=!1,e=b,null!==d?p():n=!1,v()}}
var x=Date,y="function"===typeof setTimeout?setTimeout:void 0,z="function"===typeof clearTimeout?clearTimeout:void 0,A="function"===typeof requestAnimationFrame?requestAnimationFrame:void 0,B="function"===typeof cancelAnimationFrame?cancelAnimationFrame:void 0,C,D;function E(a){C=A(function(b){z(D);a(b)});D=y(function(){B(C);a(exports.unstable_now())},100)}
if("object"===typeof performance&&"function"===typeof performance.now){var F=performance;exports.unstable_now=function(){return F.now()}}else exports.unstable_now=function(){return x.now()};var r,q,w,G=null;"undefined"!==typeof window?G=window:"undefined"!==typeof global&&(G=global);
if(G&&G._schedMock){var H=G._schedMock;r=H[0];q=H[1];w=H[2];exports.unstable_now=H[3]}else if("undefined"===typeof window||"function"!==typeof MessageChannel){var I=null,J=function(a){if(null!==I)try{I(a)}finally{I=null}};r=function(a){null!==I?setTimeout(r,0,a):(I=a,setTimeout(J,0,!1))};q=function(){I=null};w=function(){return!1}}else{"undefined"!==typeof console&&("function"!==typeof A&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),
"function"!==typeof B&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));var K=null,L=!1,M=-1,N=!1,O=!1,P=0,R=33,S=33;w=function(){return P<=exports.unstable_now()};var T=new MessageChannel,U=T.port2;T.port1.onmessage=function(){L=!1;var a=K,b=M;K=null;M=-1;var c=exports.unstable_now(),f=!1;if(0>=P-c)if(-1!==b&&b<=c)f=!0;else{N||(N=!0,E(V));K=a;M=b;return}if(null!==a){O=!0;try{a(f)}finally{O=!1}}};
var V=function(a){if(null!==K){E(V);var b=a-P+S;b<S&&R<S?(8>b&&(b=8),S=b<R?R:b):R=b;P=a+S;L||(L=!0,U.postMessage(void 0))}else N=!1};r=function(a,b){K=a;M=b;O||0>b?U.postMessage(void 0):N||(N=!0,E(V))};q=function(){K=null;L=!1;M=-1}}exports.unstable_ImmediatePriority=1;exports.unstable_UserBlockingPriority=2;exports.unstable_NormalPriority=3;exports.unstable_IdlePriority=5;exports.unstable_LowPriority=4;
exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=g,f=k;g=a;k=exports.unstable_now();try{return b()}finally{g=c,k=f,v()}};exports.unstable_next=function(a){switch(g){case 1:case 2:case 3:var b=3;break;default:b=g}var c=g,f=k;g=b;k=exports.unstable_now();try{return a()}finally{g=c,k=f,v()}};
exports.unstable_scheduleCallback=function(a,b){var c=-1!==k?k:exports.unstable_now();if("object"===typeof b&&null!==b&&"number"===typeof b.timeout)b=c+b.timeout;else switch(g){case 1:b=c+-1;break;case 2:b=c+250;break;case 5:b=c+1073741823;break;case 4:b=c+1E4;break;default:b=c+5E3}a={callback:a,priorityLevel:g,expirationTime:b,next:null,previous:null};if(null===d)d=a.next=a.previous=a,p();else{c=null;var f=d;do{if(f.expirationTime>b){c=f;break}f=f.next}while(f!==d);null===c?c=d:c===d&&(d=a,p());
b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}return a};exports.unstable_cancelCallback=function(a){var b=a.next;if(null!==b){if(b===a)d=null;else{a===d&&(d=b);var c=a.previous;c.next=b;b.previous=c}a.next=a.previous=null}};exports.unstable_wrapCallback=function(a){var b=g;return function(){var c=g,f=k;g=b;k=exports.unstable_now();try{return a.apply(this,arguments)}finally{g=c,k=f,v()}}};exports.unstable_getCurrentPriorityLevel=function(){return g};
exports.unstable_shouldYield=function(){return!e&&(null!==d&&d.expirationTime<l||w())};exports.unstable_continueExecution=function(){null!==d&&p()};exports.unstable_pauseExecution=function(){};exports.unstable_getFirstCallbackNode=function(){return d};
'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var f,g,h,k,l;
if("undefined"===typeof window||"function"!==typeof MessageChannel){var p=null,q=null,t=function(){if(null!==p)try{var a=exports.unstable_now();p(!0,a);p=null}catch(b){throw setTimeout(t,0),b;}},u=Date.now();exports.unstable_now=function(){return Date.now()-u};f=function(a){null!==p?setTimeout(f,0,a):(p=a,setTimeout(t,0))};g=function(a,b){q=setTimeout(a,b)};h=function(){clearTimeout(q)};k=function(){return!1};l=exports.unstable_forceFrameRate=function(){}}else{var w=window.performance,x=window.Date,
y=window.setTimeout,z=window.clearTimeout,A=window.requestAnimationFrame,B=window.cancelAnimationFrame;"undefined"!==typeof console&&("function"!==typeof A&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),"function"!==typeof B&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));if("object"===typeof w&&
"function"===typeof w.now)exports.unstable_now=function(){return w.now()};else{var C=x.now();exports.unstable_now=function(){return x.now()-C}}var D=!1,E=null,F=-1,G=5,H=0;k=function(){return exports.unstable_now()>=H};l=function(){};exports.unstable_forceFrameRate=function(a){0>a||125<a?console.error("forceFrameRate takes a positive int between 0 and 125, forcing framerates higher than 125 fps is not unsupported"):G=0<a?Math.floor(1E3/a):33.33};var I=new MessageChannel,J=I.port2;I.port1.onmessage=
function(){if(null!==E){var a=exports.unstable_now();H=a+G;try{E(!0,a)?J.postMessage(null):(D=!1,E=null)}catch(b){throw J.postMessage(null),b;}}else D=!1};f=function(a){E=a;D||(D=!0,J.postMessage(null))};g=function(a,b){F=y(function(){a(exports.unstable_now())},b)};h=function(){z(F);F=-1}}function K(a,b){var c=a.length;a.push(b);a:for(;;){var d=Math.floor((c-1)/2),e=a[d];if(void 0!==e&&0<L(e,b))a[d]=b,a[c]=e,c=d;else break a}}function M(a){a=a[0];return void 0===a?null:a}
function N(a){var b=a[0];if(void 0!==b){var c=a.pop();if(c!==b){a[0]=c;a:for(var d=0,e=a.length;d<e;){var m=2*(d+1)-1,n=a[m],v=m+1,r=a[v];if(void 0!==n&&0>L(n,c))void 0!==r&&0>L(r,n)?(a[d]=r,a[v]=c,d=v):(a[d]=n,a[m]=c,d=m);else if(void 0!==r&&0>L(r,c))a[d]=r,a[v]=c,d=v;else break a}}return b}return null}function L(a,b){var c=a.sortIndex-b.sortIndex;return 0!==c?c:a.id-b.id}var O=[],P=[],Q=1,R=null,S=3,T=!1,U=!1,V=!1;
function W(a){for(var b=M(P);null!==b;){if(null===b.callback)N(P);else if(b.startTime<=a)N(P),b.sortIndex=b.expirationTime,K(O,b);else break;b=M(P)}}function X(a){V=!1;W(a);if(!U)if(null!==M(O))U=!0,f(Y);else{var b=M(P);null!==b&&g(X,b.startTime-a)}}
function Y(a,b){U=!1;V&&(V=!1,h());T=!0;var c=S;try{W(b);for(R=M(O);null!==R&&(!(R.expirationTime>b)||a&&!k());){var d=R.callback;if(null!==d){R.callback=null;S=R.priorityLevel;var e=d(R.expirationTime<=b);b=exports.unstable_now();"function"===typeof e?R.callback=e:R===M(O)&&N(O);W(b)}else N(O);R=M(O)}if(null!==R)var m=!0;else{var n=M(P);null!==n&&g(X,n.startTime-b);m=!1}return m}finally{R=null,S=c,T=!1}}
function Z(a){switch(a){case 1:return-1;case 2:return 250;case 5:return 1073741823;case 4:return 1E4;default:return 5E3}}var aa=l;exports.unstable_ImmediatePriority=1;exports.unstable_UserBlockingPriority=2;exports.unstable_NormalPriority=3;exports.unstable_IdlePriority=5;exports.unstable_LowPriority=4;exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=S;S=a;try{return b()}finally{S=c}};
exports.unstable_next=function(a){switch(S){case 1:case 2:case 3:var b=3;break;default:b=S}var c=S;S=b;try{return a()}finally{S=c}};
exports.unstable_scheduleCallback=function(a,b,c){var d=exports.unstable_now();if("object"===typeof c&&null!==c){var e=c.delay;e="number"===typeof e&&0<e?d+e:d;c="number"===typeof c.timeout?c.timeout:Z(a)}else c=Z(a),e=d;c=e+c;a={id:Q++,callback:b,priorityLevel:a,startTime:e,expirationTime:c,sortIndex:-1};e>d?(a.sortIndex=e,K(P,a),null===M(O)&&a===M(P)&&(V?h():V=!0,g(X,e-d))):(a.sortIndex=c,K(O,a),U||T||(U=!0,f(Y)));return a};exports.unstable_cancelCallback=function(a){a.callback=null};
exports.unstable_wrapCallback=function(a){var b=S;return function(){var c=S;S=b;try{return a.apply(this,arguments)}finally{S=c}}};exports.unstable_getCurrentPriorityLevel=function(){return S};exports.unstable_shouldYield=function(){var a=exports.unstable_now();W(a);var b=M(O);return b!==R&&null!==R&&null!==b&&null!==b.callback&&b.startTime<=a&&b.expirationTime<R.expirationTime||k()};exports.unstable_requestPaint=aa;exports.unstable_continueExecution=function(){U||T||(U=!0,f(Y))};
exports.unstable_pauseExecution=function(){};exports.unstable_getFirstCallbackNode=function(){return M(O)};exports.unstable_Profiling=null;
{
"name": "scheduler",
"version": "0.0.0-29b7b775f",
"version": "0.0.0-3694a3b5e",
"description": "Cooperative scheduler for the browser environment.",

@@ -30,2 +30,3 @@ "main": "index.js",

"tracing-profiling.js",
"unstable_mock.js",
"cjs/",

@@ -32,0 +33,0 @@ "umd/"

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -100,2 +107,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -106,2 +120,3 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,

@@ -114,2 +129,3 @@ unstable_next: unstable_next,

unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {

@@ -135,3 +151,7 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED

},
get unstable_Profiling() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_Profiling;
},
});
});

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -94,2 +101,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -100,2 +114,3 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,

@@ -108,2 +123,3 @@ unstable_next: unstable_next,

unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {

@@ -129,3 +145,7 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED

},
get unstable_Profiling() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_Profiling;
},
});
});

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -94,2 +101,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -100,2 +114,3 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,

@@ -108,2 +123,3 @@ unstable_next: unstable_next,

unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {

@@ -129,3 +145,7 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED

},
get unstable_Profiling() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_Profiling;
},
});
});
SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc