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seedrandom - npm Package Compare versions

Comparing version 2.3.10 to 2.3.11

test/state.html

2

component.json
{
"name": "seedrandom",
"version": "2.3.6",
"version": "2.3.11",
"description": "Seeded random number generator for Javascript",

@@ -5,0 +5,0 @@ "repository": "davidbau/seedrandom",

{
"name": "seedrandom",
"version": "2.3.10",
"version": "2.3.11",
"description": "Seeded random number generator for Javascript.",

@@ -42,4 +42,5 @@ "main": "seedrandom.js",

"phantomjs": "latest",
"proxyquire": "git://github.com/davidbau/proxyquire.git#nullstub"
"proxyquire": "git://github.com/davidbau/proxyquire.git#nullstub",
"requirejs": "latest"
}
}

@@ -9,5 +9,5 @@ seedrandom.js

version 2.3.10<br>
version 2.3.11<br>
Author: David Bau<br>
Date: 2014 Sep 20
Date: 2014 Dec 11

@@ -21,3 +21,3 @@ Can be used as a plain script, a node.js module or an AMD module.

<pre>
&lt;script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.10/seedrandom.min.js&gt;
&lt;script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.11/seedrandom.min.js&gt;
&lt;/script&gt;

@@ -96,3 +96,3 @@ </pre>

<pre>
&lt;script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.10/seedrandom.min.js&gt;
&lt;script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.11/seedrandom.min.js&gt;
&lt;/script&gt;

@@ -154,2 +154,20 @@ &lt;!-- Seeds using urandom bits from a server. --&gt;

Saving and Restoring PRNG state
-------------------------------
<pre>
var seedrandom = Math.seedrandom;
var saveable = seedrandom("secret-seed", {state: true});
for (var j = 0; j &lt; 1e5; ++j) saveable();
var saved = saveable.state();
var replica = seedrandom("", {state: saved});
assert(replica() == saveable());
</pre>
In normal use the prng is opaque and its internal state cannot be accessed.
However, if the "state" option is specified, the prng gets a state() method
that returns a plain object the can be used to reconstruct a prng later in
the same state (by passing that saved object back as the state option).
Version notes

@@ -168,2 +186,3 @@ -------------

* Version 2.3.10 adds support for node.js crypto (contributed by ctd1500).
* Version 2.3.11 adds an option to load and save internal state.

@@ -170,0 +189,0 @@ The standard ARC4 key scheduler cycles short keys, which means that

@@ -8,5 +8,5 @@ /**

version 2.3.10
version 2.3.11
Author: David Bau
Date: 2014 Sep 20
Date: 2014 Dec 11

@@ -18,3 +18,3 @@ Can be used as a plain script, a node.js module or an AMD module.

<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.10/seedrandom.min.js>
<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.11/seedrandom.min.js>
</script>

@@ -81,3 +81,3 @@

<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.10/seedrandom.min.js>
<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.11/seedrandom.min.js>
</script>

@@ -135,2 +135,18 @@

Saving and Restoring PRNG state
-------------------------------
var seedrandom = Math.seedrandom;
var saveable = seedrandom("secret-seed", {state: true});
for (var j = 0; j < 1e5; ++j) saveable();
var saved = saveable.state();
var replica = seedrandom("", {state: saved});
assert(replica() == saveable());
In normal use the prng is opaque and its internal state cannot be accessed.
However, if the "state" option is specified, the prng gets a state() method
that returns a plain object the can be used to reconstruct a prng later in
the same state (by passing that saved object back as the state option).
Version notes

@@ -148,2 +164,3 @@ -------------

* Version 2.3.10 adds support for node.js crypto (contributed by ctd1500).
* Version 2.3.11 adds an option to load and save internal state.

@@ -245,7 +262,16 @@ The standard ARC4 key scheduler cycles short keys, which means that

return (options.pass || callback ||
// If called as a method of Math (Math.seedrandom()), mutate Math.random
// because that is how seedrandom.js has worked since v1.0. Otherwise,
// it is a newer calling convention, so return the prng directly.
function(prng, seed, is_math_call) {
function(prng, seed, is_math_call, state) {
if (state) {
// Load the arc4 state from the given state if it has an S array.
if (state.S) { copy(state, arc4); }
// Only provide the .state method if requested via options.state.
prng.state = function() { return copy(arc4, {}); }
}
// If called as a method of Math (Math.seedrandom()), mutate
// Math.random because that is how seedrandom.js has worked since v1.0.
if (is_math_call) { math[rngname] = prng; return seed; }
// Otherwise, it is a newer calling convention, so return the
// prng directly.
else return prng;

@@ -271,3 +297,6 @@ })(

return (n + x) / d; // Form the number within [0, 1).
}, shortseed, 'global' in options ? options.global : (this == math));
},
shortseed,
'global' in options ? options.global : (this == math),
options.state);
};

@@ -320,2 +349,13 @@

//
// copy()
// Copies internal state of ARC4 to or from a plain object.
//
function copy(f, t) {
t.i = f.i;
t.j = f.j;
t.S = f.S.slice();
return t;
};
//
// flatten()

@@ -322,0 +362,0 @@ // Converts an object tree to nested arrays of strings.

@@ -1,1 +0,1 @@

!function(a,b,c,d,e,f,g,h,i){function j(a){var b,c=a.length,e=this,f=0,g=e.i=e.j=0,h=e.S=[];for(c||(a=[c++]);d>f;)h[f]=f++;for(f=0;d>f;f++)h[f]=h[g=s&g+a[f%c]+(b=h[f])],h[g]=b;(e.g=function(a){for(var b,c=0,f=e.i,g=e.j,h=e.S;a--;)b=h[f=s&f+1],c=c*d+h[s&(h[f]=h[g=s&g+b])+(h[g]=b)];return e.i=f,e.j=g,c})(d)}function k(a,b){var c,d=[],e=typeof a;if(b&&"object"==e)for(c in a)try{d.push(k(a[c],b-1))}catch(f){}return d.length?d:"string"==e?a:a+"\0"}function l(a,b){for(var c,d=a+"",e=0;e<d.length;)b[s&e]=s&(c^=19*b[s&e])+d.charCodeAt(e++);return n(b)}function m(c){try{return o?n(o.randomBytes(d)):(a.crypto.getRandomValues(c=new Uint8Array(d)),n(c))}catch(e){return[+new Date,a,(c=a.navigator)&&c.plugins,a.screen,n(b)]}}function n(a){return String.fromCharCode.apply(0,a)}var o,p=c.pow(d,e),q=c.pow(2,f),r=2*q,s=d-1,t=c["seed"+i]=function(a,f,g){var h=[];f=1==f?{entropy:!0}:f||{};var o=l(k(f.entropy?[a,n(b)]:null==a?m():a,3),h),s=new j(h);return l(n(s.S),b),(f.pass||g||function(a,b,d){return d?(c[i]=a,b):a})(function(){for(var a=s.g(e),b=p,c=0;q>a;)a=(a+c)*d,b*=d,c=s.g(1);for(;a>=r;)a/=2,b/=2,c>>>=1;return(a+c)/b},o,"global"in f?f.global:this==c)};if(l(c[i](),b),g&&g.exports){g.exports=t;try{o=require("crypto")}catch(u){}}else h&&h.amd&&h(function(){return t})}(this,[],Math,256,6,52,"object"==typeof module&&module,"function"==typeof define&&define,"random");
!function(a,b,c,d,e,f,g,h,i){function j(a){var b,c=a.length,e=this,f=0,g=e.i=e.j=0,h=e.S=[];for(c||(a=[c++]);d>f;)h[f]=f++;for(f=0;d>f;f++)h[f]=h[g=t&g+a[f%c]+(b=h[f])],h[g]=b;(e.g=function(a){for(var b,c=0,f=e.i,g=e.j,h=e.S;a--;)b=h[f=t&f+1],c=c*d+h[t&(h[f]=h[g=t&g+b])+(h[g]=b)];return e.i=f,e.j=g,c})(d)}function k(a,b){return b.i=a.i,b.j=a.j,b.S=a.S.slice(),b}function l(a,b){var c,d=[],e=typeof a;if(b&&"object"==e)for(c in a)try{d.push(l(a[c],b-1))}catch(f){}return d.length?d:"string"==e?a:a+"\0"}function m(a,b){for(var c,d=a+"",e=0;e<d.length;)b[t&e]=t&(c^=19*b[t&e])+d.charCodeAt(e++);return o(b)}function n(c){try{return p?o(p.randomBytes(d)):(a.crypto.getRandomValues(c=new Uint8Array(d)),o(c))}catch(e){return[+new Date,a,(c=a.navigator)&&c.plugins,a.screen,o(b)]}}function o(a){return String.fromCharCode.apply(0,a)}var p,q=c.pow(d,e),r=c.pow(2,f),s=2*r,t=d-1,u=c["seed"+i]=function(a,f,g){var h=[];f=1==f?{entropy:!0}:f||{};var p=m(l(f.entropy?[a,o(b)]:null==a?n():a,3),h),t=new j(h);return m(o(t.S),b),(f.pass||g||function(a,b,d,e){return e&&(e.S&&k(e,t),a.state=function(){return k(t,{})}),d?(c[i]=a,b):a})(function(){for(var a=t.g(e),b=q,c=0;r>a;)a=(a+c)*d,b*=d,c=t.g(1);for(;a>=s;)a/=2,b/=2,c>>>=1;return(a+c)/b},p,"global"in f?f.global:this==c,f.state)};if(m(c[i](),b),g&&g.exports){g.exports=u;try{p=require("crypto")}catch(v){}}else h&&h.amd&&h(function(){return u})}(this,[],Math,256,6,52,"object"==typeof module&&module,"function"==typeof define&&define,"random");
var assert = require("assert");
var seedrandom = require("../seedrandom");
var requirejs = require("requirejs");
requirejs.config({
baseUrl: __dirname
});
describe("Nodejs API Test", function() {
var original = Math.random,
result, r, xprng, obj, as2, as3, autoseed1, myrng,
firstprng, secondprng, thirdprng;
it('should pass basic tests.', function() {
var original = Math.random,
result, r, xprng, obj, as2, as3, autoseed1, myrng,
firstprng, secondprng, thirdprng;
it('should pass basic tests.', function() {
result = Math.seedrandom('hello.');

@@ -34,3 +38,3 @@ firstprng = Math.random;

it('should be able to add entropy.');
// should be able to add entropy.
result = Math.seedrandom('added entropy.', { entropy:true });

@@ -169,4 +173,50 @@ assert.equal(result.length, 256, "Should return short seed.");

it('should support state api.', function() {
// Verify that there is no state method
var dummy = seedrandom('hello');
var unexpected = -1;
var expected = -1;
try {
unexpected = dummy.state();
} catch(e) {
expected = 1;
}
assert.equal(unexpected, -1);
assert.equal(expected, 1);
var count = 0;
for (var x in dummy) {
count += 1;
}
assert.equal(count, 0);
// Verify that a state method can be added
var saveable = seedrandom("secret-seed", {state: true});
var ordinary = seedrandom("secret-seed");
for (var j = 0; j < 1e2; ++j) {
assert.equal(ordinary(), saveable());
}
var virgin = seedrandom("secret-seed");
var saved = saveable.state();
var replica = seedrandom("", {state: saved});
for (var j = 0; j < 1e2; ++j) {
var r = replica();
assert.equal(r, saveable());
assert.equal(r, ordinary());
assert(r != virgin());
}
});
it('should support requirejs in node.', function() {
var original = Math.random;
var rsr = requirejs('../seedrandom');
var rng = rsr('hello.');
assert.equal(typeof(rng), 'function', "Should return a function.");
var r = rng();
assert.equal(r, 0.9282578795792454, "Should be 'hello.'#1");
assert(original === Math.random, "Should not change Math.random.");
assert(original !== rng, "PRNG should not be Math.random.");
});
// End of test.
});
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